Game Development Community

Roland Stralberg's Forum Posts

Thread Post Date Posted
Can't activate Torsion And here is another one who's key doesn't seem to work anymore. what to do? Later... don't bothe... read more 02/20/2013 (11:21 pm)
Ragdoll bugs (among others...) Yuri. Hope you didn't take my question as an accusation. Just wanted some info about future updates.... read more 06/08/2012 (6:29 am)
Ragdoll bugs (among others...) Hmm... So Game Mechanics Kit is officially closed for support and maintenance then? Or am I'm misund... read more 06/07/2012 (7:30 am)
Torque 3D Community Edition Activation I would appreciate access mrstralberg@gmail.com ... read more 06/07/2012 (3:55 am)
T3D 1.2 Animation problem [Solved] Here my steps to make it work. 1. Create model 2. Add Skeleton 3. Be sure that you have your [... read more 04/07/2012 (8:47 am)
PhysX or Bullet is compatible with T3D? Thank's a lot. Great video... read more 03/27/2012 (4:03 am)
T3D 1.2 Animation problem [Solved] Thanks guys for your input. The problem in my previous video was not an issue either in Modo or i... read more 03/22/2012 (2:18 pm)
Welcome to the Torque 3D Collada Test Downloaded this today. AVG does not like it at all [image]http://rstralberg.se/public/daetestvir... read more 03/20/2012 (12:25 am)
T3D 1.2 and PhysX version I got hold of 2.8.4.6 so that should work. Thanks again. ... read more 02/29/2012 (2:04 pm)
T3D 1.2 and PhysX version Okey. Thank's for the prompt answer. On to registering for the old one then.... read more 02/29/2012 (10:57 am)
Normal mapped terrain question [Resolved] [b]OmegaDog[/b] My hat off for you. I really appreciate your help. Many Thanks Roland ... read more 11/10/2009 (4:29 am)
Normal mapped terrain question [Resolved] This was really good information. Thanks. I'm having a problem though. I cant afford PhotoShop so ... read more 11/09/2009 (6:15 pm)
Free Speech Allowed? I do find it completely reasonable removing posts about other engines in a GG forum, as I find r... read more 11/08/2009 (3:44 pm)
Anyone Compiled in T3D R1 yet? [b]Aaron[/b] You have to write a mail to Yuri to get it ... read more 11/06/2009 (6:13 pm)
Torque ShowTool Pro for T3D Ok. Sorry to hear that. ShowTool is a nice little app to make quick tests with. ... read more 10/26/2009 (3:48 pm)
Anyone Compiled in T3D R1 yet? @deepscratch I have now moved over to Bullet and it works nice with the GMK as you told it would... read more 10/25/2009 (7:14 am)
Anyone Compiled in T3D R1 yet? @Errol I in the middle of doing it :) So I still don't know the result. Following the instructio... read more 10/24/2009 (12:32 pm)
Anyone Compiled in T3D R1 yet? @deepscratch I'm glad to hear that as I'm just now rebuilding for Bullet. Thanks ... read more 10/24/2009 (11:54 am)
Anyone Compiled in T3D R1 yet? @deepscratch Oh. Yes my fault. I was talking about the PhysX implementation I have now updated my ... read more 10/24/2009 (11:03 am)
Can't start project in windows 7 Hi. I also run Windows 7 (release) and do not have such problems. Just to be sure. Did you instal... read more 10/24/2009 (10:02 am)
Anyone Compiled in T3D R1 yet? Here is a description on why there is no possibility what so ever that GMK 1.2.5 cant be compiled ... read more 10/24/2009 (8:58 am)
GMK 1.2.5 T3D 1.0 Physx error You are not alone. Same problem here. The Cam Transpose Matrix (MatrixF mCamTrans) was removed f... read more 10/17/2009 (4:54 pm)
GMK + T3D + Collada Ok I see. My intention in the end is to use Torque collision shapes anyway so I'm happy with that... read more 10/13/2009 (4:11 pm)
Modo 401 has a new COLLADA exporter does it work with T3D? Hi. A little update on Modo 401 SP2 This guy works nice with T3D 1.0 ( animations included ) as fa... read more 10/12/2009 (8:52 am)
Floor collision in doorways needs to be jumped over to enter @SteveY Thanks. I sure will do that. ... read more 10/12/2009 (2:18 am)
Floor collision in doorways needs to be jumped over to enter Finally I got something that works with Modo This is how I got collision and level of details wor... read more 10/11/2009 (2:54 pm)
Floor collision in doorways needs to be jumped over to enter @Steve Y Yes you are right. I was to hasty saying that the import worked. I thought my first tes... read more 10/09/2009 (5:20 pm)
Floor collision in doorways needs to be jumped over to enter @Steve Y Yes. It exports and seems to work with collsion set to Collision Mesh in T3D. Still got a... read more 10/09/2009 (4:58 pm)
Floor collision in doorways needs to be jumped over to enter Hi again I promised to tell how to do the collsions in Modo instead of Blender. Make same str... read more 10/09/2009 (4:12 pm)
Floor collision in doorways needs to be jumped over to enter @David Yes I get the idea. Thanks for your explanation @Steve Y Yes thats the way to do it in b... read more 10/09/2009 (3:50 am)
Floor collision in doorways needs to be jumped over to enter I also have problems passing doors. David tell that adding an external collision volume solves the ... read more 10/08/2009 (5:28 pm)
Shadow anomalies Yes Johnny, Mr LEO here :) ... read more 10/07/2009 (5:05 pm)
Shadow anomalies Tom. Yes your'e absolutely right about that. Thank's ... read more 10/04/2009 (6:11 pm)
GMK + T3D + Collada Hi Yuri Yes of course. I will do that tonight. I'm at work now and haven't any access to the fil... read more 09/22/2009 (9:50 am)
Howto use PhysX without 3DMax or Maya Tom: Thanks for that info. Really appreciated. ... read more 09/09/2009 (5:37 pm)
Howto use PhysX without 3DMax or Maya I will definitely have a look at GMK Thanks guys for that advice. Cheers Roland ... read more 09/09/2009 (2:55 pm)
Howto use PhysX without 3DMax or Maya I have looked around a little and found this physics editor [url=http://www.physicseditor.com][b]Scy... read more 09/09/2009 (3:56 am)
setting up triggers Martin: To tell the truth. I don't know. Maybe someone else do ... read more 09/08/2009 (5:06 pm)
setting up triggers I had some problems with triggers in TGEA which were solved like in this thread [url]http://www.gara... read more 09/08/2009 (4:23 pm)
Howto use PhysX without 3DMax or Maya David: Thank's for the info. GG: So this means that T3D is not usable when talking of physic... read more 09/08/2009 (2:43 pm)
DataBlocks, Explained! Thank's for a very clear and simple lesson. ... read more 05/20/2009 (2:38 pm)
Torque 3D Beta 1 Known Issues AVG Antiviurs detects FPS Genrekit as a threat. [image]http://8cixpq.blu.livefilestore.com/y1ppwd... read more 05/01/2009 (4:34 am)
Modo 401 has a new COLLADA exporter does it work with T3D? Modo 401 is not released yet. I tested (non-animated) export with Modo 302 and a Collada exporter s... read more 04/23/2009 (11:08 pm)
Carrara/Hexgon/Bryce bundle as tools for TGEA? Tankyou guys for your advice. After have reading your advices I'll will keep using my current t... read more 05/19/2008 (10:32 pm)
Carrara/Hexgon/Bryce bundle as tools for TGEA? Ed: Ah.. an owner talkning. That's exactly was what I was looking for. I forgot to tell that I ... read more 05/19/2008 (1:32 pm)
Getting ZBrush objects into tge 1 Export to OBJ from ZBrush 2 Import OBJ in Blender 3 Export to DTS from Blender... read more 05/02/2008 (1:34 am)
L3DT Pro 2.5c - When? Thank's for your prompt answer. I can wait. Was just anxious that the update had been lost somew... read more 03/30/2008 (10:22 pm)
L3DT to ATLAS for Dummies Pauliver: Yes thanks for the advice. English is not my strong side (I'm Swedish) I'll try to put i... read more 11/26/2006 (1:16 pm)
Atlas Maps, thier issue's and problems for me Raymond: Thanks for the info. I seems that there is one more fool :) and thats me. This helped ... read more 03/22/2006 (11:59 pm)
Atlas Maps, thier issue's and problems for me Raymond: I also have had same problems as you. And of course it is great that one can get help ... read more 03/16/2006 (11:30 pm)
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