Game Development Community

Jeff Tunnell's Forum Posts

Thread Post Date Posted
Wing Commander Radar This is the wrong forum for this discussion to continue.... read more 03/22/2005 (1:56 pm)
TIDE jedit help please The TIDE plug in has nothing to do with GG. It is simply a free text editor option that many people... read more 03/20/2005 (5:57 pm)
EULA and Level Editors It actually goes deeper than just "selling" content. If somebody releases a generic "level editor" ... read more 03/20/2005 (12:36 pm)
Tge warez This same person used stolen credit cards which were charged back to us. Our only hope is that most... read more 03/19/2005 (10:28 pm)
Note: Compliling with VC6 We are moving away from VC 6 due to templating issues (that are above my level of technical comprehe... read more 03/19/2005 (11:03 am)
Torque & 3DGS comic If I thought this was a threat, I would be ranting. It isn't. -Jeff Tunnell GG... read more 03/18/2005 (9:21 pm)
--- We have already published several 2D games. I don't care if the game is 2D, 3D, 4D, neural implants... read more 03/18/2005 (12:34 am)
What do you do when your motivation seems gone? We have been working on GG for a LONG time now, yet we are not as far along as I wanted to be. Some... read more 03/17/2005 (8:17 am)
Torque programming services available John. Please send email to joshw@garagegames.com to let him know you are available.... read more 03/16/2005 (9:18 pm)
T2D Demo on Low-End Computers Actually, I think there is a thread of a good idea here. As T2D progress, it would be very cool to ... read more 03/15/2005 (9:06 pm)
Planning a Torque site This is all very cool. We would worry about how the private stuff will be protected. Just to let y... read more 03/15/2005 (4:56 pm)
Planning a Torque site This is all very cool. We would worry about how the private stuff will be protected. Just to let y... read more 03/15/2005 (4:55 pm)
Publishing 3rd party Content Packs? Our bar for content packs is going to be EXTREMELY high. We have no problem with people creating an... read more 03/15/2005 (4:52 pm)
OpenAL & Linux If you are a noob, Linux may not be the best choice of operating system. It is our assumption, and ... read more 03/15/2005 (4:18 pm)
Eeeeep. Did you read the emails that were sent to you after you purchased Torque? They explain how to downl... read more 03/14/2005 (8:22 pm)
Just bought the SDK and... well... SDK it aint... Tutorial.base has nothing to do with Code Sampler's tutorials. It is a cut down version of a FPS in... read more 03/13/2005 (9:44 pm)
Argh, the evil pdf format .pdf is pretty nearly a world wide standard. It is free, there are a ton of readers, it prints nice... read more 03/13/2005 (12:47 pm)
Why isn't... It's not that we don't want TGE to be as easy to use as T2D. Part of the fact is that 2D in MUCH ea... read more 03/13/2005 (12:42 pm)
Realm Wars It is great the Logan is keeping the project alive. When we tried the community method of creating ... read more 03/13/2005 (12:04 pm)
Paypal.Support == No? We have been warming up to using PayPal as a method of payment. However, it will be some time befor... read more 03/13/2005 (11:48 am)
Torque Web Player - Open Source It is a lot of work. It can be done. It would not use Java or Flash. GG would love to have it. ... read more 03/13/2005 (11:44 am)
Can TGE support Linux for powerpc(Yellowdog linux)? As far as we know it has never been tried. Running Torque or any game on Linux is hard. There are ... read more 03/08/2005 (9:43 am)
Torque and TSE We are continuing to furiosly update TGE and our plans are to keep this effort up. The differentiat... read more 03/06/2005 (11:37 am)
Torque and TSE Torque 2.... read more 03/05/2005 (4:56 pm)
Why did they Seperate TNL From TGE? You cannot intergrate TNL into Torque unlessyou need to buy a TNL Indie or Commercial license. TNL ... read more 03/04/2005 (7:55 pm)
Just a quick question regarding compiling the .cs files TorqueScript is not based on C#. TS was around before C#.... read more 03/04/2005 (3:00 pm)
GUI reference docs? [url]http://www.garagegames.com/docs/torque/general/pt02.php[/url]... read more 03/04/2005 (9:38 am)
GUI controls reference?? See the Torque Game Engine link over on the right of the screen. Click it. Now scroll down to the ... read more 03/04/2005 (9:09 am)
Questions about TSE before buying $100 for TGE + $150 for TSE upgrade from TGE = $250 total for TSE Early Adopter. TSE price when it ... read more 03/03/2005 (4:55 pm)
Multiline text edit gui controls.... Are you trying to do this in script only? Is this for a mod of some kind?... read more 03/03/2005 (3:48 pm)
What is a game? EULA issue We want to keep our EULA readable. If you have to ask, then it probably isn't a game. If you are s... read more 03/03/2005 (2:17 pm)
T2D dev Please use the appropriate forums.... read more 03/02/2005 (8:42 pm)
Using Torque Network Library with a different backend Here is a very direct answer. Neither Torque or TNL would not be compatible with Rakkar. Neither... read more 03/02/2005 (1:15 pm)
Questions before i buy....again @Gavin: We would prefer that you do not purchase Torque again.... read more 03/01/2005 (9:47 am)
Torque 2D Pricing No. The discount is to reward long time TGE owners by giving them a discount on our new engine. Th... read more 02/28/2005 (5:11 pm)
Poll: current # of game ideas? This subject was the entire point of my presentation at IGC 2004. Anybody making games should have ... read more 02/28/2005 (2:04 pm)
Where is the installer at? We used the Bitrock installerfrom [url]www.bitrock.com[/url]. It was $495, but they have indicated... read more 02/28/2005 (1:58 pm)
Garage games.., is it forbidden ??? GarageGames is a pretty progressive company, but we are not really here to help other people sell th... read more 02/26/2005 (1:59 pm)
Let's make an alternative to Quark! Please don't bug Valve. We will have some announcements in this area soon.... read more 02/26/2005 (11:45 am)
Steinmeyer Blog on Game Themes We are "ouching" all the way to the bank. Marble Blast is not actually a casual game. It is much h... read more 02/25/2005 (1:10 pm)
Milestones I'm glad Anthony has more insite to our schedules than we do:) We are simply not going to predict... read more 02/24/2005 (9:36 pm)
When will sound issues be fixed for DH Lore? @Bryce: I have warned you before. One more outburst like this and you will be banned from GarageGam... read more 02/24/2005 (9:23 pm)
TSE & Textures For future reference, we have specific forums for art related questions. We have to try to keep the... read more 02/24/2005 (3:14 pm)
Torque 2D? Just hang in there. We are not ready to release a lot of detailed information about the way things ... read more 02/23/2005 (2:28 pm)
Torque VS Cipher We have anywhere between six and ten full time programmers working on Torque at any one time, and ar... read more 02/23/2005 (11:20 am)
Nintendo launches garage games site? We have a registered trademark on GarageGames (see the circle R next to the name). I don't think th... read more 02/22/2005 (11:16 pm)
[COMPILER] Anyone use [NEW] Visual C++ Express 2005? Check this out: [url]http://www.garagegames.com/news/6950[/url] -Jeff Tunnell GG... read more 02/22/2005 (8:55 pm)
Torque Spelling @James: Thanks for the QA on the spelling of our docs. With the absolute number of pages, there wi... read more 02/21/2005 (9:36 pm)
Torque Demo linking error Post in private forum.... read more 02/21/2005 (9:55 am)
Torque documentation and compiling torque engine with eclipse It takes about two minutes to completely compile and link Torque with TBE/Eclipse. Follow the instru... read more 02/19/2005 (9:29 pm)