James Lupiani's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiplayer/ Split screen | It's possible. I managed to get it working well enough to ship in a commercial product, although it... read more | 06/09/2008 (9:09 pm) |
| Multiplayer split screen on one PC? | Best of luck to you. Prepare for the feature from hell. There are a few ways to go about it. Th... read more | 06/29/2007 (4:45 pm) |
| TGE 1.5 - Couple of observations | Robert, Lighting system documentation is available [url=http://tdn.garagegames.com/wiki/Torque/Li... read more | 10/27/2006 (8:32 am) |
| 3D interstellar space game... trouble | Off the top of my head, here are some tips on game scope to get something running w/o major engine m... read more | 10/10/2006 (11:27 am) |
| GarageGames.com on Opera | Score: +1, Office Space Reference... read more | 03/25/2006 (6:04 am) |
| No Real Clue" in Official Documentation ??? | [quote]Please GG Make some sort of advancements in your documentation and put it in pdf format...[/q... read more | 03/22/2006 (5:03 pm) |
| Threads not showing up in Recently Touched Threads. | Hmm...It's not showing up at all, or not immediately?... read more | 12/30/2005 (2:04 pm) |
| Wish: bug tracker | There actually used to be one, and only a handful of people ever really made use of it. Granted, it ... read more | 12/08/2005 (1:08 pm) |
| Inaccessible forum thread info | Yep, it's already there for the new site.... read more | 12/05/2005 (9:50 am) |
| Images in the forum | Works fine on Firefox, but not on IE.... read more | 12/02/2005 (4:30 pm) |
| Fixed - Wrapping lines in codeblocks | Mitigated for the new site.... read more | 12/02/2005 (4:19 pm) |
| My Links... | I think the general consensus around here is that bookmark sync extensions and del.icio.us provide a... read more | 11/30/2005 (4:29 pm) |
| TSE status | Dan, Since you mentioned you're new to the engine architecture, I encourage you to concentrate yo... read more | 11/27/2005 (4:38 pm) |
| Site search highlighting messed up | Mischief managed, it should be fixed when the next revision of the site goes live.... read more | 11/10/2005 (6:10 pm) |
| Images in the forum | I would just scream endlessly at the person who posts huge screenshots. I have some script laying a... read more | 11/10/2005 (12:02 pm) |
| Torque Game Engine 1.3 Get Version | Alas, version control is one of those questions man has asked through the ages: * Who am I? * Wh... read more | 11/10/2005 (10:53 am) |
| Site search highlighting messed up | It still shouldn't be messing up the page like that. I'm looking into it.... read more | 11/08/2005 (1:41 pm) |
| Torque network engine overview? | Here you go: [url]http://www.garagegames.com/articles/networking1/[/url] It should actually answe... read more | 11/08/2005 (12:51 pm) |
| Randomized Fire Sounds? | Try making two fire states with different stateSound, like: [code] stateName[3] = "Fire1"; stat... read more | 10/25/2005 (3:17 pm) |
| A Cross-Platform Build Chain | I was actually thinking about throwing something together in NAnt and CruiseControl.NET to do fully ... read more | 10/09/2005 (3:56 am) |
| Atlas Limitation | Try .jpg?... read more | 09/08/2005 (4:00 pm) |
| Detecting Shot (Head or Body). | It's already in the engine, check out the Player::getDamageLocation() method in player.cc.... read more | 08/30/2005 (4:06 am) |
| Combining common and starter.fps | I did it, and did learn a lot. It became a liability when merging in updates from GarageGames, thou... read more | 08/13/2005 (9:03 pm) |
| Creating a website: What's a good website kit to use? | A side effect of Nuke's popularity has been more exploits than I can count, though I don't hear abou... read more | 08/10/2005 (4:22 am) |
| Big Update | Just got this merged into my source base. Very nice! Mission load times are back down now that they'... read more | 08/09/2005 (9:25 pm) |
| Zlib | No, but 1.1.3 is affected by a much earlier bug, so it still needs to be updated. Hm, I could've ... read more | 07/25/2005 (5:19 pm) |
| XFire + Torque, the answers | There was very similar free messenger years ago called EGN. It had a slick UI and some nice features... read more | 05/14/2004 (1:32 pm) |
| TortoiseCVS | I've never had problems using TortoiseCVS with GarageGames' or anyone else's CVS server. It pops up ... read more | 12/06/2003 (4:11 pm) |
| CVS/Subversion: Which do you use? What's best? | I'll also vouch for Subversion. Also, a couple people were kind enough to port TortoiseCVS to Subver... read more | 08/06/2003 (11:53 am) |
| Blender? Potential? | I disagree. Listening to [i]all[/i] feedback, including those outside the community, is the way to a... read more | 08/01/2003 (2:57 pm) |
| The last update from GG was 6/13. | I get the same feeling, Josh. Actually, I e-mailed Jeff about it just over a week ago. I haven't rec... read more | 07/20/2003 (7:18 pm) |
| Torque physics | Assuming it's a Shape, you can use the script command applyImpulse to do such a thing. Search around... read more | 07/20/2003 (1:23 am) |
| Possible Torque Space Game | I want to render GUIs to a material, either on a shape or on the wall of an interior. Some sort of p... read more | 07/12/2003 (7:27 pm) |
| How should I implement gravity wells? | Cool, Jim! I've had plans to do the same thing for some time. Glad to hear it worked out.... read more | 07/09/2003 (2:37 am) |
| Is Dev-C++ IDE supported for Torque? | That would probably be your best bet. And actually, if you stay above the engine's platform layer, y... read more | 07/08/2003 (8:26 pm) |