Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating Physics Shapes | LOL, good luck! Physics and lowend computers don't mix well....... read more | 12/30/2010 (11:39 am) |
| can material properties be modified at run time? | How about just having the art with a visibility animation??....and put a self-lighted material to th... read more | 12/21/2010 (2:35 pm) |
| visualize a process of a reload a gun | ...and the function that would animate the PlayerClass object...would need to be in the form of a ca... read more | 12/18/2010 (5:00 pm) |
| physVehicle for GMK done, need help tweaking settings | How does the PhysX vehicle react with no 'driver'/mounted object? How have you setup the PhysX 'p... read more | 12/17/2010 (2:07 pm) |
| Question based around character creation | [quote]if you have a ton of different pieces of armour and clothing, it becomes a hassle to fit them... read more | 12/16/2010 (1:28 pm) |
| How to set an animation in player.cs | Art asset animation files[binary DSQ fileType], are loaded into the DTS object when the DTS object g... read more | 12/07/2010 (10:11 am) |
| Mountable points coding help/debugging tips | Ms3d's Triangle count is ~65,000; more than that.....the file won't load, or you'll missing encounte... read more | 12/07/2010 (9:59 am) |
| followPath odd behaviour | ...exactly; Player will need the AI Player functions to follow the pathing, is what I'm thinking....... read more | 12/02/2010 (2:25 pm) |
| followPath odd behaviour | I'm still thinking that the Player Class does not know how to 'go to next node'....it can move to a ... read more | 12/01/2010 (7:47 am) |
| Triangle strip indices order? | I've seen weighting in two separate 'schemas', Chris[well, seems that way]....in that, some modeling... read more | 11/30/2010 (10:24 pm) |
| followPath odd behaviour | Player Class objects know nothing about 'paths'....only AI Player Class object me tinks! localcli... read more | 11/29/2010 (9:24 pm) |
| Animation Question TGEA | ...no problem; Foestar. It's what we do here in 'TorqueTown'! Glad I could hep.... read more | 11/24/2010 (12:30 am) |
| Animation Question TGEA | oh...I think I found 'IT'!... [code]# catagory = "Misc"; # shapeFile = "... read more | 11/22/2010 (5:48 pm) |
| Animation Question TGEA | By storing the animation sequence inside the DTS binary....it's pretty much the same as using the TS... read more | 11/21/2010 (12:22 pm) |
| Collada import. Renamed armature nodes and deformed mesh. | Yeah...don't know what's up, but your linkie there came up as containing an 'annoying' program/malwa... read more | 10/15/2010 (9:41 am) |
| Unity 3.0 just released. What do you think? | I am finding Unity 3.0 to [b]my[/b] liking....the 'character' locomotion system is interesting[IK to... read more | 10/08/2010 (8:12 pm) |
| Help understanding foot trigger doc... | To me, that's the 'flow'.... If you can't get something out of your Modeling package....finish it o... read more | 10/07/2010 (6:49 am) |
| Help understanding foot trigger doc... | Trigger 'off'...never had to use that. I only have to trigger 'on' my footprint/footpuff/footstep E... read more | 10/01/2010 (6:31 pm) |
| [paid]Need a Rigger | You are basically offering barely an hour's worth of pay to a 3D graphics artist. I'd estimate it... read more | 09/26/2010 (3:29 pm) |
| Making arrows stick in enemies | I thought that you could find what 'normal' or 'face' in the geometry....and become 'sticky' to that... read more | 09/26/2010 (2:08 am) |
| T3D 1.1 Beta 2 - vehicle object ( mounted player object ) Animation bug | ...during the 'gideon' & 'buggy' portion of the video, I do see the 'spring' animation NOT playi... read more | 09/15/2010 (7:22 pm) |
| AI death animation | That's it Michael, especially the function which extracts the location and ties to the Player Global... read more | 09/09/2010 (5:28 am) |
| Need Torque Character Artist | Contact rex AT brokeassgames DOT com; we do this type of conversion. I'll send the details via pr... read more | 09/04/2010 (3:13 pm) |
| How to get Basic AI working with T3D - New Video - | "...I tell ya folks; it's harder than it looks..." Great to view a Resource as it's ste... read more | 08/30/2010 (8:30 pm) |
| AI death animation | Be great if ::playDeathAnimation(), took the Damage data and location to make it's determination of ... read more | 08/22/2010 (9:11 am) |
| Character animation | That will take more 'scripting'....or you make that 'geometry' a Player Class object, which has the ... read more | 08/07/2010 (5:35 pm) |
| Character animation | Double-Click on the sequence in the 'list' of them.....then the VCR controls will work. In the 'W... read more | 08/07/2010 (3:02 pm) |
| Official Torque 3D Documentation Feedback | Notice a discrepancy between CHM Scripting Manual and the Online Official Documentation: in TSSha... read more | 08/04/2010 (3:13 pm) |
| Anybody know how to pack all of Sketchup materials... | DAZ3D...has the "Texture Atlas" plugin which does exactly as I describe: combines bitmaps ... read more | 07/22/2010 (9:27 am) |
| Anybody know how to pack all of Sketchup materials... | You'll need some 'other' 3D applications for this... This sort of remapping and combining of bitmap... read more | 07/21/2010 (11:35 am) |
| 3D model conversion services | Thanks....we are aware of this developement.... read more | 07/21/2010 (11:33 am) |
| Need Help - Player Foot Steps | Use positive integer '2' for 'Right Foot Down' and positive integer '1' for 'Left Foot Down' in your... read more | 07/18/2010 (10:58 am) |
| Basic movement code | Ah....swimming is good. It gets you away from predatory fishes and mammals and reptiles.... An... read more | 06/28/2010 (10:58 am) |
| Basic movement code | Thanks, Steve! Also very curious about 'swimming'.... I can get my player swimming forward, ... read more | 06/26/2010 (1:20 pm) |
| Missing Materials errors, but... they aren't missing... | Welcome to bitmaps, materials, and T3D..... The 'foolProof' way to get your bitmaps rendering...i... read more | 06/26/2010 (1:01 am) |
| retopo help plz | Is there no 'Blender' Forum for their 'Community' at their website?? A very specific art-process qu... read more | 06/20/2010 (6:42 am) |
| How many vertices can torgue handle? | This sounds like a limitation of the Blender exporter or Blender's internal memory limits? You've... read more | 06/12/2010 (5:21 am) |
| Can I embed a .DSQ animation into a .DTS 3d model? | How many sequences are you interested in embedding, Matt? Since you already mentioned purchasing so... read more | 06/09/2010 (10:42 pm) |
| Can I embed a .DSQ animation into a .DTS 3d model? | You can create an embedded DTS shape with T3D and the ShapeEditor and the scripting it saves; althou... read more | 06/08/2010 (3:45 pm) |
| Can I embed a .DSQ animation into a .DTS 3d model? | You do this at runtime with DSQ files anyways[with TSShapeConstructor datablock], so I don't see why... read more | 06/07/2010 (2:32 pm) |
| DAZ 3D-Gizmoz launches Game Developer Kit | Daz3D has a native Collada exporter in the UI without a plugin purchase. It also has the Autodesk F... read more | 06/04/2010 (3:05 pm) |
| DAZ 3D-Gizmoz launches Game Developer Kit | [youtube=o7UM0TG5TyI width=640 height=480] Hi fellow developers out there! Above is an examp... read more | 06/03/2010 (4:57 pm) |
| OpenCollada & Autodesk Collada export problems in T3D | If you like you can send me the offensive DAE file and I can see what I can do to give it back as a ... read more | 05/21/2010 (1:01 pm) |
| Problem with art I bought from dexsoft-games | @Richard: That scale was to make the avatar more in line with the standard KORK character. Nothing ... read more | 05/17/2010 (4:03 pm) |
| Problem with art I bought from dexsoft-games | Yes, this is something I've noticed; not-'Torque Ready' assets being sold as such....this does neit... read more | 05/16/2010 (7:26 am) |
| OpenCollada & Autodesk Collada export problems in T3D | Daz3D works in much the same way for 'hidden/invisible' nodes; will not export them! You end up wit... read more | 05/15/2010 (5:54 am) |
| Check out a new content tool from DAZ | Yes, Daz3D and DigiMi have released some nice tools to get content from Daz to various game engines!... read more | 05/14/2010 (4:50 am) |
| Need someone to teach us blend animation in T3D | Jondo should have answered some of your questions the other day...I'll check with him again. He men... read more | 05/05/2010 (11:56 pm) |
| Adding footprints (to the texture?) | Or you could use the stock footprint code and a path and an AI to run the footprints...this would ta... read more | 05/02/2010 (5:32 am) |
| General Questions about DSQ animations | "Where does the .CFG file go?" = in the folder where the DTS will be generated. "D... read more | 05/02/2010 (5:03 am) |