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Gerald Fishel's Forum Posts

Thread Post Date Posted
Committee Meeting Notes: 06/03/2013 If CMake were used, I don't think it would replace the Project Manager, it would be invoked by the P... read more 06/08/2013 (10:18 am)
Committee Meeting Notes: 06/03/2013 [quote]I would say the quality would be arbitrary. However, keep this in mind. We are NOT competing ... read more 06/06/2013 (8:55 am)
Vector::size S32? @Scott - a "Vector" in this case is a sort of managed array, it's simply a collection of v... read more 01/08/2013 (7:53 pm)
Vector::size S32? That's what I figure as well, just hoping if there *is* some reason it was done that somebody can en... read more 01/08/2013 (7:14 pm)
Build system poll @Daniel, FYI I added CMake support to a clean fork of the latest T3D repo here: [url]https://g... read more 01/07/2013 (11:34 pm)
Build system poll @Daniel - of course. I'm heading out of town for a day but I'll have it up by Monday with a clean fo... read more 12/28/2012 (3:50 pm)
Build system poll I've used most of the others as well, and the only other one I would really consider from the list i... read more 12/28/2012 (9:07 am)
Build system poll Is it technically "necessary"? I guess not. Few things are [b]necessary[/b]. The real ques... read more 12/27/2012 (4:50 pm)
Build system poll I vote for CMake. I looked at premake recently, but was not particularly impressed. I like the id... read more 12/26/2012 (6:59 pm)
Build system I'm using CMake now for my copy of T3D. It's really not that hard to implement it, and it wouldn't i... read more 12/26/2012 (5:54 pm)
TorqueScript has suboptimal performance Yes I did gut TS out of the engine. I am open to contributing to get V8 into the engine. I've got a ... read more 10/04/2012 (3:28 am)
TorqueScript has suboptimal performance I considered doing what you're doing in the past, I even figured on LLVM as my VM of choice. Ulti... read more 10/04/2012 (12:05 am)
Upgrade price (to 1.2) for Torque 3D 1.1 owner? Yes. See [url=http://www.garagegames.com/community/blogs/view/21294]this blog post.[/url] For a T... read more 01/15/2012 (11:55 pm)
Beast / Lightmass style lightmapping in levels. If you have the time to play with you may want to try it both ways to see just how much of a perform... read more 01/12/2012 (11:26 pm)
Beast / Lightmass style lightmapping in levels. You'd probably have a better chance of coming up with a way to automate the process of exporting the... read more 01/11/2012 (11:24 pm)
Beast / Lightmass style lightmapping in levels. That's true. I've never really used blender, but in 3DS Max you're typically responsible for doing y... read more 01/11/2012 (12:13 pm)
Beast / Lightmass style lightmapping in levels. I would love to see it too, but I wouldn't count on it. Beast is a MUCH more expensive tool than ... read more 01/11/2012 (1:15 am)
T3D requirements page missing ? .or am I blind? I have an older Mini and a MacBook Pro with Geforce 320M shared memory video adapters and T3D works ... read more 12/24/2011 (6:21 pm)
Torque 3D Pro 1.1 Mac Preview - What should I expect? [quote]So, assuming we stick with Basic Lighting, is Torque 3D Pro 1.1 Mac Preview suitable for the ... read more 12/23/2011 (10:23 am)
Torque 3D Pro 1.1 Mac Preview - What should I expect? As a practical matter, only Basic Lighting works in 1.1. There was work done towards an implementati... read more 12/22/2011 (4:22 pm)
Can you use the source from the FPS tutorial? Yes. You're also allowed to use any of the art assets from the Chinatown level that the tutorial is ... read more 11/23/2011 (7:30 am)
Request - eliminate absolute paths in projects Ha, very strange. I was using D:\PhysX, and it was giving me the results noted above. Today after re... read more 11/22/2011 (11:39 am)
Request - eliminate absolute paths in projects Thanks Nathan, but it doesn't quite seem to work. I have tried alternately with TORQUE_PHYSX_PATH an... read more 11/22/2011 (12:28 am)
Request - eliminate absolute paths in projects @Matt, yes, I mentioned that. But Torque could create it's own environment variable based on user in... read more 11/21/2011 (12:52 pm)
Request - eliminate absolute paths in projects Yep, you're right, that does do it correctly. That makes things more convenient, as long as that is ... read more 11/21/2011 (12:45 pm)
Request - eliminate absolute paths in projects I'm getting absolute paths with Torque 3D 1.2. i.e. I just created a new project "New Projec... read more 11/21/2011 (12:31 pm)
So, Garage games is now switching to a "pay per update" system? I don't think there was any mention of most of these new features when you purchased T3D, so I'm not... read more 11/17/2011 (12:12 pm)
Edit Thread removed [url]http://supportcenteronline.com/ics/support/DLRedirect.asp?fileID=112562[/url] That's the l... read more 11/17/2011 (10:27 am)
So, Garage games is now switching to a "pay per update" system? I believe they said nothing is set in stone, they're just going to see how this update goes and then... read more 11/17/2011 (9:53 am)
Building a monster computer I would just recommend that if you're running into budget limits at the end, spend more on RAM and l... read more 11/11/2011 (3:11 pm)
File paths without extensions Thanks for the response. Yeah, I know the extensions are not needed, I was just wondering if ther... read more 11/07/2011 (10:55 pm)
Web Deployment...is it working yet? Not sure that would be too easy without assuming that only known functions or known datablocks are u... read more 11/01/2011 (2:15 pm)
Web Deployment...is it working yet? [quote]Well my point was based around the level distribution comment. Your whole project, say 10 lev... read more 11/01/2011 (12:52 pm)
Web Deployment...is it working yet? @Eric For the record that really wasn't a complaint about the stock Torque project templates, jus... read more 10/31/2011 (9:45 pm)
Web Deployment...is it working yet? [quote]well torque is missing a key component that Unity has that makes the browser deployment much ... read more 10/31/2011 (7:49 pm)
Really thinking about torque - Convince me As a programmer who used to have trouble just modeling a box with the various free/cheap tools out t... read more 10/25/2011 (12:10 am)
Web Deployment...is it working yet? @Josh Thanks for that video, I see they're targeting 80% of native speed for the production versi... read more 10/22/2011 (10:17 am)
Web Deployment...is it working yet? When Josh talked about flash I think he was referring to the Stage 3D tech in flash 11 that gives ha... read more 10/21/2011 (8:57 am)
Web Deployment...is it working yet? [quote]I still do not know how anyone who has downloaded the demo to try it out or who has read thro... read more 10/21/2011 (12:12 am)
Web Deployment...is it working yet? [quote] Well, honestly, that's all other systems do as well. The only different between what Unity ... read more 10/20/2011 (12:43 pm)
Web Deployment...is it working yet? Maybe I can help you on the Mac side. I know the Mac platform inside and out now. I have a currently... read more 10/20/2011 (12:50 am)
Web Deployment...is it working yet? Eric, Sorry I was sort of combining 2 issues there. I wouldn't say the part about web deployment ... read more 10/20/2011 (12:17 am)
Compiler warnings You gotta be careful when doing it. I actually had to do it twice, after the first time I got it to ... read more 10/19/2011 (12:09 pm)
Web Deployment...is it working yet? [quote]why not html5 video?[/quote] Because video is not games. Sounds to me like this is some... read more 10/18/2011 (9:57 pm)
Compiler warnings Exactly. Aside from all of the potentially buggy behavior it's covering up, it's also hiding a lo... read more 10/18/2011 (1:14 pm)
Error LNK2001 You shouldn't have to define setRenderTransform unless you are declaring it in your new class either... read more 10/18/2011 (9:41 am)
OpenGL in windows @Tim... come on now, I think I know to update my drivers. 280.26 for the record. Obviously OpenGL &q... read more 10/17/2011 (12:46 pm)
OpenGL in windows When Torque was under the previous ownership there was some talk of adding some OpenGL support for W... read more 10/17/2011 (1:21 am)
Star Trek: NCC1701 - Community Project now online! Who wants in? It's definitely legal (as far as the sharing of a T3D project) as long as you are all T3D owners. Tr... read more 10/16/2011 (11:28 pm)
Error LNK2001 Sounds like you have declared those 2 methods and not defined them. If you don't need to do anything... read more 10/16/2011 (10:33 pm)
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