Game Development Community

Rex's Forum Posts

Thread Post Date Posted
Creating Physics Shapes LOL, good luck! Physics and lowend computers don't mix well....... read more 12/30/2010 (11:39 am)
can material properties be modified at run time? How about just having the art with a visibility animation??....and put a self-lighted material to th... read more 12/21/2010 (2:35 pm)
visualize a process of a reload a gun ...and the function that would animate the PlayerClass object...would need to be in the form of a ca... read more 12/18/2010 (5:00 pm)
physVehicle for GMK done, need help tweaking settings How does the PhysX vehicle react with no 'driver'/mounted object? How have you setup the PhysX 'p... read more 12/17/2010 (2:07 pm)
Question based around character creation [quote]if you have a ton of different pieces of armour and clothing, it becomes a hassle to fit them... read more 12/16/2010 (1:28 pm)
How to set an animation in player.cs Art asset animation files[binary DSQ fileType], are loaded into the DTS object when the DTS object g... read more 12/07/2010 (10:11 am)
Mountable points coding help/debugging tips Ms3d's Triangle count is ~65,000; more than that.....the file won't load, or you'll missing encounte... read more 12/07/2010 (9:59 am)
followPath odd behaviour ...exactly; Player will need the AI Player functions to follow the pathing, is what I'm thinking....... read more 12/02/2010 (2:25 pm)
followPath odd behaviour I'm still thinking that the Player Class does not know how to 'go to next node'....it can move to a ... read more 12/01/2010 (7:47 am)
Triangle strip indices order? I've seen weighting in two separate 'schemas', Chris[well, seems that way]....in that, some modeling... read more 11/30/2010 (10:24 pm)
followPath odd behaviour Player Class objects know nothing about 'paths'....only AI Player Class object me tinks! localcli... read more 11/29/2010 (9:24 pm)
Animation Question TGEA ...no problem; Foestar. It's what we do here in 'TorqueTown'! Glad I could hep.... read more 11/24/2010 (12:30 am)
Animation Question TGEA oh...I think I found 'IT'!... [code]# catagory = "Misc"; # shapeFile = "... read more 11/22/2010 (5:48 pm)
Animation Question TGEA By storing the animation sequence inside the DTS binary....it's pretty much the same as using the TS... read more 11/21/2010 (12:22 pm)
Collada import. Renamed armature nodes and deformed mesh. Yeah...don't know what's up, but your linkie there came up as containing an 'annoying' program/malwa... read more 10/15/2010 (9:41 am)
Unity 3.0 just released. What do you think? I am finding Unity 3.0 to [b]my[/b] liking....the 'character' locomotion system is interesting[IK to... read more 10/08/2010 (8:12 pm)
Help understanding foot trigger doc... To me, that's the 'flow'.... If you can't get something out of your Modeling package....finish it o... read more 10/07/2010 (6:49 am)
Help understanding foot trigger doc... Trigger 'off'...never had to use that. I only have to trigger 'on' my footprint/footpuff/footstep E... read more 10/01/2010 (6:31 pm)
[paid]Need a Rigger You are basically offering barely an hour's worth of pay to a 3D graphics artist. I'd estimate it... read more 09/26/2010 (3:29 pm)
Making arrows stick in enemies I thought that you could find what 'normal' or 'face' in the geometry....and become 'sticky' to that... read more 09/26/2010 (2:08 am)
T3D 1.1 Beta 2 - vehicle object ( mounted player object ) Animation bug ...during the 'gideon' & 'buggy' portion of the video, I do see the 'spring' animation NOT playi... read more 09/15/2010 (7:22 pm)
AI death animation That's it Michael, especially the function which extracts the location and ties to the Player Global... read more 09/09/2010 (5:28 am)
Need Torque Character Artist Contact rex AT brokeassgames DOT com; we do this type of conversion. I'll send the details via pr... read more 09/04/2010 (3:13 pm)
How to get Basic AI working with T3D - New Video - "...I tell ya folks; it's harder than it looks..." Great to view a Resource as it's ste... read more 08/30/2010 (8:30 pm)
AI death animation Be great if ::playDeathAnimation(), took the Damage data and location to make it's determination of ... read more 08/22/2010 (9:11 am)
Character animation That will take more 'scripting'....or you make that 'geometry' a Player Class object, which has the ... read more 08/07/2010 (5:35 pm)
Character animation Double-Click on the sequence in the 'list' of them.....then the VCR controls will work. In the 'W... read more 08/07/2010 (3:02 pm)
Official Torque 3D Documentation Feedback Notice a discrepancy between CHM Scripting Manual and the Online Official Documentation: in TSSha... read more 08/04/2010 (3:13 pm)
Anybody know how to pack all of Sketchup materials... DAZ3D...has the "Texture Atlas" plugin which does exactly as I describe: combines bitmaps ... read more 07/22/2010 (9:27 am)
Anybody know how to pack all of Sketchup materials... You'll need some 'other' 3D applications for this... This sort of remapping and combining of bitmap... read more 07/21/2010 (11:35 am)
3D model conversion services Thanks....we are aware of this developement.... read more 07/21/2010 (11:33 am)
Need Help - Player Foot Steps Use positive integer '2' for 'Right Foot Down' and positive integer '1' for 'Left Foot Down' in your... read more 07/18/2010 (10:58 am)
Basic movement code Ah....swimming is good. It gets you away from predatory fishes and mammals and reptiles.... An... read more 06/28/2010 (10:58 am)
Basic movement code Thanks, Steve! Also very curious about 'swimming'.... I can get my player swimming forward, ... read more 06/26/2010 (1:20 pm)
Missing Materials errors, but... they aren't missing... Welcome to bitmaps, materials, and T3D..... The 'foolProof' way to get your bitmaps rendering...i... read more 06/26/2010 (1:01 am)
retopo help plz Is there no 'Blender' Forum for their 'Community' at their website?? A very specific art-process qu... read more 06/20/2010 (6:42 am)
How many vertices can torgue handle? This sounds like a limitation of the Blender exporter or Blender's internal memory limits? You've... read more 06/12/2010 (5:21 am)
Can I embed a .DSQ animation into a .DTS 3d model? How many sequences are you interested in embedding, Matt? Since you already mentioned purchasing so... read more 06/09/2010 (10:42 pm)
Can I embed a .DSQ animation into a .DTS 3d model? You can create an embedded DTS shape with T3D and the ShapeEditor and the scripting it saves; althou... read more 06/08/2010 (3:45 pm)
Can I embed a .DSQ animation into a .DTS 3d model? You do this at runtime with DSQ files anyways[with TSShapeConstructor datablock], so I don't see why... read more 06/07/2010 (2:32 pm)
DAZ 3D-Gizmoz launches Game Developer Kit Daz3D has a native Collada exporter in the UI without a plugin purchase. It also has the Autodesk F... read more 06/04/2010 (3:05 pm)
DAZ 3D-Gizmoz launches Game Developer Kit [youtube=o7UM0TG5TyI width=640 height=480] Hi fellow developers out there! Above is an examp... read more 06/03/2010 (4:57 pm)
OpenCollada & Autodesk Collada export problems in T3D If you like you can send me the offensive DAE file and I can see what I can do to give it back as a ... read more 05/21/2010 (1:01 pm)
Problem with art I bought from dexsoft-games @Richard: That scale was to make the avatar more in line with the standard KORK character. Nothing ... read more 05/17/2010 (4:03 pm)
Problem with art I bought from dexsoft-games Yes, this is something I've noticed; not-'Torque Ready' assets being sold as such....this does neit... read more 05/16/2010 (7:26 am)
OpenCollada & Autodesk Collada export problems in T3D Daz3D works in much the same way for 'hidden/invisible' nodes; will not export them! You end up wit... read more 05/15/2010 (5:54 am)
Check out a new content tool from DAZ Yes, Daz3D and DigiMi have released some nice tools to get content from Daz to various game engines!... read more 05/14/2010 (4:50 am)
Need someone to teach us blend animation in T3D Jondo should have answered some of your questions the other day...I'll check with him again. He men... read more 05/05/2010 (11:56 pm)
Adding footprints (to the texture?) Or you could use the stock footprint code and a path and an AI to run the footprints...this would ta... read more 05/02/2010 (5:32 am)
General Questions about DSQ animations "Where does the .CFG file go?" = in the folder where the DTS will be generated. "D... read more 05/02/2010 (5:03 am)