Greg Findlay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So You Want To Make Video Games... | As a student I feel a little under qualified to be posting here but, my take on usability is that if... read more | 08/18/2005 (5:11 pm) |
| Electronic Arts says indie won't cut it | Well to me this is an oppotunity for smaller developers to get funding. They're right that the small... read more | 06/01/2005 (12:09 pm) |
| Some site feed back | I'm also having a problem with the Read Unread Posts link on the forums nav. I've clicked it once si... read more | 05/11/2005 (8:19 am) |
| Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! | From what I know of EA they regularly promote people from QA into higher positions. QA is by no mean... read more | 05/02/2005 (3:15 pm) |
| TIDE jedit help please | If you're still having trouble with JEdit try using this insted: [url=http://www.garagegames.com/ind... read more | 03/21/2005 (11:01 am) |
| GG is under appreciated | From what I've experienced with online forums there are three degrees of success: 1) Everyone who k... read more | 03/17/2005 (6:37 pm) |
| What do you do when your motivation seems gone? | I find the worst thing for me is staring new (not neccessarily an entire project; could just be a ne... read more | 03/17/2005 (6:22 pm) |
| On the Horizon: Physics Processing Unit (PPU) | I heard Epic will be supporting it in Unreal Engine 3. Interesting idea but I don't think I would bu... read more | 03/09/2005 (4:04 pm) |
| Nintendo launches garage games site? | Just wanted to make sure GG was aware of it. Sorry for posting in this forum rather the general d... read more | 02/23/2005 (6:03 am) |
| UbiSoft Is Hiring! | If the positions where starting 7 months from now I'd be very interested. I'll be applying there onc... read more | 02/15/2005 (6:23 pm) |
| IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) | Btw John, when you do release the new version of the lighting pack (which looks very cool), you may ... read more | 10/13/2004 (11:04 pm) |
| Why is the XBox version bump-mapped? | Michael, I'm pretty sure he's talking about Torque, not your GameCube or your computer. Marble Blas... read more | 09/12/2004 (11:31 am) |
| TCP Project - AI - Update | Here's a good one: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5854]... read more | 08/12/2004 (1:47 pm) |
| New GG Front Page? | Design of it makes perfect sense to me. I'm sure when your game is sitting on the front page with h... read more | 07/06/2004 (6:54 pm) |
| 3D Character Modelling Tutorial, please comment | [url=http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp]This is a great tutorial[/url] ... read more | 06/16/2004 (4:57 pm) |
| @#$@# Eidos! | Not all of the big boys are bad. EA treats their employees like gold. They do work them hard but t... read more | 06/01/2004 (6:23 am) |
| Rumor has it there is a book by somebody named "Ken" | You can get it at [url=http://www.amazon.com/exec/obidos/ASIN/159200136X/qid=1086060656/sr=2-1/ref=s... read more | 05/31/2004 (7:34 pm) |
| TSE quesion (preferably answered by employee) | The new code for TSE is simply for rendering, so if you do not own TGE and wish to purchse TSE you w... read more | 04/13/2004 (4:18 pm) |
| Copywrite - Torc Interactive? | Yep, when I posted this, I did know that Torc Interactive was in a similar line of work as GG. Torc... read more | 02/04/2004 (9:38 am) |
| Modelling Contest | Contest sounds interesting. I won't be entering, but enjoy. GF PS - I have some comments on t... read more | 02/02/2004 (5:57 pm) |
| Modelling Contest | I'd be down with a GG contest. I've been following the contests at [url=www.cgchat.com]CGChat[/url]... read more | 01/31/2004 (4:48 pm) |
| Modelling Contest | Contests like this are a great idea, how-ever you have to consider the amount of time it takes for a... read more | 01/30/2004 (1:03 pm) |
| Which is simpler? UScript or torque script | [quote]posted by Dylan: But then again, I havent seen any good games using the unreal engine that d... read more | 01/29/2004 (9:08 am) |
| GameHouse sells for $35M | I agree with you Jay, this is just another wave in the cycle. Yes, publishers are buying out a lo... read more | 01/29/2004 (6:46 am) |
| Web Site creation Advice? | I'm not personnaly working on the eclipse module, I've just heard about it. See [url=http://www.gar... read more | 01/05/2004 (6:45 pm) |
| Web Site creation Advice? | I'd recommend using [url=www.eclipse.org]Eclipse[/url] for web dev. I find using a pure text editor... read more | 01/05/2004 (8:28 am) |
| Torque 2? | Although all languages do have the same idea, there are some that are easier to learn with then othe... read more | 12/23/2003 (10:36 am) |
| Black Isle Studios, RIP | Wow... that sucks. Always had fun with BIS games. Just goes to show (once again) that even the big... read more | 12/09/2003 (6:52 am) |
| Spanking new Particle Engine | You shouldn't feel bad about charging for something like this Melv. I would consider selling the ed... read more | 12/04/2003 (10:27 am) |
| Indie Games as Gifts? | Could also buy cards here and then have them sent in the mail to people but that could be a little c... read more | 10/17/2003 (7:30 am) |
| Modellers | If your going to get a learning edition, Maya has PLE which is free. I haven't started using yet (a... read more | 10/16/2003 (5:54 am) |
| Web Hosting (Need Recommendations) | Fyi: Transfering a domain means that you already have a domain registered and being directed to one ... read more | 10/10/2003 (2:12 pm) |
| Limb Dismemberment | Use segmented meshes for the body parts. Ie each part that you want dismemebered is a seperate mesh... read more | 10/09/2003 (6:38 pm) |
| Halflife2 sourcecode leak... ack! | It's really a shame when stuff like this happens. And for all those people who are trying to read i... read more | 10/02/2003 (8:05 pm) |
| Make something Unreal ! | Actually the engine is pretty well suited for modding. Much more so then Quake 3. So much easier t... read more | 08/26/2003 (8:32 pm) |
| Poly Count Opinions | It's not so much how many characters are in a game as how many polygons you expect to be on the scre... read more | 08/24/2003 (3:25 pm) |
| Help with Modeling Applications | Just so you know, if you buy something with academic pricing it usually means that you are getting a... read more | 07/20/2003 (4:06 pm) |
| Finish dragon model | Are you looking for this guy to be a mean dragon or a cartoony friendly guy? Or cartoony mean? Btw... read more | 07/03/2003 (7:21 pm) |
| Writing | I find a touch of irony in the fact that game design docs are a writen document yet people always lo... read more | 05/14/2003 (5:13 am) |
| Super Low Poly Trees tutorials/advice | That's generally how it's done. To get a better effect layer your planes so that you have a couple ... read more | 04/28/2003 (7:43 pm) |
| HL2 Finally? | I know I read somewhere that once the Half Life 2 officially gets released that there was going to b... read more | 04/25/2003 (8:26 am) |
| Link/ Banner exchange? | Sounds like a good idea. It would be nice if a game with a major milestone completed could take p... read more | 04/25/2003 (8:01 am) |
| Honda's chain reaction | @Jarrod: That's what I was trying to say. :( A segment being a pass with the one set of objects... ... read more | 04/18/2003 (6:50 pm) |
| Honda's chain reaction | My understanding of the article was the it was two takes pieces together with one second of CG editi... read more | 04/17/2003 (8:54 pm) |
| How do we organize of all this crap!! | Eclipse is just a JAVA program used to interface with CVS, so it's the same idea as WinCVS, a gui to... read more | 04/17/2003 (2:25 pm) |
| How do we organize of all this crap!! | I don't use WinCVS I use [url=http://www.eclipse.org/]Eclipse[/url]. The interface for it is much b... read more | 04/16/2003 (3:16 pm) |
| How do we organize of all this crap!! | Our team uses CVS for version control of binaries like models, textures, and audio files. Works ok ... read more | 04/16/2003 (9:05 am) |
| Modeling a Character in 3DS Max | It's an excellent book. Goes through a bunch of different methods for modeling for various body par... read more | 04/12/2003 (2:15 pm) |
| Zbrush | Looks like you can import .obj files into Milkshape. At least there [url=http://www.swissquake.ch/c... read more | 04/10/2003 (6:29 am) |
| Zbrush | You could always import a z-brush object into max and then export from there. You need to have both... read more | 04/09/2003 (7:40 pm) |