Game Development Community

Craig Fortune's Forum Posts

Thread Post Date Posted
facebook connect Yes that is what I did... [b]in Spring 2010[/b] Your question still confuses me however. Can some... read more 09/04/2011 (10:58 am)
facebook connect @rennie I haven't a clue what you mean?... read more 09/03/2011 (7:37 am)
Demands of the Engine Scott, Why have you given up on the second generation devices? There are still plenty of people u... read more 02/16/2011 (9:35 am)
Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) I'm now even more sure this is the issue :P Double click on your target, and in the new window th... read more 01/11/2011 (11:30 pm)
Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) I recommend the above as I had the same issue with one of my games a couple of months back by the wa... read more 01/11/2011 (11:22 pm)
Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) Game center requires its framework to be weak linked if you want to run on lower versions of the OS,... read more 01/11/2011 (11:18 pm)
Greystripe and accelerometer input Solution: For some reason Greystripe was losing the reference to the accel delegate (or somehow i... read more 12/07/2010 (10:19 pm)
Flurry : Analytics for your game Personally I use Localytics.com for my metrics gathering. I did look at Flurry but steered away from... read more 11/14/2010 (3:21 pm)
OpenFeint Cross Promotions (iPurchase) Very good idea! Count me in (once my app is ready - which is going to be quite soon)... read more 10/29/2010 (8:47 am)
About safeDelete() question Alternatively, try to schedule (I know you said you didn't want to...) with a time interval of 0. It... read more 10/29/2010 (8:44 am)
safeDelete problem with 1.4? Just a heads up before you do object pooling (which is crucial when you are creating and destroying ... read more 10/26/2010 (8:29 pm)
safeDelete problem with 1.4? I'm assuming Vyacheslav is your programmer :) We seem to have gone down the route that it is memo... read more 10/26/2010 (4:52 pm)
safeDelete problem with 1.4? Well you are deleting objects, not datablocks - so the resources allocated by said datablocks (the i... read more 10/26/2010 (3:28 pm)
safeDelete problem with 1.4? I'm on SDK4 and iTGB 1.4 and not getting this problem as far as I'm aware... so I'm of the thinking ... read more 10/25/2010 (11:29 pm)
safeDelete problem with 1.4? Given the information supplied it is nigh on impossible to diagnose this. Have you checked for le... read more 10/25/2010 (8:33 pm)
safeDelete problem with 1.4? Aye, scheduling delete is pretty much what safedelete does iirc :)... read more 10/22/2010 (12:44 pm)
How bad is iTorque? [quote]For one thing, you cannot debug the scripts at all.[/quote] I'm sorry, but that just isn't... read more 10/13/2010 (6:26 pm)
Chipmunk Physics in iTGB I'll start by asking the almost insultingly obvious: are you absolutely sure you're running the same... read more 10/06/2010 (9:38 pm)
What happened to the iPhone team? I'm a little mythed by Clayton's post too... upgrade to what? Also, he doesn't even own iTorque2D ac... read more 10/04/2010 (8:35 pm)
iT2D 1.4 oniPhoneWillTerminate not working Very odd... Some of the callbacks mentioned are within the app delegate, and if you app delegate ... read more 09/18/2010 (2:32 pm)
Playing an animation on mouseRelease playAnimation needs to be called on a t2dAnimatedSprite. It doesn't just play an animation in an ad ... read more 09/18/2010 (1:45 pm)
Playing an animation on mouseRelease is the "clickArea" class object the thing you want to play an animation on? Is it a t2dani... read more 09/17/2010 (5:52 pm)
Playing an animation on mouseRelease %clickArea should be %this edit: oh, and what is the @ %this intending to do? Do you have differe... read more 09/17/2010 (5:22 pm)
iTGB TGB Cross Pollination Bad? You [b]ARE[/b] in a position to help yourself. Do you think people with strong programming skills we... read more 09/14/2010 (8:39 pm)
Chipmunk Physics in iTGB I was referring to iPhone OS stuff, but the Torque memory manager is by default disabled via compile... read more 09/13/2010 (5:52 pm)
iTGB TGB Cross Pollination Bad? Rennie, you've been pulled up before for asking equally fundamental things... I agree with Marc o... read more 09/13/2010 (5:25 pm)
Chipmunk Physics in iTGB There is no garbage collection for iPhone applications - it isn't ideal for mobile applications.... read more 09/13/2010 (5:14 pm)
Any Torque iPad games on the App Store? @Conor: Don't underestimate the amount of people who use Torque engines and don't post on the forums... read more 09/11/2010 (1:17 pm)
Schedule function not working Try: schedule(20000, 0, LoadLevel, %level);... read more 09/10/2010 (9:09 pm)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED I can confirm this as an issue. I use multiple SceneWindows as I popup pause menus and the like o... read more 09/05/2010 (9:08 pm)
Why not a without source code version? Marc, correct if you have it as a statically linked library, but iTorque isn't licensed as such. :)... read more 09/01/2010 (2:48 pm)
Why not a without source code version? Simply because it wouldn't be possible. You can't deploy to a device without using XCode, which impl... read more 09/01/2010 (10:58 am)
iT2D 1.4 - Returning very long strings from a function causes crash EXC_BAD_ACCESS in audio driver - RESOLVED AssertFatal is a "warning" in the same sense that your left arm hurting before a heart att... read more 08/24/2010 (9:50 pm)
Simple string processing causes crash in alxUpdate-alxUpdateScores() The plot thickens! :)... read more 08/23/2010 (3:16 pm)
Simple string processing causes crash in alxUpdate-alxUpdateScores() I have encountered this too. I never looked [b]too[/b] deeply into it though to come to a solution. ... read more 08/23/2010 (2:27 pm)
remove cursor, header bar Rennie, seriously? I'm all for everyone helping each other out, but you clearly haven't even tried t... read more 08/20/2010 (6:03 pm)
Page «Previous 1 2 3 4 5 6 7 Last »