Clint Herron's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Mode7 Kart Kit | Chris, that looks fantastic! I think there's a lot of potential for making quick racing games wit... read more | 02/19/2009 (9:13 am) |
| Xeno Versus: Space Melee | Lookin' very good!... read more | 11/18/2008 (10:19 am) |
| Xeno Versus: Space Melee | The new artwork looks great!... read more | 07/01/2008 (5:57 am) |
| TGB 1.5 Platformer - Player Oscillating | In case you haven't seen it, definitely check out the [url=http://www.youtube.com/watch?v=9uSGjtdIfb... read more | 05/01/2008 (12:30 pm) |
| Simple Space Shooter (source included) | Sorry if there were glitches in my server hosting -- it all seems to be up and running again now. ... read more | 04/09/2008 (12:53 pm) |
| Ask GarageGames | Hey Matt, I'm not sure if you still have time for this (if not, that's okay), I'm still curious a... read more | 12/12/2007 (11:58 am) |
| What you want in Documentation? | David Blake: Wikipedia also has a team of editors enforcing cohesion, keeping things up-to-date, che... read more | 11/29/2007 (2:54 pm) |
| What you want in Documentation? | Chaim: Do you see potential in the users creating that documentation, by utilizing something like a... read more | 11/19/2007 (8:39 am) |
| Ask GarageGames | Yes -- these were taken when jumping next to a wall, or falling next to a wall. If you jump and coll... read more | 11/06/2007 (4:21 pm) |
| Ask GarageGames | Argh! Well Matt, I just tried out your fixes, and I was able to reproduce the bug in [b]both[/b] ... read more | 11/06/2007 (4:01 pm) |
| Is the next TGB patch coming anytime soon ? | @Benjamin: Maybe that would be a good second question for [url=http://www.garagegames.com/mg/forums/... read more | 11/06/2007 (1:21 pm) |
| Ask GarageGames | Great -- thanks a lot for the fixes, Matt! :) I really appreciate you taking the time to look at thi... read more | 11/06/2007 (6:27 am) |
| Is the next TGB patch coming anytime soon ? | Fantastic! Thanks so much for the update, Matt. :)... read more | 11/06/2007 (6:19 am) |
| Ask GarageGames | @Matt Van Gorkom: Hah, I guess you're right, I didn't even catch that! Ah well. :)... read more | 10/30/2007 (4:08 pm) |
| Ask GarageGames | Sure thing -- we actually just [url=http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?f... read more | 10/30/2007 (2:30 pm) |
| Ask GarageGames | Well I suppose I'll take the plunge and go first. :) Before that though, I just wanted to say "th... read more | 10/30/2007 (8:05 am) |
| New platformer tutorial on TDN | Phillip: Very good comments. Your perspective is quite encouraging -- good job! I can sympathiz... read more | 10/29/2007 (6:18 am) |
| New platformer tutorial on TDN | This resource looks really good -- I'm a very frustrated user of the MiniPlatformerTutorial, and I'm... read more | 10/26/2007 (6:27 am) |
| TDN Now available to ALL | Donald, That could be a great solution if people were willing to do it. I see it working best... read more | 10/23/2007 (8:49 am) |
| TDN Now available to ALL | Matt, "Remember TDN is a community maintained wiki." I'm not sure that community Wikis are as ... read more | 10/23/2007 (8:13 am) |
| Torque 2 | @Tom - So just to spell things out plainly, this also implies that any Torque web distribution will ... read more | 10/17/2007 (2:18 pm) |
| Torque 2 | Very informative thread, thanks! Regarding the Thomas/Stephen IA discussion, does this mean that ... read more | 10/17/2007 (1:19 pm) |
| Simple Space Shooter (source included) | Hey Jacob, thanks for the bug report. I haven't messed with this a whole lot lately, I'll have to... read more | 10/09/2007 (12:45 pm) |
| How do I pause music with TGB 1.5.1 indie license | Oh interesting -- I don't think I was aware that there were two binaries now. I'm still used to the ... read more | 09/15/2007 (1:16 pm) |
| How do I pause music with TGB 1.5.1 indie license | Alex: If the only change you've made is to add in VMPlayer, is there any chance you'd be interested ... read more | 09/15/2007 (12:12 pm) |
| Some sound are not heard | I'm not an expert with the Torque sound system, but if I had to wager a guess, it *might* have to do... read more | 09/14/2007 (7:35 am) |
| How to keep the files out of the users reach? | There's an [url=http://tdn.garagegames.com/wiki/Torque_2D/Asset_Encryption]article on TDN[/url] that... read more | 09/14/2007 (7:33 am) |
| Failed to write files | There are a truckload of error reports about this here in the forums. There are a number of threads ... read more | 09/14/2007 (7:32 am) |
| Collision Depth/Penetration | When I need the collision system to stop being preemptive, I can sometimes get the information I nee... read more | 09/14/2007 (7:28 am) |
| How do I pause music with TGB 1.5.1 indie license | I don't know that it's possible. If you have TGB pro, you can try and integrate the [url=http://w... read more | 09/14/2007 (7:25 am) |
| Conversations | I recently did this with arrays, and storing all of the data in a big script file. Not the prettiest... read more | 09/14/2007 (7:23 am) |
| What you want in Documentation? | Just a few more thoughts... @ Conor: I sincerely hope they integrate the [url=http://www.garagega... read more | 09/14/2007 (6:27 am) |
| DroneSwarm - for the shmup-dev contest | Sweet looking game!!! Looks absolutely fantastic. I love the contrails coming off of the wingtips... read more | 09/12/2007 (2:05 pm) |
| Better TGB Bug Tracker | Thanks for the reply, Matt. :) I can really understand the disadvantages. If people misuse the bl... read more | 09/11/2007 (10:20 am) |
| One-Way Collisions (walking through objects) | Really glad to see that this is getting addressed. If you want another sample project for this bug, ... read more | 09/10/2007 (2:44 pm) |
| What you want in Documentation? | I really appreciate the documentation that exists currently. When I'm coding in Torque, my browser a... read more | 09/10/2007 (1:55 pm) |
| Xeno Versus: Space Melee | As I think it over a bit more, I imagine that the indicators would look good if they still shrank on... read more | 09/07/2007 (2:53 pm) |
| Xeno Versus: Space Melee | Yeah, that's the same issue that I was running up against. The best way that I've thought of to s... read more | 09/07/2007 (1:58 pm) |
| Writing to a file with: openForWrite | Works great - thanks so much!... read more | 09/02/2007 (10:44 pm) |
| What's Happening With File I/O in TGB 1.5? | [quote]As far as I remember, if you try (in 151) to save like: %obj.save("myobj.cs"); will not work.... read more | 08/25/2007 (1:24 am) |
| What's Happening With File I/O in TGB 1.5? | Aaah. I was wondering why none of the save game tutorials from TDN were working in TGB 1.5.1 -- this... read more | 08/22/2007 (2:52 pm) |
| Problems with long strings? | We were using fields/records to store tutorial text prompts. It sometimes seems easier to use fields... read more | 08/22/2007 (2:44 pm) |
| Delete Imagemap doesn't persist | Confirmed in 1.5.1 (OSX). Not that I can do anything about it, but just letting any relevant part... read more | 08/17/2007 (4:51 pm) |
| Image Builder does not store changes | I too have noticed this as an intermittent problem with 1.5.1... read more | 08/17/2007 (4:47 pm) |
| Xeno Versus: Space Melee | Fantastic!!! I've been enjoying following your progress, Chris -- I'm really glad to see you've gott... read more | 08/16/2007 (3:30 pm) |
| Prelim Wii Integration | Hey Vinh, I'm anticipating gearing up to do some more development with a Wiimote/nunchuck, and wa... read more | 07/24/2007 (9:53 am) |
| Running 2 instances of TGB | W00t! :) This was a much anticipated improvement -- so glad to hear it made it into 1.5, Matt.... read more | 07/13/2007 (8:31 am) |
| PNGs and GIFs as alpha channels | Argiris -- that's really bizarre. I have somewhat of a mental grasp on why that might be (based on h... read more | 07/12/2007 (8:51 am) |
| PNGs and GIFs as alpha channels | PNGs can be 32 bit color, which means that they already have 8 bits in there for an alpha channel. I... read more | 07/12/2007 (7:57 am) |
| Simple Space Shooter (source included) | "Behaviors" are basically small bits of functionality that can be mixed together to make more comple... read more | 07/10/2007 (1:59 pm) |