Andrew13's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug Beta 1-5 Incorrect render of projectiles after transform | Glad this problem is getting looked at . PLease let me know if i can help .... read more | 08/05/2010 (12:13 am) |
| MYSQL | I don't think the representation of MySQL here is accurate .IANAL but ... The OP wanted to use my... read more | 04/24/2010 (10:54 pm) |
| Moving objects on a path | OK AIplayer appears to be full of interesting code. I see code to spawn on and follow paths . Al... read more | 03/01/2010 (9:20 pm) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | Confirmed still in the 1.01 version on the Mac under 10.6.2. I will test the PC next ... read more | 03/01/2010 (4:07 pm) |
| Moving objects on a path | @steve Ok This seems overly complex. Say i have a spear (rock , rocket , ostrich ) modeled ... read more | 03/01/2010 (4:05 pm) |
| Moving objects on a path | @steve Thanks for the info. I wondered at the distinction. Does this mean a TS static object ... read more | 03/01/2010 (3:47 pm) |
| AI spawn and pathing in T3D | Has anyone had success producing paths from script ? Is this even possible ? ... read more | 10/28/2009 (9:13 pm) |
| 15km x 15km Terrain | I am also looking at larger terrain distances, can someone explain 9 briefly ) how you work with dis... read more | 10/24/2009 (2:12 am) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | The problem still exists in release 1.0 The particle trail offset is fixed . However the proj... read more | 10/04/2009 (5:55 pm) |
| Inferred lighting paper | Does this solve any of the problems that prevent advanced lighting on the mac ? or Are those sol... read more | 09/17/2009 (2:04 am) |
| XML read for T3D | Ok that explains alot . I could not get xml.LoadFile() to work either .... read more | 09/02/2009 (1:04 am) |
| XML read for T3D | Is this functionality not already in T3d ? Has this been tested with Beta 5 ? ... read more | 08/31/2009 (2:19 am) |
| Mac OS x Bug - Water surface unlit/black | Ok the underwater surface is functioning correctly i think however underwater fog is still not p... read more | 08/31/2009 (2:13 am) |
| Object on Path for T3D | Is this the best method for having scripted objects move ? Can you supply variables to the path ... read more | 08/30/2009 (4:56 pm) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | Still visible in Beta 5 in both new project and FPS kit Interesting to note the "range"... read more | 08/30/2009 (4:50 pm) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | the isBallistic flag is wonderful addition to the projectile class . IMO its a definitely a useful a... read more | 08/02/2009 (7:40 pm) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | I really think this is not the way a projectile should work . Consider that this bug is visible f... read more | 08/02/2009 (3:28 pm) |
| Mac Hardware ID function -- request for comments | Sean I will run this against my test machine here and report the results. Just to confirm th... read more | 08/01/2009 (3:49 pm) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | bump Still present in Beta 3 ( Mac and PC ) Confirmed in Beta 4 ( PC only confirmed due to pro... read more | 08/01/2009 (3:47 pm) |
| beta 4 bug: foilage replicators rendering when player is underwater | Could this be boolean ? As property of the replicator ? I am playing with some effects where repl... read more | 07/28/2009 (10:25 pm) |
| TGEA 1.8.1 Mac Processor and RAM not correctly determined | I think the problem is the it returns a 64 bit value for memory at least according to whati can f... read more | 06/29/2009 (10:23 pm) |
| Mac Terrain rendering glitches? | I do not have these artifacts on my Mac book pro with 10.5.7. HOwever it has an Nvidia chip I wil... read more | 06/28/2009 (1:50 am) |
| MAC:TGEA 1.8.1: Lighting render errors and/or inconsistencies | Have you looked at the debug mode ? i would compare the two screen shots in the debug mode. on... read more | 06/17/2009 (5:22 pm) |
| Torque 3D Beta 2 Bug - ArrayObject crashes & fixes | Thanks conrad I wonder if there is any chance that GG would roll some of these fine 'feature add... read more | 06/03/2009 (4:33 pm) |
| Cross platform web? | Good news ...eagerly awaiting Beta 3 ... read more | 06/02/2009 (6:20 pm) |
| Compiling a linux dedicated server | I would also like to know if this is possible .... read more | 05/26/2009 (5:39 pm) |
| Graphics bug on OS X 10.5.7 | I have a spare Mac book 17 i can test on . I will update that to 10.5.7 in the next few days and see... read more | 05/26/2009 (5:38 pm) |
| Torque 3D Beta 2 Released (Known issues, fixes, new) | To be clear .. If we have previously reported bugs in Beta 1 should we report test results in Bet... read more | 05/22/2009 (4:49 pm) |
| Multiplayer PhysX Game | IMO i would like to see a strategy that at least allows PxMultiActor in client server even if it doe... read more | 05/17/2009 (4:27 pm) |
| Bug: PhysX Demo: Weapon clips away at certain rotations | Sorry to threadjack but this sound eerily similar to the issue i had in this thread. http://www.g... read more | 05/01/2009 (8:10 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Picasso Ok some change ... what has not changed ... The projectile models still jumps backw... read more | 04/26/2009 (9:46 pm) |
| Beta Documentation Feedback | AWESOME so far http://docs.garagegames.com/t3d/official/content/documentation/Beginner%20Guide/G... read more | 04/25/2009 (2:20 pm) |
| GameTSCtrl and mutiple different interfaces | Thanks Jaimi I will give those a try . ... read more | 04/23/2009 (5:38 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Picaso thanks for your post. Where is this code ? Also have you tried this on your setup ... read more | 04/23/2009 (5:21 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | OK i tried the swarmgun projectile DTS. Same result . On closer inspection in looks like the rend... read more | 04/22/2009 (5:20 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Still not having any luck tracking this down. I Tried removing the particle trail altogether, how... read more | 04/12/2009 (11:49 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | I repeated the test without the code. The problem still exsists...Its just hard to see but its th... read more | 04/11/2009 (2:48 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | As an experiment I wanted to see if this effect was caused by camera angle. Using the same code I... read more | 04/11/2009 (2:22 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Thanks marton ... read more | 04/08/2009 (9:40 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Marton Could you tell me the system specs and OS version of your computer so i can include them ... read more | 04/08/2009 (5:39 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | I tried this on a third computer ..same result. Both the arrow and the shell are DTS shapes ... i... read more | 04/07/2009 (9:45 pm) |
| guigraphctrl..does it exist? | Thanks very much I will try it out and see what i can get it to do ... read more | 04/07/2009 (5:17 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | OK here is what i did I used the stock stronghold project I added the below code in crossbow... read more | 04/06/2009 (5:19 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | As an experiment I tried adding the above code to the crossbow weapon onfire in the template project... read more | 04/06/2009 (5:04 pm) |
| FPS Tutorial Problems | One more thing I noticed that when i came back to this later i had to re-navigate back to the cor... read more | 04/06/2009 (4:56 pm) |
| guigraphctrl..does it exist? | How might i get the netgraph from 1.5.2 ? Does GG allow us to Download older version ? Than... read more | 04/06/2009 (4:54 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Marton I think i understand that you have seen bad things from the template project. I like yo... read more | 04/06/2009 (4:52 pm) |
| Starting Mission Editor?... | Strange On my version of TGEA 1.8.1 with Mac os X 10.5.6 the correct combination is control-F11 f... read more | 04/05/2009 (10:59 pm) |
| Problem with creating new Gui control | Foestar [quote] It's not supposed to take up the entire screen, but it does. [/quote] soun... read more | 04/05/2009 (10:49 pm) |
| TGEA 1.8.1 Projectile rending appears to be moving backwards | Still not having any luck finding out what causes this strange effect. I can see this even adding... read more | 04/05/2009 (10:45 pm) |