Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| guiMLTextCtrl.cc help | There is no support for stock colors in GuiMLTextCtrl. Looks like you have to input the color you wa... read more | 07/29/2014 (3:07 am) |
| Selling games with torque2d and 3d. | Hi, If you are using the open source version of Torque 2D, it has the MIT license. In plain Engli... read more | 07/24/2014 (3:37 am) |
| Learn C++ and Torque | Ok, I figured out the issue. I was using GuiSpriteCtrl as an example and I had added an include to t... read more | 07/19/2014 (5:31 am) |
| Learn C++ and Torque | This error is driving me nuts. Xcode keeps telling me "Expected class name" for public Ima... read more | 07/18/2014 (3:08 pm) |
| Game Jelly | Great idea, thanks for kicking this off. What does the minimum 1 word mean? I would think the game n... read more | 07/15/2014 (12:36 pm) |
| CompositeSprite Woes | The CompositeSprite resizing itself is due to the fact that the center of the Composite is also the ... read more | 07/12/2014 (3:45 am) |
| [T2D] Roadmap Discussion | I've updated the original post to reflect what is currently in the pull request queue. I'll start me... read more | 07/10/2014 (10:41 pm) |
| [T2D] Roadmap Discussion | [quote]Can you go into more technical details about this?[/quote] Sorry, sounded worse than it ac... read more | 07/08/2014 (10:38 pm) |
| [T2D] Roadmap Discussion | [quote]What do you think about my features Mike, Derek, and others? Need more information?[/quote] ... read more | 07/08/2014 (12:50 pm) |
| Where to begin? | Well, with T2D you can make an entire game just using TorqueScript. There's not necessarily a need t... read more | 07/06/2014 (8:34 am) |
| Where to begin? | The biggest issue I see here is that you've gotten everything from the GarageGames site (not your fa... read more | 07/05/2014 (11:53 pm) |
| GuiSpriteCtrl's initial mode (SOLVED) | So, here it is: [url]https://github.com/lilligreen/Torque2D/tree/GuiSpriteCtrl[/url] Initial t... read more | 07/05/2014 (12:44 am) |
| GuiSpriteCtrl's initial mode (SOLVED) | There's also a bug with this control where toggling its state from wake to sleep to wake again will ... read more | 07/04/2014 (5:40 am) |
| GuiSpriteCtrl's initial mode (SOLVED) | Yeah, this is a bug. Trying to set the frame, either in the example above or in the constructor, giv... read more | 07/03/2014 (11:50 pm) |
| Dynamic grid for editor (SOLVED) | @Simon - I like your suggestion too, even though it also requires a scene to display. :-) The deb... read more | 07/03/2014 (3:49 am) |
| GuiSpriteCtrl's initial mode (SOLVED) | GuiSpriteCtrl is an alternative to GuiBitmapCtrl that allows you to use the asset system to assign i... read more | 07/03/2014 (1:06 am) |
| Dynamic grid for editor (SOLVED) | Would using dgl be the best solution now that we have batching in T2D MIT? The AngleToy shows ho... read more | 07/02/2014 (3:18 pm) |
| Assimp Black Screen | Do you have source access to TGB? You could look at the t2dShape3D class for some ideas on how it wa... read more | 07/01/2014 (10:59 pm) |
| Collisions (Solved) | Yeah, you have to be careful - in the old commercial T2D engine, the Y axis was inverted. So positiv... read more | 06/27/2014 (8:48 am) |
| Collisions (Solved) | The problem is not with your ground object. You properly set it as a static body type and it is not ... read more | 06/27/2014 (6:58 am) |
| Resize GuiWindowCtrl callback? (SOLVED) | Here is an example on how the SceneWindow has its callback implemented: [code] void SceneWindow:... read more | 06/27/2014 (5:21 am) |
| Resize GuiWindowCtrl callback? (SOLVED) | @Richard - I'm confused, does your post apply to T2D? There is no GameTSCtrl class. @Eero - after... read more | 06/27/2014 (3:40 am) |
| Collisions (Solved) | Hi. I haven't had the chance to run your project yet, but looking at your scripts I saw several issu... read more | 06/24/2014 (3:43 am) |
| Would a 3D widget in T2D be practical? | If someone is serious about implementing DTS in T2D, this would be a good starting point: [url]https... read more | 06/23/2014 (10:33 pm) |
| Torque 2D Future Plans | Yeah, that sounds a lot better. I had gone through the TGB particle editor, wrote down each property... read more | 06/20/2014 (1:16 pm) |
| Torque 2D Future Plans | Taking a TGB game and porting it to T2D isn't a trivial task - writing a guide for that would be equ... read more | 06/20/2014 (12:41 pm) |
| How to get main.cs to compile to DSO? | As an addendum to number 2, the place to change it in the source code is in the source/game folder,... read more | 06/20/2014 (6:27 am) |
| [T3D] Community website brainstorming | I think you'll want to point the domain to the project page (garagegames.github.io/Torque3D). T2D wo... read more | 06/14/2014 (5:02 am) |
| Checking if Sprite is on the ground? | Mich's suggestion is a nice solution. You can also get the normal vector from the collision of tw... read more | 06/14/2014 (4:54 am) |
| Torque 2D Future Plans | If there are no good patch systems out there for independent developers, then having one that works ... read more | 06/13/2014 (10:02 am) |
| iOS device orientation woes (portrait, touch y-transformation) | I don't see anything in the commit history from that time period related to iOS fixes - perhaps it g... read more | 06/13/2014 (9:34 am) |
| UndoManager and UndoAction (SOLVED) | Nope, never touched that. If you have a source code license to the legacy engine, download TGB 1.... read more | 06/09/2014 (12:27 pm) |
| iTorque2d_1_6 osx mavericks | I would suggest using the open source version of Torque 2D now. [url]https://github.com/GarageGam... read more | 06/08/2014 (11:46 pm) |
| Saving scores for IOS and connecting to game center | To save data, my first choice would be to use a ScriptObject and persist it via TAML. [code] // ... read more | 05/15/2014 (8:32 am) |
| Android crash caused by GUI | What happens when you compile the Sandbox and a few of its toys to your Android device? Any issues w... read more | 05/10/2014 (11:00 pm) |
| Torque 2D Future Plans | I'm guessing when most people say they want an editor they mean a toolset that's included in the Tor... read more | 05/08/2014 (4:00 am) |
| Offline Documentation | @Lukas - your link is to the Torque 3D docs. @Joe - Github recently added a clone button on the [... read more | 05/06/2014 (12:45 am) |
| Editors and other tools | Thanks for the suggestion but [quote] Authoring Tools Framework (ATF) is a set of C#/.NET compon... read more | 05/03/2014 (11:46 am) |
| Beginner Torque2D user - xcode build fail | @Richard - that won't work. The ConsoleMethod in question is: [code] ConsoleMethodWithDocs( Beha... read more | 05/01/2014 (12:53 pm) |
| Beginner Torque2D user - xcode build fail | What version of Xcode do you have? I'm running 5.1.1 and it is not flagging that file as an issue... read more | 05/01/2014 (11:42 am) |
| Distribution | [url=https://github.com/blog/1547-release-your-software]I guess they did bring it back?[/url] Not re... read more | 04/29/2014 (2:06 pm) |
| Torque 2D GUI issues | I've tested the module you uploaded but it works fine for me under OSX. No issues pushing or popping... read more | 04/29/2014 (9:16 am) |
| Torque 2D GUI issues | There's a known bug with GuiTextEditCtrl which I saw that one of your dialogs had. [url]https://g... read more | 04/28/2014 (10:11 am) |
| SubmitQuad render position error | The world coordinate system comes from the standards used by Box2D - which is your normal cartesian ... read more | 04/28/2014 (9:56 am) |
| Adventure Toy Movements | As a tip, it helps with readability on the forum if you surround your scripts with code tags. I k... read more | 04/28/2014 (9:41 am) |
| Bad Behavior | [url]https://github.com/GarageGames/Torque2D/pull/183[/url] Works like a charm now. Thanks for yo... read more | 04/27/2014 (12:21 am) |
| Bad Behavior | It's like winning the battle but losing the war. Commenting out the mNameSpace assignment does fix t... read more | 04/25/2014 (3:21 pm) |
| TGB Adventure Kit | I believe the intent when the Adventure Kit went open source was to make it work with T2D MIT, howev... read more | 04/24/2014 (8:41 am) |
| Bad Behavior | To summarize things, there are currently the following identified issues: 1. [b]You cannot export... read more | 04/24/2014 (3:01 am) |
| Chapter 8. Creating and using a Scene github | A1. The biggest issue I see is that you have mixed up main.cs files. It is a bit strange, but there ... read more | 04/23/2014 (12:44 pm) |