Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
Awesomium integegration for a time poor dev Email sent, Joshua.... read more 11/07/2012 (6:49 am)
Projectile isn't firing under player animation (Solved, thanks Steve) Is the projectile created at all in the case where you don't see it? Ie, is its onAdd () method call... read more 11/04/2012 (11:16 pm)
Making wxWidgets play nice with T3D [i]One note: Frank was right about T3D's and wxWidget's event systems being incompatible. One needs ... read more 10/28/2012 (5:56 am)
Game world disk streaming [quote] My problem is sort of similar to minecraft, i CAN create a very large world in torque, no d... read more 10/27/2012 (9:01 am)
How to change the default width and height when running the torque 3d in web browser? Run the game and attach your debugger to the webbrowser instance.... read more 10/27/2012 (8:56 am)
Help with coding a new max world size. Hi again Jimmy, [quote] That's insane I would like a big world but not even the commerical engin... read more 10/26/2012 (12:38 am)
Help with coding a new max world size. Jimmy, Using fixed-point math won't [b]solve[/b] anything, but it's a good fix if you want to avo... read more 10/25/2012 (6:20 am)
Help with coding a new max world size. There is no maximum world size, just like Michael said. You get decreased precision the further away... read more 10/24/2012 (2:49 pm)
What's the reason Point3F's are initialized on Linux but not on OSX/Win32? I'm well aware of the implications and the #ifdef, I'm just curious why the creator of the code did ... read more 10/21/2012 (2:03 pm)
What's the reason Point3F's are initialized on Linux but not on OSX/Win32? It doesn't, but neither does MSVC or any other C++ compiler that I know of. :) That's why I'm confus... read more 10/21/2012 (1:11 pm)
Build system poll CMake is horrible IMO, but I've used it a lot and it works if you know what you're doing and got som... read more 10/21/2012 (8:42 am)
Problem with source code "overriding virtual function return type differs and is not covariant from..." You're right that RTSConnection basically is GameConnection + bit. The problem is that C++ expects o... read more 10/21/2012 (6:03 am)
Problem with source code "overriding virtual function return type differs and is not covariant from..." The problem is that you're overriding a virtual function with a [b]different[/b] one, since you're c... read more 10/21/2012 (1:30 am)
Making wxWidgets play nice with T3D Just thought I'd report back. Symptoms: * Background is green and sorting is reversed in T3D's P... read more 10/19/2012 (1:51 pm)
Making wxWidgets play nice with T3D I think I've found the issue, and you were right. T3D attempts to dispatch events for all window... read more 10/19/2012 (11:05 am)
Making wxWidgets play nice with T3D Thanks for your input Frank, I appreciate it! I recall wxWidgets worked just fine (Qt too) in TGE... read more 10/19/2012 (8:04 am)
Community to the rescue! Issue with Glow shader on non-full screen rendering Hi Oscar, The GUI Editor should also show these issues if the reason is that the GuiTSCtrl isn't ... read more 10/12/2012 (5:36 am)
Fixing StaticShape animation methods Hi, I wouldn't change anything in ShapeBase to get this working as that can break any of the othe... read more 10/10/2012 (9:44 am)
Committee Topic: Deployment (binaries in repo or source only) For the same reason you mentioned, I too think it's better to include the binaries even if it bloats... read more 10/03/2012 (2:16 am)
Programmer/coder needed! Edit: I found the other thread with more specifics and I'll have to draw back my offer. Good luck! ... read more 06/15/2011 (3:30 am)
.zip Files No misinterpretion at all. :) That's exactly what it is, a transparent way to handle ZIP files. I... read more 05/24/2011 (7:27 am)
.zip Files Possible? Of course. But you'll have to get your hands dirty. We went with making a layer above the ... read more 05/23/2011 (3:13 am)
T3D's $99 Price Tag Questions Glad to see a familiar face around, there are so many new ones. :)... read more 01/26/2011 (3:03 am)
T3D's $99 Price Tag Questions It's refreshing to see a CEO entering forums and communicating with its members. As a long time memb... read more 01/25/2011 (10:59 pm)
TGEA - FSAA + Glow I've found the ExtrudedPolyList to be quite stable, but maybe it's not complex enough for you. We us... read more 09/30/2009 (6:19 am)
TGEA - FSAA + Glow TGEA is now officially (and perhaps finally) dead. The window resizing bug with glow hasn't been fix... read more 09/29/2009 (6:48 am)
torsion vs. codeweaver I agree with Jon. Codeweaver is all good but Torsion is just a little bit sharper. Personal opinion,... read more 09/18/2009 (8:27 am)
Synchronizing multiple StaticShape animations? If you want to play the same animations on all your shapes sharing the same TSShape then you can jus... read more 09/12/2009 (8:43 pm)
encrypted resources [url=http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm]Here's TEA on Wikipedia.[/url] It's r... read more 09/10/2009 (5:24 am)
encrypted resources What I've read is that the complexity to crack TEA is linear, unlike RSA. That's why it's trivial. A... read more 09/08/2009 (7:25 pm)
encrypted resources It's still trivial to bruteforce, no matter the key. If you do it in different passes it's slightly ... read more 09/08/2009 (11:48 am)
Zip files - What am I doing wrong? I got it into the new resource manager. It wasn't that much of a hassle, just look at ZipArchive.cpp... read more 09/06/2009 (8:44 pm)
Bug? Player::unpackUpdate reading into mHead Any optimization in this case is best done later. Like Scott said, it could very well be non-zero mo... read more 09/03/2009 (1:35 pm)
Bug? Player::unpackUpdate reading into mHead Well with write () you're writing the full 32 bits so it's understandable that it gives you better r... read more 09/03/2009 (10:44 am)
$70 000 To get your game on XBox? [quote] Now when you say game idea. Is that different from a finished game? [/quote] I have no ... read more 08/31/2009 (10:46 am)
Other options to PhysX? The fact that you're forcing the user to download another distribution set only to play your game pu... read more 08/30/2009 (11:00 am)
$70 000 To get your game on XBox? Surprise, reviewing game ideas costs money and unless you got a proven record or people are already ... read more 08/30/2009 (10:54 am)
Open collision meshes? A convex mesh can't be "open" but it depends on what you mean with that. Just use multipl... read more 08/21/2009 (3:49 pm)
Projectiles Not Rendering At Close Range Client-side creation of projectiles is the best solution, but it depends on how accurate you want yo... read more 08/21/2009 (12:23 pm)
Getting close to asking for a FULL refund! >:-| [quote] You know, it's the small things that really anger me. The fact that I buy something and its... read more 07/22/2009 (11:11 am)
TGEA 1.8.1: DXT1 and Uncompressed DDS's are broken. Oh and, here's the assert: [quote] Ohnoes! [/quote] Triggered by: [code] AssertFatal(... read more 07/20/2009 (12:02 pm)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Thanks. So the getSurface method is correct? Cool!... read more 07/16/2009 (4:31 am)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Sigh. I'm sure it was reported to be fixed before but since it wasn't, here goes: GFXTextureManag... read more 07/15/2009 (4:18 pm)
ZipArchive tests fail. [quote] 'TempAlloc<T>' : no appropriate default constructor available [/quote] This is wh... read more 07/11/2009 (5:50 pm)
ZipArchive tests fail. This is confusing. osGetTemporaryDirectory () is where the buffer overrun seems to happen. Becaus... read more 07/11/2009 (11:37 am)
Animated Projectiles with Bones There's no fix, because it's not a bug. You don't usually animate projectiles with bones as it's exp... read more 07/07/2009 (3:44 pm)
What's the latest word on terrain performance? A unique Atlas terrain is your best shot for performance. The clipmapper can really strain not-so-re... read more 07/07/2009 (3:11 am)
WheeledVehicle: Better wheel collision detection? If you're still in need of this, send me an email and we'll figure it out. You can find it in my pro... read more 06/23/2009 (3:58 pm)
Using C++ instead of TorqueScript Seperate thread as in [b]forum[/b] thread or CPU core-thread? I suppose forum thread. Just ask aw... read more 06/20/2009 (4:46 am)
Network monkey assistance needed - apply within Hehe, no problem. It's refreshing to see some questions about the Torque networking, and it's an int... read more 06/16/2009 (4:27 pm)