Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
Gundead Defense now available: Powered by Torque 2D for iPhone the CommandToClient and commandToServer work but you can not do any multiplayer with device hosted &... read more 01/10/2011 (8:10 pm)
onExit() is getting called twice? I might be wrong but whats the Parent::onExit doing in there? the global handlers don't have parents... read more 01/09/2011 (11:46 pm)
Chipmunk Physics in iTGB Interesting that your host redirects it like this, normally a 403 error page should happen or alike ... read more 01/08/2011 (8:02 am)
Chipmunk Physics in iTGB the images don't load cause the place you put them on does not provide them (if you follow it you ge... read more 01/08/2011 (3:17 am)
how can i send data through httpobject ? ok ... read more 01/08/2011 (1:23 am)
how can i send data through httpobject ? sure that your PHP page is using $_GET[] ?... read more 01/07/2011 (5:20 am)
expected `;' before '(' token (solved) Sure that this line is the problem and not a line that calls this? Cause this is an iOS4 framewor... read more 01/04/2011 (12:32 am)
expected `;' before '(' token (solved) look at the line that throws the error and fix the syntax error you have. Obviously there is an err... read more 01/03/2011 (7:09 pm)
How do I setup audio for both iphone sim + iphone Just to be on the sure side: with anywhere else I mean the "else case" in your code above,... read more 01/03/2011 (12:51 am)
How do I setup audio for both iphone sim + iphone the else is not required as mp3 won't work anywhere else (TGB has no mp3 support and if you used it ... read more 01/02/2011 (1:47 am)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? Yeah that for sure ... but that has to do with the deviceSlow = false; you added after the string co... read more 12/31/2010 (3:41 am)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? the check though is missing iTouch 2nd gen which is slow hardware as well by any reasonable means as... read more 12/31/2010 (12:06 am)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? Right you would need to add some obj-c code to the project and expose it to script for the test or a... read more 12/28/2010 (6:04 am)
where i should put the code when i press iphone's leave button? Optimally in the oniPhoneResignActive() handler you can put in and implement. This will be called wh... read more 12/27/2010 (3:18 pm)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? Yes you can check if OpenGL ES 2.0 is available or not 3GS+ have ES 2.0, the first two generations ... read more 12/24/2010 (4:39 am)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? The cpu is a mere 25% faster, thats not even worth considering compared to the fact that 3GS+ has a ... read more 12/21/2010 (11:41 pm)
Memory! iPhone 3G vs iPhone 4, Anyone using 3GS? Its more like iphone 4 3G: has 22mb of VRAM available at max unless too much ram is being used th... read more 12/20/2010 (11:12 pm)
FAAD Experience Nice article Justin I'm I right to assume that you don't use Social Marketing and Crossmarketing ... read more 12/20/2010 (2:54 pm)
FAAD Experience I think what he meant is: can you afford to pay this much for PR Most indie and single person gam... read more 12/20/2010 (12:19 pm)
Play music across scenes you would need to modify the code so the AL context etc are not touched on scene switches.... read more 12/20/2010 (8:14 am)
%dstobject.getFrame() question (solved) Not weird at all. But you will need to implement all the code to handle it correctly. Also you nee... read more 12/18/2010 (2:36 am)
%dstobject.getFrame() question (solved) I would actually implement a frame count or alike on your "thisClass" class you created an... read more 12/18/2010 (2:24 am)
%dstobject.getFrame() question (solved) you are missing the () after getFrame in that code. In addition, is the destObject of a class tha... read more 12/18/2010 (2:14 am)
Do collision layers work? Don't know if they work on 1.4 but before they used to work yes. But from what I recall the physics... read more 12/17/2010 (5:56 am)
Portrait mode issue[SOLVED] sounds like you didn't update the pref file (the $iDevice::ScreenOrientation entry). That one requi... read more 12/16/2010 (11:57 pm)
Portrait mode issue[SOLVED] did you set the camera on the scenegraph correctly?... read more 12/16/2010 (10:06 am)
iTorque 2D 1.4.1 And Beyond On iOS there is no AdHoc wifi if you don't use the GameKit and adhoc BT is more trouble doing it on ... read more 12/13/2010 (10:10 pm)
iTorque 2D 1.4.1 And Beyond The problem is that adhoc networking with device - device on iOS is only available through GameKit. ... read more 12/13/2010 (4:45 pm)
iTorque 2D 1.4.1 And Beyond Alain: That won't work with Torque networking as it requires GameKit. Thta being said: due to it be... read more 12/13/2010 (2:02 pm)
Crash when ending levels sounds a lot like the same thing is deleted twice. you can use instruments, the allocation one. go i... read more 12/13/2010 (7:13 am)
iTorque 2D 1.4.1 And Beyond Wouldn't mind donating some cash too to you / you & sven if 1.4.1 or whatever it will be called ... read more 12/12/2010 (11:24 pm)
Memory leak in t2dTileLayer objects (iTGB 1.4) [SOLVED] I see that createlayer does not make a sense, but why would you not call delete unless you want a me... read more 12/12/2010 (1:38 am)
AFX-like Unity Product (Factsheet, Q+A) Should you decide to truely jump over to the Unity world with an AFX alike / effect framework, pleas... read more 12/10/2010 (8:17 am)
Pricing question I see a price of $475 which is even lower than the $500. Unsure if this is with or without TGB Pro r... read more 12/07/2010 (1:57 am)
Isometric och perhaps only similar to isometric? Agreed, Mode7 wouldn't give it much as it is still planar and parallel to ground.... read more 12/06/2010 (9:47 pm)
Isometric och perhaps only similar to isometric? What you want to do would not needfully require isometric, only assets in the appropriate orientatio... read more 12/06/2010 (2:35 pm)
Deployment and Speed Thats correct. The deployment target defines the minimum OS a user must have to use it. The perfo... read more 12/05/2010 (10:47 pm)
iTorque 2D 1.4.1 And Beyond Looking forward to it Michael... read more 12/05/2010 (7:55 pm)
GLError before creating texImage (problem) can you post the exact error so we can potentially help you? also did you verify that you don't loa... read more 12/04/2010 (9:45 pm)
how make a draw line effect such as fruit ninja either through a gl command (means by creating a specific mesh and texturing it - would not recommen... read more 12/04/2010 (2:38 am)
Is Torque 3D for the iPhone available now ? iTGE was scrapped I think. that "iT3D version" was actually out in 09 and replaced with iT... read more 12/03/2010 (10:29 am)
How to handle multi tasking on iPhone 4 etc? looking forward to what you create :)... read more 12/02/2010 (3:09 am)
GUI vs. Level memory usage Can confirm that.... read more 11/30/2010 (8:20 pm)
About HTTPObject on ITorque problem I would recommend to test on the device. The simulator is not representative for anything but ram u... read more 11/29/2010 (9:42 pm)
App Promotion There is no "numbers you need to be in the top XXX", the numbers are a consequence from be... read more 11/28/2010 (10:19 pm)
App Promotion You need to be in the top 10 / 20 or featured, otherwise the dream of X sales / day will never be re... read more 11/28/2010 (3:52 pm)
Accessing Internet there is the HTTPObject which you can use to talk to a PHP page of your own. But if you want to t... read more 11/28/2010 (3:49 pm)
Now that iTorque3D is out of the question... Unity or Shiva are likely the ways to go out of my view... read more 11/12/2010 (11:32 pm)
Using iPhone 4 Retina Display - Higher Res Art even if there were you wouldn't upgrade would you. cause the speakers suck that badly that sound is ... read more 11/10/2010 (12:12 am)
XCode running very slowly with new device. I think this is a topic for the private apple developer board as it is about their software... read more 11/09/2010 (1:08 pm)