Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disabling Mission Download Phase | Mark: I actually tried it out now and it crashed the server. The client didn't crash though, it just... read more | 03/05/2004 (8:34 am) |
| Disabling Mission Download Phase | Thanks alot man :)... read more | 03/05/2004 (7:19 am) |
| Lightfalloffmaps hardcoded? :O | Ben: lol. What a lovely answer. :) "This is one of those many things in Torque that is the way it is... read more | 03/02/2004 (6:28 am) |
| Lightfalloffmaps hardcoded? :O | MDynLightTexture = TextureHandle("common/lighting/lightFalloffMono", BitmapTexture, true);... read more | 02/28/2004 (4:07 pm) |
| Sudden framerate problem, need clues. | Hmmm.. this totally explains my framrate loss recently :/ I'm going to file a complaint to Nvidias ... read more | 02/28/2004 (4:04 pm) |
| Please test our Alpha, CAEH Chess, 2-6 players | Jarrod: What's up with the attitude mate? Not everone has the ability to find such quality sites as ... read more | 02/28/2004 (3:55 pm) |
| Moving Sun... Moving Shadows? | Nate: I don't think you would get enough power to do it flawlessly anyway. Not with lightmaps, that'... read more | 02/27/2004 (4:05 pm) |
| CVS Question: How does it work? Do I need to reapply all code? | This is very good information, thank you.... read more | 02/27/2004 (1:25 pm) |
| MultiRes & Detail discussion | Hmmm.. I did apply a MultiRes modifier but at the end of the detail slider in ShowTool, it goes like... read more | 02/27/2004 (1:23 pm) |
| MultiRes & Detail discussion | Thanks alot for the input. I'll stay to MultiRes at least for weapons then :) Also I think it's more... read more | 02/26/2004 (4:10 pm) |
| MultiRes & Detail discussion | Indeed Joe, that was what I had done before. Is there any point in doing this when there is mipma... read more | 02/26/2004 (3:17 pm) |
| MultiRes & Detail discussion | Okay, that I didn't know. Thanks alot mate. One more question; MultiRes doesn't lower the texture... read more | 02/26/2004 (2:50 pm) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | L Foster: Thanks alot! That did it. I wonder why I have not seen that resource before. :S Billy S... read more | 02/24/2004 (11:08 am) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | Billy ScE: Again, my problem is [b]not[/b] the exporting. It does that flawlessly, I just can't see ... read more | 02/24/2004 (9:01 am) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | Billy The MultiRes modifier is there, I don't know why it didn't turn up in the schematic view bu... read more | 02/23/2004 (2:50 pm) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | I uploaded the .max file incase someone wants to go inside it and look. [url]http://biphome.spray.s... read more | 02/23/2004 (2:48 pm) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | Danny Ngan: That shouldn't be the case, as this is the layout the ORC character is using and it's wo... read more | 02/23/2004 (1:55 pm) |
| Characters into the engi, dead end? I've tried for 2 weeks now. | I am using: 3D Studio MAX 4.2 Torque DTS Exporter Version 0.900r-beta (dts v1.24) The Schemat... read more | 02/23/2004 (10:42 am) |
| GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h.... | Lol another answer, thanks alot guys!... read more | 02/22/2004 (7:07 am) |
| GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h.... | Ouch, 58x58.. I forgot to put it 64x64. Thanks mate... read more | 02/22/2004 (7:06 am) |
| This really is a strange piece of code | I found the problem and it had nothing to do with lenght of files, as you said. :) It had to do with... read more | 02/21/2004 (5:01 pm) |
| Weird ! | Boh! Sounds like my problem... read more | 02/21/2004 (8:35 am) |
| This really is a strange piece of code | Also, is there a upper limit to how long the Init.cs and MainmenuGui.gui scripts are?... read more | 02/21/2004 (8:26 am) |
| DTS exporting error. Haven't seen any answer to this as of yet. | What is the difference, techincally?... read more | 02/17/2004 (5:54 pm) |
| DTS exporting error. Haven't seen any answer to this as of yet. | Alright, done all that. And now it actually exports, then crashes. I still don't have the brightest ... read more | 02/17/2004 (4:16 pm) |
| Hmmmmmm Avi question. | Kenneth: And what if you don't use Microsofts products?... read more | 02/16/2004 (3:30 am) |
| New Nvidia Driver Lower my fps badly ! | Anarchy Online is almost not playable anymore and crashes more than once per hour :P It's chaos over... read more | 02/13/2004 (11:28 am) |
| Could somebody show me how to do the following | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2421[/url] This is al... read more | 02/12/2004 (1:07 am) |
| Delay command in a script? | Thanks alot mate!... read more | 02/11/2004 (4:09 am) |
| Delay command in a script? | I have seen something like an object schedule that requires three parameters that I don't understand... read more | 02/11/2004 (1:45 am) |
| Delay command in a script? | No. For instance, I want to start my animation. Then, give 10000 milliseconds, and I want to pause ... read more | 02/10/2004 (4:49 pm) |
| GuiAnimBitmapCtrl | A quick note on the code, the %loop command doesn't seem to function at all. I changed it to FALSE b... read more | 02/10/2004 (3:19 pm) |
| GuiAnimBitmapCtrl | James Yong I knew I shouldn't have been up this late. Shite. :P I thought (Edit: Assumed is more... read more | 02/10/2004 (9:23 am) |
| GuiAnimBitmapCtrl | James Yong In your demo, you're using another resource, not the one I posted above. The one above... read more | 02/10/2004 (8:24 am) |
| GuiAnimBitmapCtrl | Thanks but I have already tried that one, gives me 18 compile errors on a clean build. An example o... read more | 02/10/2004 (12:20 am) |
| Animated Bitmap in Menus | This one gave me 18 errors on a clean build :P... read more | 02/08/2004 (3:02 pm) |
| guiAviBitmapCtrl Windows ONLY fix | Chris: It clearly says that it does not work with other platforms than Windows at the moment.... read more | 02/08/2004 (4:12 am) |
| Fading/Sliding menu from Tribes II.. possible? | I guess that could be useful! Thanks alot mate... read more | 02/07/2004 (7:01 pm) |
| Bitmaps used in the GUI calling GuiBitmapCtrl as buttons? | Canon: Yes of course, my point is that.. it simply doesn't show up, the path is correct and all that... read more | 02/07/2004 (12:21 pm) |
| Bitmaps used in the GUI calling GuiBitmapCtrl as buttons? | Yes I have tried the few of them but none seem to work. As I said; even if I used the normal "sin... read more | 02/07/2004 (10:18 am) |
| A game to get rid of the younger audiences | I would like to say one thing; A game should be fun to make for you as a developer, at least to some... read more | 02/04/2004 (2:07 pm) |