Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Having trouble getting a sprite to do what I say Question - are you using the open source version of Torque 2D or the older, commercial engine with t... read more 02/14/2014 (10:10 pm)
Moving a sprite towards another sprite Have a look at the scripts in the DeathBallToy. It's a good example of what you are looking for.... read more 02/13/2014 (2:44 pm)
Gui object namespace issue Here's the background on this change: [url]https://github.com/GarageGames/Torque2D/pull/126[/url]... read more 02/13/2014 (9:57 am)
Mass and drag Gravity affects all dynamic bodies in the Scene equally. If you want to change how gravity affects i... read more 02/12/2014 (12:51 am)
Scene Object help. Or you can use the callOnChildren method to simplify step 3 and not have to iterate through everythi... read more 02/10/2014 (1:43 pm)
Importing an audio and volume changes There's a list of audio functions here: [url]http://garagegames.github.io/Torque2D/TorqueScriptDo... read more 02/07/2014 (7:56 am)
Importing an audio and volume changes Check out the AudioBasicsToy from here: [url]https://github.com/t2Dtutorials/Modules[/url] Tha... read more 02/07/2014 (4:11 am)
Failed to acquire asset ID Another helpful tip is to go into the root main.cs file and change this [code] // Set asset data... read more 02/06/2014 (8:49 pm)
Failed to acquire asset ID From reading your first post John, I would interpret your folder structure as: [code] myModule ... read more 02/06/2014 (8:41 pm)
Graphics Sizes Hello Gary, I don't have any experience with using T2D for iOS development, but I have been tinke... read more 02/05/2014 (3:56 am)
make GuiControl objects respond to mouse click? Make sure the profile assigned to the GuiControl has the Modal field set to true.... read more 02/03/2014 (1:39 pm)
Getting Started Guide Spaceship not flying in the correct direction I'd recommend [url=http://www.sourcetreeapp.com]SourceTree[/url]. It's free to use for any purpose a... read more 02/02/2014 (11:30 am)
Changing the projectile's angle Here is a copy of the fire method from a behavior I have for projectile shooting. It's written to wo... read more 02/02/2014 (3:23 am)
Getting Started Guide Spaceship not flying in the correct direction The first question would be to know if you are using a binary download, master branch or development... read more 02/02/2014 (2:57 am)
GuiSpriteCtrl::setImageFrame() does not function The AudioBasicsToy can be found here: [url]https://github.com/t2Dtutorials/Modules[/url]... read more 01/29/2014 (1:22 pm)
New Toys for your Sandbox Collection Neat. TGB has a particle effect that riffs on the matrix rain effect. Might be interesting to port i... read more 01/28/2014 (10:15 am)
GuiSpriteCtrl::setImageFrame() does not function No, get and setImageFrame have nothing to do with animations. They are used for static images. The e... read more 01/26/2014 (2:20 am)
Torque 3D MIT: Codename GREED - FPS Engine It shouldn't be confusing - here is another quote from Mich from his 5 year anniversary blog: [qu... read more 01/24/2014 (3:25 pm)
Animation Across Multiple Spritesheets? Yeah, there's nothing that links animation assets together like that. Every AnimationAsset refers to... read more 01/23/2014 (9:39 pm)
Animation frame getting/setting inconsistency? Thanks Mich. In regards to the original post, I looked at this and yeah, getAnimationFrame is ret... read more 01/21/2014 (10:01 am)
Animation frame getting/setting inconsistency? I'm working on getting the named image cell/frame feature ported from the spine branch - I can see i... read more 01/20/2014 (2:23 pm)
A minimap question (2nd scenewindow) The MultiWindow toy hints at this kind of use - you can use the SceneWindow method setRenderGroups o... read more 01/17/2014 (8:06 am)
CompositeSprite Sprite handle question To answer the original question at least - you can use setSpriteName and selectSpriteName to refer t... read more 01/16/2014 (12:51 pm)
[Request] SteamOS support for Tourqe 2D @Matt - there is a separate effort underway in the T3D community for Linux support. [url]http://... read more 01/12/2014 (2:58 pm)
Sprite Collision Rotation & Collision From Alpha 1. Yes, you can lock the object's rotation with the "FixedAngle = true" field or the setFi... read more 01/09/2014 (9:23 pm)
Playing video files I am not aware of any forks out there with Theora support. Unfortunately it is difficult to see what... read more 01/07/2014 (1:08 pm)
Regional collision detect question Just to avoid confusion with any terminology used- the onEnter/onLeave callbacks are for collision s... read more 01/07/2014 (12:54 pm)
Unable to call function setTimerOn(solved) Yes, those docs are for iTorque, which was an older iOS only version of the engine. The best place t... read more 01/05/2014 (8:31 am)
Unable to call function setTimerOn(solved) Hi, couple corrections to make: setTimerOn and setTimerOff do not exist - they are called startTi... read more 01/05/2014 (6:20 am)
Issue with _EngineTypeTraits Hi Lukas, from looking at your code - are you porting over the T2D master branch version of TAML? Th... read more 01/03/2014 (1:43 pm)
Gui? Think of it this way - if it is so much easier to ride a bicycle with training wheels, why do we eve... read more 12/29/2013 (5:56 am)
Gui? Hi Jason, Torque 2D does not have a visual editor suite like Torque Game Builder did. Too many th... read more 12/29/2013 (1:40 am)
Audio sounds not work on iOS7 Let me start off by pointing out that even as a steering committee member, I have no inside informat... read more 12/17/2013 (2:54 pm)
Audio sounds not work on iOS7 Torque 2D is open source - so schedules don't exist since there is no dedicated team that works on i... read more 12/17/2013 (11:37 am)
Spaceship Game Acceleration Help The applyLinearImpulse is happening at 0,0 in local space. Is that the center of mass for the spaces... read more 12/16/2013 (2:54 pm)
Audio sounds not work on iOS7 Clearly there is a problem somewhere, as a few people have reported it, but I don't think anyone has... read more 12/16/2013 (2:36 pm)
some one please help me understamd simsets Perhaps it is a misunderstanding in the logic? Typically the physics simulation handles collision te... read more 12/16/2013 (10:56 am)
[Request] SteamOS support for Tourqe 2D @Frogger - I am not aware of anyone else actively working on Linux stuff for T2D so your efforts are... read more 12/16/2013 (10:27 am)
2 Element Vector Math [Solved] Yes, string accessors are available in T2D as well. .x .y .z .w (index 0 to 3) .r .g .b .a (inde... read more 12/14/2013 (12:47 pm)
[Request] SteamOS support for Tourqe 2D Since T2D is an OpenGL engine, a Linux port would probably be a bit easier than the work that is or ... read more 12/12/2013 (5:14 am)
Torque 2D for Android Ready Ogg is not a supported format on any of T2D's platforms. From a quick look at the platform code, I d... read more 12/12/2013 (5:09 am)
GuiTextEditCtrl Password Crash While there's nothing wrong with posting about bugs here in the forums, it's easy for them to get lo... read more 12/09/2013 (9:12 pm)
T2D Network Tutorial This post was in danger of falling off the first page, and I wouldn't want people to miss this tutor... read more 12/09/2013 (11:59 am)
how do i add my sprites to a Simset [code] if(MySimSet.isMember(%sprite_object)) [/code] I highly recommend reading through the Sim... read more 12/08/2013 (5:16 am)
Camera mounting problems - mountForce does not seem to work Well, the typical camera view size is 100 meters horizontally across the screen (and 75 meters verti... read more 12/07/2013 (6:09 am)
Camera mounting problems - mountForce does not seem to work If you copied the mount command from the truck toy, then the issue you are having is because the 4th... read more 12/06/2013 (3:17 pm)
Tilemaps, Datablocks, and Possible Frustrum? Jesse - here's what I used to create a diamond shape, tweak the values as you see fit: [code] Wo... read more 12/06/2013 (3:03 pm)
Tilemaps, Datablocks, and Possible Frustrum? Thanks for the link Doc308. I hadn't gotten around to testing different collision shapes but after r... read more 12/06/2013 (3:00 pm)
Text Object is back Aww, do I have to play the bad cop to Mich's good cop?! Not fair! Few things to nitpick before a ... read more 12/06/2013 (11:53 am)
Tilemaps, Datablocks, and Possible Frustrum? Quick update: my initial impression is that the player collision box is getting caught on the corner... read more 12/05/2013 (8:42 am)