Ahsan Muzaheed's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is this function evil or what? Hack alert or good solution? | "make decisions in "code" based upon the functions that were called " very mu... read more | 08/12/2013 (11:55 am) |
| Help with item spawning | what is the output for this line: echo("StaticShapeData::onDamage("@ %data @", &q... read more | 08/12/2013 (9:11 am) |
| Is this function evil or what? Hack alert or good solution? | when i need this kind of thing i enable tracing by using trace(). " Entering ConsoleEntry::... read more | 08/12/2013 (9:09 am) |
| Help with item spawning | [code] function TargetDummy::onDamage(%this,%obj) { echo("StaticShapeData::onDamage(&qu... read more | 08/11/2013 (8:13 pm) |
| Fantasy RTS project (unpaid) | "Programmer(s) ---> AI, Gameplay, etc." for that position,u will need an experience ... read more | 08/11/2013 (10:46 am) |
| Help with item spawning | to make it random: drop a spwanSphere in that palace. edit it's radius value,so that it can cove... read more | 08/11/2013 (10:37 am) |
| Fantasy RTS project (unpaid) | "Gameplay/AI Programmer(s)," which engine?... read more | 08/10/2013 (2:23 am) |
| This is why I want JavaScript in Torque | oye!is that an answer or an article! how a man can write down that much,so quickly! [quote]The... read more | 08/08/2013 (6:55 pm) |
| This is why I want JavaScript in Torque | (c#+TS+JS+python) " I'm the only one who would want C# as the main scripting language."... read more | 08/08/2013 (5:12 pm) |
| Torque3D OpenGL Status | not working. still the same. here is log: http://www.mediafire.com/?6cplxoljacocomy was won... read more | 08/06/2013 (5:18 am) |
| Torque3D OpenGL Status | sorry. i did some mess up on shader definations. now working. but rendered at 180 degree rotation... read more | 08/05/2013 (2:25 pm) |
| Torque3D OpenGL Status | still same problem. but this time all yellow in empty terrain.mis. and black into empty room.mis. ... read more | 08/05/2013 (2:15 pm) |
| Torque3D OpenGL Status | where i can get the fixes?... read more | 08/05/2013 (11:32 am) |
| World Gravity/World rotation question | "If it's not that simple is it possible to group a bunch of objects/3d models together in a gro... read more | 07/30/2013 (5:06 am) |
| T3D 2.0 GUI Customisation - Help Wanted | "Heh, I've actually done all of the work for separated tools and game gui profiles -- just have... read more | 07/28/2013 (9:13 pm) |
| How to use GuiFileTreeCtrl in T3D? | working fine on other project.not into current one. looks like problem is into my gui files. tha... read more | 07/28/2013 (8:38 pm) |
| How to use GuiFileTreeCtrl in T3D? | "Bad profile - set it to GuiTreeViewProfile (or one similar). " already tried.still bla... read more | 07/28/2013 (9:44 am) |
| How to use GuiFileTreeCtrl in T3D? | i also failed to make it work. how to use it? bool GuiFileTreeCtrl::onWake() { if( !Par... read more | 07/28/2013 (1:56 am) |
| No client for Torque 3D after how many years...? | ". I was here 8 years ago. The community isn't growing. It's failing." it looks like th... read more | 07/27/2013 (9:37 pm) |
| Building an installer: What to include; what not to include! | "There is/was/might be password encryption for zips in a resource " there is password sup... read more | 07/26/2013 (8:36 pm) |
| Can I modify shape or size of collision geometry of vehicle at runtime? | may be this will help u: http://www.garagegames.com/community/forums/viewthread/134632/ ... read more | 07/26/2013 (11:35 am) |
| T3D Links | the only way i can think of adding that on your bio. that way when people read any of your thread,h... read more | 07/25/2013 (6:10 pm) |
| trying to find racing game kit | "if possible or atleast someones help setting up a racing game i am lost" your progress... read more | 07/25/2013 (3:15 am) |
| Who is the Best @ Torque Script Here? | i can assure i am not the best. but i have experience with t3d's scripting side.both for gameplay a... read more | 07/25/2013 (2:50 am) |
| vehicle problem | " car is strong in you draw the curve sets as it would be an motorcycle" what that mean... read more | 07/25/2013 (2:33 am) |
| Torque3D OpenGL Status | "github.com/LuisAntonRebollo/Torque3D/tree/dev_opengl_bl" link is not working.looks lik... read more | 07/21/2013 (9:25 pm) |
| Advanced lighting and OpenGL renderer inside T3D | "Visual Studio 2012 attached on debug build showing both advanced and basic lighting on OpenGL ... read more | 07/21/2013 (8:19 pm) |
| Holstering Weapons - mounting to another mount ... | difference between imageSlot and mountPoint? "I may have a copy at home, where I will be s... read more | 07/06/2013 (1:27 am) |
| Building a moddable file | i have moved my datablocks under server folder.as far i remeber there was no side effects.although i... read more | 07/05/2013 (1:23 am) |
| Doing damage to Static Shape | glad to hear these type of hack make someone happy :) but it is better to not use hack. " I... read more | 07/04/2013 (8:55 pm) |
| Doing damage to Static Shape | sorry. i did those script long time ago to get a feeling of BF4. so forgot other parts. that hac... read more | 07/04/2013 (7:15 pm) |
| Doing damage to Static Shape | "What do you mean by a performance hit if using a TSStatic?" put together hundreds of T... read more | 07/03/2013 (7:33 pm) |
| Holstering Weapons - mounting to another mount ... | last year i spend considerable amount of time to achive that( from scripting side using stock weapon... read more | 07/03/2013 (7:15 pm) |
| Doing damage to Static Shape | u can fake it like this: [code] function TSStatic ::damage(%obj, %sourceObject, %position, %amou... read more | 07/02/2013 (5:26 pm) |
| how to convert String to char* ? | thanks for the answers. very much handy. although what i was intended to do is concatenate three... read more | 06/28/2013 (3:48 am) |
| How I make a cinematic for my game? (Free way) | look into camera side code to create your own movie maker using t3d. [edit] also u have to learn... read more | 06/26/2013 (7:25 am) |
| Dungeon art/packs | look into unity 3d's asset store. u will get much better assets then dexsoft /Arteria3D at a cheap ... read more | 06/26/2013 (7:24 am) |
| Game Icons & UI | do a search on unity's asset store.u will find some nice pack at very cheap price.... read more | 06/17/2013 (8:06 pm) |
| Integrating recast - rename a source file? | " instead of just the .inc file" u can use same code on both. "it pulls the file... read more | 06/16/2013 (7:45 am) |
| Integrating recast - rename a source file? | hmm, my mistake. i actually have renamed "recastnavigationDebugUtilsIncludeDebugDraw.h" ... read more | 06/15/2013 (4:16 pm) |
| Integrating recast - rename a source file? | "Question: should I rename Torque's debug drawer files?" i also had the same problem. ... read more | 06/15/2013 (7:26 am) |
| Torque-based game engine, I want to do! | " is it possible to make a Torque-based game engine?" reasons to do that? and what typ... read more | 06/08/2013 (8:15 am) |
| A new Torque constructor for Torque 3D? | [vimeo=7619376 width=640 height=480]... read more | 06/07/2013 (9:56 am) |
| How to switch meshes for things like clothing and equipment? | my mistake. last time i worked with t3d's gui part and it was setskin for guiobjectview. for sha... read more | 06/04/2013 (9:13 am) |
| How to switch meshes for things like clothing and equipment? | u can switch between different textures of can show/hide different meshes. better go for texture c... read more | 06/04/2013 (5:12 am) |
| I've initiate a tge ios project | @tanyi, is there any reason to not to port your tgea ios project to toruqu 3d ? i belief most of i... read more | 06/03/2013 (8:39 am) |
| A Question About Collaborative Work | http://www.garagegames.com/community/blogs/view/22071 http://www.garagegames.com/community/blogs/vi... read more | 06/01/2013 (11:43 pm) |
| A way to import a dae as separate models? | modo and perl. 2 completely new things to me.i will try out with demo version,if demo one support p... read more | 05/31/2013 (4:38 pm) |
| FPSC to T3D | which tool u used for convertion?... read more | 05/30/2013 (6:04 pm) |
| A way to import a dae as separate models? | "Not sure if this thread is still active, but the way that I handle this is to write an export ... read more | 05/28/2013 (9:43 pm) |