Game Development Community

genomegames's Forum Posts

Thread Post Date Posted
Muzzle Points @Daniel I checked a slot ID, and it's correct Correction to the first post: When I fires by the f... read more 01/30/2012 (1:03 am)
Muzzle Points I was looking at the end of the A F's post: "If your second weapon still fires from the muzzle... read more 01/30/2012 (12:48 am)
Muzzle Points Thank you for your answer, but I have another question ... read more 01/29/2012 (9:50 pm)
Torque 3D 1.1 Change Log (Beta3->1.1 Final) that's really great!... read more 06/07/2011 (9:27 am)
Intel Compiler I use a new version of this - Intel Parallel Studio XE 2011 And I get 8 errors, it's better) I'm u... read more 05/21/2011 (12:20 am)
Additional jump animation @Ivan Thanks for your answer. ... read more 04/25/2011 (9:33 pm)
Additional jump animation @Ivan What is NullAnimation? How can I add others animations to NullAnimation?... read more 04/25/2011 (9:13 am)
Additional jump animation Animation triggers call everytime until my character jumps using new jump animation, this animation ... read more 04/25/2011 (5:06 am)
Additional jump animation Another question. Why do my animation triggers don't callback?... read more 04/25/2011 (12:49 am)
Additional jump animation But standard jump animation (JumpAnim and StandJumpAnim) call animationDone. I tried on a clean proj... read more 04/24/2011 (11:06 am)
Additional jump animation I added two constants in the constant list in player.h, then added two filenames in the list in play... read more 04/24/2011 (10:12 am)
reticle in 3rd person camera view I used a standard reticle, made this visible in the third person mode, this is good for me because i... read more 04/09/2011 (11:16 am)
Third person crosshair/reticle No, I used a standard reticle, I made it is visible in the third person mode and made modifications ... read more 04/06/2011 (11:15 am)
reticle in 3rd person camera view Okay, the task is completed... read more 04/05/2011 (9:03 pm)
Third person crosshair/reticle I have solved this... read more 04/05/2011 (9:01 pm)
reticle in 3rd person camera view Sorry for my bad english, I didn't sleep last two days. I have tried to reposition eye node instead... read more 04/05/2011 (12:19 pm)
Third person crosshair/reticle Do you say about a node as about a muzzle point? It is attached to weapon and shake everytime. ... read more 04/05/2011 (11:25 am)
reticle in 3rd person camera view if I rename cam to eye a weapon shoots to reticle but I have not correct camera: it rotates around o... read more 04/05/2011 (9:58 am)
Third person crosshair/reticle Can I correct muzzle vector to correspond with the reticle position?... read more 04/05/2011 (3:48 am)
Third person crosshair/reticle Thank you for your reply! As I say in private forum I think a parameter correctMuzzleVector correct... read more 04/05/2011 (3:21 am)
reticle in 3rd person camera view it works in third mode: parameter correctMuzzleVector corrects spawn projectiles from a muzzle point... read more 04/04/2011 (4:50 pm)
reticle in 3rd person camera view How to make projectiles shoot to reticle?... read more 04/04/2011 (4:21 pm)
Projectile initial position if I set offset = "0 0 0"; eyeOffset = "0 0 0"; CorrectMuzzleVector = true; ... read more 04/03/2011 (8:47 am)
Projectile initial position Thanks for your reply, I will try...... read more 04/03/2011 (6:42 am)
Projectile initial position if I shoot from the first person mode, projectiles exit from the muzzle point; if I shoot from the ... read more 04/03/2011 (5:08 am)
Problems with triggers I can't make bigger than 4 animation triggers, I can create a trigger, but if a number of a trigger ... read more 03/23/2011 (2:11 am)
Problems with triggers There is a limit for an animation trigger count... read more 03/22/2011 (3:13 pm)
Can I get a name of an animation that is playing now I can get the movement animation by this method. IOW, I can get a name of an animation that was defi... read more 03/18/2011 (8:19 pm)
Can I get a name of an animation that is playing now I've solved: I must to write: playerWomanData::ActionAnimation &anim = mDataBlock->action... read more 03/02/2011 (10:36 am)
Can I get a name of an animation that is playing now getSequence(mActionAnimation.thread) always returns a maximum value... read more 03/02/2011 (10:15 am)
Can I get a name of an animation that is playing now I thought all my troubles go away but I was wrong. I write: if ((mShapeInstance->getSequence(... read more 03/02/2011 (9:49 am)
Can I get a name of an animation that is playing now Thank you, Ivan, very much!... read more 03/02/2011 (3:58 am)
Player animation on weapons fire I have solved this: you can call setImageTrigger in the handler of an animation trigger... read more 02/25/2011 (12:01 pm)
Mobs are not visible (fixed) @JulianR For control the FOV parameter there are: cameraDefaultFov = 100.0; cameraMinFov = ... read more 02/25/2011 (11:54 am)
Mobs are not visible (fixed) @Ryan Your words alerted me. I tried to test: I created a new game on a clean version of T3D 1.1 B ... read more 02/25/2011 (11:38 am)
Player animation on weapons fire How can my mob shoot in the middle of an animation?... read more 02/24/2011 (10:55 am)
Mobs are not visible (fixed) it's the truest true! Many problems related with an eye node. Some time ago we had a mob, if he clo... read more 02/24/2011 (7:40 am)
Mobs are not visible (fixed) I really solved my problem! True come true! I needed to delete the eye node of my model because yo... read more 02/23/2011 (3:06 pm)
Objects disappear unfortunately, the transfer didn't help... read more 02/23/2011 (3:00 pm)
Objects disappear @Howard You use very old version of Torque... I am in the process of move to T3D 1.1 B 3 and while... read more 02/22/2011 (12:49 pm)
Objects disappear @Howard I see you use T3D but what version of this, Beta 1, 2, 3? I use T3D B 1 and I wanna move t... read more 02/22/2011 (3:03 am)
Objects disappear @Howard I see you use T3D but what version of this, Beta 1, 2, 3? I use T3D B 1 and I wanna move t... read more 02/22/2011 (3:00 am)
Objects disappear I see I have the same problem... What version of Torque do you use?... read more 02/21/2011 (9:29 am)
Mobs are not visible (fixed) I have the same error again... For the first, how did I fix this mistake... I moved all my modific... read more 02/18/2011 (5:03 pm)
Intel Compiler I have tried this and I get 280 errors :) I use Visual Studio 2008 and T3D 1.1 B 1, my game is comp... read more 02/17/2011 (9:38 am)
Mobs are not visible (fixed) Friends, problem is solved!... read more 02/16/2011 (4:26 pm)
Mobs are not visible (fixed) @JulianR I sure my models have Eye and Cam nodes, and I will check the bound boxes. @Ryan Okay... read more 02/05/2011 (6:26 pm)
Mobs are not visible (fixed) What files would I post?... read more 02/05/2011 (4:50 pm)
Mobs are not visible (fixed) I didn't change player.cpp and aiplayer.cpp, for clear confidence I removed these files from clean v... read more 02/05/2011 (11:23 am)
Mobs are not visible (fixed) I'm using Torque 3D 2009 Pro 1.1 Beta 1. No I can not duplicate this because I have made changes in ... read more 02/05/2011 (10:54 am)