Ryan Mick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can Master Server work in T3d(Private)? | If this is the C# Master Server, there was a bug that I recently fixed that prevented the server lis... read more | 09/29/2012 (10:35 am) |
| how to call function when in the rain | Thanks Tom. To restart the splash manager is easy, try the following: [code] $SplashRunning = fa... read more | 08/02/2012 (8:32 pm) |
| how to call function when in the rain | Tom, it looks like you used the blood splat example as a base. Did you happen to add the client comm... read more | 07/26/2012 (6:47 am) |
| Large RPG loading and rendering issues | @Howard, put this code before you create your objects: [code] if(isobject(%name)){ warn("... read more | 06/15/2012 (7:31 am) |
| Make an AIPlayer sprint? | From looking at the source you should be able to set the image trigger on the AI before you set the ... read more | 03/04/2012 (3:20 pm) |
| Large RPG loading and rendering issues | If we are still talking about your dynamically loaded content, then you will need to add them to the... read more | 03/01/2012 (7:11 am) |
| Large RPG loading and rendering issues | Hmmm, and are you adding these objects to the MissionGroup SimGroup after you create them? I was ass... read more | 02/29/2012 (8:26 pm) |
| Large RPG loading and rendering issues | That would return it from the client side. If you created a command to server function that had that... read more | 02/29/2012 (10:49 am) |
| Large RPG loading and rendering issues | Howard, have you tried echo(Al3In.getPosition()) in the console? If I remember correctly even with t... read more | 02/29/2012 (9:58 am) |
| Looking to test out an algorithm | This function is also assuming that all the objects you are cloning are TStatics. I think you are go... read more | 02/27/2012 (7:29 pm) |
| Large RPG loading and rendering issues | I agree with Frank, that we need to see some code to help figure this one out. I am not really sure ... read more | 02/27/2012 (7:16 pm) |
| Large RPG loading and rendering issues | @Howard, are you getting any errors in the console log? Also, are you loading up any datablocks thro... read more | 02/26/2012 (6:26 pm) |
| Large RPG loading and rendering issues | @Howard, have you checked to make sure that your dynamic objects are named uniquely? Torque will aut... read more | 02/24/2012 (8:41 pm) |
| Looking to test out an algorithm | There should be an editor.bind.ed.cs file in each of the editor folders under the tools directory. T... read more | 02/24/2012 (7:16 am) |
| mount datablocks problem on 'loadout' in gameCore | I think you have a creation dependency issue. In the itemdata you set the image to Astald_headImage ... read more | 02/17/2012 (7:32 pm) |
| mount datablocks problem on 'loadout' in gameCore | The first thing I noticed is that mainWeapon is a string and not an object so it wouldn't have a met... read more | 02/16/2012 (7:41 am) |
| 1.2 purchase bug | Finally resolved.... read more | 11/17/2011 (11:47 am) |
| 1.2 purchase bug | And waiting....... So how many emails do I need to send to get this fixed?... read more | 11/17/2011 (10:24 am) |
| 1.2 purchase bug | Still waiting.......... read more | 11/17/2011 (8:59 am) |
| 1.2 purchase bug | Christopher, I sent an email a while ago and I still do not have 1.2 in my products. What is the ETA... read more | 11/16/2011 (4:04 pm) |
| i can't puchase upgrade torque 3d to torque 3d 1.2.. | This was mentioned in the blog. Go to "My Studio" and you will see an upgrade button.... read more | 11/16/2011 (8:25 am) |
| 1.2 purchase bug | Just encountered this problem as well. I received the confirmation email but no 1.2 in my product li... read more | 11/16/2011 (7:38 am) |
| T3D Obtain Screen Resolution | Hey Walker, try this: [code] Point2I screenSize = GFX->getActiveRenderTarget()->getSize(); ... read more | 09/28/2011 (1:55 pm) |
| Newbie Question: Splash screen in T3D? | Also have a look at this one: [url=http://www.garagegames.com/community/resources/view/18127]guiSpla... read more | 08/17/2011 (9:05 am) |
| How would YOU do tracer fire? | From the code comments: A helper datablock used by classes (such as shapebase) that submit lights t... read more | 06/29/2011 (4:39 pm) |
| How would YOU do tracer fire? | What about using the built in light description on the projectile datablock?... read more | 06/29/2011 (8:31 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Rene, in the second video I saw a section in the zone properties about mounting. What's the story on... read more | 05/27/2011 (10:53 am) |
| Journal Recording and playback? Best methods for capturing footage? | You could always try the Game Mechanics Kit or Verve. Verve I believe is more geared for this sort o... read more | 05/23/2011 (9:42 am) |
| Lake fog? | I actually was looking through the water fog stuff not to far back and discovered that it is a using... read more | 03/04/2011 (2:23 pm) |
| T3D 1.1 Beta 2 - Trigger Parenting Callbacks Broken - LOGGED | It looks like they commented out the console methods at one point in trigger.cpp. These methods were... read more | 03/02/2011 (2:02 pm) |
| need help applying impulse | You could give the projectile a long lifespan and arming delay with zeros for damage values. When it... read more | 03/01/2011 (7:31 am) |
| need help applying impulse | What about spawning it as a projectile. They you can set it up to be ballistic and it supports bounc... read more | 02/28/2011 (5:25 pm) |
| GUI addObject | That would be the expected behavior for the addObject function. What you need to do is create an ins... read more | 02/28/2011 (4:44 pm) |
| Mobs are not visible (fixed) | This sounds like you made a modification that is fighting with the eye node. The eye node is used in... read more | 02/24/2011 (9:05 am) |
| Mobs are not visible (fixed) | Dude, if you really want us to help you then post your code. Its a little difficult to help with out... read more | 02/19/2011 (10:36 am) |
| Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions | Can you post your code for the gui control and your gui profile? Maybe more eyes on it will spot the... read more | 02/17/2011 (8:58 am) |
| Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions | Foestar, what do you mean by "very visible selection"? Do you mean the selected row to be ... read more | 02/16/2011 (12:34 pm) |
| Moving an object, and containerRayCast | Andy, which version of T3D are you using? And to make sure, you are taking into account that the fir... read more | 02/15/2011 (3:54 pm) |
| tank pack ported to beta3, dealing with track anims? no IFLs anymore | Hey deepscratch, can't help you unfortunately but I know you are doing a lot with PhysX right now. C... read more | 02/09/2011 (7:39 am) |
| Which Torque Control to use? | Sometimes I have ended up using something like GuiBitmapCtrl as a reference and not derived from it ... read more | 02/07/2011 (9:59 am) |
| Mobs are not visible (fixed) | Why don't we start with a list of the files that you have modified. I would use something like winme... read more | 02/05/2011 (5:03 pm) |
| Mobs are not visible (fixed) | Posting your code would help if you are able to. Have you tried using winmerge to compare your chang... read more | 02/05/2011 (11:15 am) |
| Mobs are not visible (fixed) | Ok, what version of T3D are you using? Can you duplicate this in a stock install and using only stoc... read more | 02/05/2011 (9:49 am) |
| Mobs are not visible (fixed) | Are you using stock AIPlayer or something custom?... read more | 02/04/2011 (1:29 pm) |
| Mobs are not visible (fixed) | What do you mean by mobs?... read more | 02/04/2011 (12:14 pm) |
| ATI 5670 and Nvidia physx drivers | Morris, you need to install the Physx drivers. Please see this thread [url=http://www.garagegames.co... read more | 02/01/2011 (7:42 am) |
| New project and source code | One of the great features of T3D is the ability to add code files per project and leave your main so... read more | 02/01/2011 (7:37 am) |
| Need help with resource bugs | Deepscratch I just found that resource on my drive and posted it [url=http://www.sacdeveloper.com/Pr... read more | 01/30/2011 (2:44 pm) |
| T3D studio license and the current license sale | Michael, it looks like the last thing Erik said that I could find is that he would talk to Eric abou... read more | 01/28/2011 (9:28 am) |
| T3D studio license and the current license sale | Michael, any word from the powers-that-be on this issue?... read more | 01/27/2011 (12:12 pm) |