Game Development Community

Leon 's Forum Posts

Thread Post Date Posted
iTorque2D and Platform Starter Kit - First Impressions... My word of advice: run, RUN away from garagegames.... read more 01/29/2011 (3:30 am)
Problem registering Chain Reaction after re-install I have the same problem with Bridge Construction Set :-(... read more 03/30/2009 (6:16 am)
TGB Physics issues Benjamin, Im also new to TGB and I have the same problem, did you resolve it?... read more 08/16/2006 (5:03 pm)
Marble Blast Code to roll into torque? After all, Marble Blast is his bussines $__$... read more 04/15/2006 (9:24 am)
Using ode item as main Player I also wanted to know who to use a class like Item or Ode Item as player. Thanks.... read more 04/15/2006 (7:11 am)
3 part player models Thanks, im I dont think It can be done mounting, since the legs arent a static object, it needs bone... read more 10/13/2005 (11:41 am)
Moving inside a vehicle Well, BF2 is only an example. Anyone could think in a game you can move inside a vehicle, and tha... read more 09/26/2005 (3:08 pm)
Increasing terrain texture size Yes, there's a C implementation for mac.... read more 09/26/2005 (3:01 pm)
Increasing terrain texture size After all, they are asm coders ;-)... read more 09/26/2005 (12:50 am)
Rts - Tse Add me too.. I dont think it could be too dificult, maybe getting selection circles working also ... read more 09/24/2005 (7:48 pm)
Increasing terrain texture size @Stephane: we work with our custom waterblocks code, so no problem. Thanks. @Eric: I search aro... read more 09/24/2005 (6:15 pm)
Map2Dif Plus Have TGE 1.4 RC2 map2dif sourcecode the changes map2dif plus did? And, it calculates radiosity? c... read more 09/24/2005 (1:58 pm)
Map2Dif Plus Is there a map2dif plus wich also works with changes made from Lightingpack?... read more 09/20/2005 (3:44 am)
Using Max for .dif creation? Max2map doesnt work, DONT USE IT, its weird and crazy and really crap stuff. You should use quark... read more 03/25/2005 (8:06 am)
Packaging a game With textures/sounds you cannot do nothing, but since its copyrighted material, nobody could use it.... read more 03/26/2004 (1:12 am)
MountPoints from bones Ok, thanks :)... read more 03/23/2004 (11:35 am)
Milkshape exporter questions Maybe interpolation between frames..... read more 03/21/2004 (10:56 am)
Max2Dif When 2dif will be released?... read more 02/09/2004 (7:17 am)
Alt+L ??? DTS do not throw shadows, only dif. try with a standard light.... read more 02/09/2004 (7:08 am)
DTS moving (without collisions) Pathshape [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url] ... read more 02/09/2004 (6:56 am)
error : bone missing from shape You all are going to die... read more 02/04/2004 (6:56 am)
Max2Dif It could be a good start point for a maya2dif or max2dif.... read more 01/14/2004 (12:45 am)
THIS is why shaders are awesome! I think its always the same story, updating updating updating... always after a new tecnology gam... read more 01/13/2004 (8:19 am)
Cg Shaders HLSL = CG try GLSL... read more 01/13/2004 (8:14 am)
Max2Dif [quote] There is no max2dif. We feel use of Quark for interiors is sufficient for now. [/quote] ... read more 01/13/2004 (6:31 am)
Detonator Bugs? You have two ways to resolve it. Easy way, stop using torque and buy a decent engine. second way,... read more 01/13/2004 (5:23 am)
Creating Interiors; Program? You could clone your mesh, and rename it col-# (but use a optimized mesh!!), this way you could get ... read more 01/10/2004 (3:38 pm)
Supporting Double-Byte character [quote]Will it cause too much performance drop?[/quote] It depens on wich videocard will run that... read more 12/30/2003 (9:11 am)
Limitation of number of texture Well, for our game we have A LOT of different textures, and os/videocard works ok. But since we use ... read more 12/30/2003 (9:07 am)
Who uses microsoft visual studio .net 2003? [quote]For those looking to sell their game(s) commercially and who plan to release one within the n... read more 12/30/2003 (1:23 am)
Torque for Delphi/Kylix... I think is best do a new engine (based or not on torque) with delphi rather than try to port all tor... read more 12/30/2003 (1:12 am)
Creating a trigger that bounds an object Did you find a solution?... read more 12/29/2003 (9:26 am)
Max2Dif This thread is about max2dif, not a 'war' between GG & users. I also think like Adrian, people seems... read more 12/23/2003 (7:02 am)
Max2Dif [quote]If you've bought Torque? You've bought the torque that was in CVS that day. You haven't bough... read more 12/23/2003 (4:49 am)
How long until we can purchase SDK documentation? Well, MSDN its a world, dont compare.. GG is free to sell whatever they want.... read more 12/22/2003 (9:30 am)
Max2Dif [quote]Read for compreshension people Ben was talking about effience COLLISION detection, no one dou... read more 12/22/2003 (9:26 am)
I dont want tiled terrains... What is 'mission boundary'?? i have to improve my english :O) and, i dont want HUGE terrains, ... read more 12/22/2003 (2:08 am)
Max2Dif You always could write BSP from 3dmax files... do it yourself!... read more 12/22/2003 (2:04 am)
I dont want tiled terrains... I tried that, but search dont work with more than 1 word and i couldnt find any post.... read more 12/12/2003 (2:11 pm)
Optimize DTS for using it as 'interiors' Hello! Well, im working on a comercial project, so i have time very limited, that why i cannot wr... read more 12/10/2003 (2:58 pm)
Change sky.visibleDistance using scripts Thank you for the code, ill try it! Ah, in script code is: [code] Sky.updateVisibility(number);... read more 12/10/2003 (9:51 am)
Max2map for max5 bug Well i tried that tutorial before, and 3dsmax give me the same error. I opened today the .map fil... read more 10/21/2003 (12:26 am)
.dif specs? I need .dif structure, cause im writting a new map2dif. Until now, all Im doind is reading the sourc... read more 10/20/2003 (4:03 pm)
Romero & Hall no longer indie I think romero must return with carmack. Cause carmack only do engines, and john only do games. Now ... read more 10/16/2003 (2:37 am)
Torque BSP Vis-Occlusion I think that now Torque is the best with outdoor rendering, maybe next version need get focused on b... read more 10/15/2003 (3:07 am)
ogg vorbis file format And how about audiere? its lgpl, very easy, and nice :) http://audiere.sourceforge.net... read more 10/13/2003 (2:43 am)