Game Development Community

James Lupiani's Forum Posts

Thread Post Date Posted
Multiplayer/ Split screen It's possible. I managed to get it working well enough to ship in a commercial product, although it... read more 06/09/2008 (9:09 pm)
Multiplayer split screen on one PC? Best of luck to you. Prepare for the feature from hell. There are a few ways to go about it. Th... read more 06/29/2007 (4:45 pm)
TGE 1.5 - Couple of observations Robert, Lighting system documentation is available [url=http://tdn.garagegames.com/wiki/Torque/Li... read more 10/27/2006 (8:32 am)
3D interstellar space game... trouble Off the top of my head, here are some tips on game scope to get something running w/o major engine m... read more 10/10/2006 (11:27 am)
GarageGames.com on Opera Score: +1, Office Space Reference... read more 03/25/2006 (6:04 am)
No Real Clue" in Official Documentation ??? [quote]Please GG Make some sort of advancements in your documentation and put it in pdf format...[/q... read more 03/22/2006 (5:03 pm)
Threads not showing up in Recently Touched Threads. Hmm...It's not showing up at all, or not immediately?... read more 12/30/2005 (2:04 pm)
Wish: bug tracker There actually used to be one, and only a handful of people ever really made use of it. Granted, it ... read more 12/08/2005 (1:08 pm)
Inaccessible forum thread info Yep, it's already there for the new site.... read more 12/05/2005 (9:50 am)
Images in the forum Works fine on Firefox, but not on IE.... read more 12/02/2005 (4:30 pm)
Fixed - Wrapping lines in codeblocks Mitigated for the new site.... read more 12/02/2005 (4:19 pm)
My Links... I think the general consensus around here is that bookmark sync extensions and del.icio.us provide a... read more 11/30/2005 (4:29 pm)
TSE status Dan, Since you mentioned you're new to the engine architecture, I encourage you to concentrate yo... read more 11/27/2005 (4:38 pm)
Site search highlighting messed up Mischief managed, it should be fixed when the next revision of the site goes live.... read more 11/10/2005 (6:10 pm)
Images in the forum I would just scream endlessly at the person who posts huge screenshots. I have some script laying a... read more 11/10/2005 (12:02 pm)
Torque Game Engine 1.3 Get Version Alas, version control is one of those questions man has asked through the ages: * Who am I? * Wh... read more 11/10/2005 (10:53 am)
Site search highlighting messed up It still shouldn't be messing up the page like that. I'm looking into it.... read more 11/08/2005 (1:41 pm)
Torque network engine overview? Here you go: [url]http://www.garagegames.com/articles/networking1/[/url] It should actually answe... read more 11/08/2005 (12:51 pm)
Randomized Fire Sounds? Try making two fire states with different stateSound, like: [code] stateName[3] = "Fire1"; stat... read more 10/25/2005 (3:17 pm)
A Cross-Platform Build Chain I was actually thinking about throwing something together in NAnt and CruiseControl.NET to do fully ... read more 10/09/2005 (3:56 am)
Atlas Limitation Try .jpg?... read more 09/08/2005 (4:00 pm)
Detecting Shot (Head or Body). It's already in the engine, check out the Player::getDamageLocation() method in player.cc.... read more 08/30/2005 (4:06 am)
Combining common and starter.fps I did it, and did learn a lot. It became a liability when merging in updates from GarageGames, thou... read more 08/13/2005 (9:03 pm)
Creating a website: What's a good website kit to use? A side effect of Nuke's popularity has been more exploits than I can count, though I don't hear abou... read more 08/10/2005 (4:22 am)
Big Update Just got this merged into my source base. Very nice! Mission load times are back down now that they'... read more 08/09/2005 (9:25 pm)
Zlib No, but 1.1.3 is affected by a much earlier bug, so it still needs to be updated. Hm, I could've ... read more 07/25/2005 (5:19 pm)
XFire + Torque, the answers There was very similar free messenger years ago called EGN. It had a slick UI and some nice features... read more 05/14/2004 (1:32 pm)
TortoiseCVS I've never had problems using TortoiseCVS with GarageGames' or anyone else's CVS server. It pops up ... read more 12/06/2003 (4:11 pm)
CVS/Subversion: Which do you use? What's best? I'll also vouch for Subversion. Also, a couple people were kind enough to port TortoiseCVS to Subver... read more 08/06/2003 (11:53 am)
Blender? Potential? I disagree. Listening to [i]all[/i] feedback, including those outside the community, is the way to a... read more 08/01/2003 (2:57 pm)
The last update from GG was 6/13. I get the same feeling, Josh. Actually, I e-mailed Jeff about it just over a week ago. I haven't rec... read more 07/20/2003 (7:18 pm)
Torque physics Assuming it's a Shape, you can use the script command applyImpulse to do such a thing. Search around... read more 07/20/2003 (1:23 am)
Possible Torque Space Game I want to render GUIs to a material, either on a shape or on the wall of an interior. Some sort of p... read more 07/12/2003 (7:27 pm)
How should I implement gravity wells? Cool, Jim! I've had plans to do the same thing for some time. Glad to hear it worked out.... read more 07/09/2003 (2:37 am)
Is Dev-C++ IDE supported for Torque? That would probably be your best bet. And actually, if you stay above the engine's platform layer, y... read more 07/08/2003 (8:26 pm)
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