Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Distribution | For Torque 2D, anything binary related on Github links to the releases page. When you tag a release,... read more | 04/22/2014 (9:56 am) |
| Bad Behavior | More strangeness...somewhere the wires are crossed. [code] id is 1741 // this is the AnimationBe... read more | 04/22/2014 (9:04 am) |
| Bad Behavior | There's only once instance of the behavior on the object. (I'm using the AudioToy in the development... read more | 04/22/2014 (8:37 am) |
| Animation frame getting/setting inconsistency? | This has been fixed already in the development branch (which you can use now) and will appear in T2D... read more | 04/22/2014 (8:28 am) |
| Multiple scenes to make up a parallax view | I've never tested using multiple SceneWindows to achieve a parallax effect, although I have read pro... read more | 04/21/2014 (2:51 pm) |
| Pathfinder written in C++ - arguments | You can put your C++ files anywhere you want in the source folder - it is simply a matter of adding ... read more | 04/18/2014 (6:42 am) |
| Are Parent Class / Super Class objects allowed in Torque 2D? | Interesting bug. (to answer the question: yes, class and superclass are allowed in T2D) I ran som... read more | 04/16/2014 (9:52 pm) |
| Torque2D networking, how is it? | Every now and then, someone asks about real-time networking in T2D. Here is a reply from Mich on the... read more | 04/14/2014 (11:47 pm) |
| getPositionX() and getPositionY no longer available (SceneObject class)? | Thanks for beating me to it Simon, was going to post the same thing. I guess it can't hurt eventu... read more | 04/14/2014 (10:04 pm) |
| Pathfinder written in C++ - arguments | This sticky thread covers the basics on how to add a custom C++ class to T2D. [url]http://www.gar... read more | 04/13/2014 (9:54 pm) |
| Torque2D ShowOff(); | Ok, I'll bite - how are you simulating the soft body physics over a single texture? Pretty neat effe... read more | 04/11/2014 (12:08 pm) |
| Level Management/Loading | Well, technically you don't have to delete the entire Scene either. You could store a majority of th... read more | 04/08/2014 (7:09 am) |
| Level Management/Loading | You have a function called destroySceneWindow(), is that function only deleting the SceneWindow or a... read more | 04/08/2014 (6:27 am) |
| TorqueScript Improvement Status | @James: i'll add a :D as well. Your code always has a knack for making its way into the main T2D rep... read more | 04/06/2014 (8:36 pm) |
| onUpdate() function | I tested your behavior and when I turned gravity on, I could get a slowdown between the moving objec... read more | 04/04/2014 (11:08 pm) |
| onUpdate() function | It would probably help to see your movement code if you don't mind sharing it. Although objects losi... read more | 04/04/2014 (3:18 pm) |
| Fog of War-type Transparency Effect/Dynamic Lighting Alternative | Very cool, thanks for sharing Alex!... read more | 04/04/2014 (3:08 pm) |
| onUpdate() function | What script method did you use exactly? There's two possible settings: LinearDamping -> if this v... read more | 04/03/2014 (9:54 pm) |
| onUpdate() function | 1. Don't worry about having to run to the forums when you have a questions. We're here to help! Plus... read more | 04/02/2014 (9:52 pm) |
| No FPS Debug | Adding a console to your project is covered in this tutorial - highly recommended: [url]https://g... read more | 04/02/2014 (11:57 am) |
| No FPS Debug | Metrics (whether FPS or full) are rendered at the top of the screen. The rendering itself is part of... read more | 04/02/2014 (8:22 am) |
| Adding OGG support to T2D | Nice progress! With larger audio files, regardless of their format, you're going to want to stream t... read more | 04/01/2014 (9:24 am) |
| Adding OGG support to T2D | Thanks for the tip Frogger. I was also curious about opus - nice to see you are trying to get it to ... read more | 03/31/2014 (2:01 am) |
| Adding OGG support to T2D | Your links are broken Simon. But I was able to find what you were referring to. Very interesting ... read more | 03/30/2014 (1:09 pm) |
| XBox controller input | Yes, if you switch to the development branch you can use Xinput. I don't know what your scripts l... read more | 03/27/2014 (3:35 pm) |
| Getting the .exe from a compiled version | What version of visual studio do you have installed on your PC? this thread has a nice picture in... read more | 03/27/2014 (5:06 am) |
| XBox controller input | Hello Michael, What version of T2D are you using? Is it 2.0 from a binary download or the master ... read more | 03/26/2014 (3:32 am) |
| Laser Ray | The AngleToy in the development branch also shows off some methods to draw lines depending on the cu... read more | 03/23/2014 (12:29 am) |
| Question on the pre-MIT version of T2D | What platforms did you want to publish to? MIT gives you a lot more options plus a host of other im... read more | 03/19/2014 (6:42 am) |
| Torque2D ShowOff(); | I know it doesn't get a lot of comments, but thanks for showing off your work with T2D practicing. N... read more | 03/18/2014 (10:48 am) |
| xcodes update | Are you using the master or development branch code Gary? In the dev branch, we've included 64-bit s... read more | 03/18/2014 (10:34 am) |
| Installation Issues... | Just a small correction - the wiki and tutorials Lukas kindly pointed out are for the current, open ... read more | 03/18/2014 (10:28 am) |
| C++ Build Issues | Pull request is up for everyone to review. [url]https://github.com/GarageGames/Torque2D/pull/159... read more | 03/16/2014 (4:44 am) |
| C++ Build Issues | Well, I'm pretty sure all the bad returns were inside of sanity checks so it shouldn't break users s... read more | 03/15/2014 (12:24 am) |
| C++ Build Issues | There's a ton of errors in various ConsoleMethods where the return object is of a wrong type: [co... read more | 03/15/2014 (12:01 am) |
| C++ Build Issues | Ah, I didn't notice that it was missing a parameter. Thanks for the quick help guys!... read more | 03/14/2014 (11:52 pm) |
| Reading pixel colors | I don't recall seeing that sort of code in there Richard, I would assume that got removed when Box2D... read more | 03/13/2014 (4:14 pm) |
| Reading pixel colors | Hello Claus, Sorry, but there is no built in method to get individual pixel colors.... read more | 03/13/2014 (1:16 am) |
| how to get sanbox on my andriod device | Have you read the Android dev diaries that a fellow T2D user recently posted? That could help you ou... read more | 03/12/2014 (12:43 pm) |
| Broken player movement | If you're using the commercial engine, then the changes Richard and I suggested won't work. This for... read more | 03/10/2014 (12:00 pm) |
| Broken player movement | It looks like your script is from an older version of Torque Game Builder/Torque 2D. As Richard ment... read more | 03/10/2014 (1:07 am) |
| New Toys for your Sandbox Collection | A new toy has been added to the development branch. [url=https://github.com/GarageGames/Torque2D/tre... read more | 03/08/2014 (1:13 pm) |
| InputManager not work with multiple scenewindows? | I just did some tests with the MultiWindowToy. Basically I added Sandbox.InputController as a listen... read more | 03/04/2014 (3:13 am) |
| Finding Screen Size | Here is a list of TorqueScript functions available to help you with video resolutions: [url]http:... read more | 02/26/2014 (4:11 am) |
| [T3D] Community website brainstorming | [quote]What you think if we offer a place to Torque2D community?[/quote] Thanks for the considera... read more | 02/18/2014 (9:59 pm) |
| Integrating C++ additions | Do you mean being able to call functions from TorqueScript? This isn't really described anywhere but... read more | 02/18/2014 (9:40 pm) |
| Problems with high velocity | What is the size of your camera view? Is it also 1280x960? If yes, then that is too big. This is des... read more | 02/18/2014 (9:11 pm) |
| So New it Hurts | Great progress, keep it up! Just keep in mind things run slower with a debug build. Compile a rel... read more | 02/18/2014 (1:11 pm) |
| iPad Retina display GUI weirdness | [quote]A little off-topic, but how do I make additions to the tutorials (or other docs) page based o... read more | 02/18/2014 (1:05 pm) |
| Having trouble getting a sprite to do what I say | Don't worry, both engines share the same name but there are big differences in the source code. It's... read more | 02/14/2014 (11:30 pm) |