Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| You don't have to hide your source-code | Good points! [quote] People never hid their mods, ports and forks. [/quote] Well, that's the... read more | 01/04/2014 (5:31 am) |
| You don't have to hide your source-code | [quote] Take Quake's community for example. It's been 15 years since the first source release, and ... read more | 01/04/2014 (4:18 am) |
| You don't have to hide your source-code | GIT is a revision control system, Ron. It has nothing to do with sharing. :) Not sure I understan... read more | 01/03/2014 (2:13 pm) |
| You don't have to hide your source-code | Why wouldn't games be able to innovate on tech? That's what id software did for 15 years.... read more | 01/03/2014 (12:37 pm) |
| You don't have to hide your source-code | The article is about finished games, though. I agree about unfinished personal projects.... read more | 01/03/2014 (12:30 pm) |
| You don't have to hide your source-code | Why is it odd? If they're in it for commercial gains, it might make perfect sense depending on the p... read more | 01/03/2014 (11:05 am) |
| The Age of Decadence (T3D Game) is out on Steam Early Access | Nicely done! I love the atmosphere.... read more | 11/20/2013 (5:32 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | We used the frustum method you're talking about in a hack'n'slash prototype last year. It's quite si... read more | 11/09/2013 (1:26 am) |
| Tangent Basis of Torque 3D is.....??? | Andrew, What does this result in, practically? Do the normals get mirrored? I'm guessing that's n... read more | 11/06/2013 (8:56 am) |
| Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... | Yeah, I misunderstood your last quote. :)... read more | 10/30/2013 (8:44 am) |
| Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... | Those art assets are not part of the MIT license, however. This has been covered a few times, I'll t... read more | 10/30/2013 (8:30 am) |
| Random Audio and Audio in General | Sounds like a bug, yeah.... read more | 10/28/2013 (11:37 am) |
| Random Audio and Audio in General | It's quite easy for an experienced programmer to code; but why not use SFXPlayList? You're not using... read more | 10/28/2013 (1:51 am) |
| OBF Female Customisable Character Released | So cool!... read more | 10/26/2013 (8:31 am) |
| [EXTREMELY IMPORTANT] Hardware Issues or Something? (Revisited[?]) | It's not a bug. He doesn't have a Voodoo card, that's all.... read more | 10/20/2013 (11:20 am) |
| [EXTREMELY IMPORTANT] Hardware Issues or Something? (Revisited[?]) | (All threads are important to their creators.) [quote] Voodoo 2 display device not detected. Do... read more | 10/20/2013 (4:45 am) |
| OBM one base male customisable character system released | Just wanted to say that it really looks nice. Are these armor pieces "mounted" on the char... read more | 10/15/2013 (5:23 am) |
| GuiShapeNameHud functionality discussion | That was my initial reaction too. Why would anyone want a huge border around text that fills up only... read more | 10/11/2013 (1:43 am) |
| How can I save a image file from one format to another in TorqueScript? | Hi Vince, Is the texture stored in system memory? Look at its profile, and change it if needed. I... read more | 10/10/2013 (7:14 am) |
| Understanding serverCmd and clientCmd | I agree with your assumption.... read more | 10/10/2013 (4:04 am) |
| Lag compensation? | Take a look [url=http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.p... read more | 10/10/2013 (4:00 am) |
| GuiShapeNameHud functionality discussion | I think it sounds like a good addition, because it's general enough and useful. I use it when pro... read more | 10/09/2013 (5:15 pm) |
| Torque Vector vs std::vector | I don't think std::vector <> had an overridable allocator back then, so they had no choice if ... read more | 10/05/2013 (1:25 am) |
| Question about licensing | If you're still using 1.2, you need to adhere to the license terms for that particular version. It's... read more | 10/01/2013 (2:25 pm) |
| Server doesn't show up on master server. | I tried with a Amazon EC2 instance and a Hetzner dedicated box, but same outcome. Manually connec... read more | 10/01/2013 (12:18 pm) |
| Server doesn't show up on master server. | I experienced the same when I tried a dedicated server on WINE. Heartbeats were sent, but the server... read more | 10/01/2013 (2:54 am) |
| selling my a8 pro licence | The license [url=http://www.3dgamestudio.com/license_eng.htm]is not transferable[/url], AFAIK.... read more | 09/29/2013 (11:15 am) |
| Torque3D x32 up to 4GB | [quote] It seems that when loading terrain texture base it uses GFXFormatR8G8B8 [/quote] It wil... read more | 09/22/2013 (3:22 am) |
| Torque3D x32 up to 4GB | I *think* it should happen regardless, yes. It's a good point. I wish I could help you, this is a... read more | 09/21/2013 (9:32 am) |
| Maximum players in T3D? | Yeah that's what I was thinking about! I thought it was lower though, like the maximum of a U8? Than... read more | 09/21/2013 (7:30 am) |
| Torque3d.net? | Yeah, people are getting way too defensive. I think it's good to discuss, even if we disagree. It's ... read more | 09/20/2013 (6:15 pm) |
| Torque3D x32 up to 4GB | IPC (shared memory) is a good way to do that, but it won't help if the issue you're running into is ... read more | 09/20/2013 (6:13 pm) |
| Maximum players in T3D? | We've had up to 256 players in a TGEA play session once. If ~40-50 were in close proximity to eachot... read more | 09/20/2013 (6:08 pm) |
| Torque3D x32 up to 4GB | Any time! Yeah, it seems some people manipulate that last bit and rely on it for their code. ... read more | 09/20/2013 (9:53 am) |
| Torque3D x32 up to 4GB | [quote] Can anybody explain me why is disabled the Linker option which let's handle more that 2GB b... read more | 09/20/2013 (3:26 am) |
| Torque3d.net? | I obviously agree with Dwarf, but I don't see any problem with the new site either. I just think it'... read more | 09/19/2013 (6:44 am) |
| Torque3d.net? | GarageGames.com isn't perfect, but there's a lot of old information stored here and I'd prefer it in... read more | 09/18/2013 (7:38 pm) |
| Torque3d.net? | I don't understand. What's wrong with GarageGames.com, the home of Torque?... read more | 09/18/2013 (12:04 pm) |
| What exactly does it take to be a Pro Game Developer vs. an Indie Developer | Like Jacob says, they're not exclusive. You can be a professional indie, obviously. Indie just means... read more | 09/14/2013 (3:21 am) |
| What are some really good effective was of keeping hackers from ruining the game? | [quote]@Stefan: Well you can kiss ALL efficient R-P progression systems goodbye with that ideology.[... read more | 09/13/2013 (11:29 am) |
| What are some really good effective was of keeping hackers from ruining the game? | I don't know about LoL. I think it's a lot worse now than the previous seasons. [quote] By secur... read more | 09/12/2013 (4:46 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | [quote] Actually a double won't cut it. It is what the video card uses for coordinates that matters... read more | 09/06/2013 (1:23 am) |
| Some thoughts on the T3D community size | I too think the number is much larger. I didn't read the magazine for one. I'm sure it's top notch q... read more | 09/05/2013 (4:39 am) |
| Voxel/cube terrain in Torque? | I've been working on a pack for this, but it's coming along slowly due to other work taking priority... read more | 09/03/2013 (4:43 am) |
| thread torque 3d? | Daniel: Yeah, AI and Pathfinding is one really good example to be running in parallel. Last I che... read more | 09/01/2013 (1:24 pm) |
| thread torque 3d? | It's not so unfortunate, really. Game mechanics aren't easily threaded without significant locking g... read more | 09/01/2013 (2:16 am) |
| AMD's TressFX? | Take a look [url=http://developer.amd.com/wordpress/media/2013/05/TressFX11_v1.0.zip]here[/url] for ... read more | 08/29/2013 (4:02 pm) |
| AMD's TressFX? | TressFX is not the same thing as PhysX. The former is just a hair simulator while the latter is a ph... read more | 08/29/2013 (3:30 pm) |
| can you use ogre with Torque 3d | I've replaced GFX with OGRE3D in TGEA. It's a mess and it took a lot of time. In the end it wasn'... read more | 08/27/2013 (6:32 am) |
| Connecting torque3D 3.0 MIT to a MySQL database | Well, of course the tutorials are outdated as they're made for earlier versions of the engine. Wi... read more | 08/21/2013 (4:03 am) |