Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
guiMLTextCtrl.cc help There is no support for stock colors in GuiMLTextCtrl. Looks like you have to input the color you wa... read more 07/29/2014 (3:07 am)
Selling games with torque2d and 3d. Hi, If you are using the open source version of Torque 2D, it has the MIT license. In plain Engli... read more 07/24/2014 (3:37 am)
Learn C++ and Torque Ok, I figured out the issue. I was using GuiSpriteCtrl as an example and I had added an include to t... read more 07/19/2014 (5:31 am)
Learn C++ and Torque This error is driving me nuts. Xcode keeps telling me "Expected class name" for public Ima... read more 07/18/2014 (3:08 pm)
Game Jelly Great idea, thanks for kicking this off. What does the minimum 1 word mean? I would think the game n... read more 07/15/2014 (12:36 pm)
CompositeSprite Woes The CompositeSprite resizing itself is due to the fact that the center of the Composite is also the ... read more 07/12/2014 (3:45 am)
[T2D] Roadmap Discussion I've updated the original post to reflect what is currently in the pull request queue. I'll start me... read more 07/10/2014 (10:41 pm)
[T2D] Roadmap Discussion [quote]Can you go into more technical details about this?[/quote] Sorry, sounded worse than it ac... read more 07/08/2014 (10:38 pm)
[T2D] Roadmap Discussion [quote]What do you think about my features Mike, Derek, and others? Need more information?[/quote] ... read more 07/08/2014 (12:50 pm)
Where to begin? Well, with T2D you can make an entire game just using TorqueScript. There's not necessarily a need t... read more 07/06/2014 (8:34 am)
Where to begin? The biggest issue I see here is that you've gotten everything from the GarageGames site (not your fa... read more 07/05/2014 (11:53 pm)
GuiSpriteCtrl's initial mode (SOLVED) So, here it is: [url]https://github.com/lilligreen/Torque2D/tree/GuiSpriteCtrl[/url] Initial t... read more 07/05/2014 (12:44 am)
GuiSpriteCtrl's initial mode (SOLVED) There's also a bug with this control where toggling its state from wake to sleep to wake again will ... read more 07/04/2014 (5:40 am)
GuiSpriteCtrl's initial mode (SOLVED) Yeah, this is a bug. Trying to set the frame, either in the example above or in the constructor, giv... read more 07/03/2014 (11:50 pm)
Dynamic grid for editor (SOLVED) @Simon - I like your suggestion too, even though it also requires a scene to display. :-) The deb... read more 07/03/2014 (3:49 am)
GuiSpriteCtrl's initial mode (SOLVED) GuiSpriteCtrl is an alternative to GuiBitmapCtrl that allows you to use the asset system to assign i... read more 07/03/2014 (1:06 am)
Dynamic grid for editor (SOLVED) Would using dgl be the best solution now that we have batching in T2D MIT? The AngleToy shows ho... read more 07/02/2014 (3:18 pm)
Assimp Black Screen Do you have source access to TGB? You could look at the t2dShape3D class for some ideas on how it wa... read more 07/01/2014 (10:59 pm)
Collisions (Solved) Yeah, you have to be careful - in the old commercial T2D engine, the Y axis was inverted. So positiv... read more 06/27/2014 (8:48 am)
Collisions (Solved) The problem is not with your ground object. You properly set it as a static body type and it is not ... read more 06/27/2014 (6:58 am)
Resize GuiWindowCtrl callback? (SOLVED) Here is an example on how the SceneWindow has its callback implemented: [code] void SceneWindow:... read more 06/27/2014 (5:21 am)
Resize GuiWindowCtrl callback? (SOLVED) @Richard - I'm confused, does your post apply to T2D? There is no GameTSCtrl class. @Eero - after... read more 06/27/2014 (3:40 am)
Collisions (Solved) Hi. I haven't had the chance to run your project yet, but looking at your scripts I saw several issu... read more 06/24/2014 (3:43 am)
Would a 3D widget in T2D be practical? If someone is serious about implementing DTS in T2D, this would be a good starting point: [url]https... read more 06/23/2014 (10:33 pm)
Torque 2D Future Plans Yeah, that sounds a lot better. I had gone through the TGB particle editor, wrote down each property... read more 06/20/2014 (1:16 pm)
Torque 2D Future Plans Taking a TGB game and porting it to T2D isn't a trivial task - writing a guide for that would be equ... read more 06/20/2014 (12:41 pm)
How to get main.cs to compile to DSO? As an addendum to number 2, the place to change it in the source code is in the source/game folder,... read more 06/20/2014 (6:27 am)
[T3D] Community website brainstorming I think you'll want to point the domain to the project page (garagegames.github.io/Torque3D). T2D wo... read more 06/14/2014 (5:02 am)
Checking if Sprite is on the ground? Mich's suggestion is a nice solution. You can also get the normal vector from the collision of tw... read more 06/14/2014 (4:54 am)
Torque 2D Future Plans If there are no good patch systems out there for independent developers, then having one that works ... read more 06/13/2014 (10:02 am)
iOS device orientation woes (portrait, touch y-transformation) I don't see anything in the commit history from that time period related to iOS fixes - perhaps it g... read more 06/13/2014 (9:34 am)
UndoManager and UndoAction (SOLVED) Nope, never touched that. If you have a source code license to the legacy engine, download TGB 1.... read more 06/09/2014 (12:27 pm)
iTorque2d_1_6 osx mavericks I would suggest using the open source version of Torque 2D now. [url]https://github.com/GarageGam... read more 06/08/2014 (11:46 pm)
Saving scores for IOS and connecting to game center To save data, my first choice would be to use a ScriptObject and persist it via TAML. [code] // ... read more 05/15/2014 (8:32 am)
Android crash caused by GUI What happens when you compile the Sandbox and a few of its toys to your Android device? Any issues w... read more 05/10/2014 (11:00 pm)
Torque 2D Future Plans I'm guessing when most people say they want an editor they mean a toolset that's included in the Tor... read more 05/08/2014 (4:00 am)
Offline Documentation @Lukas - your link is to the Torque 3D docs. @Joe - Github recently added a clone button on the [... read more 05/06/2014 (12:45 am)
Editors and other tools Thanks for the suggestion but [quote] Authoring Tools Framework (ATF) is a set of C#/.NET compon... read more 05/03/2014 (11:46 am)
Beginner Torque2D user - xcode build fail @Richard - that won't work. The ConsoleMethod in question is: [code] ConsoleMethodWithDocs( Beha... read more 05/01/2014 (12:53 pm)
Beginner Torque2D user - xcode build fail What version of Xcode do you have? I'm running 5.1.1 and it is not flagging that file as an issue... read more 05/01/2014 (11:42 am)
Distribution [url=https://github.com/blog/1547-release-your-software]I guess they did bring it back?[/url] Not re... read more 04/29/2014 (2:06 pm)
Torque 2D GUI issues I've tested the module you uploaded but it works fine for me under OSX. No issues pushing or popping... read more 04/29/2014 (9:16 am)
Torque 2D GUI issues There's a known bug with GuiTextEditCtrl which I saw that one of your dialogs had. [url]https://g... read more 04/28/2014 (10:11 am)
SubmitQuad render position error The world coordinate system comes from the standards used by Box2D - which is your normal cartesian ... read more 04/28/2014 (9:56 am)
Adventure Toy Movements As a tip, it helps with readability on the forum if you surround your scripts with code tags. I k... read more 04/28/2014 (9:41 am)
Bad Behavior [url]https://github.com/GarageGames/Torque2D/pull/183[/url] Works like a charm now. Thanks for yo... read more 04/27/2014 (12:21 am)
Bad Behavior It's like winning the battle but losing the war. Commenting out the mNameSpace assignment does fix t... read more 04/25/2014 (3:21 pm)
TGB Adventure Kit I believe the intent when the Adventure Kit went open source was to make it work with T2D MIT, howev... read more 04/24/2014 (8:41 am)
Bad Behavior To summarize things, there are currently the following identified issues: 1. [b]You cannot export... read more 04/24/2014 (3:01 am)
Chapter 8. Creating and using a Scene github A1. The biggest issue I see is that you have mixed up main.cs files. It is a bit strange, but there ... read more 04/23/2014 (12:44 pm)