Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Tilemaps, Datablocks, and Possible Frustrum? I found a bit of time today to look at your module Jesse. I can replicate the same issue you are hav... read more 12/05/2013 (7:28 am)
Learning the GUI I read through it and made a few minor changes. It's up on the official wiki for the community now. ... read more 11/30/2013 (10:19 am)
Working on a tile map CompositeSprite is the class to use for tilemaps. An example: [code] function CompositeToy::crea... read more 11/30/2013 (9:50 am)
New here, need platformer help how to start! Yeah, I was surprised to see the update in my Github feed this morning too. A rare sighting from ano... read more 11/29/2013 (5:37 am)
Tilemaps, Datablocks, and Possible Frustrum? Thanks for keeping us updated on your progress Jesse. If you think there is a bug or something is no... read more 11/28/2013 (1:12 pm)
New here, need platformer help how to start! Yes, the toys thread you linked to applies to T2D. Unfortunately I never downloaded the platformer d... read more 11/28/2013 (12:46 pm)
T2D Network Tutorial I don't want to even know how many years it has been since I went through the TGB checkers tutorial ... read more 11/26/2013 (4:01 am)
Array question If your line of script really looks like this: [code]$TestArray[10];[/code] Then, yes, you will ge... read more 11/22/2013 (3:54 am)
Truncating strings? mRound(mainScene.getFPS()); General math functions have their own ScriptBinding file now in the d... read more 11/21/2013 (2:07 pm)
AI Genetic algorithm implementation One of the many half finished projects sitting on my hard drive is a conversion of this tutorial: ... read more 11/21/2013 (9:49 am)
Learning the GUI Ok, with a few modifications - your tutorial is now up in the official wiki, Jesse: [url]https://... read more 11/21/2013 (5:23 am)
CompositeSprite Collision Happy Birthday! Had a quick look at your scripts. The CompositeSprite is setup ok, all I had to d... read more 11/20/2013 (2:46 pm)
CompositeSprite Collision Do you have a way to zip up your module(s) and send them to me? Might be the easiest way to figure o... read more 11/20/2013 (12:32 pm)
CompositeSprite Collision Well, my example was just a simple proof of concept that works within the context of the Sandbox. It... read more 11/19/2013 (10:21 pm)
CompositeSprite Collision In the documentation, when a parameter is surrounded by [ ] brackets, that means it is optional. The... read more 11/19/2013 (2:10 pm)
InputManager option - mouse right click ? I'm a bit confused on where the InputManager class is coming from - I know there is one in the platf... read more 11/19/2013 (3:55 am)
Automatically scale bitmap to window? What are you using for the parent control? You could have the background image be the parent control... read more 11/18/2013 (9:19 pm)
Audio Fade in/out If the script you posted works, then I would say that is certainly a valid way to fade audio out. Th... read more 11/18/2013 (3:59 am)
Torque2D WYSIWYG editor? To add to what Lukas mentioned: Any documentation found on the GarageGames site or the Torque Dev... read more 11/18/2013 (3:45 am)
Learning the GUI One thing I want to mention to everyone since sometimes it is difficult to show intent with just tex... read more 11/17/2013 (10:47 am)
Learning the GUI Glad I could help! I'm still going through the intro tutorial, it's probably going to take me a f... read more 11/17/2013 (6:08 am)
Learning the GUI Robert - just a quick correction: the abstraction is Canvas < SceneWindow < Scene < SceneOb... read more 11/16/2013 (11:57 am)
Learning the GUI I don't have a ton of time right now to go into a lot of detail, but I will try to explain what I ca... read more 11/16/2013 (11:54 am)
Texture Packer Pro how to set correct format for Torque 2D ? As I mentioned in my first post, the files for TexturePacker are found here: [url]https://github.... read more 11/16/2013 (11:08 am)
Adding a new font @Pedro - I haven't personally used either one yet but there's BMFont for Windows or bmGlyph for OSX.... read more 11/15/2013 (7:30 am)
Learning the GUI Hi Jesse, First off - awesome job with the tutorial. It is nicely organized and reads really well... read more 11/15/2013 (4:05 am)
Tilemaps, Datablocks, and Possible Frustrum? Anyone can contribute to the official wiki - it is just not open to direct edits. Before I was on th... read more 11/14/2013 (9:45 am)
Tilemaps, Datablocks, and Possible Frustrum? @Jesse - I really appreciate you taking the time to write up a beginners GUI tutorial. If you have d... read more 11/14/2013 (3:20 am)
TextObject. Generate a texture in OpenGL No sorry, I don't know when we will merge development into master. The development branch is quite s... read more 11/12/2013 (2:27 pm)
TextObject. Generate a texture in OpenGL This is a really good idea. It would be nice to have a VectorFont to compliment ImageFont and provid... read more 11/11/2013 (4:10 am)
Texture Packer Pro how to set correct format for Torque 2D ? Under TexturePacker's preferences menu, you need to point it to T2D's custom exporter (located in th... read more 11/10/2013 (4:09 am)
Cannot use WriteDefaults with taml... Congratulations, you've found a bug with TAML! Same thing happens with my scripts, although in my ca... read more 11/10/2013 (4:01 am)
Learning the GUI The Sandbox has 3 distinct GUI "screens". They are defined using TAML XML and are named Ma... read more 11/09/2013 (10:59 am)
Tilemaps, Datablocks, and Possible Frustrum? You brought up a lot of topics in your post, time is a bit short on my end to address everything in ... read more 11/09/2013 (2:29 am)
Blending/Color Manipulation/Invisibility I see someone hasn't read all of the wiki documentation! :-) [url]https://github.com/GarageGames/... read more 11/09/2013 (12:25 am)
Deciding whether to use T2D Wow, talk about just randomly dropping a bombshell - having a useable GUI editor for MIT is pretty a... read more 11/08/2013 (3:08 am)
Do I need torque game builder to make animated sprites? There are also plenty of example animations included in T2D MIT. Just look through the ToyAssets mod... read more 11/07/2013 (12:03 pm)
What is the isObject() Equivalent in C++ for SceneObjects? I'm a bit confused, why wouldn't Sim::findObject work? Are you not looking to do something similar t... read more 11/03/2013 (11:56 am)
[Solution] SceneWindow Doesn't Take Into Account Camera Angle Thanks William!... read more 11/01/2013 (3:24 pm)
How and where to buy Torque Game Builder? To start with, documentation for T2D can be found here: [url]https://github.com/GarageGames/Torque2D... read more 10/31/2013 (4:28 pm)
Networking/Ghosting I'm certainly no expert on networking, so I can't really be of much help. Torque 3D has the sort of ... read more 10/31/2013 (3:06 pm)
pass data from one behavior to another I never really got the hang of connections so I keep doing things the old way. Basically a sanity ch... read more 10/31/2013 (3:03 pm)
Torque 2D for Android Ready @Andrea - there is a link to an android development guide in post #4 of this thread. Did you read th... read more 10/30/2013 (12:13 pm)
Torque 2D for Android Ready The namespace assert is a result of this fix: [url]https://github.com/GarageGames/Torque2D/pull/126... read more 10/28/2013 (11:55 pm)
Torque 2D for Android Ready Alternatively, if anyone prefers using a web based interface instead of Git commands, go here: [u... read more 10/28/2013 (1:46 pm)
Mouse events per class At the SceneWindow level, you need to set the field [b]UseObjectInputEvents[/b] to true. And at t... read more 10/28/2013 (1:32 pm)
Torque 2D for Linux You might get a few more response in a blog, but I'd be careful judging interest based solely on rep... read more 10/28/2013 (5:03 am)
The best practice to address attributes of children objects? Technically, ScriptObject is a SimObject - since it is a child class of SimObject. In the current ma... read more 10/27/2013 (9:58 pm)
Torque 2D for Linux Having Linux available as a development/deployment platform would be great for T2D. This forum doesn... read more 10/26/2013 (11:26 pm)
Collision Questions I created a quick toy to test things. Sensors are working as expected, the right object passes throu... read more 10/26/2013 (3:08 pm)