Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
FMOD compatibility Also keep in mind that the 'plugable audio API' only exists on Torque3D not on TGE from which T2D br... read more 01/03/2012 (2:32 pm)
Own iT2D... reasons to also buy T2D? and you will have to change different other things as various optimizations like the UV selection fo... read more 12/26/2011 (12:54 pm)
Automated way to create level datablocks? The license explicitely forbids porting the code to new platforms actually so without geting the ok ... read more 12/22/2011 (1:25 pm)
Automated way to create level datablocks? Actually if you work like that its relatively easy to overcome it as the editor has all datablocks l... read more 12/22/2011 (3:23 am)
Automated way to create level datablocks? This is about optimization, not about 'it does it for us' cause if it would do that it would still b... read more 12/22/2011 (1:09 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 I'm unsure if this requirement is about 'better practices' and not simply about 'needs to be there t... read more 12/19/2011 (1:20 am)
Modifyed ITorque 2D using PowerVR SDK on Windows was easier back in the days when engine boards were not open and resources could be licensee limited... read more 12/16/2011 (2:18 pm)
Box2d - Need to know There is a major effort required to hook it into the editor, otherwise it would not make sense for G... read more 12/16/2011 (8:41 am)
Xcode 4 Syntax Highlighting trouble you don't want it to highlight it. if it would correctly highlight CS then you would get an all red... read more 12/13/2011 (3:33 am)
HttpObject not work in ITorque 2D 1.5 potentially but as mentioned that pref is / was controlled through the project settings in the edit... read more 12/13/2011 (3:32 am)
HttpObject not work in ITorque 2D 1.5 Prior 1.5 it worked, but required that you enable 'use networking' in the settings. The 1.5 changel... read more 12/13/2011 (12:34 am)
HttpObject not work in ITorque 2D 1.5 On iOS you would want to focus on using the iOS NSURLConnection object, not some TCP socket based wo... read more 12/12/2011 (2:10 am)
1.5 RainyDay tutorial There is no keyboard on iOS that can be used for game input and iTorque does not support desktop tar... read more 12/09/2011 (5:54 am)
Feature Request B - or just don't put iTorque there at all. Thats what I do as I have per project torque folders to ... read more 12/05/2011 (12:12 am)
How can I slowly fade out an animated sprite? that would fade. did you by error modify the blend settings of the sprite so its not alpha blende... read more 11/30/2011 (3:24 am)
How can I slowly fade out an animated sprite? Delay in torquescript is achieved by scheduling a call to a function with the delay that does it. Fo... read more 11/29/2011 (1:27 pm)
Tera Skill Guide for Seal of Thunderbolt - Tera News - www.teragoldnow.com we need a 'report spamer' button... read more 11/28/2011 (5:45 am)
[SOLVED] GameCenter functions not executing in 1.5 well if its present you have to use it, that would be a reason. requiring it (hence removing iPhone... read more 11/27/2011 (11:18 pm)
iTorque 2D under Windows XP 1. Correct, if you want to test anything on the device you need an OSX 10.6.6 Intel machine or you c... read more 11/25/2011 (7:08 am)
Need some input the price is still the same as before (ok $1 thats really unimportant) its $99 + $29 for the 1.5 ... read more 11/24/2011 (9:34 am)
Need some input as iT2D 1.5 was a payed upgrade even for iT2D owners you will have to buy it I would assume as iT2D ... read more 11/24/2011 (8:51 am)
Using Embarcadero's Rad Studio XE2 C++ builder If you don't like to learn a new IDE then you better skip iOS, cause you will have 2 options: 1. ... read more 11/19/2011 (9:08 am)
1.7.4 Behaviors they widely work but you might to port them to behavior + component so you offload all heavier stuff... read more 11/19/2011 (9:05 am)
iTGB 1.5 - Building an app for release it does not require them, for anything but the settings file at least. but if you didn't remove the... read more 11/14/2011 (10:35 am)
a question about streaming sound can't comment on iT2Ds implementation but I can say that the hardware wouldn't do it, it would fallb... read more 11/14/2011 (10:34 am)
How to compile Torque Game Builder in xcode Right or no, actually GarageGames finally needs to fix it and bring it up to OSX 10.6 as minimum. A... read more 11/14/2011 (9:36 am)
How to create DSO alternatively just execute the osx build it will generate them too or write an editor script that... read more 11/12/2011 (12:55 pm)
dose all TGB Reference work with ITGB it will widely work yeah. there are some deltas on the way they act due to iOS optimizations, change... read more 11/11/2011 (5:28 pm)
How To Get Global Touch Input To Work With In-Torque Simulator? yes you can hook up the mouse and you need to actually. Touch will only work on iOS simulator and t... read more 11/08/2011 (12:40 am)
How To Get Global Touch Input To Work With In-Torque Simulator? Correct, touch only exists on devices. on the windows / osx build you only have keyboard and mouse... read more 11/05/2011 (6:39 pm)
Dramatic fps Changes. :? do you even need projectiles to be in collision layers where they can collide with each other? or if... read more 11/01/2011 (12:28 pm)
Hey guys! Please help me with particle effect Possible potentially but its pretty performance costly compared to have a sprite with a cloud and te... read more 10/27/2011 (1:39 pm)
MultiPlayer Support Officially no, there is no multiplayer support. You could implement GameKit networking though that ... read more 10/24/2011 (2:37 pm)
Script Limitations- Scripts Limited To One Object Only In Scene?? No there is no such limitation. Not if you use behaviors nor if you use the datablock system ('Obje... read more 10/21/2011 (10:27 am)
Per project source modifications copy the whole folder and just use 'per project' iT2D folders that way you can also easily modify... read more 10/15/2011 (2:39 pm)
xcode not successfully copying files to ipad/phone generating the font happens when you execute it on the mac / windows build... read more 10/14/2011 (6:53 pm)
xcode not successfully copying files to ipad/phone that or you never generate the font at all. the uft etc must be generated by the mac build running t... read more 10/14/2011 (11:30 am)
Slowest ios device Yes the iphone 3gs is hardware equal to the itouch 3rd gen (unlike ipod 2nd gen which has a 25% fast... read more 10/13/2011 (7:36 pm)
Universal Gui controls in 1.5? the only reason I know would be text created by code and not having the letters used anywhere 'stati... read more 10/11/2011 (9:48 pm)
Problem with UTF8 on itgb 1.4.1 and 1.5 [SOLVED] the font is only generated for the letters present on the objects already. if the letter is not used... read more 10/11/2011 (5:06 pm)
tgb 1.5 taking significantly more cpu? you mean beside battery lifetime on a notebook? (it will always use the dedicated gpu though if you ... read more 10/09/2011 (11:49 pm)
iT2D VS2005 project file? I doubt there is going to be one. VS 2012 is already in public beta, so its time to go up to 2008 at... read more 10/08/2011 (8:06 pm)
1.5 File I/O Issues sure just use the installed FileMerge or another merge tool and find the change. should be within a ... read more 10/07/2011 (9:38 pm)
iOS5 / iPhone 4S: Preventative maintenance The problem with supporting it is that it is a rapidly shrinking minority. It was below 20% share pr... read more 10/07/2011 (4:47 pm)
Basic Geometry Question that you use the wrong function ;) Tan is to get the tanges of angle, but what you try to get is th... read more 10/07/2011 (8:18 am)
Prefs. How do they work? Actually that default prefs - prefs stuff is a thing rooting to the desktop. DefaultPrefs is what t... read more 10/07/2011 (8:14 am)
iOS5 / iPhone 4S: Preventative maintenance 'less fillrate' hehe ... well its still a lot. And the iPhone 4S has the A5 underclocked, cause t... read more 10/07/2011 (8:04 am)
Basic Geometry Question how did your code look and did you correctly divide process it through multiplication with PI / 360 ... read more 10/06/2011 (7:02 pm)
iOS5 / iPhone 4S: Preventative maintenance Yes but 4.3+ no longer support ARMV6 so if the 5.0 base SDK gets enforced, that automatically means ... read more 10/06/2011 (6:44 pm)
Problem with font and iPhone if I recall right, thats the font used in the dev console which isn't present... read more 10/06/2011 (6:02 pm)