Ahsan Muzaheed's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bullet physics casue vehicles to stop working | u can try with advance vehicle kit.60$ it have bullet enabled vehicles. but i do not know how go... read more | 01/02/2013 (12:37 pm) |
| Custom Gui | i am also interested. in case of design and any kind of supporting script you can contract me. i a... read more | 01/02/2013 (10:54 am) |
| reducing a video file size | i use cam studio with "Xvide mp4 codec". no sound.smaller size and quality exceptable for... read more | 01/02/2013 (4:37 am) |
| [solved]I want to disable player-player collision, how can I do it? | i also do not know that type function. but a thougt: u can try by setting smaller boundingBox on ... read more | 01/02/2013 (4:36 am) |
| Torque 3D Community Edition Discussion Thread | i know about that pack.but it is a paid one.i was looking for to start with something(to save some t... read more | 01/01/2013 (7:36 pm) |
| Torque 3D Community Edition Discussion Thread | Thanks Joti. i am interested on "Awesomium integration." i will look onto that part w... read more | 12/31/2012 (9:39 pm) |
| is there any catalog system to find out logged forum threads? | "If you have a question about a particular bug I can try to answer it for you though." ... read more | 12/31/2012 (8:20 am) |
| [RESOLVED] How to mount wheels to Vehicles ? | game\scripts\server\cheetah.cs function CheetahCar::onAdd(%this, %obj) { Parent::onAdd(%this... read more | 12/29/2012 (10:52 pm) |
| brush size for painting | "i allso need to know what file to change in the engine to scale the player so it dose not goba... read more | 12/25/2012 (9:46 pm) |
| how to get client side id of a databock ? | thanks Dave to clarify all of this. Richard for now i put shop part aside.but i really like your ... read more | 12/20/2012 (5:58 pm) |
| Scaling cheetah drops fps to 0.5 ! | ok.i will post them. for now if u want to test just do this: copy full template. open empty ter... read more | 12/20/2012 (5:28 am) |
| Sports car pack setup | arko, r u trying to modify defaultcar (as i said above) from full template? in that case u do not ... read more | 12/20/2012 (5:00 am) |
| That is why ?? help me | http://www.microsoft.com/en-us/download/details.aspx?id=8109... read more | 12/19/2012 (9:40 pm) |
| Points/Cash/Money System | " I shoot the zombie I want to get 10 points From the last time attacker" very much eas... read more | 12/19/2012 (7:47 pm) |
| Points/Cash/Money System | stop copy pasting here. and change your code to store money on client object instead of player. ... read more | 12/19/2012 (7:31 pm) |
| Points/Cash/Money System | instead of player i am saving money on gameconnection object. because each time a player dies u hav... read more | 12/19/2012 (7:19 pm) |
| That is why ?? help me | that could be a problem of fonts. but 1st try on " DirectX runtimes and Video drivers "... read more | 12/19/2012 (6:50 pm) |
| how to get client side id of a databock ? | " same ID on client and server" how i could be so stupid. yes. same ID!!!! i should h... read more | 12/19/2012 (2:59 am) |
| how to get client side id of a databock ? | so there is no machanism to get the id from server? [quote]It would be better to find a different... read more | 12/18/2012 (8:14 pm) |
| Vehicle controls handling | here it is: [code] mouse emulating through keyboard $pitchIncValue=.03; $pitchDecValue=.03;... read more | 12/18/2012 (7:12 am) |
| Vehicle controls handling | i do not have tge. but for t3d there is a resource to change vehicle control from mouse to keyboa... read more | 12/18/2012 (7:09 am) |
| Need a helpful nudge on the Breakout Tutorial | that is new to me. thanks. i did a quick try. but in that way VS10's breakpoint is not working... read more | 12/17/2012 (10:18 pm) |
| Some general help with the beginning. | "I'm offering my service for free if anyone need any help with the codes I told or they need a ... read more | 12/17/2012 (10:00 pm) |
| Demo Networking | " Windows and Antivirus firewalls were completely disabled, router firewall was completely disa... read more | 12/17/2012 (9:42 pm) |
| 3D tutorials | do a search on youtube and vimeo.com. u will get lots of video tutorial to start with t3d. but t... read more | 12/17/2012 (1:15 am) |
| Level Design | t3d's world editor is sufficient for that. for interrior u can use blender. do a search on forum. ... read more | 12/17/2012 (1:13 am) |
| Sports car pack setup | "When getting the sports car pack" which pack?... read more | 12/16/2012 (6:24 am) |
| Sports car pack setup | https://github.com/GarageGames/Torque3D/blob/master/Templates/Full/game/art/datablocks/vehicles/defa... read more | 12/16/2012 (6:22 am) |
| DataBlocks on client | got it. http://www.garagegames.com/community/forums/viewthread/110253... read more | 12/15/2012 (5:03 am) |
| HOW-TO: AI bot like a guard | u can do "cone shaped light" with t3d. but for that u have to do some digging or wai... read more | 12/13/2012 (1:56 pm) |
| HOW-TO: AI bot like a guard | "- They will hold a hand gun (I don't know how to set that up)." http://www.garagegames... read more | 12/12/2012 (7:27 pm) |
| DataBlocks on client | "I know that a small engine change will allow datablocks to be accessed on the client in the sa... read more | 12/12/2012 (9:32 am) |
| Snowman needs a home.. gift from Arteria3d | "can I replace the main character's model with one of yours and will it work with all the anima... read more | 12/12/2012 (8:27 am) |
| Getting started with replacing the character | if u can do some convertion then u can find tons of free animated models on net. or u can go wit... read more | 12/12/2012 (8:15 am) |
| Sports car pack setup | i do not have car pack.so do not know if it already have provided with necessary nodes. u can che... read more | 12/12/2012 (8:06 am) |
| Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc | i was out of any internet connection.so missed those new comments. "I think he means trans... read more | 12/12/2012 (7:49 am) |
| Issues with material editor | "Select Object A - Change Texture Select Object B - Change Texture" between this 2 ste... read more | 12/02/2012 (8:51 pm) |
| bad error code using particle editor,saving | post contents of: "Script/server/afx/effects/spellpack1/arcane_membrane.cs 714" pasteb... read more | 12/02/2012 (8:34 pm) |
| Problem making camera stationary | u have to add something like this: %client.camera.setTransform("XXXX"); //xxxx--rotation... read more | 12/02/2012 (8:04 pm) |
| Just seeing if any coders would like to help with a small tactical sim. | " I'd rather have no vehicles than poorly implemented or unrealistic vehicles. I'd rather have ... read more | 12/01/2012 (11:21 am) |
| My Projects question on core vs scripts folder | just grab torsion.demo or full anyone. open *.torsion.press f11. u will go to very 1st line o... read more | 12/01/2012 (4:17 am) |
| Need a helpful nudge on the Breakout Tutorial | richard, can torsion be used for c++ debugging or visual studio for TS? or we have to debug t... read more | 12/01/2012 (12:38 am) |
| GameConnection sent to each player? | on script side u can save anything into any object as dynamic field. that is also possible from sou... read more | 11/30/2012 (8:53 am) |
| Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc | prone position-->already in stock code.u just need animation with proper naming. kneeling--&g... read more | 11/30/2012 (8:33 am) |
| DEXSOFT-Games: FREE Cartoon textures | ah! i thought those are just previews. i missed embedded link. GET FREE SAMPLES (6)! http://www.... read more | 11/28/2012 (9:09 am) |
| DEXSOFT-Games: FREE Cartoon textures | " FREE Cartoon textures" what means "free" ? !!!!!!!!!!!!... read more | 11/28/2012 (5:47 am) |
| Difference between SimSet and SimGroup | from "Torque 3D - Script Manual.chm": SimSet Class Reference A collection of SimObje... read more | 11/23/2012 (7:37 pm) |
| Virtual Client | i thought on that. and my plan was to use commandToclient() for calling a function on client site. ... read more | 11/23/2012 (10:31 am) |
| Is this engine for me? | " The turrets and deployables can work by AI or player directed" i think u will get codes... read more | 11/22/2012 (5:42 pm) |
| activating "crouch" and "prone"? | do the collission boxes alter when the player is prone or crouching? i am not seeing any change ... read more | 11/21/2012 (11:12 am) |