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Mark Grossnickle's Forum Posts

Thread Post Date Posted
Retina how-to (iPhone 4 resolution) Hey Joe, I haven't tried 1.5, so I can only answer that this resource works in 1.4. Images will o... read more 06/03/2011 (10:05 am)
Preventing the FLASH from Default.png to the first scene I have this too and hadn't gotten to addressing it. Cheers for the fix Joe... read more 06/01/2011 (10:07 am)
Creating a universal app What resolution did you make the images for? If you are scaling them up, that would explain the jag... read more 06/01/2011 (10:05 am)
second window prevents mouse events in first Try messing around with the GUI editor from within Torque game builder. Lay out some buttons and co... read more 05/29/2011 (7:18 pm)
second window prevents mouse events in first This documentation might be a good place to start: http://tdn.garagegames.com/wiki/TGB_GUI_Overview ... read more 05/27/2011 (3:59 pm)
second window prevents mouse events in first Sorry, didn't notice you had two t2dSceneWindows... Don't think that is a good idea, but then again ... read more 05/26/2011 (7:57 pm)
Adjust Background music volume The 'SoundEngine_SetBackgroundMusicVolume' function is working for me so far. Made a console functi... read more 05/26/2011 (7:47 pm)
Adjust Background music volume This is the function I believe I need to expose to script: SoundEngine_SetBackgroundMusicVolume. Ho... read more 05/26/2011 (4:40 pm)
Adjust Background music volume I have the same question. I see we can set volume per channel for effects. But from the code, it d... read more 05/26/2011 (4:30 pm)
second window prevents mouse events in first You need to change the 'GuiDefaultProfile' to one that has modal = false in it. ex: [code] ... read more 05/26/2011 (12:36 pm)
How to load PVRTC files? I have just been doing Canvas.pushDialog(GUIName); to show it and Canvas.popDialog(GUIName); to hide... read more 05/24/2011 (3:44 pm)
How to load PVRTC files? I believe PVR is working. I thought the GUI memory was broken but I didn't fully understand how exec... read more 05/24/2011 (2:04 pm)
How to load PVRTC files? Interesting. I had overlooked preload and allowUnload... did not know they existed. They seem to... read more 05/24/2011 (11:18 am)
How to load PVRTC files? I have compressPVR and optimized set to 0 and judging by the MemoryMonitor in Instruments, it is wor... read more 05/24/2011 (9:41 am)
Memory Consumption - Empty Project I should note, this is testing on an iPad. Results may be different for the iphone. ... read more 05/24/2011 (9:32 am)
How to load PVRTC files? I am looking into PVR this week as well. One of my colleagues wrote the following post awhile back i... read more 05/23/2011 (2:21 pm)
xcode script debugging I do not know if what you are requesting is possible. I tend to use t2dAssert's in the script to he... read more 05/15/2011 (12:39 pm)
Problem with font and iPhone I've been working with fonts lately too. I believe you should use the exportCachedFont w/ a size of... read more 05/14/2011 (10:56 am)
iTorque2D Text Object looks hideous - NOT A BUG When using the 100x75 hack for creating the font, does it create a utf w/ font size 136 for you? Th... read more 05/13/2011 (2:22 pm)
Evaluating iTorque - Some questions first ha, love the images. grats on getting the ball rolling!... read more 05/12/2011 (6:12 pm)
Mounted Camera Problem Sorry to be redundant, but I want to make sure. You ran cleandso.command twice, right? There is a ... read more 05/11/2011 (9:16 pm)
Mounted Camera Problem Did you clean the .dso files in BOTH projects? Maybe you only cleaned one of the two projects?... read more 05/11/2011 (9:05 pm)
Evaluating iTorque - Some questions first Jason, is everyone on your team who plans on using iT2D going to be programmers? Michael's respon... read more 05/11/2011 (10:18 am)
Mounted Camera Problem It *should* work the same on both devices. Are you running a 'Universal App' or two separate projec... read more 05/11/2011 (9:21 am)
How do I create a Score on iTorque 2D Here is the doc for the GUI editor: Don't Use it! :) I jest, but I do think a doc for creati... read more 05/10/2011 (9:22 am)
Box2d/Chipmunk/etc physics? Give this a try (note, i wrote this before XCode 4 and things might be slightly different now): - L... read more 05/09/2011 (8:36 pm)
Box2d/Chipmunk/etc physics? Sorry, need to correct my post. I guess Perry and I are talking about the same thing. The resour... read more 05/09/2011 (2:38 pm)
Box2d/Chipmunk/etc physics? Here is the Box2D integration for iTorque2D: http://code.google.com/p/tgb-box2d-integration/ Ther... read more 05/09/2011 (2:34 pm)
Mounted Camera Problem Two questions. 1. Do you get any errors in the logs when on the iphone? 2. Have you cleaned .... read more 05/09/2011 (2:26 pm)
Retina how-to (iPhone 4 resolution) If you are seeing 1/4 of the screen, you need to make sure your scale factor is getting adjusted cor... read more 05/07/2011 (11:51 pm)
Retina how-to (iPhone 4 resolution) Awesome. Its alive! I had to make 2 changes from your example: 1. In the orientation function ... read more 05/05/2011 (4:01 pm)
Retina how-to (iPhone 4 resolution) Ugh, Changed to landscape and seems to display (stretched). Thanks Jonas... read more 05/05/2011 (2:50 pm)
Retina how-to (iPhone 4 resolution) I have Dean's stuff working just fine. iphone and ipad both look great. I am using ipad images fo... read more 05/05/2011 (2:39 pm)
Retina how-to (iPhone 4 resolution) I came to this document with the same error of only seeing a 4th of the screen. I can run iphone4 i... read more 05/05/2011 (1:58 pm)
Retina Display Support I am having the exact same issue with the 1/4th the screen bit. Checking your http://www.garagegame... read more 05/05/2011 (12:23 pm)
iT2D 1.4.1 Release - Filled t2dVectorShape not Rendering on Device Interesting. Hadn't tested that. Adjusted the title. Thanks!... read more 05/05/2011 (9:08 am)
Compile problem after iOS4 upgrade This thread just saved us a load of time. Ensuring Unix was installed did the trick. Cheers Brian!... read more 05/03/2011 (12:40 pm)
Creating a universal app Has anyone tested TGB on an ipad2? I either have a bug in my build OR Platform::init() is not bei... read more 05/03/2011 (11:45 am)
Creating a universal app 1. Gui's. I altered the resizeWidth and resizeHeight function within common.cs, but that was mainly... read more 05/03/2011 (9:33 am)
Creating a universal app Scaled Down. Not up! I created the iPad version and am working on the iPhone version. If if lo... read more 04/29/2011 (1:30 pm)
Creating a universal app This resource might be helpful as well: http://www.garagegames.com/community/resources/view/20035 ... read more 04/29/2011 (9:47 am)
My app don't run Any errors besides the warnings listed above? Was this the complete output or is it cut off? I fee... read more 04/20/2011 (10:26 am)
1.5 1.6 1.7 - Camera Jitter Thanks for the reply Benjamin. Glad to see you active years after the post. Found my problem. I... read more 04/19/2011 (5:03 pm)
1.5 1.6 1.7 - Camera Jitter I know this topic is a bit old, but it best describes the problem I am having and even fixed half of... read more 04/19/2011 (1:56 pm)
Saving / Loading data in iTGB 1.2? Ok. I added some print lines and it appeared the locations were miss-matched. Doing this on load ... read more 04/15/2011 (12:09 pm)
Saving / Loading data in iTGB 1.2? This makes sense, although a bit messy when forced to load/save with Strings instead of objects.. Is... read more 04/15/2011 (11:44 am)
calling schedule from game.cs (solved) Remove "%this." Keep the following: schedule(1000, 0, "doThis"); ... read more 04/12/2011 (3:58 pm)
Performance Tests: Part 2 I just ran some additional tests. I cracked open the RainyDay tutorial. Did not modify anything in... read more 04/11/2011 (6:27 pm)
iT2D 1.4.1 Release - Undo after Deleting Breaks Mounts - RESOLVED Oh yeah, side note. When mounting is involved, you will also need to ensure all mounted children ge... read more 04/08/2011 (9:26 pm)
iT2D 1.4.1 Release - Undo after Deleting Breaks Mounts - RESOLVED I was able to fix this by creating a MacroUndoAction that records multiple UndoActions. The way it ... read more 04/08/2011 (9:23 pm)
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