Game Development Community

Craig Jorgensen's Forum Posts

Thread Post Date Posted
Level size @Johnny - Thanks, looks like a good tool, i will have to integrate it with my app for the next updat... read more 02/19/2012 (4:44 pm)
Level size @Johnny Vo (or anyone else that knows), how did you get those stats on your app downloads (as per po... read more 02/17/2012 (4:16 am)
Success stories My first game "Pocket Rummi" is now released to the iTunes App Store. It was made with iTo... read more 12/05/2011 (2:59 am)
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) @daffodilistic: I cant remember if that level file was just demonstrating the mounted objects disapp... read more 11/15/2011 (2:39 am)
iTGB 1.5 - Building an app for release Does anyone know what the difference in project settings between the release and shipping build is? ... read more 11/15/2011 (2:21 am)
iT2D 1.5 Final getiPhoneKeyboardInput Crash Bug (ITGB-295) I have figured out more on the cause of this The problem is that you cant pass an empty string in... read more 11/14/2011 (2:09 am)
iT2D 1.5 Final getiPhoneKeyboardInput Crash Bug (ITGB-295) [Edit]: When testing on my iPhone4, the problem only seemed to occur in Release mode, however today ... read more 11/09/2011 (2:15 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Ghonium - See code below, sceneWindow2d is the main game window, gameMenuWindow would be the equivi... read more 11/01/2011 (3:08 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - I found that you have to override the extents after loadlevel is called (and everytime it... read more 10/29/2011 (6:59 pm)
Mounted Objects Disappear.(BUG) There is issues with iTGB 1.5 and mounts in the editor. See the following url. Not sure if this is r... read more 10/27/2011 (3:09 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - Re the other scenewindows not being resized by universal app support, is there a work aro... read more 10/26/2011 (2:54 am)
[solved] hud screen gui cant loaded on iphone Your problem may be related to the following.. There is currently a known issue with using multiple... read more 10/22/2011 (6:13 pm)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - Thanks, i had a feeling the problem might have been something like that. I look forward t... read more 10/21/2011 (6:19 pm)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - i have been playing around more with having multiple t2dSceneWindows. The first window (s... read more 10/21/2011 (4:47 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - i may have found another issue with universal app support with multiple scenewindows (eg ... read more 10/20/2011 (6:37 am)
iT2D 1.5 Release - Universal App doesnt work in Portrait mode @Michael - thanks for getting to the bottom of this quickly. You mentioned a new installer coming ve... read more 10/18/2011 (3:10 am)
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) I think it may have something to do with (although this may be co-incidence) multi layered mountings... read more 10/14/2011 (5:06 am)
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) @daffodilistic - Thanks for looking into this. I have applied your change to my t2dSceneObject.cc an... read more 10/14/2011 (4:32 am)
tgb 1.5 taking significantly more cpu? It is designed to deliver the maximum possible framerate while in focus, hence the high cpu usage. T... read more 10/06/2011 (2:29 am)
Guide for updating your project to iT2D 1.5 @Michael - Just wondering if there is any update on the issue myself and Eric Sapp are having with m... read more 10/04/2011 (3:05 am)
New 1.5 Demos @Scott - ah makes sense, thanks. Figured it was probably something stupid from my side :)... read more 10/02/2011 (12:30 am)
New 1.5 Demos @Michael - Im having a problem with the feature demo in 1.5, i installed iT2D 1.5 onto the mac, open... read more 10/01/2011 (9:42 pm)
Guide for updating your project to iT2D 1.5 @Michael - Thanks, have had a read but Universal App support has nothing to do with the issue im hav... read more 10/01/2011 (6:43 am)
Guide for updating your project to iT2D 1.5 Cheers for the upgrade guide Conner, ive just upgraded my iT2D project from preview 2 to the final r... read more 09/30/2011 (6:48 am)
v1.5 Preview 2 Available @pedro, a common part of upgrading for pretty much everyone i imagine will be the changing of onMous... read more 09/28/2011 (3:11 am)
Logo Guidelines do not cover my app experience I look forward to hearing what your marketing/legal dept says, as i assumed the default.png splash t... read more 09/28/2011 (3:07 am)
iTGB 1.2 BUG: Mounting attributes not sticking or reverting to default If anyone cares, this bug is still present in iTGB1.5 preview 2. All i need to do is click the Edit ... read more 09/11/2011 (2:59 am)
iTorque2Dgame.exe high CPU Usage fair point, was not considering the fact that it would be better to render at maximum frame rate whe... read more 09/01/2011 (5:42 am)
iT2D 1.5 preview 2 - Touch events stop working on iphone4 device and simulator [RESOLVED] Ok ive got to the bottom of the problem. If you dont have the Use Multitouch flag enabled, the tilt ... read more 08/30/2011 (3:59 am)
iT2D 1.5 preview 2 - Touch events stop working on iphone4 device and simulator [RESOLVED] good question, not sure i will test out when i get home tonight and let you know. I know the other b... read more 08/29/2011 (5:37 pm)
iT2D 1.5 preview 2 - Touch events stop working on iphone4 device and simulator [RESOLVED] Individual touches... read more 08/29/2011 (7:20 am)
New 1.5 Demos Screenshots from the new demos look great. A suggestion i have for the demos that i would have found... read more 08/29/2011 (4:45 am)
iT2D 1.5 Preview 2 - GPF when changing scenes Thanks guys, your help is much appreciated. Tried searching the forums for this problem, guess i was... read more 08/08/2011 (3:13 am)