Game Development Community

Andrew13's Forum Posts

Thread Post Date Posted
Bug Beta 1-5 Incorrect render of projectiles after transform Glad this problem is getting looked at . PLease let me know if i can help .... read more 08/05/2010 (12:13 am)
MYSQL I don't think the representation of MySQL here is accurate .IANAL but ... The OP wanted to use my... read more 04/24/2010 (10:54 pm)
Moving objects on a path OK AIplayer appears to be full of interesting code. I see code to spawn on and follow paths . Al... read more 03/01/2010 (9:20 pm)
Bug Beta 1-5 Incorrect render of projectiles after transform Confirmed still in the 1.01 version on the Mac under 10.6.2. I will test the PC next ... read more 03/01/2010 (4:07 pm)
Moving objects on a path @steve Ok This seems overly complex. Say i have a spear (rock , rocket , ostrich ) modeled ... read more 03/01/2010 (4:05 pm)
Moving objects on a path @steve Thanks for the info. I wondered at the distinction. Does this mean a TS static object ... read more 03/01/2010 (3:47 pm)
AI spawn and pathing in T3D Has anyone had success producing paths from script ? Is this even possible ? ... read more 10/28/2009 (9:13 pm)
15km x 15km Terrain I am also looking at larger terrain distances, can someone explain 9 briefly ) how you work with dis... read more 10/24/2009 (2:12 am)
Bug Beta 1-5 Incorrect render of projectiles after transform The problem still exists in release 1.0 The particle trail offset is fixed . However the proj... read more 10/04/2009 (5:55 pm)
Inferred lighting paper Does this solve any of the problems that prevent advanced lighting on the mac ? or Are those sol... read more 09/17/2009 (2:04 am)
XML read for T3D Ok that explains alot . I could not get xml.LoadFile() to work either .... read more 09/02/2009 (1:04 am)
XML read for T3D Is this functionality not already in T3d ? Has this been tested with Beta 5 ? ... read more 08/31/2009 (2:19 am)
Mac OS x Bug - Water surface unlit/black Ok the underwater surface is functioning correctly i think however underwater fog is still not p... read more 08/31/2009 (2:13 am)
Object on Path for T3D Is this the best method for having scripted objects move ? Can you supply variables to the path ... read more 08/30/2009 (4:56 pm)
Bug Beta 1-5 Incorrect render of projectiles after transform Still visible in Beta 5 in both new project and FPS kit Interesting to note the "range"... read more 08/30/2009 (4:50 pm)
Bug Beta 1-5 Incorrect render of projectiles after transform the isBallistic flag is wonderful addition to the projectile class . IMO its a definitely a useful a... read more 08/02/2009 (7:40 pm)
Bug Beta 1-5 Incorrect render of projectiles after transform I really think this is not the way a projectile should work . Consider that this bug is visible f... read more 08/02/2009 (3:28 pm)
Mac Hardware ID function -- request for comments Sean I will run this against my test machine here and report the results. Just to confirm th... read more 08/01/2009 (3:49 pm)
Bug Beta 1-5 Incorrect render of projectiles after transform bump Still present in Beta 3 ( Mac and PC ) Confirmed in Beta 4 ( PC only confirmed due to pro... read more 08/01/2009 (3:47 pm)
beta 4 bug: foilage replicators rendering when player is underwater Could this be boolean ? As property of the replicator ? I am playing with some effects where repl... read more 07/28/2009 (10:25 pm)
TGEA 1.8.1 Mac Processor and RAM not correctly determined I think the problem is the it returns a 64 bit value for memory at least according to whati can f... read more 06/29/2009 (10:23 pm)
Mac Terrain rendering glitches? I do not have these artifacts on my Mac book pro with 10.5.7. HOwever it has an Nvidia chip I wil... read more 06/28/2009 (1:50 am)
MAC:TGEA 1.8.1: Lighting render errors and/or inconsistencies Have you looked at the debug mode ? i would compare the two screen shots in the debug mode. on... read more 06/17/2009 (5:22 pm)
Torque 3D Beta 2 Bug - ArrayObject crashes & fixes Thanks conrad I wonder if there is any chance that GG would roll some of these fine 'feature add... read more 06/03/2009 (4:33 pm)
Cross platform web? Good news ...eagerly awaiting Beta 3 ... read more 06/02/2009 (6:20 pm)
Compiling a linux dedicated server I would also like to know if this is possible .... read more 05/26/2009 (5:39 pm)
Graphics bug on OS X 10.5.7 I have a spare Mac book 17 i can test on . I will update that to 10.5.7 in the next few days and see... read more 05/26/2009 (5:38 pm)
Torque 3D Beta 2 Released (Known issues, fixes, new) To be clear .. If we have previously reported bugs in Beta 1 should we report test results in Bet... read more 05/22/2009 (4:49 pm)
Multiplayer PhysX Game IMO i would like to see a strategy that at least allows PxMultiActor in client server even if it doe... read more 05/17/2009 (4:27 pm)
Bug: PhysX Demo: Weapon clips away at certain rotations Sorry to threadjack but this sound eerily similar to the issue i had in this thread. http://www.g... read more 05/01/2009 (8:10 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Picasso Ok some change ... what has not changed ... The projectile models still jumps backw... read more 04/26/2009 (9:46 pm)
Beta Documentation Feedback AWESOME so far http://docs.garagegames.com/t3d/official/content/documentation/Beginner%20Guide/G... read more 04/25/2009 (2:20 pm)
GameTSCtrl and mutiple different interfaces Thanks Jaimi I will give those a try . ... read more 04/23/2009 (5:38 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Picaso thanks for your post. Where is this code ? Also have you tried this on your setup ... read more 04/23/2009 (5:21 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards OK i tried the swarmgun projectile DTS. Same result . On closer inspection in looks like the rend... read more 04/22/2009 (5:20 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Still not having any luck tracking this down. I Tried removing the particle trail altogether, how... read more 04/12/2009 (11:49 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards I repeated the test without the code. The problem still exsists...Its just hard to see but its th... read more 04/11/2009 (2:48 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards As an experiment I wanted to see if this effect was caused by camera angle. Using the same code I... read more 04/11/2009 (2:22 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Thanks marton ... read more 04/08/2009 (9:40 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Marton Could you tell me the system specs and OS version of your computer so i can include them ... read more 04/08/2009 (5:39 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards I tried this on a third computer ..same result. Both the arrow and the shell are DTS shapes ... i... read more 04/07/2009 (9:45 pm)
guigraphctrl..does it exist? Thanks very much I will try it out and see what i can get it to do ... read more 04/07/2009 (5:17 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards OK here is what i did I used the stock stronghold project I added the below code in crossbow... read more 04/06/2009 (5:19 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards As an experiment I tried adding the above code to the crossbow weapon onfire in the template project... read more 04/06/2009 (5:04 pm)
FPS Tutorial Problems One more thing I noticed that when i came back to this later i had to re-navigate back to the cor... read more 04/06/2009 (4:56 pm)
guigraphctrl..does it exist? How might i get the netgraph from 1.5.2 ? Does GG allow us to Download older version ? Than... read more 04/06/2009 (4:54 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Marton I think i understand that you have seen bad things from the template project. I like yo... read more 04/06/2009 (4:52 pm)
Starting Mission Editor?... Strange On my version of TGEA 1.8.1 with Mac os X 10.5.6 the correct combination is control-F11 f... read more 04/05/2009 (10:59 pm)
Problem with creating new Gui control Foestar [quote] It's not supposed to take up the entire screen, but it does. [/quote] soun... read more 04/05/2009 (10:49 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Still not having any luck finding out what causes this strange effect. I can see this even adding... read more 04/05/2009 (10:45 pm)
Page «Previous 1 2