Game Development Community

Clint Herron's Forum Posts

Thread Post Date Posted
TGB Mode7 Kart Kit Chris, that looks fantastic! I think there's a lot of potential for making quick racing games wit... read more 02/19/2009 (9:13 am)
Xeno Versus: Space Melee Lookin' very good!... read more 11/18/2008 (10:19 am)
Xeno Versus: Space Melee The new artwork looks great!... read more 07/01/2008 (5:57 am)
TGB 1.5 Platformer - Player Oscillating In case you haven't seen it, definitely check out the [url=http://www.youtube.com/watch?v=9uSGjtdIfb... read more 05/01/2008 (12:30 pm)
Simple Space Shooter (source included) Sorry if there were glitches in my server hosting -- it all seems to be up and running again now. ... read more 04/09/2008 (12:53 pm)
Ask GarageGames Hey Matt, I'm not sure if you still have time for this (if not, that's okay), I'm still curious a... read more 12/12/2007 (11:58 am)
What you want in Documentation? David Blake: Wikipedia also has a team of editors enforcing cohesion, keeping things up-to-date, che... read more 11/29/2007 (2:54 pm)
What you want in Documentation? Chaim: Do you see potential in the users creating that documentation, by utilizing something like a... read more 11/19/2007 (8:39 am)
Ask GarageGames Yes -- these were taken when jumping next to a wall, or falling next to a wall. If you jump and coll... read more 11/06/2007 (4:21 pm)
Ask GarageGames Argh! Well Matt, I just tried out your fixes, and I was able to reproduce the bug in [b]both[/b] ... read more 11/06/2007 (4:01 pm)
Is the next TGB patch coming anytime soon ? @Benjamin: Maybe that would be a good second question for [url=http://www.garagegames.com/mg/forums/... read more 11/06/2007 (1:21 pm)
Ask GarageGames Great -- thanks a lot for the fixes, Matt! :) I really appreciate you taking the time to look at thi... read more 11/06/2007 (6:27 am)
Is the next TGB patch coming anytime soon ? Fantastic! Thanks so much for the update, Matt. :)... read more 11/06/2007 (6:19 am)
Ask GarageGames @Matt Van Gorkom: Hah, I guess you're right, I didn't even catch that! Ah well. :)... read more 10/30/2007 (4:08 pm)
Ask GarageGames Sure thing -- we actually just [url=http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?f... read more 10/30/2007 (2:30 pm)
Ask GarageGames Well I suppose I'll take the plunge and go first. :) Before that though, I just wanted to say "th... read more 10/30/2007 (8:05 am)
New platformer tutorial on TDN Phillip: Very good comments. Your perspective is quite encouraging -- good job! I can sympathiz... read more 10/29/2007 (6:18 am)
New platformer tutorial on TDN This resource looks really good -- I'm a very frustrated user of the MiniPlatformerTutorial, and I'm... read more 10/26/2007 (6:27 am)
TDN Now available to ALL Donald, That could be a great solution if people were willing to do it. I see it working best... read more 10/23/2007 (8:49 am)
TDN Now available to ALL Matt, "Remember TDN is a community maintained wiki." I'm not sure that community Wikis are as ... read more 10/23/2007 (8:13 am)
Torque 2 @Tom - So just to spell things out plainly, this also implies that any Torque web distribution will ... read more 10/17/2007 (2:18 pm)
Torque 2 Very informative thread, thanks! Regarding the Thomas/Stephen IA discussion, does this mean that ... read more 10/17/2007 (1:19 pm)
Simple Space Shooter (source included) Hey Jacob, thanks for the bug report. I haven't messed with this a whole lot lately, I'll have to... read more 10/09/2007 (12:45 pm)
How do I pause music with TGB 1.5.1 indie license Oh interesting -- I don't think I was aware that there were two binaries now. I'm still used to the ... read more 09/15/2007 (1:16 pm)
How do I pause music with TGB 1.5.1 indie license Alex: If the only change you've made is to add in VMPlayer, is there any chance you'd be interested ... read more 09/15/2007 (12:12 pm)
Some sound are not heard I'm not an expert with the Torque sound system, but if I had to wager a guess, it *might* have to do... read more 09/14/2007 (7:35 am)
How to keep the files out of the users reach? There's an [url=http://tdn.garagegames.com/wiki/Torque_2D/Asset_Encryption]article on TDN[/url] that... read more 09/14/2007 (7:33 am)
Failed to write files There are a truckload of error reports about this here in the forums. There are a number of threads ... read more 09/14/2007 (7:32 am)
Collision Depth/Penetration When I need the collision system to stop being preemptive, I can sometimes get the information I nee... read more 09/14/2007 (7:28 am)
How do I pause music with TGB 1.5.1 indie license I don't know that it's possible. If you have TGB pro, you can try and integrate the [url=http://w... read more 09/14/2007 (7:25 am)
Conversations I recently did this with arrays, and storing all of the data in a big script file. Not the prettiest... read more 09/14/2007 (7:23 am)
What you want in Documentation? Just a few more thoughts... @ Conor: I sincerely hope they integrate the [url=http://www.garagega... read more 09/14/2007 (6:27 am)
DroneSwarm - for the shmup-dev contest Sweet looking game!!! Looks absolutely fantastic. I love the contrails coming off of the wingtips... read more 09/12/2007 (2:05 pm)
Better TGB Bug Tracker Thanks for the reply, Matt. :) I can really understand the disadvantages. If people misuse the bl... read more 09/11/2007 (10:20 am)
One-Way Collisions (walking through objects) Really glad to see that this is getting addressed. If you want another sample project for this bug, ... read more 09/10/2007 (2:44 pm)
What you want in Documentation? I really appreciate the documentation that exists currently. When I'm coding in Torque, my browser a... read more 09/10/2007 (1:55 pm)
Xeno Versus: Space Melee As I think it over a bit more, I imagine that the indicators would look good if they still shrank on... read more 09/07/2007 (2:53 pm)
Xeno Versus: Space Melee Yeah, that's the same issue that I was running up against. The best way that I've thought of to s... read more 09/07/2007 (1:58 pm)
Writing to a file with: openForWrite Works great - thanks so much!... read more 09/02/2007 (10:44 pm)
What's Happening With File I/O in TGB 1.5? [quote]As far as I remember, if you try (in 151) to save like: %obj.save("myobj.cs"); will not work.... read more 08/25/2007 (1:24 am)
What's Happening With File I/O in TGB 1.5? Aaah. I was wondering why none of the save game tutorials from TDN were working in TGB 1.5.1 -- this... read more 08/22/2007 (2:52 pm)
Problems with long strings? We were using fields/records to store tutorial text prompts. It sometimes seems easier to use fields... read more 08/22/2007 (2:44 pm)
Delete Imagemap doesn't persist Confirmed in 1.5.1 (OSX). Not that I can do anything about it, but just letting any relevant part... read more 08/17/2007 (4:51 pm)
Image Builder does not store changes I too have noticed this as an intermittent problem with 1.5.1... read more 08/17/2007 (4:47 pm)
Xeno Versus: Space Melee Fantastic!!! I've been enjoying following your progress, Chris -- I'm really glad to see you've gott... read more 08/16/2007 (3:30 pm)
Prelim Wii Integration Hey Vinh, I'm anticipating gearing up to do some more development with a Wiimote/nunchuck, and wa... read more 07/24/2007 (9:53 am)
Running 2 instances of TGB W00t! :) This was a much anticipated improvement -- so glad to hear it made it into 1.5, Matt.... read more 07/13/2007 (8:31 am)
PNGs and GIFs as alpha channels Argiris -- that's really bizarre. I have somewhat of a mental grasp on why that might be (based on h... read more 07/12/2007 (8:51 am)
PNGs and GIFs as alpha channels PNGs can be 32 bit color, which means that they already have 8 bits in there for an alpha channel. I... read more 07/12/2007 (7:57 am)
Simple Space Shooter (source included) "Behaviors" are basically small bits of functionality that can be mixed together to make more comple... read more 07/10/2007 (1:59 pm)
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