Roland Stralberg's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't activate Torsion | And here is another one who's key doesn't seem to work anymore. what to do? Later... don't bothe... read more | 02/20/2013 (11:21 pm) |
| Ragdoll bugs (among others...) | Yuri. Hope you didn't take my question as an accusation. Just wanted some info about future updates.... read more | 06/08/2012 (6:29 am) |
| Ragdoll bugs (among others...) | Hmm... So Game Mechanics Kit is officially closed for support and maintenance then? Or am I'm misund... read more | 06/07/2012 (7:30 am) |
| Torque 3D Community Edition Activation | I would appreciate access mrstralberg@gmail.com ... read more | 06/07/2012 (3:55 am) |
| T3D 1.2 Animation problem [Solved] | Here my steps to make it work. 1. Create model 2. Add Skeleton 3. Be sure that you have your [... read more | 04/07/2012 (8:47 am) |
| PhysX or Bullet is compatible with T3D? | Thank's a lot. Great video... read more | 03/27/2012 (4:03 am) |
| T3D 1.2 Animation problem [Solved] | Thanks guys for your input. The problem in my previous video was not an issue either in Modo or i... read more | 03/22/2012 (2:18 pm) |
| Welcome to the Torque 3D Collada Test | Downloaded this today. AVG does not like it at all [image]http://rstralberg.se/public/daetestvir... read more | 03/20/2012 (12:25 am) |
| T3D 1.2 and PhysX version | I got hold of 2.8.4.6 so that should work. Thanks again. ... read more | 02/29/2012 (2:04 pm) |
| T3D 1.2 and PhysX version | Okey. Thank's for the prompt answer. On to registering for the old one then.... read more | 02/29/2012 (10:57 am) |
| Normal mapped terrain question [Resolved] | [b]OmegaDog[/b] My hat off for you. I really appreciate your help. Many Thanks Roland ... read more | 11/10/2009 (4:29 am) |
| Normal mapped terrain question [Resolved] | This was really good information. Thanks. I'm having a problem though. I cant afford PhotoShop so ... read more | 11/09/2009 (6:15 pm) |
| Free Speech Allowed? | I do find it completely reasonable removing posts about other engines in a GG forum, as I find r... read more | 11/08/2009 (3:44 pm) |
| Anyone Compiled in T3D R1 yet? | [b]Aaron[/b] You have to write a mail to Yuri to get it ... read more | 11/06/2009 (6:13 pm) |
| Torque ShowTool Pro for T3D | Ok. Sorry to hear that. ShowTool is a nice little app to make quick tests with. ... read more | 10/26/2009 (3:48 pm) |
| Anyone Compiled in T3D R1 yet? | @deepscratch I have now moved over to Bullet and it works nice with the GMK as you told it would... read more | 10/25/2009 (7:14 am) |
| Anyone Compiled in T3D R1 yet? | @Errol I in the middle of doing it :) So I still don't know the result. Following the instructio... read more | 10/24/2009 (12:32 pm) |
| Anyone Compiled in T3D R1 yet? | @deepscratch I'm glad to hear that as I'm just now rebuilding for Bullet. Thanks ... read more | 10/24/2009 (11:54 am) |
| Anyone Compiled in T3D R1 yet? | @deepscratch Oh. Yes my fault. I was talking about the PhysX implementation I have now updated my ... read more | 10/24/2009 (11:03 am) |
| Can't start project in windows 7 | Hi. I also run Windows 7 (release) and do not have such problems. Just to be sure. Did you instal... read more | 10/24/2009 (10:02 am) |
| Anyone Compiled in T3D R1 yet? | Here is a description on why there is no possibility what so ever that GMK 1.2.5 cant be compiled ... read more | 10/24/2009 (8:58 am) |
| GMK 1.2.5 T3D 1.0 Physx error | You are not alone. Same problem here. The Cam Transpose Matrix (MatrixF mCamTrans) was removed f... read more | 10/17/2009 (4:54 pm) |
| GMK + T3D + Collada | Ok I see. My intention in the end is to use Torque collision shapes anyway so I'm happy with that... read more | 10/13/2009 (4:11 pm) |
| Modo 401 has a new COLLADA exporter does it work with T3D? | Hi. A little update on Modo 401 SP2 This guy works nice with T3D 1.0 ( animations included ) as fa... read more | 10/12/2009 (8:52 am) |
| Floor collision in doorways needs to be jumped over to enter | @SteveY Thanks. I sure will do that. ... read more | 10/12/2009 (2:18 am) |
| Floor collision in doorways needs to be jumped over to enter | Finally I got something that works with Modo This is how I got collision and level of details wor... read more | 10/11/2009 (2:54 pm) |
| Floor collision in doorways needs to be jumped over to enter | @Steve Y Yes you are right. I was to hasty saying that the import worked. I thought my first tes... read more | 10/09/2009 (5:20 pm) |
| Floor collision in doorways needs to be jumped over to enter | @Steve Y Yes. It exports and seems to work with collsion set to Collision Mesh in T3D. Still got a... read more | 10/09/2009 (4:58 pm) |
| Floor collision in doorways needs to be jumped over to enter | Hi again I promised to tell how to do the collsions in Modo instead of Blender. Make same str... read more | 10/09/2009 (4:12 pm) |
| Floor collision in doorways needs to be jumped over to enter | @David Yes I get the idea. Thanks for your explanation @Steve Y Yes thats the way to do it in b... read more | 10/09/2009 (3:50 am) |
| Floor collision in doorways needs to be jumped over to enter | I also have problems passing doors. David tell that adding an external collision volume solves the ... read more | 10/08/2009 (5:28 pm) |
| Shadow anomalies | Yes Johnny, Mr LEO here :) ... read more | 10/07/2009 (5:05 pm) |
| Shadow anomalies | Tom. Yes your'e absolutely right about that. Thank's ... read more | 10/04/2009 (6:11 pm) |
| GMK + T3D + Collada | Hi Yuri Yes of course. I will do that tonight. I'm at work now and haven't any access to the fil... read more | 09/22/2009 (9:50 am) |
| Howto use PhysX without 3DMax or Maya | Tom: Thanks for that info. Really appreciated. ... read more | 09/09/2009 (5:37 pm) |
| Howto use PhysX without 3DMax or Maya | I will definitely have a look at GMK Thanks guys for that advice. Cheers Roland ... read more | 09/09/2009 (2:55 pm) |
| Howto use PhysX without 3DMax or Maya | I have looked around a little and found this physics editor [url=http://www.physicseditor.com][b]Scy... read more | 09/09/2009 (3:56 am) |
| setting up triggers | Martin: To tell the truth. I don't know. Maybe someone else do ... read more | 09/08/2009 (5:06 pm) |
| setting up triggers | I had some problems with triggers in TGEA which were solved like in this thread [url]http://www.gara... read more | 09/08/2009 (4:23 pm) |
| Howto use PhysX without 3DMax or Maya | David: Thank's for the info. GG: So this means that T3D is not usable when talking of physic... read more | 09/08/2009 (2:43 pm) |
| DataBlocks, Explained! | Thank's for a very clear and simple lesson. ... read more | 05/20/2009 (2:38 pm) |
| Torque 3D Beta 1 Known Issues | AVG Antiviurs detects FPS Genrekit as a threat. [image]http://8cixpq.blu.livefilestore.com/y1ppwd... read more | 05/01/2009 (4:34 am) |
| Modo 401 has a new COLLADA exporter does it work with T3D? | Modo 401 is not released yet. I tested (non-animated) export with Modo 302 and a Collada exporter s... read more | 04/23/2009 (11:08 pm) |
| Carrara/Hexgon/Bryce bundle as tools for TGEA? | Tankyou guys for your advice. After have reading your advices I'll will keep using my current t... read more | 05/19/2008 (10:32 pm) |
| Carrara/Hexgon/Bryce bundle as tools for TGEA? | Ed: Ah.. an owner talkning. That's exactly was what I was looking for. I forgot to tell that I ... read more | 05/19/2008 (1:32 pm) |
| Getting ZBrush objects into tge | 1 Export to OBJ from ZBrush 2 Import OBJ in Blender 3 Export to DTS from Blender... read more | 05/02/2008 (1:34 am) |
| L3DT Pro 2.5c - When? | Thank's for your prompt answer. I can wait. Was just anxious that the update had been lost somew... read more | 03/30/2008 (10:22 pm) |
| L3DT to ATLAS for Dummies | Pauliver: Yes thanks for the advice. English is not my strong side (I'm Swedish) I'll try to put i... read more | 11/26/2006 (1:16 pm) |
| Atlas Maps, thier issue's and problems for me | Raymond: Thanks for the info. I seems that there is one more fool :) and thats me. This helped ... read more | 03/22/2006 (11:59 pm) |
| Atlas Maps, thier issue's and problems for me | Raymond: I also have had same problems as you. And of course it is great that one can get help ... read more | 03/16/2006 (11:30 pm) |