Mark Grossnickle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Retina how-to (iPhone 4 resolution) | Hey Joe, I haven't tried 1.5, so I can only answer that this resource works in 1.4. Images will o... read more | 06/03/2011 (10:05 am) |
| Preventing the FLASH from Default.png to the first scene | I have this too and hadn't gotten to addressing it. Cheers for the fix Joe... read more | 06/01/2011 (10:07 am) |
| Creating a universal app | What resolution did you make the images for? If you are scaling them up, that would explain the jag... read more | 06/01/2011 (10:05 am) |
| second window prevents mouse events in first | Try messing around with the GUI editor from within Torque game builder. Lay out some buttons and co... read more | 05/29/2011 (7:18 pm) |
| second window prevents mouse events in first | This documentation might be a good place to start: http://tdn.garagegames.com/wiki/TGB_GUI_Overview ... read more | 05/27/2011 (3:59 pm) |
| second window prevents mouse events in first | Sorry, didn't notice you had two t2dSceneWindows... Don't think that is a good idea, but then again ... read more | 05/26/2011 (7:57 pm) |
| Adjust Background music volume | The 'SoundEngine_SetBackgroundMusicVolume' function is working for me so far. Made a console functi... read more | 05/26/2011 (7:47 pm) |
| Adjust Background music volume | This is the function I believe I need to expose to script: SoundEngine_SetBackgroundMusicVolume. Ho... read more | 05/26/2011 (4:40 pm) |
| Adjust Background music volume | I have the same question. I see we can set volume per channel for effects. But from the code, it d... read more | 05/26/2011 (4:30 pm) |
| second window prevents mouse events in first | You need to change the 'GuiDefaultProfile' to one that has modal = false in it. ex: [code] ... read more | 05/26/2011 (12:36 pm) |
| How to load PVRTC files? | I have just been doing Canvas.pushDialog(GUIName); to show it and Canvas.popDialog(GUIName); to hide... read more | 05/24/2011 (3:44 pm) |
| How to load PVRTC files? | I believe PVR is working. I thought the GUI memory was broken but I didn't fully understand how exec... read more | 05/24/2011 (2:04 pm) |
| How to load PVRTC files? | Interesting. I had overlooked preload and allowUnload... did not know they existed. They seem to... read more | 05/24/2011 (11:18 am) |
| How to load PVRTC files? | I have compressPVR and optimized set to 0 and judging by the MemoryMonitor in Instruments, it is wor... read more | 05/24/2011 (9:41 am) |
| Memory Consumption - Empty Project | I should note, this is testing on an iPad. Results may be different for the iphone. ... read more | 05/24/2011 (9:32 am) |
| How to load PVRTC files? | I am looking into PVR this week as well. One of my colleagues wrote the following post awhile back i... read more | 05/23/2011 (2:21 pm) |
| xcode script debugging | I do not know if what you are requesting is possible. I tend to use t2dAssert's in the script to he... read more | 05/15/2011 (12:39 pm) |
| Problem with font and iPhone | I've been working with fonts lately too. I believe you should use the exportCachedFont w/ a size of... read more | 05/14/2011 (10:56 am) |
| iTorque2D Text Object looks hideous - NOT A BUG | When using the 100x75 hack for creating the font, does it create a utf w/ font size 136 for you? Th... read more | 05/13/2011 (2:22 pm) |
| Evaluating iTorque - Some questions first | ha, love the images. grats on getting the ball rolling!... read more | 05/12/2011 (6:12 pm) |
| Mounted Camera Problem | Sorry to be redundant, but I want to make sure. You ran cleandso.command twice, right? There is a ... read more | 05/11/2011 (9:16 pm) |
| Mounted Camera Problem | Did you clean the .dso files in BOTH projects? Maybe you only cleaned one of the two projects?... read more | 05/11/2011 (9:05 pm) |
| Evaluating iTorque - Some questions first | Jason, is everyone on your team who plans on using iT2D going to be programmers? Michael's respon... read more | 05/11/2011 (10:18 am) |
| Mounted Camera Problem | It *should* work the same on both devices. Are you running a 'Universal App' or two separate projec... read more | 05/11/2011 (9:21 am) |
| How do I create a Score on iTorque 2D | Here is the doc for the GUI editor: Don't Use it! :) I jest, but I do think a doc for creati... read more | 05/10/2011 (9:22 am) |
| Box2d/Chipmunk/etc physics? | Give this a try (note, i wrote this before XCode 4 and things might be slightly different now): - L... read more | 05/09/2011 (8:36 pm) |
| Box2d/Chipmunk/etc physics? | Sorry, need to correct my post. I guess Perry and I are talking about the same thing. The resour... read more | 05/09/2011 (2:38 pm) |
| Box2d/Chipmunk/etc physics? | Here is the Box2D integration for iTorque2D: http://code.google.com/p/tgb-box2d-integration/ Ther... read more | 05/09/2011 (2:34 pm) |
| Mounted Camera Problem | Two questions. 1. Do you get any errors in the logs when on the iphone? 2. Have you cleaned .... read more | 05/09/2011 (2:26 pm) |
| Retina how-to (iPhone 4 resolution) | If you are seeing 1/4 of the screen, you need to make sure your scale factor is getting adjusted cor... read more | 05/07/2011 (11:51 pm) |
| Retina how-to (iPhone 4 resolution) | Awesome. Its alive! I had to make 2 changes from your example: 1. In the orientation function ... read more | 05/05/2011 (4:01 pm) |
| Retina how-to (iPhone 4 resolution) | Ugh, Changed to landscape and seems to display (stretched). Thanks Jonas... read more | 05/05/2011 (2:50 pm) |
| Retina how-to (iPhone 4 resolution) | I have Dean's stuff working just fine. iphone and ipad both look great. I am using ipad images fo... read more | 05/05/2011 (2:39 pm) |
| Retina how-to (iPhone 4 resolution) | I came to this document with the same error of only seeing a 4th of the screen. I can run iphone4 i... read more | 05/05/2011 (1:58 pm) |
| Retina Display Support | I am having the exact same issue with the 1/4th the screen bit. Checking your http://www.garagegame... read more | 05/05/2011 (12:23 pm) |
| iT2D 1.4.1 Release - Filled t2dVectorShape not Rendering on Device | Interesting. Hadn't tested that. Adjusted the title. Thanks!... read more | 05/05/2011 (9:08 am) |
| Compile problem after iOS4 upgrade | This thread just saved us a load of time. Ensuring Unix was installed did the trick. Cheers Brian!... read more | 05/03/2011 (12:40 pm) |
| Creating a universal app | Has anyone tested TGB on an ipad2? I either have a bug in my build OR Platform::init() is not bei... read more | 05/03/2011 (11:45 am) |
| Creating a universal app | 1. Gui's. I altered the resizeWidth and resizeHeight function within common.cs, but that was mainly... read more | 05/03/2011 (9:33 am) |
| Creating a universal app | Scaled Down. Not up! I created the iPad version and am working on the iPhone version. If if lo... read more | 04/29/2011 (1:30 pm) |
| Creating a universal app | This resource might be helpful as well: http://www.garagegames.com/community/resources/view/20035 ... read more | 04/29/2011 (9:47 am) |
| My app don't run | Any errors besides the warnings listed above? Was this the complete output or is it cut off? I fee... read more | 04/20/2011 (10:26 am) |
| 1.5 1.6 1.7 - Camera Jitter | Thanks for the reply Benjamin. Glad to see you active years after the post. Found my problem. I... read more | 04/19/2011 (5:03 pm) |
| 1.5 1.6 1.7 - Camera Jitter | I know this topic is a bit old, but it best describes the problem I am having and even fixed half of... read more | 04/19/2011 (1:56 pm) |
| Saving / Loading data in iTGB 1.2? | Ok. I added some print lines and it appeared the locations were miss-matched. Doing this on load ... read more | 04/15/2011 (12:09 pm) |
| Saving / Loading data in iTGB 1.2? | This makes sense, although a bit messy when forced to load/save with Strings instead of objects.. Is... read more | 04/15/2011 (11:44 am) |
| calling schedule from game.cs (solved) | Remove "%this." Keep the following: schedule(1000, 0, "doThis"); ... read more | 04/12/2011 (3:58 pm) |
| Performance Tests: Part 2 | I just ran some additional tests. I cracked open the RainyDay tutorial. Did not modify anything in... read more | 04/11/2011 (6:27 pm) |
| iT2D 1.4.1 Release - Undo after Deleting Breaks Mounts - RESOLVED | Oh yeah, side note. When mounting is involved, you will also need to ensure all mounted children ge... read more | 04/08/2011 (9:26 pm) |
| iT2D 1.4.1 Release - Undo after Deleting Breaks Mounts - RESOLVED | I was able to fix this by creating a MacroUndoAction that records multiple UndoActions. The way it ... read more | 04/08/2011 (9:23 pm) |