Game Development Community

Chris Mooney's Forum Posts

Thread Post Date Posted
TGE License Terms Yeah I supplied Digini (Blade3D guys) with a bunch of demo models. I got myself a copy of the it bac... read more 08/27/2015 (11:24 am)
Combat Starter Kit Licensing Thread Posting to Verify, Thanks Guys... read more 02/21/2008 (1:14 pm)
Exploding player when killed Works perfectly :D! Thank you! I'll have to credit you with the help :)! Im assuming the explosio... read more 12/21/2007 (4:14 pm)
Exploding player when killed Hey Nathan, Thanks for the reply, I will give that a try right away :), been out of town and for... read more 12/21/2007 (3:54 pm)
Player model import issue *bump* no ideas, or theories? lol Chris... read more 10/07/2007 (6:04 am)
Map2Dif Compile Problem (tgea) Yep, that was it Andy. Case Closed. Thank you. Chris... read more 08/16/2007 (4:32 pm)
Weapon/Player Skin Hey Tim, Thanks for help, I will give that a try and post back with my results :). Chris... read more 04/12/2007 (5:32 am)
MMOKIT Licensing Thread Chris Mooney oceanmonkey@gmail.com oceanmonkey... read more 04/05/2007 (10:31 pm)
Complex Interior Issues - "Green Highlighting Thanks Stefan :), I actualy just figured it out, I had probabley around 300 small brushes touchin... read more 11/10/2006 (8:02 am)
Complex Interior Issues - "Green Highlighting I've been working on it most of today, basicaly through trial and error. It appears as though it may... read more 11/10/2006 (6:36 am)
Complex Interior Issues - "Green Highlighting Well, yeah true about the sunshield, but there are other objects in the same .mis, then again I cou... read more 11/09/2006 (5:08 pm)
TSE Starter.fps download Its pretty easy, as I discovered today... 1. define shaders.. check client\scripts\shaders.cs 2.... read more 09/17/2006 (1:28 pm)
TSE Starter.fps download Thanks Joseph, great stuff, cant wait :)! Chris... read more 09/13/2006 (1:00 pm)
TSE Starter.fps download Anyone working on a version for MS4? Chris... read more 09/13/2006 (10:14 am)
Star Trek online [url]http://www.perpetual.com/games/StarTrekOnline.php[/url] It looks very promising and sounds l... read more 09/13/2006 (10:12 am)
Thousander Club Usually I work full time on my projects, between 7-12hrs a day, 5 days a week. But had 'much busy... read more 02/06/2006 (11:55 pm)
FruitBatInShades Free Content The texelmonkey site and old world content pack are mine and my team's product. I think westy was ju... read more 11/25/2005 (7:03 am)
First Person Weapon Model? Josh: That would be very well appreciated by myself :), and im sure everyone looking for a solution.... read more 11/06/2005 (11:01 pm)
First Person Weapon Model? I don't think so, I spoke to Westy the other day and its doubtful he will be working on it. But I... read more 11/06/2005 (8:37 pm)
Odd GUI problem I just fixed it, Im not entirly certain of the problem but I believe it was: exec("./ui/KitSel... read more 11/02/2005 (1:40 pm)
Happy Halloween I drank 8 cups of coffee, completed the base of an entire level, and played poker for 2hrs. Thats th... read more 10/31/2005 (9:16 pm)
Punching Terrain-holes for Buildings? Some methods I recommend. Make a brush that is the same size as the terrain hole. Just so you kno... read more 10/31/2005 (12:04 am)
The 40 Year Old Virgin is a must see movie. Yeah my fiance and I went to see it last night. One of the funniest movies I've ever seen. I've neve... read more 08/21/2005 (3:09 pm)
Weapon Likenesses and Licensing Yes, If you are going to use anything that depicts an object made by a curently standing company (ma... read more 06/02/2005 (10:48 pm)
Weapon Likenesses and Licensing I don't know the exact legalaities.... but a likeness of the weapon should fine, as its been done... read more 06/02/2005 (4:23 pm)
Midlands, uk? Lol!! Fruitbat, almost fell of my chair when I read that. Actually now I think about it, your right!... read more 06/02/2005 (10:19 am)
Midlands, uk? Im in Launceston, Cornwall..... Close to you Darren! I goto exeter often :). Monkey... read more 06/01/2005 (7:10 pm)
Would you play this? If I assume you mean some kind of huge world to explore that is close to life, not really... but so... read more 06/01/2005 (5:47 pm)