Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
Using level specific Audio datablock files datablocks are datablocks and should all be in the per level datablock file optimally if you ask me.... read more 10/13/2010 (1:23 am)
swapBuffers crash I would have to check through the code but generally, the line right above it, glBindRenderbuf... read more 10/12/2010 (9:38 pm)
How bad is iTorque? I agree with scott. if you hope that all will work out of the box, iTorque is the wrong platform fo... read more 10/12/2010 (9:25 pm)
swapBuffers crash looks like a problem in the display link implementation, potentially iOS 4 related?... read more 10/12/2010 (3:09 am)
how to Integrate Xcode and ITorque ? I agree, I don't see any future for a one stop shop for game development in OS ... After all who wa... read more 10/10/2010 (9:11 pm)
iPad Woes the problem is potentially even simpler: unless you are on the 4.2 beta, you might be just on the wr... read more 10/10/2010 (12:23 am)
how to Integrate Xcode and ITorque ? Its no iphone tool but a game engine. Game engine rather never are tightly integrated against "... read more 10/09/2010 (12:53 pm)
iPhoneAudioStream without implementing functions, what you can do is play it, stop it and similar basic things. any... read more 10/09/2010 (12:47 pm)
Sound stops playing after notification - RESOLVED it calls it whenever something happens that pauses the application that means: * iphone call inco... read more 10/09/2010 (12:45 pm)
Sound stops playing after notification - RESOLVED check out what happens in the applicationdidbecomeactive handler. thats where any callback would hap... read more 10/09/2010 (2:17 am)
iPad Woes iT2D does not use UIViews etc at all for any "ingame matter", it uses an EAGLView as any r... read more 10/08/2010 (12:02 pm)
where can find the ITorque 2D API startposition is yours, getPosition is api also setlinearvelocity is api and the onLevelLoaded g... read more 10/07/2010 (3:39 am)
Chipmunk Physics in iTGB no, there is no official function for checking free ram. if you use too much you will throw get t... read more 10/07/2010 (2:19 am)
Chipmunk Physics in iTGB depends on what "all" means ... on a pre 3GS device thats something between 30% and 60% of... read more 10/07/2010 (1:40 am)
What happened to the iPhone team? @Clayton: You are right and we all researched, most here owned TGB Pro you know, until 2010 or alik... read more 10/06/2010 (1:21 am)
What happened to the iPhone team? [quote]At least I have help from the great forum members.[/quote] Thought quite a few less than t... read more 10/05/2010 (2:37 am)
What happened to the iPhone team? Because we want to get something for the $500 + studio upgrade we payed per seat. And I own Unity... read more 10/05/2010 (12:31 am)
Flash vs Torque on iPhone - a comparison Yupp for prototyping is likely hard to beat, same goes for crossplatform RIA For games though I thi... read more 10/04/2010 (11:54 pm)
What happened to the iPhone team? hehe TX always was ahead. it had components since day 1 and due to XNA also shaders which gave it s... read more 10/04/2010 (11:04 pm)
Flash vs Torque on iPhone - a comparison They altered the ToS which forbid it from the technical point of view and enforced C++ and ObjC basi... read more 10/04/2010 (9:42 pm)
What happened to the iPhone team? Indeed, Matt and Mich try to keep the rest reputation GG hasn't lost alive somewhere. But its cle... read more 10/04/2010 (9:36 pm)
Unlink Namespace Madness did you delete a datablock by error?... read more 10/04/2010 (7:34 pm)
What happened to the iPhone team? so does that mean that iT2D which unlike it3D is still being sold still isn't worth even a single fu... read more 10/04/2010 (4:00 pm)
Flash vs Torque on iPhone - a comparison Correct, flash implements an own LLVM compiler and generates the final IPA for you, no xcode project... read more 10/04/2010 (3:21 pm)
Chipmunk Physics in iTGB I unpleasantly (in this case) have too much knowledge of how the inner stuff works due to working a ... read more 10/04/2010 (3:22 am)
Font on Mac stuff that on windows ends in appdata on osx normally ends in the users library folder somewhere, li... read more 10/03/2010 (5:38 pm)
Chipmunk Physics in iTGB @Benjamin: I would just backport updates that make sense, but not move upward as the past track of i... read more 10/03/2010 (4:15 pm)
iPad simulator + iTGB 1.4 issue - CLOSED right 4.0 is no valid ipad OS version. there is 3.2 and the 4.2 beta, thats it for the ipad... read more 10/01/2010 (10:55 pm)
loadPath( "game" ) taking forever! because 1.2 was a desktop engine with rendering on the iphone. it wasn't until 1.3 when LUMA took o... read more 10/01/2010 (6:06 am)
loadPath( "game" ) taking forever! thats why 1.4 added per level datablocks so the datablocks no longer are executed on game loading. ... read more 10/01/2010 (4:27 am)
Tilemap slowing down performance on iPad the only optimization is: don't do it. the overdraw will kill it on the ipad completely. you sho... read more 10/01/2010 (12:03 am)
Unity 3.0 just released. What do you think? Thats a bit hard. Protection can be achieved on standalones through similar systems as you apply to... read more 09/29/2010 (10:01 pm)
iPad performance issues with large images In that case we will need some data collected with Instruments (cpu usage and likely the ogl es one ... read more 09/29/2010 (9:57 pm)
iPad performance issues with large images [quote]It's all starting to make sense now. Why is iTGB rendering/processing these transparent pixel... read more 09/29/2010 (1:58 pm)
iPad performance issues with large images basically right :) the optimal solution actually would be if you could use the collision polygon ... read more 09/29/2010 (4:08 am)
iPad performance issues with large images normally you would do it by not using quads to represent things but ngons where the n resembles the ... read more 09/29/2010 (1:52 am)
iPad performance issues with large images right, you lose alpha but alpha is basically one of the main reasons why the performance crushes ... read more 09/28/2010 (8:34 pm)
iPad performance issues with large images disable blending so it does not overdraw pixels that already were drawn before. the ipad can only... read more 09/28/2010 (7:19 pm)
Unity 3.0 just released. What do you think? That depends. if you need to change the engine, you can't but unity is designed for this kind of wo... read more 09/28/2010 (6:47 pm)
Torque 2D for Android at the time not even the iphone platform is reasonably supported, are you really interested in payin... read more 09/28/2010 (4:10 pm)
Any Torque iPad games on the App Store? you need to design your game for the ipad ... that means especially reducing the objects that use bl... read more 09/27/2010 (9:56 pm)
Unity 3.0 just released. What do you think? I own Unity Pro + iOS Pro (did so in 2.x and own the 3.x counterparts too since early beta). Its ... read more 09/27/2010 (8:31 pm)
[SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW Not using strings from the start would be the better idea because string operations are after alloc ... read more 09/26/2010 (3:14 pm)
[SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW if you use shark & instruments you can analyze such cpu induced problems normally very easily, w... read more 09/26/2010 (5:07 am)
iPhone touch input slow to respond And you process the input in this case also straight through UIKit measures? (as feeding them in to ... read more 09/25/2010 (2:56 am)
iPhone touch input slow to respond sounds like you execute quite some datablocks in which case the binding and upload of textures will ... read more 09/25/2010 (12:35 am)
Continue developing a 1.2 project in 1.4? in the engine/compilers/xcode folder you find the project for the editor. if you change it to use t... read more 09/24/2010 (9:00 pm)
Final Stages Till Launch all apple wants is that the code is build with debugging symbols enables so they can snuff if for pr... read more 09/23/2010 (10:37 am)
Possible to change app name and icon from within the game? you can not look through the iphone anyway your app can access its folder and declared api from t... read more 09/23/2010 (10:36 am)
iT2D EULA update: Feedback requested Its interesting that this topic is a topic at all anymore as GG last year removed the non-game usage... read more 09/22/2010 (8:08 pm)