Game Development Community

Ahsan Muzaheed's Forum Posts

Thread Post Date Posted
Is this function evil or what? Hack alert or good solution? "make decisions in "code" based upon the functions that were called " very mu... read more 08/12/2013 (11:55 am)
Help with item spawning what is the output for this line: echo("StaticShapeData::onDamage("@ %data @", &q... read more 08/12/2013 (9:11 am)
Is this function evil or what? Hack alert or good solution? when i need this kind of thing i enable tracing by using trace(). " Entering ConsoleEntry::... read more 08/12/2013 (9:09 am)
Help with item spawning [code] function TargetDummy::onDamage(%this,%obj) { echo("StaticShapeData::onDamage(&qu... read more 08/11/2013 (8:13 pm)
Fantasy RTS project (unpaid) "Programmer(s) ---> AI, Gameplay, etc." for that position,u will need an experience ... read more 08/11/2013 (10:46 am)
Help with item spawning to make it random: drop a spwanSphere in that palace. edit it's radius value,so that it can cove... read more 08/11/2013 (10:37 am)
Fantasy RTS project (unpaid) "Gameplay/AI Programmer(s)," which engine?... read more 08/10/2013 (2:23 am)
This is why I want JavaScript in Torque oye!is that an answer or an article! how a man can write down that much,so quickly! [quote]The... read more 08/08/2013 (6:55 pm)
This is why I want JavaScript in Torque (c#+TS+JS+python) " I'm the only one who would want C# as the main scripting language."... read more 08/08/2013 (5:12 pm)
Torque3D OpenGL Status not working. still the same. here is log: http://www.mediafire.com/?6cplxoljacocomy was won... read more 08/06/2013 (5:18 am)
Torque3D OpenGL Status sorry. i did some mess up on shader definations. now working. but rendered at 180 degree rotation... read more 08/05/2013 (2:25 pm)
Torque3D OpenGL Status still same problem. but this time all yellow in empty terrain.mis. and black into empty room.mis. ... read more 08/05/2013 (2:15 pm)
Torque3D OpenGL Status where i can get the fixes?... read more 08/05/2013 (11:32 am)
World Gravity/World rotation question "If it's not that simple is it possible to group a bunch of objects/3d models together in a gro... read more 07/30/2013 (5:06 am)
T3D 2.0 GUI Customisation - Help Wanted "Heh, I've actually done all of the work for separated tools and game gui profiles -- just have... read more 07/28/2013 (9:13 pm)
How to use GuiFileTreeCtrl in T3D? working fine on other project.not into current one. looks like problem is into my gui files. tha... read more 07/28/2013 (8:38 pm)
How to use GuiFileTreeCtrl in T3D? "Bad profile - set it to GuiTreeViewProfile (or one similar). " already tried.still bla... read more 07/28/2013 (9:44 am)
How to use GuiFileTreeCtrl in T3D? i also failed to make it work. how to use it? bool GuiFileTreeCtrl::onWake() { if( !Par... read more 07/28/2013 (1:56 am)
No client for Torque 3D after how many years...? ". I was here 8 years ago. The community isn't growing. It's failing." it looks like th... read more 07/27/2013 (9:37 pm)
Building an installer: What to include; what not to include! "There is/was/might be password encryption for zips in a resource " there is password sup... read more 07/26/2013 (8:36 pm)
Can I modify shape or size of collision geometry of vehicle at runtime? may be this will help u: http://www.garagegames.com/community/forums/viewthread/134632/ ... read more 07/26/2013 (11:35 am)
T3D Links the only way i can think of adding that on your bio. that way when people read any of your thread,h... read more 07/25/2013 (6:10 pm)
trying to find racing game kit "if possible or atleast someones help setting up a racing game i am lost" your progress... read more 07/25/2013 (3:15 am)
Who is the Best @ Torque Script Here? i can assure i am not the best. but i have experience with t3d's scripting side.both for gameplay a... read more 07/25/2013 (2:50 am)
vehicle problem " car is strong in you draw the curve sets as it would be an motorcycle" what that mean... read more 07/25/2013 (2:33 am)
Torque3D OpenGL Status "github.com/LuisAntonRebollo/Torque3D/tree/dev_opengl_bl" link is not working.looks lik... read more 07/21/2013 (9:25 pm)
Advanced lighting and OpenGL renderer inside T3D "Visual Studio 2012 attached on debug build showing both advanced and basic lighting on OpenGL ... read more 07/21/2013 (8:19 pm)
Holstering Weapons - mounting to another mount ... difference between imageSlot and mountPoint? "I may have a copy at home, where I will be s... read more 07/06/2013 (1:27 am)
Building a moddable file i have moved my datablocks under server folder.as far i remeber there was no side effects.although i... read more 07/05/2013 (1:23 am)
Doing damage to Static Shape glad to hear these type of hack make someone happy :) but it is better to not use hack. " I... read more 07/04/2013 (8:55 pm)
Doing damage to Static Shape sorry. i did those script long time ago to get a feeling of BF4. so forgot other parts. that hac... read more 07/04/2013 (7:15 pm)
Doing damage to Static Shape "What do you mean by a performance hit if using a TSStatic?" put together hundreds of T... read more 07/03/2013 (7:33 pm)
Holstering Weapons - mounting to another mount ... last year i spend considerable amount of time to achive that( from scripting side using stock weapon... read more 07/03/2013 (7:15 pm)
Doing damage to Static Shape u can fake it like this: [code] function TSStatic ::damage(%obj, %sourceObject, %position, %amou... read more 07/02/2013 (5:26 pm)
how to convert String to char* ? thanks for the answers. very much handy. although what i was intended to do is concatenate three... read more 06/28/2013 (3:48 am)
How I make a cinematic for my game? (Free way) look into camera side code to create your own movie maker using t3d. [edit] also u have to learn... read more 06/26/2013 (7:25 am)
Dungeon art/packs look into unity 3d's asset store. u will get much better assets then dexsoft /Arteria3D at a cheap ... read more 06/26/2013 (7:24 am)
Game Icons & UI do a search on unity's asset store.u will find some nice pack at very cheap price.... read more 06/17/2013 (8:06 pm)
Integrating recast - rename a source file? " instead of just the .inc file" u can use same code on both. "it pulls the file... read more 06/16/2013 (7:45 am)
Integrating recast - rename a source file? hmm, my mistake. i actually have renamed "recastnavigationDebugUtilsIncludeDebugDraw.h" ... read more 06/15/2013 (4:16 pm)
Integrating recast - rename a source file? "Question: should I rename Torque's debug drawer files?" i also had the same problem. ... read more 06/15/2013 (7:26 am)
Torque-based game engine, I want to do! " is it possible to make a Torque-based game engine?" reasons to do that? and what typ... read more 06/08/2013 (8:15 am)
A new Torque constructor for Torque 3D? [vimeo=7619376 width=640 height=480]... read more 06/07/2013 (9:56 am)
How to switch meshes for things like clothing and equipment? my mistake. last time i worked with t3d's gui part and it was setskin for guiobjectview. for sha... read more 06/04/2013 (9:13 am)
How to switch meshes for things like clothing and equipment? u can switch between different textures of can show/hide different meshes. better go for texture c... read more 06/04/2013 (5:12 am)
I've initiate a tge ios project @tanyi, is there any reason to not to port your tgea ios project to toruqu 3d ? i belief most of i... read more 06/03/2013 (8:39 am)
A Question About Collaborative Work http://www.garagegames.com/community/blogs/view/22071 http://www.garagegames.com/community/blogs/vi... read more 06/01/2013 (11:43 pm)
A way to import a dae as separate models? modo and perl. 2 completely new things to me.i will try out with demo version,if demo one support p... read more 05/31/2013 (4:38 pm)
FPSC to T3D which tool u used for convertion?... read more 05/30/2013 (6:04 pm)
A way to import a dae as separate models? "Not sure if this thread is still active, but the way that I handle this is to write an export ... read more 05/28/2013 (9:43 pm)