Game Development Community

Ryan Mick's Forum Posts

Thread Post Date Posted
Can Master Server work in T3d(Private)? If this is the C# Master Server, there was a bug that I recently fixed that prevented the server lis... read more 09/29/2012 (10:35 am)
how to call function when in the rain Thanks Tom. To restart the splash manager is easy, try the following: [code] $SplashRunning = fa... read more 08/02/2012 (8:32 pm)
how to call function when in the rain Tom, it looks like you used the blood splat example as a base. Did you happen to add the client comm... read more 07/26/2012 (6:47 am)
Large RPG loading and rendering issues @Howard, put this code before you create your objects: [code] if(isobject(%name)){ warn("... read more 06/15/2012 (7:31 am)
Make an AIPlayer sprint? From looking at the source you should be able to set the image trigger on the AI before you set the ... read more 03/04/2012 (3:20 pm)
Large RPG loading and rendering issues If we are still talking about your dynamically loaded content, then you will need to add them to the... read more 03/01/2012 (7:11 am)
Large RPG loading and rendering issues Hmmm, and are you adding these objects to the MissionGroup SimGroup after you create them? I was ass... read more 02/29/2012 (8:26 pm)
Large RPG loading and rendering issues That would return it from the client side. If you created a command to server function that had that... read more 02/29/2012 (10:49 am)
Large RPG loading and rendering issues Howard, have you tried echo(Al3In.getPosition()) in the console? If I remember correctly even with t... read more 02/29/2012 (9:58 am)
Looking to test out an algorithm This function is also assuming that all the objects you are cloning are TStatics. I think you are go... read more 02/27/2012 (7:29 pm)
Large RPG loading and rendering issues I agree with Frank, that we need to see some code to help figure this one out. I am not really sure ... read more 02/27/2012 (7:16 pm)
Large RPG loading and rendering issues @Howard, are you getting any errors in the console log? Also, are you loading up any datablocks thro... read more 02/26/2012 (6:26 pm)
Large RPG loading and rendering issues @Howard, have you checked to make sure that your dynamic objects are named uniquely? Torque will aut... read more 02/24/2012 (8:41 pm)
Looking to test out an algorithm There should be an editor.bind.ed.cs file in each of the editor folders under the tools directory. T... read more 02/24/2012 (7:16 am)
mount datablocks problem on 'loadout' in gameCore I think you have a creation dependency issue. In the itemdata you set the image to Astald_headImage ... read more 02/17/2012 (7:32 pm)
mount datablocks problem on 'loadout' in gameCore The first thing I noticed is that mainWeapon is a string and not an object so it wouldn't have a met... read more 02/16/2012 (7:41 am)
1.2 purchase bug Finally resolved.... read more 11/17/2011 (11:47 am)
1.2 purchase bug And waiting....... So how many emails do I need to send to get this fixed?... read more 11/17/2011 (10:24 am)
1.2 purchase bug Still waiting.......... read more 11/17/2011 (8:59 am)
1.2 purchase bug Christopher, I sent an email a while ago and I still do not have 1.2 in my products. What is the ETA... read more 11/16/2011 (4:04 pm)
i can't puchase upgrade torque 3d to torque 3d 1.2.. This was mentioned in the blog. Go to "My Studio" and you will see an upgrade button.... read more 11/16/2011 (8:25 am)
1.2 purchase bug Just encountered this problem as well. I received the confirmation email but no 1.2 in my product li... read more 11/16/2011 (7:38 am)
T3D Obtain Screen Resolution Hey Walker, try this: [code] Point2I screenSize = GFX->getActiveRenderTarget()->getSize(); ... read more 09/28/2011 (1:55 pm)
Newbie Question: Splash screen in T3D? Also have a look at this one: [url=http://www.garagegames.com/community/resources/view/18127]guiSpla... read more 08/17/2011 (9:05 am)
How would YOU do tracer fire? From the code comments: A helper datablock used by classes (such as shapebase) that submit lights t... read more 06/29/2011 (4:39 pm)
How would YOU do tracer fire? What about using the built in light description on the projectile datablock?... read more 06/29/2011 (8:31 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Rene, in the second video I saw a section in the zone properties about mounting. What's the story on... read more 05/27/2011 (10:53 am)
Journal Recording and playback? Best methods for capturing footage? You could always try the Game Mechanics Kit or Verve. Verve I believe is more geared for this sort o... read more 05/23/2011 (9:42 am)
Lake fog? I actually was looking through the water fog stuff not to far back and discovered that it is a using... read more 03/04/2011 (2:23 pm)
T3D 1.1 Beta 2 - Trigger Parenting Callbacks Broken - LOGGED It looks like they commented out the console methods at one point in trigger.cpp. These methods were... read more 03/02/2011 (2:02 pm)
need help applying impulse You could give the projectile a long lifespan and arming delay with zeros for damage values. When it... read more 03/01/2011 (7:31 am)
need help applying impulse What about spawning it as a projectile. They you can set it up to be ballistic and it supports bounc... read more 02/28/2011 (5:25 pm)
GUI addObject That would be the expected behavior for the addObject function. What you need to do is create an ins... read more 02/28/2011 (4:44 pm)
Mobs are not visible (fixed) This sounds like you made a modification that is fighting with the eye node. The eye node is used in... read more 02/24/2011 (9:05 am)
Mobs are not visible (fixed) Dude, if you really want us to help you then post your code. Its a little difficult to help with out... read more 02/19/2011 (10:36 am)
Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions Can you post your code for the gui control and your gui profile? Maybe more eyes on it will spot the... read more 02/17/2011 (8:58 am)
Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions Foestar, what do you mean by "very visible selection"? Do you mean the selected row to be ... read more 02/16/2011 (12:34 pm)
Moving an object, and containerRayCast Andy, which version of T3D are you using? And to make sure, you are taking into account that the fir... read more 02/15/2011 (3:54 pm)
tank pack ported to beta3, dealing with track anims? no IFLs anymore Hey deepscratch, can't help you unfortunately but I know you are doing a lot with PhysX right now. C... read more 02/09/2011 (7:39 am)
Which Torque Control to use? Sometimes I have ended up using something like GuiBitmapCtrl as a reference and not derived from it ... read more 02/07/2011 (9:59 am)
Mobs are not visible (fixed) Why don't we start with a list of the files that you have modified. I would use something like winme... read more 02/05/2011 (5:03 pm)
Mobs are not visible (fixed) Posting your code would help if you are able to. Have you tried using winmerge to compare your chang... read more 02/05/2011 (11:15 am)
Mobs are not visible (fixed) Ok, what version of T3D are you using? Can you duplicate this in a stock install and using only stoc... read more 02/05/2011 (9:49 am)
Mobs are not visible (fixed) Are you using stock AIPlayer or something custom?... read more 02/04/2011 (1:29 pm)
Mobs are not visible (fixed) What do you mean by mobs?... read more 02/04/2011 (12:14 pm)
ATI 5670 and Nvidia physx drivers Morris, you need to install the Physx drivers. Please see this thread [url=http://www.garagegames.co... read more 02/01/2011 (7:42 am)
New project and source code One of the great features of T3D is the ability to add code files per project and leave your main so... read more 02/01/2011 (7:37 am)
Need help with resource bugs Deepscratch I just found that resource on my drive and posted it [url=http://www.sacdeveloper.com/Pr... read more 01/30/2011 (2:44 pm)
T3D studio license and the current license sale Michael, it looks like the last thing Erik said that I could find is that he would talk to Eric abou... read more 01/28/2011 (9:28 am)
T3D studio license and the current license sale Michael, any word from the powers-that-be on this issue?... read more 01/27/2011 (12:12 pm)
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