Game Development Community

Jorge Eduardo Blanco Segura's Forum Posts

Thread Post Date Posted
[solved] an short question (and probably easy) Thanks man. That does help :D That's what I needed actually.... read more 01/23/2012 (4:10 pm)
[solved] Creating the Snake Enemy crashes my game unless... Insane amount of thanks. I had actually found other threads with this same error, but none had a ... read more 01/11/2012 (4:42 pm)
[solved] are there enemy States? Hello! Thank you very much Hugo. After successfully implementing an attack state I realized how d... read more 01/04/2012 (12:45 am)
[solved] Re-activate collisions on one-way platforms before touching the ground finally solved :) special thanks to Luis for helping me out. You can manipulate the platform v... read more 12/03/2011 (10:52 pm)
[solved] Re-activate collisions on one-way platforms before touching the ground That would help. jblancosegura@gmail.com (couldn't find how to PM you) Thank you very much :)... read more 11/28/2011 (11:21 am)
[solved] Re-activate collisions on one-way platforms before touching the ground Bad news :( That line is already like that by default. I have exactly the same code there.... read more 11/28/2011 (9:21 am)
[solved] Re-activate collisions on one-way platforms before touching the ground Well, I've been extremely busy lately but now I'll give me some time to proceed hehehe. Anyways, ... read more 11/27/2011 (10:28 am)
[solved] Re-activate collisions on one-way platforms before touching the ground Thanks a lot, it would be really useful. At least now I know I'm not the only one :P... read more 11/21/2011 (1:31 pm)
PSK Inventory system Hello Keith! While I was learning about the GUI Editor (feature both present in Torque3D and Torq... read more 11/20/2011 (11:36 pm)
[solved] So I need to modify the "Continous" weapon type... In case anyone is wondering... I made a solution using a Shooting flag, initialized as 1. When... read more 11/14/2011 (11:59 pm)
[solved] So I need to modify the "Continous" weapon type... First of all, thank you very much for your detailed answer. It did work. The animation works prop... read more 11/12/2011 (10:51 pm)
"Pixel" Retro platformer. well, umm, I can't see the video... read more 11/11/2011 (2:42 am)
What would you like to see addressed in Torque 2D? This might involve a bit more than just T2D but...Android support. The market's growing fast. And wi... read more 10/28/2011 (1:22 am)