Game Development Community

Chris Robertson's Forum Posts

Thread Post Date Posted
dae2dts, single .dsq files|dae clips..XSI only.. :/ @Ian: Just copying the <animation> elements is not enough, you also have to define <animati... read more 04/11/2012 (6:16 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ [quote]So..Which app allows collada clips to be placed into the dae that can then be accessed by dae... read more 04/11/2012 (5:52 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ [quote]the dae2dts docs state that if I place sequence dummies into the scene & export as DAE th... read more 04/11/2012 (1:48 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ Without seeing the actual dae file, I'd say Frank is quite correct. This has been an issue with DAE ... read more 04/10/2012 (5:53 pm)
Collision primitives treated as mesh. Doesn't matter where the mesh is created, but the collision performance benefit is only gained when ... read more 02/20/2012 (6:15 pm)
Material swaps Reading the docs will answer your question. Changing a property on a Material will affect ALL sha... read more 01/19/2012 (8:28 pm)
Geometry Instancing, Collada and World Builder The Collada exporter may or may not recognise object references, but this will only affect the conte... read more 01/16/2012 (5:29 pm)
Material swaps First read through the "Materials" section of the [url=http://docs.garagegames.com/torque-... read more 01/16/2012 (5:15 pm)
How to Changing Skin on a Model? Also check out the offical docs on [url=http://docs.garagegames.com/torque-3d/official/index.html?co... read more 11/28/2011 (4:18 pm)
Model Animations vs Morphing While the DTS and DAE formats support vertex/morph style animations, stock T3D does not.... read more 11/28/2011 (4:10 pm)
Help me understand this Hi Shakey, There are more details in the official collada [url=http://docs.garagegames.com/torque... read more 11/16/2011 (6:50 pm)
Torque 3d and milkshape exporters - RESOLVED [quote]why does this happen only to MS3D DTS exports?[/quote] It will happen for any DTS exporter... read more 09/13/2011 (12:49 am)
Torque 3d and milkshape exporters - RESOLVED Thanks for the test file - I see now what the issue is. The shape editor is displaying the total num... read more 09/12/2011 (1:11 pm)
Torque 3d and milkshape exporters - RESOLVED Hi Bloodknight, I just tried exporting a cube from Milkshape using the v2.8.3 ms2dts exporter. Th... read more 09/11/2011 (9:57 pm)
dae2dts doesn't export biped-model LODS with fix @Richard: Late reply to your problem sorry, but you can use TSShapeConstructor (see the [url=http://... read more 09/04/2011 (5:41 pm)
T3D 1.1 Final - Font not working - LOGGED (THREED-2121) Hi Lewis, I could not reproduce this issue. Here is my GuiControlProfile: [code]singleton GuiC... read more 08/29/2011 (12:13 am)
dMemcpy to vertex buffer in _createVBIB causing crash with addMesh Are you running (or ported from) T3D 1.1 final? There was a crash bug relating to TSShapeConstructor... read more 07/21/2011 (3:14 pm)
Milkshape DTs Exporter Multires - option not there Hi Dennis, You may wish to switch to an alternative brand of crack. The link I posted points at t... read more 07/13/2011 (2:12 am)
Chip in for OpenCollada development [url=http://torque.abigholeintheweb.com/public_system/useruploads/OpenCollada_Max2012_x64.zip]BAM![/... read more 07/05/2011 (2:01 am)
Medieval4D - Collada Export Hi 6, Make sure to have a read through Appendix 1 of the T3D [url=http://docs.garagegames.com/tor... read more 07/01/2011 (6:23 pm)
Chip in for OpenCollada development EB. I built the exporter for 2012 (x64) last week using VS2008 Express. I had to: - create new co... read more 06/20/2011 (4:57 pm)
Creating Physics Shapes [quote]In all honesty the importer needs to designed for the Autodesk collada Exporter and not the O... read more 06/14/2011 (2:05 pm)
Milkshape DTs Exporter Multires - option not there The change log at the end of the doc page you linked to shows the latest version is 2.8.2. Looks lik... read more 06/08/2011 (12:34 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. One thing to note - we had to make a small change to the stock OpenCollada MAX exporter to add suppo... read more 06/06/2011 (6:12 pm)
dae2dts Start here: [url]http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/... read more 06/05/2011 (3:16 pm)
Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] Hi Keith, I know a bit about COLLADA and TSShapeConstructor; if you can provide me an example of ... read more 05/28/2011 (10:43 pm)
Collada Material Import Problem RESOLVED (THREED-1733) Hi Aaron, I have the files you sent, but I haven't been able to reproduce the problem. I import t... read more 05/02/2011 (1:10 am)
[SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED @Stefan D: Is it possible to provide me the model that is crashing? I haven't been able to reproduce... read more 04/07/2011 (4:42 pm)
Embeded Animation export - setting for collada Unfortunately most apps do not seem to support COLLADA animation_clips. XSI is the only one I am awa... read more 03/04/2011 (12:49 pm)
ms2dtsplus exporter Latest version is 2.8.3, available [url=http://www.mindwedge.com/resources/apps/ms2dtsExporterPlus.z... read more 01/23/2011 (6:12 pm)
Maya Collada Export Start with the T3D offical docs [url=http://docs.torquepowered.com/torque-3d/official/index.html?con... read more 11/10/2010 (7:54 am)
crash importing COLLADA model So the face texture looks correct in the Shape Editor? Just not in game? Does playing with any of... read more 11/06/2010 (12:13 am)
crash importing COLLADA model Set the "Ignore bone scaling" option in the T3D COLLADA import gui to fix the stretched ou... read more 11/05/2010 (4:44 am)
crash importing COLLADA model Hi Emily, I'll take a look at this for you tomorrow, but if you get a chance could you try the model... read more 11/04/2010 (6:27 am)
.DAE file + .TGA only shows single color? It's not that odd really. Different modeling apps do different things with the collada spec so just ... read more 10/27/2010 (8:00 am)
.DAE file + .TGA only shows single color? [quote]where exactly is the problem located if it does not load correctly?[/quote] Impossible to ... read more 10/27/2010 (7:25 am)
.DAE file + .TGA only shows single color? Since (a) the texture works on other models, and (b) different textures also display incorrectly on ... read more 10/25/2010 (9:26 pm)
Having trouble getting built in animation to work. That approach should work, assuming you can get blender to match gideon's node rotations.... read more 10/25/2010 (6:56 am)
Having trouble getting built in animation to work. To use the built-in animations your model skeleton must exactly match that of the default player. ie... read more 10/24/2010 (10:53 pm)
Maya>Collada help Thanks for posting that, Daniel - that's a pretty much perfect explanation of how to use the Shape E... read more 10/21/2010 (9:37 pm)
Importing collada files. Node names are truncated when they contain a space. Hi Joel, I assume you're using the binary version of T3D. There have been numerous fixes and impr... read more 10/21/2010 (9:33 pm)
Maya>Collada help The only exporter I have seen so far is the XSI built-in one.... read more 10/20/2010 (11:55 pm)
T3D needs art documentation @Sean: With the [url=http://docs.torquepowered.com/torque-3d/official/content/documentation/Artist%2... read more 10/20/2010 (5:16 am)
T3D 1.1 beta3 - Lightmap size cannot be made smaller inside the World Editor - RESOLVED Edit the following function in terrain/terrData.cpp: [code]bool TerrainBlock::_setLightMapSize( v... read more 10/18/2010 (2:32 am)
T3D 1.1 Beta 3 - Terrain bursh size shows as 100 100 when entering 1000 - RESOLVED Change validateBrushSize function in tools/worldEditor/scripts/EditorGui.ed.cs (around line 1082) to... read more 10/14/2010 (10:33 pm)
T3D 1.1 Beta 3 - New mesh brush in forest editor does not have a default material - RESOLVED In tools/forestEditor/forestEditorGui.cs (around line 134), change to this: [code]$Pref::WorldEdi... read more 10/14/2010 (10:29 pm)
T3D 1.1 Beta 3 - Certain TGA images crash Torque 3D - LOGGED Caused by a bug in gfx/bitmap/loaders/bitmapTga.cpp (around line 77): [code]case MapUpperLeft: ... read more 10/13/2010 (4:51 am)
[BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED Yes this fix is in 1.1b3.... read more 09/27/2010 (9:19 pm)
Is there a Get Height for Terrain Editor ? The next release (1.1b3) has the SetHeight value in the toolbar, and ALT+Left click (when SetHeight ... read more 09/08/2010 (3:19 am)
Page «Previous 1 2 3 4 5 6 7 Last »