Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Distribution For Torque 2D, anything binary related on Github links to the releases page. When you tag a release,... read more 04/22/2014 (9:56 am)
Bad Behavior More strangeness...somewhere the wires are crossed. [code] id is 1741 // this is the AnimationBe... read more 04/22/2014 (9:04 am)
Bad Behavior There's only once instance of the behavior on the object. (I'm using the AudioToy in the development... read more 04/22/2014 (8:37 am)
Animation frame getting/setting inconsistency? This has been fixed already in the development branch (which you can use now) and will appear in T2D... read more 04/22/2014 (8:28 am)
Multiple scenes to make up a parallax view I've never tested using multiple SceneWindows to achieve a parallax effect, although I have read pro... read more 04/21/2014 (2:51 pm)
Pathfinder written in C++ - arguments You can put your C++ files anywhere you want in the source folder - it is simply a matter of adding ... read more 04/18/2014 (6:42 am)
Are Parent Class / Super Class objects allowed in Torque 2D? Interesting bug. (to answer the question: yes, class and superclass are allowed in T2D) I ran som... read more 04/16/2014 (9:52 pm)
Torque2D networking, how is it? Every now and then, someone asks about real-time networking in T2D. Here is a reply from Mich on the... read more 04/14/2014 (11:47 pm)
getPositionX() and getPositionY no longer available (SceneObject class)? Thanks for beating me to it Simon, was going to post the same thing. I guess it can't hurt eventu... read more 04/14/2014 (10:04 pm)
Pathfinder written in C++ - arguments This sticky thread covers the basics on how to add a custom C++ class to T2D. [url]http://www.gar... read more 04/13/2014 (9:54 pm)
Torque2D ShowOff(); Ok, I'll bite - how are you simulating the soft body physics over a single texture? Pretty neat effe... read more 04/11/2014 (12:08 pm)
Level Management/Loading Well, technically you don't have to delete the entire Scene either. You could store a majority of th... read more 04/08/2014 (7:09 am)
Level Management/Loading You have a function called destroySceneWindow(), is that function only deleting the SceneWindow or a... read more 04/08/2014 (6:27 am)
TorqueScript Improvement Status @James: i'll add a :D as well. Your code always has a knack for making its way into the main T2D rep... read more 04/06/2014 (8:36 pm)
onUpdate() function I tested your behavior and when I turned gravity on, I could get a slowdown between the moving objec... read more 04/04/2014 (11:08 pm)
onUpdate() function It would probably help to see your movement code if you don't mind sharing it. Although objects losi... read more 04/04/2014 (3:18 pm)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative Very cool, thanks for sharing Alex!... read more 04/04/2014 (3:08 pm)
onUpdate() function What script method did you use exactly? There's two possible settings: LinearDamping -> if this v... read more 04/03/2014 (9:54 pm)
onUpdate() function 1. Don't worry about having to run to the forums when you have a questions. We're here to help! Plus... read more 04/02/2014 (9:52 pm)
No FPS Debug Adding a console to your project is covered in this tutorial - highly recommended: [url]https://g... read more 04/02/2014 (11:57 am)
No FPS Debug Metrics (whether FPS or full) are rendered at the top of the screen. The rendering itself is part of... read more 04/02/2014 (8:22 am)
Adding OGG support to T2D Nice progress! With larger audio files, regardless of their format, you're going to want to stream t... read more 04/01/2014 (9:24 am)
Adding OGG support to T2D Thanks for the tip Frogger. I was also curious about opus - nice to see you are trying to get it to ... read more 03/31/2014 (2:01 am)
Adding OGG support to T2D Your links are broken Simon. But I was able to find what you were referring to. Very interesting ... read more 03/30/2014 (1:09 pm)
XBox controller input Yes, if you switch to the development branch you can use Xinput. I don't know what your scripts l... read more 03/27/2014 (3:35 pm)
Getting the .exe from a compiled version What version of visual studio do you have installed on your PC? this thread has a nice picture in... read more 03/27/2014 (5:06 am)
XBox controller input Hello Michael, What version of T2D are you using? Is it 2.0 from a binary download or the master ... read more 03/26/2014 (3:32 am)
Laser Ray The AngleToy in the development branch also shows off some methods to draw lines depending on the cu... read more 03/23/2014 (12:29 am)
Question on the pre-MIT version of T2D What platforms did you want to publish to? MIT gives you a lot more options plus a host of other im... read more 03/19/2014 (6:42 am)
Torque2D ShowOff(); I know it doesn't get a lot of comments, but thanks for showing off your work with T2D practicing. N... read more 03/18/2014 (10:48 am)
xcodes update Are you using the master or development branch code Gary? In the dev branch, we've included 64-bit s... read more 03/18/2014 (10:34 am)
Installation Issues... Just a small correction - the wiki and tutorials Lukas kindly pointed out are for the current, open ... read more 03/18/2014 (10:28 am)
C++ Build Issues Pull request is up for everyone to review. [url]https://github.com/GarageGames/Torque2D/pull/159... read more 03/16/2014 (4:44 am)
C++ Build Issues Well, I'm pretty sure all the bad returns were inside of sanity checks so it shouldn't break users s... read more 03/15/2014 (12:24 am)
C++ Build Issues There's a ton of errors in various ConsoleMethods where the return object is of a wrong type: [co... read more 03/15/2014 (12:01 am)
C++ Build Issues Ah, I didn't notice that it was missing a parameter. Thanks for the quick help guys!... read more 03/14/2014 (11:52 pm)
Reading pixel colors I don't recall seeing that sort of code in there Richard, I would assume that got removed when Box2D... read more 03/13/2014 (4:14 pm)
Reading pixel colors Hello Claus, Sorry, but there is no built in method to get individual pixel colors.... read more 03/13/2014 (1:16 am)
how to get sanbox on my andriod device Have you read the Android dev diaries that a fellow T2D user recently posted? That could help you ou... read more 03/12/2014 (12:43 pm)
Broken player movement If you're using the commercial engine, then the changes Richard and I suggested won't work. This for... read more 03/10/2014 (12:00 pm)
Broken player movement It looks like your script is from an older version of Torque Game Builder/Torque 2D. As Richard ment... read more 03/10/2014 (1:07 am)
New Toys for your Sandbox Collection A new toy has been added to the development branch. [url=https://github.com/GarageGames/Torque2D/tre... read more 03/08/2014 (1:13 pm)
InputManager not work with multiple scenewindows? I just did some tests with the MultiWindowToy. Basically I added Sandbox.InputController as a listen... read more 03/04/2014 (3:13 am)
Finding Screen Size Here is a list of TorqueScript functions available to help you with video resolutions: [url]http:... read more 02/26/2014 (4:11 am)
[T3D] Community website brainstorming [quote]What you think if we offer a place to Torque2D community?[/quote] Thanks for the considera... read more 02/18/2014 (9:59 pm)
Integrating C++ additions Do you mean being able to call functions from TorqueScript? This isn't really described anywhere but... read more 02/18/2014 (9:40 pm)
Problems with high velocity What is the size of your camera view? Is it also 1280x960? If yes, then that is too big. This is des... read more 02/18/2014 (9:11 pm)
So New it Hurts Great progress, keep it up! Just keep in mind things run slower with a debug build. Compile a rel... read more 02/18/2014 (1:11 pm)
iPad Retina display GUI weirdness [quote]A little off-topic, but how do I make additions to the tutorials (or other docs) page based o... read more 02/18/2014 (1:05 pm)
Having trouble getting a sprite to do what I say Don't worry, both engines share the same name but there are big differences in the source code. It's... read more 02/14/2014 (11:30 pm)