michael's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D Linux Status | Well it seems I took the wrong 2nd option. Choosing the first (64and32bit) option it doesn't want to... read more | 08/12/2014 (10:57 pm) |
| Torque3D Linux Status | I'm on Ubuntu 14.04 64bit and it says: The following packages will be REMOVED: bbswitch-dkms b... read more | 08/11/2014 (7:07 am) |
| Torque3D Linux Status | I've tried CB some years ago but couldn't debug. Meanwhile I'm using Eclipse on 64bit Ubuntu. Now i... read more | 09/20/2013 (11:24 pm) |
| Torque3D Linux Status | Yes, if the $10'000 are not already reinstated, we should use it to speed Linux dev.... read more | 09/20/2013 (3:00 am) |
| T3D - Linux Port by Dushan - available on GitHub | So how is it going? Dushan's Git has been removed? Probably merged with CE or elsewhere? ... read more | 09/19/2013 (9:29 am) |
| T3D - Linux Port by Dushan - available on GitHub | This could be helpful? http://www.phoronix.com/scan.php?page=news_item&px=MTM0MzU OSX is n... read more | 04/05/2013 (2:50 am) |
| any way to port Torque 3D games to ios or android? | When the Linux version is done it should not be far to Android and even from there to ios. As Dusan... read more | 03/18/2013 (9:53 am) |
| Torque3D (client-side) on Linux discussion | Congratulations to Dusan: http://www.phoronix.com/scan.php?page=news_item&px=MTMyODU Look ... read more | 03/15/2013 (8:09 am) |
| Torque3D (client-side) on Linux discussion | @ Fyodor: Generate projects and run: make debug. hmm how? Cannot find any makefile... Thanks ... read more | 11/02/2012 (1:38 am) |
| Torque 3D Community Edition Discussion Thread | I slowly wate through my first VC2010 compilation and get sound related errors. Hmm how to use OpenA... read more | 10/29/2012 (4:42 am) |
| Torque3D (client-side) on Linux discussion | I didn't yet have a look, but as the Windows version uses QT, it should be possible to do alike for ... read more | 10/24/2012 (4:20 am) |
| Torque3D (client-side) on Linux discussion | Great! Downloading right now and will try to compile on Ubuntu soon. ( Should be merged with the CE ... read more | 10/22/2012 (2:09 am) |
| bullet lib boat | Thanks @ahsan: Should I unzip the zip into my project or the game source? @michael: Does the CE ... read more | 10/18/2012 (1:03 am) |
| bullet lib boat | That's what I need. How was that done? http://www.youtube.com/watch?v=4e2CfsH9FVQ Thanks ... read more | 10/17/2012 (4:08 am) |
| error MIDL2108: badly formed character constant | It was not the line ending but *'s in the project name. That's why I need to rename all. Probably I'... read more | 10/17/2012 (1:09 am) |
| error MIDL2108: badly formed character constant | Thanks, compiles now. But I need to change all occurences in the project. Project name, files and wi... read more | 10/16/2012 (2:08 am) |
| heightmap | Thanks guys, but does any of those methodes create heightmaps that can be used in torque 3d? I mean ... read more | 10/06/2012 (1:02 am) |
| heightmap | Yes thanks but the problem is getting gis or whatever to a greyscale image that torque can use. Fou... read more | 10/05/2012 (9:10 am) |
| Atlas blended lightmap problem | Kenneth, after downloading from seamless.usgs.gov/ how should I proceed to create heightmap with tho... read more | 10/04/2012 (5:45 am) |
| new project while waiting for CE // anti piracy | Hmm, added bullet 2.8 and now it says x64 no such project or something alike. If I would build also... read more | 10/02/2012 (2:44 am) |
| new project while waiting for CE // anti piracy | Oh, the CE version is released. Many thanks. I'll have a look at bullet and maybe get back. Saw som... read more | 10/01/2012 (2:29 am) |
| Recomendations on simple DRM solutions? | A serial key doesn't seem useful to me. They could simply enter random email etc. No something to a... read more | 10/01/2012 (12:31 am) |
| Torque 3D Community Edition Activation | Ubuntu here :-) with the MIT. Thanks in advance for the CE: deleted ... read more | 09/28/2012 (9:18 am) |
| Torque 3D Community Edition Discussion Thread | Great Alfio, waiting for a link/git when you're ready. I've tried to pm you but it's not possible?... read more | 09/28/2012 (12:21 am) |
| 3D (MIT version) for Mac | Why bother about a patent troll's stuff, when we could use QT on all Unix, or even on all OS? ... read more | 09/26/2012 (11:08 pm) |
| 3D (MIT version) for Mac | @ Dave. Where/how to apply? Most easy should be a single Unix version. (Linux,Mac,FreeBSD) Or, as... read more | 09/26/2012 (9:01 am) |
| 3D (MIT version) for Mac | Waiting impatient for a Linux MIT version....if I can help let me know. ... read more | 09/26/2012 (8:11 am) |
| Torque Game Engine also open-source and free? | If I understand MIT correctly, I can do whatever I want with anything in that download. (code, artwo... read more | 09/26/2012 (7:18 am) |
| Torque Game Engine also open-source and free? | Confusing...but anything downloaded from the git is freely usable? How to release a commercial game?... read more | 09/24/2012 (11:27 pm) |
| MIT T3D openGL version? | So I start developing on Wine 1.4/Ubuntu and wait for the Linux version. Great.- Any estimated timef... read more | 09/24/2012 (11:21 pm) |
| T3D -- OpenGL support? MAX OS X? Linux ?? | The MIT version runs on Wine 1.4/Ubuntu, hence we might only need an exporter. Is there a Mac versi... read more | 09/24/2012 (11:09 pm) |
| export to Linux | Seems there are also some files missing...Why are old versions not available alike: http://www.garag... read more | 09/24/2012 (7:06 am) |
| export to Linux | That's the file: # I release this sample under the MIT license: free for any use, provided # yo... read more | 09/23/2012 (7:34 am) |
| export to Linux | Any ideas on how to compile, after doing as above: GarageGames-Torque3D-9afd794/My Projects/New Pro... read more | 09/23/2012 (6:35 am) |
| export to Linux | Oh that was quick. I was changing project.conf to linux and then: michael@michael-P5K-PRO:~/Downloa... read more | 09/23/2012 (5:01 am) |
| export to Linux | Nothing special, only created with torque a new project based on empty template or so. I can walk ar... read more | 09/23/2012 (3:05 am) |
| export to Linux | Yes, looks very good with no faults found so far. No changes in Wine, but I ran before that Rage, Wo... read more | 09/23/2012 (1:39 am) |
| export to Linux | There's X11 support and we should stop feeding such a patent troll. A single Unix version (Linux/OSX... read more | 09/22/2012 (11:05 pm) |
| export to Linux | So that's for a server? x86UNIXGL.client.cpp within: GarageGames-Torque3D-9afd794/Engine/source/pla... read more | 09/22/2012 (8:09 am) |