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RoundedIcon's Forum Posts

Thread Post Date Posted
Torque 3D - About lowering player scale Old thread is old. Still, its the first result when you google "torque3d player scaling", ... read more 01/18/2016 (5:01 am)
Oculus Rift DK2 @James Thanks for clearing that up... read more 04/26/2015 (12:48 pm)
Oculus Rift DK2 I consistently get these errors when building the exe [code]Error 56 error C2039: 'getCenterOffset'... read more 04/26/2015 (9:44 am)
Can someone tell me where we submit bugs now? Is it still GarageGames/Support/Submit Bugs? I believe [url=https://github.com/GarageGames/Torque3D/issues]the github issues page[/url] is the pl... read more 01/05/2015 (10:53 am)
Ground Cover [help] whoops, responded to the wrong person, got my tabs mixed up again. To put an actual response since t... read more 01/05/2015 (10:51 am)
To hobby devs creating small T3D multiplayer-only games: Consider making it part of Terminal Overload I personally think this is interesting, but keep in mind my game dev schedule is so casual I am far ... read more 11/22/2014 (8:31 am)
how to make ribbon trail effect? Not much code involved here. Just stick this in Empty Terrain.mis in a build that has the ribbon cod... read more 11/04/2014 (1:58 pm)
how to make ribbon trail effect? [url=http://i.imgur.com/IWpyEUO.png]Another test.[/url] Same behaviors as before when testing them a... read more 11/04/2014 (1:21 pm)
how to make ribbon trail effect? Noticed something a bit odd when testing the ribbons, demonstrated in [url=http://i.imgur.com/E8nQTe... read more 11/04/2014 (11:35 am)
Volumetric Clouds in T3d ? Were you looking for something like [url=http://i.imgur.com/GDVljY2.png]this?[/url] One of Ron Kapa... read more 11/04/2014 (11:01 am)
Fur in T3D Thanks for responding James. Looks like I might have to put fur shaders on the backburner for a whil... read more 05/01/2014 (10:36 am)
Torque 3D MIT: Codename GREED - FPS Engine What happened to the stuff that was planned for this project? haven't heard anything about this for ... read more 04/22/2014 (7:19 am)
Torque 3D MIT 3.5 Zip Support... As far as I know you can put anything in a zip file as long as it is not a pre-loaded sound (I think... read more 04/08/2014 (1:36 am)
Character tutorial? Have you seen [url=http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf]these[/url] [url=http://www.... read more 03/31/2014 (9:56 pm)
River Current Effect The river effect is there, but it only works with physics bodies at the moment (and I am guessing ri... read more 02/16/2014 (3:06 pm)
Need help finding a resource - live script reloading I found [url=https://github.com/GarageGames/Torque3D/pull/41]this[/url], but it might not be what yo... read more 02/14/2014 (9:15 pm)
Checking to see if its in a ZIP I uncomment #define TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP in Torque3D/My Projects/projectname/source/t... read more 02/11/2014 (8:30 pm)
ContainerRayCast and Physx Can containerraycast even detect phsyx objects? The function I made with mPhysicsWorld->castRay w... read more 02/11/2014 (5:10 pm)
ContainerRayCast and Physx Using stuff from [url=http://www.garagegames.com/community/forums/viewthread/130197]this[/url] threa... read more 02/11/2014 (4:31 pm)
T3D MIT Trigger Bug @Andy I think problem is that even triggers made with 3.5 don't always work.... read more 02/11/2014 (2:25 pm)
Torque3D OpenGL Status Initializing GFXCardProfiler (GL4.3) o Chipset : 'ATI Technologies Inc.' o Card : 'AMD Ra... read more 02/10/2014 (6:11 am)
Torque3D 3.5.1 GMK Port The tools folder containing the project manager files or the tools folder with the world editer gui?... read more 02/09/2014 (7:07 pm)
Getting new player animations to move If the sequences are named correctly, the engine should handle that by itself. The links in [url=htt... read more 02/09/2014 (7:05 pm)
ContainerRayCast and Physx Still returning nothing. The function works perfect fine with other objects. Would the fact this is ... read more 02/09/2014 (6:33 pm)
Torque3D OpenGL Status One more important thing to note: The crash has some effect on the pc, up the the point where the sy... read more 02/08/2014 (8:02 pm)
Torque3D 3.5.1 GMK Port Yeah, the full template has complete gui integration. Bullet physics does behave oddly, but that mig... read more 02/08/2014 (8:46 am)
Torque3D OpenGL Status I have an AMD card. Loading a mission takes several minutes, and hundreds of slight variations of th... read more 02/08/2014 (8:33 am)
Torque3D 3.5.1 GMK Port My template does work fine for the most part. Go to "Engine/source/T3D/logickingMechanics/physi... read more 02/07/2014 (9:27 pm)
My game is up on greenlight ! Voted for it. This looks like it could be a really fun game.... read more 02/01/2014 (11:30 pm)
Adding FXAA to T3D - Live Blog! I think whats in the engine is his implementation of FXAA.... read more 02/01/2014 (3:29 pm)
Adding FXAA to T3D - Live Blog! He was adding it in to T3D I suppose. This is an old post, probably before T3D 1.2 was out.... read more 02/01/2014 (10:57 am)
Torque3D MIT 3.5 GMK Port My port automatically includes all GMK files when you make a new project and the GUI works perfectly... read more 02/01/2014 (10:55 am)
Torque3D MIT 3.5 GMK Port Also, I am little curious about something - Which part of GMK are you after? A lot of its main featu... read more 01/31/2014 (7:43 pm)
Torque3D MIT 3.5 GMK Port I wonder what I did to make it act so oddly. I would do round 3 of attempting to port it correctly, ... read more 01/31/2014 (6:56 pm)
Torque3D MIT 3.5 GMK Port The current port can be found [url=https://github.com/alphaslime/T3D-MIT-GMK-Port]here[/url]. If any... read more 01/31/2014 (6:48 pm)
Torque3D MIT 3.5 GMK Port I have had all of the compiling errors fixed on my port for a few days, and the gmk full template wo... read more 01/31/2014 (10:28 am)
T3D GMK Integration - Odd Physics Bug To add on to this - Single instances of the objects work perfectly. more then 1-2 in a scene is wher... read more 01/30/2014 (7:44 pm)
Actionmap.obj Problem I have a GMK integrated template [url=https://github.com/alphaslime/T3D-MIT-GMK-Port/]here[/url], bu... read more 01/30/2014 (6:27 pm)
Actionmap.obj Problem Status Update: I have figured out how to merge the templates with the GMK example, but it will take ... read more 01/29/2014 (11:33 pm)
Actionmap.obj Problem @raa Its on the to-do list. I just had to get the thing to run before I worked on the GUI.... read more 01/29/2014 (10:52 am)
Projectiles not colliding with StaticShapes In one of the projectile source files there is a list of what they can collide with. I don't think I... read more 01/29/2014 (9:29 am)
Actionmap.obj Problem [url=https://github.com/alphaslime/T3D-MIT-GMK-Port]Here[/url] is what I have so far. I might work ... read more 01/29/2014 (9:25 am)
Actionmap.obj Problem @raa I had a similar error when the code for a class/function was missing. If you deleted something... read more 01/29/2014 (1:14 am)
GMK Attempt [url=https://github.com/alphaslime/T3D-2.0-GMK]Here[/url] Is a fully functional T3D 2.0 integration.... read more 01/28/2014 (9:07 pm)
Need help with multiple Spawns Are you looking for [url=https://github.com/GarageGames/Torque3D/blob/master/Templates/Full/game/cor... read more 01/28/2014 (6:10 am)
GMK and Guidebot I have the engine code sort of working on [url=https://github.com/alphaslime/Torque3D---Advanced-Res... read more 01/26/2014 (9:35 pm)
DSSDO as a replacement for SSAO I was wondering if anything was ever going to happen with that SSDO post. What are your plans for th... read more 01/26/2014 (1:53 pm)
Xbox 360, PS3, PS4, Xbox One, Steam, and Mac OS. [url=http://www.garagegames.com/community/blogs/view/22557]This[/url] blogpost has some information ... read more 01/20/2014 (3:48 pm)
Decline of Direct Animal Sacrifice The titles of these spam posts are getting interesting.... read more 12/28/2013 (10:20 am)
Torque 3D MIT: Codename GREED - FPS Engine You may want to consider implementing Adam Armstong's [url=http://www.garagegames.com/community/blog... read more 12/09/2013 (5:02 pm)
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