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Jacob Dankovchik's Forum Posts

Thread Post Date Posted
New Water/Atlas Effects Yes. I am loving every second of these water enhancements as I hope you guys are as well. ;) [url... read more 02/21/2006 (6:15 pm)
New Water/Atlas Effects [quote]How about approaching from the perspective of light intensity at source/surface, vice pure an... read more 02/08/2006 (12:27 pm)
New Water/Atlas Effects [quote]Of note...it is important that there are 2 calculations that need to be made...first, the lig... read more 02/07/2006 (7:59 pm)
New Water/Atlas Effects Because of large, multiple images.. I'll give links. This is just a further demonstration of the ... read more 02/07/2006 (7:24 pm)
New Water/Atlas Effects Almost ready for a test release for everyone to mess with and see what they think. This will only ha... read more 02/05/2006 (10:35 am)
New Water/Atlas Effects Welll.. I don't beleive this is actually ready to market, even with this water. Next thing I want to... read more 02/02/2006 (2:57 am)
New Water/Atlas Effects Haha, don't worry bout dissing the textures, I didn't make them. Come free with L3DT. They aren't an... read more 02/01/2006 (7:20 pm)
New Water/Atlas Effects Haha, no beer needed. Although donations would be welcome. Heheh ;) Anyhow, I should have a resou... read more 02/01/2006 (6:47 pm)
New Water/Atlas Effects *sigh* No matter what anyone says, its just not easy making such awesome terrains. I mean, to put... read more 02/01/2006 (3:14 pm)
New Water/Atlas Effects [quote]Looks like a very cool effect. Does the water still have reflection and how does the effect l... read more 02/01/2006 (3:24 am)
More realistic waters edge Since this topic has gotten really big and is somewhat a hassle now, I'll continue to answer questio... read more 02/01/2006 (3:22 am)
L3DT: "The" Atlas Terrain Tool? I made a resource for helping you use L3DT, [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more 02/01/2006 (3:12 am)
More realistic waters edge Heh, Don't worry. I've already signed up for my job and everything. I took my ASVAB and got a 97, wh... read more 01/31/2006 (7:52 pm)
New Water/Atlas Effects Heh, no, not harsh at all. As far as I know, the colors are correct too. But this is still going to ... read more 01/30/2006 (2:45 pm)
New Water/Atlas Effects Yes, I know its way too smooth. I don't really have much going for realistic amounts of distortion, ... read more 01/29/2006 (11:53 am)
New Water/Atlas Effects If your looking at the terrain, then thats actually the light fading horizontally as you look at it.... read more 01/29/2006 (7:49 am)
More realistic waters edge Well, just got back today from signin into the Navy. Took my oath today, signed my contracts, I'm al... read more 01/28/2006 (12:56 pm)
More realistic waters edge Ya Xorrin, sounds great! Few days is no problem. I got plenty of time on this, certainly no push. Th... read more 01/26/2006 (2:34 pm)
More realistic waters edge Well, Xorrin, I've actually gotten quite a bit thought up for visability, and it involves no fog. On... read more 01/23/2006 (12:26 pm)
More realistic waters edge Only way I can think of that even being possible is to cover it up with a shoreline effect. And I ha... read more 01/22/2006 (7:02 pm)
More realistic waters edge No, they work.. Just loaded the page, popped right up.. Imageshack may be runnin dodgy. Just chec... read more 01/22/2006 (3:39 pm)
More realistic waters edge So my post above isn't so bland.. Heres some eye-candy to help spice it. ;) A nice, pretty, calm... read more 01/22/2006 (3:35 pm)
More realistic waters edge Yes, and also any screen effects. Not sure what approach to go with the visibility though. Fog could... read more 01/22/2006 (3:25 pm)
More realistic waters edge While the current amount of the system that I've done doesn't effect this, I will add that in of cou... read more 01/22/2006 (3:04 pm)
More realistic waters edge Heh, well all cleaned up and fresh. Going to take a break, maybe touch some more up today. I should ... read more 01/22/2006 (12:46 pm)
More realistic waters edge This is so fun. I can't pull myself away from this. You can create just absolutley awesome looking w... read more 01/22/2006 (11:58 am)
More realistic waters edge Just finished the final bug fixes of dimension restrictions. Here it is. Correct realtime terrain wa... read more 01/22/2006 (7:30 am)
More realistic waters edge Great pictures! And yes, they definatly help. And ya, I have no problem waiting until next weekend. ... read more 01/22/2006 (7:17 am)
More realistic waters edge I'm moving right along. It now shades properly based on the waterblocks height. I'm berely still awa... read more 01/21/2006 (10:52 pm)
More realistic waters edge For visibility, I'm not too sure which approach I'll take. Might go with fog, but may go with someth... read more 01/21/2006 (6:03 am)
More realistic waters edge Well, the setup is pretty well from completed. But in the end what it will be is you will put in a s... read more 01/20/2006 (8:55 pm)
More realistic waters edge Well, problem right now is.. For me to do all this as I wish, I'll need a bit more added in. So righ... read more 01/18/2006 (11:56 am)
More realistic waters edge Actually, thats perfectly realistic, beleive it or not. It uses the exact calculations that are used... read more 01/17/2006 (7:28 pm)
More realistic waters edge Making progress already. Just so you know, this waterbed is NOT textured. I'm been carving on the sh... read more 01/16/2006 (6:57 pm)
More realistic waters edge Well, for your first issue you mentioned, I already considered that. That there would be a problem. ... read more 01/16/2006 (3:29 pm)
More realistic waters edge Heh, seems to be a small conflict in ideas here. In my opinon the best approach is the real appro... read more 01/16/2006 (1:57 pm)
More realistic waters edge Fog would be a very good approach. But it could also become very tricky. If you could get something ... read more 01/16/2006 (10:34 am)
More realistic waters edge After wondering what we could possibly do for shores, I kinda of realised very suddenly that I have ... read more 01/16/2006 (8:37 am)
Possible Glow Sort Problem This is a problem with AA turned on. I've had it too, and I've seen it discussed as well, so people ... read more 01/09/2006 (3:24 pm)
General Atlas Issues Ah. The jitter we are refering to is for the models. However I get the screen jitters too, but at an... read more 01/03/2006 (12:28 pm)
Show Your Atlas Love Heres a hand-crafted map I just made, the Mountain Lake. Still gotta tweak it though. Going to make ... read more 01/02/2006 (3:51 pm)
General Atlas Issues Well, are you talking screen jitters or model jitters? I get screen jitters all the time but I've on... read more 01/01/2006 (9:33 am)
Hope you like HDR, because I do Actually.. I lost the shader recently and I haven't tried to remake it yet.. Go figure. heh.. I'll p... read more 12/29/2005 (7:33 am)
Atlas terrain problems Anyobdy notice this? [quote]Thats what Im thinking but I had the height scale set to 1. [/quote] ... read more 12/23/2005 (10:09 pm)
Atlas terrain problems Looks to me like your height scaling is WAYY too high. I've done that on accident and gotten the sam... read more 12/23/2005 (7:16 pm)
L3DT: "The" Atlas Terrain Tool? If I'm not mistaken, Atlas pages from the single terrain file, only looading certain areas at a time... read more 12/22/2005 (5:33 am)
L3DT: "The" Atlas Terrain Tool? I wasn't too forceful with unchecking the water effects in my resource because as said, you can stil... read more 12/16/2005 (7:38 am)
Show Your Atlas Love I felt I may as well come back in here seeing how I've been working with TSE terrain a lot more agai... read more 12/12/2005 (6:29 pm)
A step up from the "Which dot" pic.. Keeping this bumped, if ya don't mind. ;)... read more 11/18/2005 (12:53 pm)
TSE Relief Mapping? I'm still stickin with ATI.. But looks like I need to save for that x1800 now. heh... read more 11/17/2005 (3:09 am)