Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Committee Meeting Notes: 06/03/2013 | If CMake were used, I don't think it would replace the Project Manager, it would be invoked by the P... read more | 06/08/2013 (10:18 am) |
| Committee Meeting Notes: 06/03/2013 | [quote]I would say the quality would be arbitrary. However, keep this in mind. We are NOT competing ... read more | 06/06/2013 (8:55 am) |
| Vector::size S32? | @Scott - a "Vector" in this case is a sort of managed array, it's simply a collection of v... read more | 01/08/2013 (7:53 pm) |
| Vector::size S32? | That's what I figure as well, just hoping if there *is* some reason it was done that somebody can en... read more | 01/08/2013 (7:14 pm) |
| Build system poll | @Daniel, FYI I added CMake support to a clean fork of the latest T3D repo here: [url]https://g... read more | 01/07/2013 (11:34 pm) |
| Build system poll | @Daniel - of course. I'm heading out of town for a day but I'll have it up by Monday with a clean fo... read more | 12/28/2012 (3:50 pm) |
| Build system poll | I've used most of the others as well, and the only other one I would really consider from the list i... read more | 12/28/2012 (9:07 am) |
| Build system poll | Is it technically "necessary"? I guess not. Few things are [b]necessary[/b]. The real ques... read more | 12/27/2012 (4:50 pm) |
| Build system poll | I vote for CMake. I looked at premake recently, but was not particularly impressed. I like the id... read more | 12/26/2012 (6:59 pm) |
| Build system | I'm using CMake now for my copy of T3D. It's really not that hard to implement it, and it wouldn't i... read more | 12/26/2012 (5:54 pm) |
| TorqueScript has suboptimal performance | Yes I did gut TS out of the engine. I am open to contributing to get V8 into the engine. I've got a ... read more | 10/04/2012 (3:28 am) |
| TorqueScript has suboptimal performance | I considered doing what you're doing in the past, I even figured on LLVM as my VM of choice. Ulti... read more | 10/04/2012 (12:05 am) |
| Upgrade price (to 1.2) for Torque 3D 1.1 owner? | Yes. See [url=http://www.garagegames.com/community/blogs/view/21294]this blog post.[/url] For a T... read more | 01/15/2012 (11:55 pm) |
| Beast / Lightmass style lightmapping in levels. | If you have the time to play with you may want to try it both ways to see just how much of a perform... read more | 01/12/2012 (11:26 pm) |
| Beast / Lightmass style lightmapping in levels. | You'd probably have a better chance of coming up with a way to automate the process of exporting the... read more | 01/11/2012 (11:24 pm) |
| Beast / Lightmass style lightmapping in levels. | That's true. I've never really used blender, but in 3DS Max you're typically responsible for doing y... read more | 01/11/2012 (12:13 pm) |
| Beast / Lightmass style lightmapping in levels. | I would love to see it too, but I wouldn't count on it. Beast is a MUCH more expensive tool than ... read more | 01/11/2012 (1:15 am) |
| T3D requirements page missing ? .or am I blind? | I have an older Mini and a MacBook Pro with Geforce 320M shared memory video adapters and T3D works ... read more | 12/24/2011 (6:21 pm) |
| Torque 3D Pro 1.1 Mac Preview - What should I expect? | [quote]So, assuming we stick with Basic Lighting, is Torque 3D Pro 1.1 Mac Preview suitable for the ... read more | 12/23/2011 (10:23 am) |
| Torque 3D Pro 1.1 Mac Preview - What should I expect? | As a practical matter, only Basic Lighting works in 1.1. There was work done towards an implementati... read more | 12/22/2011 (4:22 pm) |
| Can you use the source from the FPS tutorial? | Yes. You're also allowed to use any of the art assets from the Chinatown level that the tutorial is ... read more | 11/23/2011 (7:30 am) |
| Request - eliminate absolute paths in projects | Ha, very strange. I was using D:\PhysX, and it was giving me the results noted above. Today after re... read more | 11/22/2011 (11:39 am) |
| Request - eliminate absolute paths in projects | Thanks Nathan, but it doesn't quite seem to work. I have tried alternately with TORQUE_PHYSX_PATH an... read more | 11/22/2011 (12:28 am) |
| Request - eliminate absolute paths in projects | @Matt, yes, I mentioned that. But Torque could create it's own environment variable based on user in... read more | 11/21/2011 (12:52 pm) |
| Request - eliminate absolute paths in projects | Yep, you're right, that does do it correctly. That makes things more convenient, as long as that is ... read more | 11/21/2011 (12:45 pm) |
| Request - eliminate absolute paths in projects | I'm getting absolute paths with Torque 3D 1.2. i.e. I just created a new project "New Projec... read more | 11/21/2011 (12:31 pm) |
| So, Garage games is now switching to a "pay per update" system? | I don't think there was any mention of most of these new features when you purchased T3D, so I'm not... read more | 11/17/2011 (12:12 pm) |
| Edit Thread removed | [url]http://supportcenteronline.com/ics/support/DLRedirect.asp?fileID=112562[/url] That's the l... read more | 11/17/2011 (10:27 am) |
| So, Garage games is now switching to a "pay per update" system? | I believe they said nothing is set in stone, they're just going to see how this update goes and then... read more | 11/17/2011 (9:53 am) |
| Building a monster computer | I would just recommend that if you're running into budget limits at the end, spend more on RAM and l... read more | 11/11/2011 (3:11 pm) |
| File paths without extensions | Thanks for the response. Yeah, I know the extensions are not needed, I was just wondering if ther... read more | 11/07/2011 (10:55 pm) |
| Web Deployment...is it working yet? | Not sure that would be too easy without assuming that only known functions or known datablocks are u... read more | 11/01/2011 (2:15 pm) |
| Web Deployment...is it working yet? | [quote]Well my point was based around the level distribution comment. Your whole project, say 10 lev... read more | 11/01/2011 (12:52 pm) |
| Web Deployment...is it working yet? | @Eric For the record that really wasn't a complaint about the stock Torque project templates, jus... read more | 10/31/2011 (9:45 pm) |
| Web Deployment...is it working yet? | [quote]well torque is missing a key component that Unity has that makes the browser deployment much ... read more | 10/31/2011 (7:49 pm) |
| Really thinking about torque - Convince me | As a programmer who used to have trouble just modeling a box with the various free/cheap tools out t... read more | 10/25/2011 (12:10 am) |
| Web Deployment...is it working yet? | @Josh Thanks for that video, I see they're targeting 80% of native speed for the production versi... read more | 10/22/2011 (10:17 am) |
| Web Deployment...is it working yet? | When Josh talked about flash I think he was referring to the Stage 3D tech in flash 11 that gives ha... read more | 10/21/2011 (8:57 am) |
| Web Deployment...is it working yet? | [quote]I still do not know how anyone who has downloaded the demo to try it out or who has read thro... read more | 10/21/2011 (12:12 am) |
| Web Deployment...is it working yet? | [quote] Well, honestly, that's all other systems do as well. The only different between what Unity ... read more | 10/20/2011 (12:43 pm) |
| Web Deployment...is it working yet? | Maybe I can help you on the Mac side. I know the Mac platform inside and out now. I have a currently... read more | 10/20/2011 (12:50 am) |
| Web Deployment...is it working yet? | Eric, Sorry I was sort of combining 2 issues there. I wouldn't say the part about web deployment ... read more | 10/20/2011 (12:17 am) |
| Compiler warnings | You gotta be careful when doing it. I actually had to do it twice, after the first time I got it to ... read more | 10/19/2011 (12:09 pm) |
| Web Deployment...is it working yet? | [quote]why not html5 video?[/quote] Because video is not games. Sounds to me like this is some... read more | 10/18/2011 (9:57 pm) |
| Compiler warnings | Exactly. Aside from all of the potentially buggy behavior it's covering up, it's also hiding a lo... read more | 10/18/2011 (1:14 pm) |
| Error LNK2001 | You shouldn't have to define setRenderTransform unless you are declaring it in your new class either... read more | 10/18/2011 (9:41 am) |
| OpenGL in windows | @Tim... come on now, I think I know to update my drivers. 280.26 for the record. Obviously OpenGL &q... read more | 10/17/2011 (12:46 pm) |
| OpenGL in windows | When Torque was under the previous ownership there was some talk of adding some OpenGL support for W... read more | 10/17/2011 (1:21 am) |
| Star Trek: NCC1701 - Community Project now online! Who wants in? | It's definitely legal (as far as the sharing of a T3D project) as long as you are all T3D owners. Tr... read more | 10/16/2011 (11:28 pm) |
| Error LNK2001 | Sounds like you have declared those 2 methods and not defined them. If you don't need to do anything... read more | 10/16/2011 (10:33 pm) |