Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FPS/Physics | The simplest thing would be using the hint melv gave above: Do stuff depending on elapsed time ... ... read more | 03/07/2006 (8:20 am) |
| Setting up C++ | Problem with the solution is, that it has the wrong part as "main" set. This results in libjpeg not ... read more | 12/24/2005 (3:27 am) |
| T2D 1.1 development transparency | The documentation has an error. On setCollisionCircleRadius it refers to SetCollisionCircleMode for... read more | 12/24/2005 (3:23 am) |
| Partial visible | This article might be of interest if you want to do a 2D light system: www.gamedev.net/reference/... read more | 12/12/2005 (6:28 am) |
| TDN T2D Strategy Article (Coming Soon) | Aaaahhhh the attack of the miner boxes ;-) Really like the idea of making a TDN article out of it... read more | 12/12/2005 (6:02 am) |
| Is it possible to combine TGE with T2D? | Are you probably trying to do it with TGE 1.4? T2D is currently build around TGE 1.3.... read more | 12/09/2005 (3:56 am) |
| T2D 1.1 development transparency | Narv ... I just wished my notebook didn't need its repair now (annoying cracks in the screen case pa... read more | 12/01/2005 (5:49 am) |
| Umm.. TorqueScript Documentation? | The later one is of quite no use ... hasn't been updated. Doesn't TGE have some kind of real comm... read more | 11/25/2005 (5:34 am) |
| T2D and TSE future concepts | PixelShader 3 wouldn't change much ... most of the new stuff are things that are done as prestep for... read more | 11/24/2005 (4:05 am) |
| T2D and TSE future concepts | Just because of this little shader effects ... ;-) Most "cool" effects only work because of the und... read more | 11/24/2005 (1:03 am) |
| Remove the character borders? | There is no possibility if you obtained it from JPG. In this case, open the image with a painting p... read more | 11/24/2005 (12:55 am) |
| Remove the character borders? | The border appears because of the color lose you have with JPG. (it interpolates between colors whic... read more | 11/21/2005 (6:52 am) |
| Tiles speeds | Standard Material has friction applied. If you need one without friction you need to create an own ... read more | 11/21/2005 (6:35 am) |
| Remove the character borders? | Did you use JPG? If so you have to use a loseless format (PNG, TGA, BMP ...)... read more | 11/21/2005 (6:32 am) |
| Adding a new Opengl2d3d.dll function | For DX you have to add the coresponding DX function I think. DX does not know nor can it use what GL... read more | 11/19/2005 (12:23 pm) |
| Torque Script objects and functions | Reading the sources is what I do anyway but it is quite hard if you are only looking if an object ha... read more | 11/18/2005 (8:03 am) |
| Torque Script objects and functions | Thank you Jacopo. Will try it.... read more | 11/18/2005 (12:23 am) |
| T2d.net moving to VS2005 only (???) | Template is the same as generic but in C# idea wise ... (or am I wrong? template is a C++ thing whil... read more | 11/11/2005 (2:59 pm) |
| T2d.net moving to VS2005 only (???) | If just VS2005.NET was already on MSDNAA ... But its definitely the way to go and if it is just b... read more | 11/11/2005 (3:53 am) |
| How to set a material that doesn't apply a force? | Hmm how is this related to materials? Wouldn't it just be enough to do a setCollisionPhysics(false,... read more | 11/11/2005 (3:51 am) |
| Character-tree collision? | There is a very usefull tutorial on that on TDN (the platformer tutorial)... read more | 11/06/2005 (11:05 am) |
| T2D crashing | The NVIDIA drivers that come with WinXP are 41.XX aren't they? Because that are the worst drivers ev... read more | 11/06/2005 (2:34 am) |
| Bizarre speed problems | To disable this speeding up/down, you could deactivate the D.O.T. ... (dynamic overclocking technolo... read more | 11/05/2005 (2:27 am) |
| Collison in only one direction | The Traspassing would work with feet collision the same as with the regular collision ... But instea... read more | 11/04/2005 (10:09 am) |
| Truely bizarre bug pertaining to loading images | Check out the manufacturers page. But to go sure and want old systems to run as well, never go abov... read more | 11/04/2005 (7:05 am) |
| Do Lighting effects exist in T2D? | For 2D Light /shadow I would visit [url]http://www.gamedev.net/reference/articles/article2032.asp[/u... read more | 11/04/2005 (3:08 am) |
| Collison in only one direction | Adam: As your character can only stand on plattforms with its feet, wouldn't it be a solution to giv... read more | 11/04/2005 (2:32 am) |
| Quirks in the physics engine | The 50% is normal because T2D will use 100% of Core 1 and Core 2 (the other 50% of the CPU) is unuse... read more | 10/28/2005 (2:54 pm) |
| Sprite following mouse with a delay | Isn't it the way that you have to use fxSceneGraph2D::onUpdateScene(%this) instead of t2dSceneGraph?... read more | 10/28/2005 (10:11 am) |