Game Development Community

Gabor Borbely's Forum Posts

Thread Post Date Posted
Does Math Game Require An Educational, Not Indie, License? Thank you kindly Sherman for your prompt reply. Glad to know that my current circumstances only requ... read more 05/15/2009 (6:03 pm)
Beta3 Exiting Space Shooter Also Exits TGB @Matthew: This is not something that I'd expect you or anyone to fix right away - there are so many ... read more 05/10/2006 (5:47 pm)
Beta 2 @Marc: Just to clarify; whenever I open the TGB executable, I only get Opengl as an option in the dr... read more 03/25/2006 (4:27 pm)
Beta 2 Will Beta 3 have D3D enabled as it was for Beta 1.1?... read more 03/25/2006 (1:27 pm)
BETA1.1]Add GuiTheoraCtrl and then resize or move, crash I'm getting the same problem. Strange!:)... read more 03/10/2006 (12:50 pm)
New T2D Owner - Just wanted to say Hi Welcome John!:)... read more 02/08/2006 (12:59 pm)
T2D A-star pathfinding stuffs Very nicely done Phil!:) Thanks a whole bunch!:)... read more 02/08/2006 (12:55 pm)
Torque 2D 1.1 Beta1 is live For some awesome reason, the performance of the shooter demo has increased exponentially on my littl... read more 02/03/2006 (3:49 pm)
Torque 2D 1.1 Beta1 is live It even comes with the return of D3D! Wow, now its time to dive right back in !:) Thanks a whole lo... read more 02/03/2006 (2:13 pm)
Alpha4 1.1 is live Thanks again Steve!:) Downloaded/unzipped once again and everything seems to be running normally. An... read more 02/01/2006 (5:28 pm)
Alpha4 1.1 is live Thanks Steve!:) Is anyone else downloading a corrupted Alpha 4 file? My executables are all scramble... read more 02/01/2006 (1:41 pm)
Alpha4 1.1 is live I'm also having the same problem. This release looks really promising, but I can wait - until later ... read more 02/01/2006 (12:18 pm)
1.1 Alpha Impressions Looks very encouraging so far! A revolution in 2D gaming is here at last - and works for even the lo... read more 11/29/2005 (1:13 pm)
T2D 1.1 development transparency Agreed Chris, just the bare-bones beta is perfectly fine with me as I'd also like to give a hand wit... read more 11/16/2005 (12:28 pm)
2005 and Beyond Prospects? Thank you everyone for your useful input !:)... read more 06/01/2005 (8:19 pm)
Dotting Reminds me of Battleship!:) I really think that a polished game like this could quite possibly make ... read more 05/21/2005 (10:29 am)
T2D 1.0.2 DirectX Fix Thanks for that Bryan, will try it out soon and let you know how it works on my Windows based machin... read more 05/12/2005 (8:46 am)
Magic Boxes Nicely done Matthew!:) Addictive and fun!:)... read more 05/09/2005 (10:58 am)
T2D Tutorial C++ Creating a Custom Object Thanks for the list and the valuable pointers Matthew - time I stop finishing what I haven't even st... read more 05/05/2005 (10:40 pm)
T2D Tutorial C++ Creating a Custom Object Thanks Matthew - I guess I'll just stick with your C++ tutorials and TorqueScript for now until TDN ... read more 05/05/2005 (9:23 pm)
T2D Tutorial C++ Creating a Custom Object Say Matthew, (this may sound silly but it's actually been a few years since I have actually done any... read more 05/05/2005 (7:21 pm)
Random Dungeon Generator And to think you can actually achieve this with TorqueScript! Wow, neat stuff!:)... read more 05/04/2005 (12:38 pm)
T2D meets TGE A game within a game - whats next!:) This has got to be amazing!:)... read more 05/04/2005 (12:35 pm)
Flicker and performance with 1.0.2 @Tim: To compile and run T2D with Visual C++ 6, open the vc6 folder within your SDK folder and doubl... read more 05/04/2005 (10:14 am)
Compiling version 1.0.2 Hey, not a problem Alex!:) Glad I could be of some use to you!:)... read more 05/02/2005 (10:03 am)
T2D updates coming soon Josh: Completely understood.:)... read more 05/02/2005 (9:54 am)
Tutorials - Hello World series Useful? How about indispensable!:) Tutorial #2 gives it like it should - to the point and very well ... read more 05/01/2005 (1:54 pm)
Active Tiles... I'd hate to be in the middle of all those fighter ships, even if it's only in a game! lol Melv, ... read more 05/01/2005 (11:35 am)
Thinking of buying TGE as well... With the purchase of TGE, you get complete access to the entire source of the engine just as you do ... read more 05/01/2005 (10:30 am)
Compiling version 1.0.2 Hi Alex, just thought the following thread I posted a few days ago might help: [url]http://www.g... read more 05/01/2005 (10:08 am)
Mouse movement stair-stepped? Time permitting, I think I'll see what viable adjustments can be made to the engine to rectify this ... read more 04/30/2005 (12:58 pm)
Mouse movement stair-stepped? If I'm not mistaken, I think this has to do with the errors reported regarding the editor and a few ... read more 04/30/2005 (8:15 am)
Weird static sprite issue Are you running in D3D or OpenGL mode? T2D version 1.02 doesn't appear to display all scenegraph com... read more 04/30/2005 (8:06 am)
Sprite property interpolation code Will definitely come in handy Jason! Thanks!:)... read more 04/29/2005 (9:11 am)
Congrats Matt! Congratulations Matthew!:) A well deserved promotion!:) Long-Live Matt the "King"! lol... read more 04/29/2005 (9:01 am)
Problems Compiling with TBE Harold, I fixed the makefile as you have suggested - it works!:) Your're a life saver Harold, you ha... read more 04/28/2005 (7:49 pm)
Problems Compiling with TBE Hi Harold and Thank you for the T2D fixes!:) Much appreciated. I am, however, still getting alot of ... read more 04/28/2005 (2:27 pm)
Problems Compiling with TBE Josh, does a good chance exist that the fixed makefile and include directives for the Windows versio... read more 04/28/2005 (12:15 pm)
T2D updates coming soon Josh: Are the latest fixes, as you were telling me the day before, to version 1.02 for Windows up as... read more 04/27/2005 (12:55 pm)
Two Bugs and Two Whines @Josh: Has the windows version been updated as well?... read more 04/27/2005 (12:44 pm)
Error compiling the vc6 project I still can't compile the VC6 solution from T2D 1.02; I keep getting an error regarding missing open... read more 04/27/2005 (10:52 am)
GlueIT Image Strip utility for T2D released. Now, [b]this[/b] will [b]really[/b] come in handy!:) Thanks Yves!:)... read more 04/27/2005 (10:45 am)
Couple of overhead sprites Very nice indeed!:)... read more 04/27/2005 (10:40 am)
Gravity, Acceleration and Projectile Physics! Wow, looks way better than the original Scorched Earth!:) Look very forward to the demo!:) Great Stu... read more 04/25/2005 (7:22 pm)
Problems Compiling with TBE Thank you Josh; I think I'll just wait for the update!:)... read more 04/25/2005 (5:19 pm)
Laser effect Ah, now [b]that's[/b] more like it Darren! Nice to see this working in T2D!:)... read more 04/23/2005 (1:50 pm)
T2D 1.0.2 DirectX Fix @Ken: Ken, your're a God-send, no really you are!:) Now this is what such a community is really for;... read more 04/23/2005 (1:41 pm)
Josh or Melv: DirectX Problems That's great Josh!:) So glad that Ken could figure this out, that was a big help, thanks Ken!:) Josh... read more 04/23/2005 (1:02 pm)
Josh or Melv: DirectX Problems I'm currently having trouble taking and saving screenshots in full-screen mode. Maybe get something ... read more 04/22/2005 (1:27 pm)
Josh or Melv: DirectX Problems I could be wrong, but I think John could be onto something here; also if some changes were made to t... read more 04/22/2005 (9:40 am)
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