Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | Oh true, it's not perfectly accurate. However my shading effect makes use of the lightinfo, so I dec... read more | 07/13/2009 (2:31 pm) |
| Torque 3D Show Off Thread! | And here is a rough cut of the night phase. Still so much work to do though. Take notice of the w... read more | 07/13/2009 (2:04 pm) |
| Torque 3D Show Off Thread! | Oh, this is just the beginning. Still have to add all the ground cover, add in the scatterSky, time ... read more | 07/12/2009 (9:56 pm) |
| Torque 3D Show Off Thread! | My latest work in progress, a small walkthrough with some fly-by action. Still a lot of work to go, ... read more | 07/12/2009 (9:37 pm) |
| Bug since Beta1: Terrain height stops at 2047 | Oh. Well, that's disappointing.. I certainly hope this gets changed at some point in the near future... read more | 07/12/2009 (3:36 pm) |
| Torque 3D Show Off Thread! | Finally some textures I'm a bit pleased with. Rock01: [URL=http://img339.imageshack.us/my.php?im... read more | 07/09/2009 (8:57 pm) |
| Torque 3D Show Off Thread! | Oh how I love pretty progress. [youtube=PGzOl0PbYKA width=640 height=480]... read more | 07/07/2009 (12:55 am) |
| Megatextures | Honestly Bryan, take no offense to this, but I think it may be you who is the biggest limiting facto... read more | 07/06/2009 (11:49 pm) |
| Torque 3D Show Off Thread! | @James: Took some shader edits, which I'm still working on. Unfortunately to get this working in ... read more | 07/06/2009 (4:07 pm) |
| Torque 3D Show Off Thread! | The lost orc towers of Torquelantis! [youtube=EOtYJ4-pAVs width=640 height=480] Fyi, song is... read more | 07/05/2009 (2:29 pm) |
| Torque 3D Show Off Thread! | Well... This went way quicker than I was expecting.. Look familiar to anyone? :) [image]http:... read more | 07/05/2009 (12:59 pm) |
| Torque 3D Show Off Thread! | I think I'll do a beach scene next. Although unfortunately the water, as nice as it is, still doesn'... read more | 07/05/2009 (12:39 pm) |
| Torque 3D Show Off Thread! | Tweak some visual settings, add some background music, some ambient sound, and you can come up with ... read more | 07/04/2009 (4:03 pm) |
| Would new textures be appreciated? | Well, check your inbox, should be something from me. Hopefully.. Course, everything's been working t... read more | 06/01/2009 (7:01 pm) |
| Would new textures be appreciated? | Heh, would love to help out with whatever you need, that's the goal here after all. Perhaps I'm just... read more | 06/01/2009 (3:43 pm) |
| Would new textures be appreciated? | Well, here's what I got so far made. Some of these I don't like too much and will rework, and still ... read more | 05/31/2009 (2:40 pm) |
| <Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison | I'll go ahead and re-post my images here as well. These pictures are BOTH in Beta 1, the only thi... read more | 05/23/2009 (3:05 pm) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | Is there nothing on this? Because frankly, this completely makes Beta 2 useless for me visually, and... read more | 05/23/2009 (12:37 am) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | This is 2 pictures of the exact same map, exact same settings. I even used the files from a stock Be... read more | 05/22/2009 (2:28 pm) |
| Enable LightRays and HDR - HOWTO | Got my install downloading now, I've been looking forward to the lightrays. Should really help to ma... read more | 05/22/2009 (1:29 pm) |
| My return to what I love most: Terrain | Well, here ya go. [url]http://www.garagegames.com/community/resources/view/17275[/url] Hopefully... read more | 05/19/2009 (9:14 pm) |
| My return to what I love most: Terrain | I beleive I know what issue you're referring to. When I get home I'll take a few shots and see if it... read more | 05/19/2009 (10:12 am) |
| My return to what I love most: Terrain | Well, no idea when it'll be for me to get home. I may just tell my "boss" to shove it and ... read more | 05/19/2009 (9:20 am) |
| My return to what I love most: Terrain | I've explained it several times over. Look up at those screenshots with the wireframes and tell me t... read more | 05/19/2009 (8:44 am) |
| My return to what I love most: Terrain | Gah. You aren't listening. Like, at all... When you increase the size of your heightmap you also inc... read more | 05/19/2009 (7:27 am) |
| My return to what I love most: Terrain | well if that's all he needs to do, just resize the image and reimport with half the squareSize. A pr... read more | 05/19/2009 (6:51 am) |
| My return to what I love most: Terrain | K, just made a 512x512 meter terrain. I used a 4096x4096 heightmap to generate it, squareSize of 0.1... read more | 05/19/2009 (6:27 am) |
| My return to what I love most: Terrain | I don't know how you could possibly want any more resolution... If you like, give me an exact exa... read more | 05/19/2009 (6:18 am) |
| My return to what I love most: Terrain | Bo, I really think you just need to relax, take a breather, and read stuff over again. You must be c... read more | 05/19/2009 (5:43 am) |
| My return to what I love most: Terrain | Yes, you'd have to change your position of everything, possibly scaling, and adjust your height scal... read more | 05/19/2009 (4:32 am) |
| My return to what I love most: Terrain | The way it works is squareSize is the number in meters that each pixel on your heightmap represents.... read more | 05/19/2009 (4:02 am) |
| My return to what I love most: Terrain | Bo, I have a feeling you're overthinking this a bit. You don't need to look in any code files at all... read more | 05/19/2009 (3:51 am) |
| My return to what I love most: Terrain | I've been working on making some new textures. I decided to put the new materials in place of the or... read more | 05/16/2009 (6:28 pm) |
| limit on heightfield import size? | Actually, unless I'm terribly mistaken, texelsPerMeter deals with the base texture, not the terrain'... read more | 05/15/2009 (9:11 pm) |
| limit on heightfield import size? | Hate to bring up an older thread, but I just remembered I posted here the other day, finally thought... read more | 05/15/2009 (8:26 pm) |
| limit on heightfield import size? | [quote]Maybe I am doing something wrong, but it only took me 4 minutes to run the avatar from one en... read more | 05/10/2009 (10:57 am) |
| Crash when adding opacity maps (dSprintf buffer error) | I also was getting a crash when I tried to use the sample files. I decided to try some of my own and... read more | 05/07/2009 (10:17 am) |
| My return to what I love most: Terrain | I think I'm starting to remember how to do this... [image]http://img223.imageshack.us/img223/98... read more | 05/06/2009 (9:12 pm) |
| My return to what I love most: Terrain | Indeed I do, ATI Mobility Radeon HD 3480. And i'll get to posting the bug thread.... read more | 05/06/2009 (5:57 pm) |
| My return to what I love most: Terrain | Well, took another look at things, and yes, now that I actually look at some of the effects, the sof... read more | 05/06/2009 (5:21 pm) |
| My return to what I love most: Terrain | [quote]soft particles are in already. [/quote] They are?! I could've sworn I read they weren't.. ... read more | 05/06/2009 (3:09 pm) |
| Black terrain/dts/shapes on ATI HD4870 | I've had the same issue on my computer, ATI Mobility Radeon HD 3650 running Vista. I noticed when I ... read more | 05/05/2009 (6:13 am) |
| Eye Node Animation and Camera update? | Heh, well, glad I almost helped. But in any case, glad to hear it's working for you and glad to hear... read more | 04/09/2008 (5:48 pm) |
| Eye Node Animation and Camera update? | Ok, I'm about to head out to work but when I get home tonight I'll try it out to see if i can recrea... read more | 04/09/2008 (1:57 am) |
| Eye Node Animation and Camera update? | Did you say this is for an AIPlayer? Have you tried it with a normal player and still noticed your i... read more | 04/08/2008 (5:02 pm) |
| I hope we get a discount | James, my suggestion to you is to do what I did and just walk away. I've completely stopped working ... read more | 10/07/2007 (6:30 am) |
| Atlas terrain file sizes - way too huge - how to reduce? | I think the old days of worrying about terrain size and keeping it small are over. Carmack's own Meg... read more | 09/25/2007 (1:53 am) |
| Underwater Terrain Shading | [quote]Any plans to port this to to the newer... things?[/quote] I'm not sure I understand. Those... read more | 06/10/2007 (1:54 am) |
| Underwater Terrain Shading | I'm getting this to come together very well indeed. Finally decided to do the simple task of integra... read more | 06/09/2007 (7:04 pm) |
| Underwater Terrain Shading | Hows this? [url]http://img512.imageshack.us/img512/7493/water1ta4.jpg[/url] [url]http://img516.i... read more | 06/09/2007 (1:09 pm) |