Game Development Community

Alistair Lowe3's Forum Posts

Thread Post Date Posted
Camera add-on test v0.1 Wow, haven't been on here for a while, erm, this as a bug in 0.1 but should have been fixed in 0.2, ... read more 03/22/2012 (5:16 am)
iT2D 1.4.1 - tVector back() bug *Bump*... read more 09/09/2011 (5:23 am)
Possible bug in t2dSceneWindow::sendObjectMouseEvent? - LOGGED I'm going back a while here but just when looking through the code I think I had noticed that locked... read more 08/30/2011 (3:25 pm)
iT2D 1.4.1 - Odd image map behaviour - CANNOT REPRODUCE Sorry no, it seemed at the time this was definitely a bug but was impossible to reproduce a second t... read more 08/29/2011 (2:33 pm)
Frames Question with Fireworks If you export each frame to a single image there's a tool called GlueIT floating around.... read more 06/24/2011 (2:29 pm)
[How to?] Create a rope, is it possible? Rennie, you're perfectly correct in saying this.... read more 05/16/2011 (5:28 pm)
[How to?] Create a rope, is it possible? could integrate Box2D, however you'd have to construct the joints in script and have some understand... read more 05/14/2011 (5:45 am)
Object-Level Multi-touch support test patch ... If you could explain what steps you've taken and what the problem is maybe... read more 05/14/2011 (5:41 am)
Can't get gravity to work at all. No need for gravitic to be ticked, create a constant force in the y axis to simulate gravity.... read more 05/11/2011 (12:07 pm)
New to iTorque 2D, where can I find sample code? Your best bet is to make a start then ask on here as you come up against an issue, there aren't curr... read more 05/10/2011 (11:22 am)
How do I create a Score on iTorque 2D @Claudio I think you're jumping the gun by a long way to suggest that you've wasted any money on iTG... read more 05/10/2011 (6:05 am)
Box2d/Chipmunk/etc physics? It's pretty straight forward, likewise consider not changing the tick-shift if the simulation is smo... read more 05/09/2011 (2:50 pm)
Need help in changing images to animation @Eliezer - That wont work full stop. Easiest approach is to drag a single frame animation with &q... read more 05/09/2011 (10:01 am)
Frame Rate If it's like TGB then I think it's: myAnimation.animationTime = 1.0; myAnimatedObject.setAnima... read more 05/05/2011 (12:15 pm)
ipiSoft kinect creates animations with no markers and one camera! I decided not to go with the multi-camera because the calibration annoyed me but this version sounds... read more 05/04/2011 (5:51 pm)
Frame Rate Whoooooooooooooooa why don't you just change the frame rate of the animation not the whole game?... read more 05/04/2011 (5:38 pm)
Just to be sure: art size for iPad games Scale if you want, best to have it fit the size 1:1 if no zooming/scaling will be expected to take p... read more 05/04/2011 (5:20 pm)
Will It Make A Role Playing Game It'll do anything you program it to do, the same goes for all engines. If you're looking for thos... read more 05/02/2011 (5:16 am)
Box2D Integration on Google Code Likewise I'd love to see a resource for iTorque.... read more 05/01/2011 (10:22 am)
Chipmunk Physics in iTGB Great progress guys, I love the idea that you've based the game on and I think you're doing an amazi... read more 05/01/2011 (9:55 am)
iPad versus iPhone assets memory management Of course. I was working on a project on my iPhone 3GS (256MB) and ran into a low memory warning and... read more 05/01/2011 (9:43 am)
Rotating an object Yes, though this is a required step to build the iPhone version anyway and all the preconfigured pro... read more 05/01/2011 (6:08 am)
Rotating an object I'm glad that's sorted. You can most likely create a behaviour version using the multi-touch patc... read more 04/30/2011 (1:41 pm)
Rotating an object You may have to make sure you ticked the Enable MultiTouch option.... read more 04/29/2011 (7:07 am)
Rotating an object OK on the iPhone you have to use: [code] function oniPhoneTouchMove( %touchCount, %touchX, %touchY... read more 04/29/2011 (6:18 am)
Rotating an object Why is the same code not working? Can you post a sample?... read more 04/29/2011 (5:15 am)
Memory leak in t2dTileLayer objects (iTGB 1.4) [SOLVED] This is an Xcode tool. http://developer.apple.com/library/mac/#documentation/Performance/Conceptu... read more 04/28/2011 (4:19 am)
Why do we need a Mac? I'd love to not have to use a Mac but alas, that be the way it is.... read more 04/26/2011 (7:41 am)
Object-Level Multi-touch support test patch Hi Dennis, Is there a particular reason why you wish to track MouseDragged instead of MouseMoved?... read more 04/26/2011 (5:08 am)
Level doesn't want to load Now you have your new error, can you please post all the latest log information.... read more 04/25/2011 (8:34 pm)
Scroller question, probably quick and dumb Check that you're only using power of two images. So resolutions (can mix and match horizontal an... read more 04/25/2011 (8:30 pm)
Lock layer position You can place a second sceneWindow in your GuiCanvas. When you move your camera the whole sceneWindo... read more 04/25/2011 (8:28 pm)
Text Object doesn't work ? http://www.garagegames.com/community/forums/viewthread/125023 Use Conor's solution for now.... read more 04/25/2011 (8:26 pm)
Camera add-on test v0.1 Minor update, removed camera transition animations. Helps boost performance in low-memory situations... read more 04/25/2011 (8:23 pm)
Object-Level Multi-touch support test patch OK Updated to v0.3 in the hopes that GG will want to pick this up. In v0.3 I've replaced all obje... read more 04/25/2011 (8:20 pm)
Porting to iTorque2D from TGB (C++) @Pedro My code restores identical functionality to what you'd find on the PC and will transmit on... read more 04/22/2011 (6:04 am)
Porting to iTorque2D from TGB (C++) @pedro - yeah multitouch requires that each device has a unique ID, for this to work in the window p... read more 04/21/2011 (12:28 pm)
Cannot build/run project in Xcode Weird, This should all work, pretty please amuse us and do a reinstall anyway. It's making little... read more 04/21/2011 (7:25 am)
Porting to iTorque2D from TGB (C++) Take a look at my multitouch code, it restores some of this functionality: http://www.garagegames... read more 04/20/2011 (7:26 pm)
Tdn scripting problem To-mos... just shut up... read more 04/20/2011 (7:20 pm)
appropriate method to end the game? sceneWindow2d.loadLevel() There's also .endLevel() but that's called from inside loadLevel anyway... read more 04/20/2011 (7:51 am)
appropriate method to end the game? A restart button is fine if it's for a level.... read more 04/20/2011 (4:55 am)
Google Earth style dragging Made no notable changes, my callbacks are a little different as I've been fiddling around with mutli... read more 04/19/2011 (12:58 pm)
Google Earth style dragging OK this works for me (not very smooth mind you) but only in one direction. The reason is that of ... read more 04/19/2011 (9:34 am)
Google Earth style dragging Hmmmmmmmmmmmmm Not related to your issue but you should change: [code] if(ActorName.dragging){ ... read more 04/19/2011 (8:42 am)
Cannot build/run project in Xcode You're using the Sim target, please change Active Target to iTorque2DGame_device.... read more 04/19/2011 (7:48 am)
New to iTorque 2D iTorque's documentation is relatively new. However if any concepts are shared with iTorque and Torqu... read more 04/18/2011 (5:22 pm)
Object-Level Multi-touch support test patch OK I've updated the link at the top of the page. This should work as you expected it to Warthog. It ... read more 04/18/2011 (5:10 pm)
Getting the iOS device type? There isn't one, there's a few extension classes floating around on the web to enable this but you'l... read more 04/18/2011 (12:57 pm)
Menus in iTorque Scene changes are the standard sceneWindow2D.loadLevel()/.endLevel() functions. If you require a ... read more 04/18/2011 (10:54 am)
Page «Previous 1 2 3 4 Last »