Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| animations and characters | Well, from that list you've provided of applications that don't 'fit' your requirements; I'll have t... read more | 03/28/2011 (5:06 am) |
| animations and characters | While no standard 'modeling' tools to speak of[vertex/edge/face manipulation], you can still create ... read more | 03/27/2011 (7:12 am) |
| animations and characters | There is no direct Poser--DTS exporter available. Animation sequences can be exported via BVH for... read more | 03/26/2011 (5:26 am) |
| Problems with triggers | In the stock SDK build of T3D, there are only 2 animations 'triggers'/events coded. These are the L... read more | 03/23/2011 (2:46 pm) |
| Animation trigger help! | My apologies,I am not certain how TGB works it's animation system with regards to movement. Perhaps... read more | 03/17/2011 (7:18 am) |
| Animation trigger help! | I can't imagine why? Convoluted; will probably need C++ source changes or hack. Movement 'actionTh... read more | 03/16/2011 (5:09 pm) |
| T3D How do I change or swap an objects animations for walk / run ? [resolved] | I don't believe that is possible, Jeff, as the sequences are loaded at runtime to memory, kinda like... read more | 03/03/2011 (11:10 pm) |
| T3D ability to run or auto-walk? or swim ? | 'Swimming' needs but the properly named sequences, just like 'run', and the proper Ground Transforms... read more | 03/02/2011 (11:21 pm) |
| where is the source code for dts exporter? | True, Jameson....that is the beauty of DTS, only one way to construct it....FTW. There are diff... read more | 02/26/2011 (4:04 pm) |
| where is the source code for dts exporter? | For me, it's all about the tool that gets the job done, period...I'll use any piece of software to g... read more | 02/25/2011 (8:56 pm) |
| Accessing model nodes | You'll have to alter the namingConvention from 'null' to "mountN", where N=integer, 0 to 3... read more | 02/22/2011 (3:48 pm) |
| player spins in seat when mounted!! help?? | How is your art setup? With regards to the 'nodes' for mounting...is the mountPoint for the driver ... read more | 02/22/2011 (4:40 am) |
| Loading collada model in Torque Demo | It must be the 'Blender' exporter, if your meshes are being crunched into 10,000 Tris. I've used a ... read more | 02/19/2011 (8:22 am) |
| 1.1 ETA ? | Hey, video not available to my country! What the Hoo Haa?... read more | 02/18/2011 (8:41 am) |
| Loading collada model in Torque Demo | [quote]Most folks suggest 9,000 to 10,000 polygon for a DTS object and that's likely because of the ... read more | 02/18/2011 (4:46 am) |
| Dtsplus error message :( | Yes, I've been looking at the file you hosted[might want to delete the link], and you could do that;... read more | 02/16/2011 (6:12 am) |
| Dtsplus error message :( | Okay, at this point I think it might be quicker and more resourceful to send me the Ms3d file and bi... read more | 02/13/2011 (6:16 am) |
| BVH to DSQ | You will have to convert your BVH files to DSQ's....no native BVH support in T3D. The animation M... read more | 02/11/2011 (6:46 pm) |
| Dtsplus error message :( | Okay, exporting animations in a DSQ file are you? From that exporter dialog...let me start by ask... read more | 02/10/2011 (10:22 pm) |
| Milkshape Texture Import Problem | No the 'sphere map' material setting in Ms3d will not export. It is not supported in the DTS format... read more | 02/10/2011 (6:07 am) |
| Player animation on weapons fire | Make sure it's a 'blend' type sequence....! ...and referencing the armThread of the weapon, IE, i... read more | 02/06/2011 (2:14 pm) |
| Make a model fly across the zone and crash into the terrain | You could also make it a 'projectile' and then it will definitely have some effects hardcoded....?? ... read more | 02/04/2011 (10:10 pm) |
| Torque3D rigging and animation | When loading sequences into a 'shape' with a TSShapeConstructor script......remember to: After yo... read more | 01/31/2011 (2:59 pm) |
| Colliding with mounted objects: solved (I think) | Yes, demonstrating the animations of armThread via a cmd thru the State Machine of the ShapeBaseImag... read more | 01/28/2011 (7:53 am) |
| Mountpoints | Great to help you get it sorted...for those interested in the solution: The DSQ files contained e... read more | 01/26/2011 (2:29 pm) |
| Animation packs | Correct, you do not need Source code to edit/MOD art assets! Good luck! The [url=http://docs.g... read more | 01/26/2011 (5:41 am) |
| Animation packs | From your profile, you are a SDK T3D Studo license assignee....the SDK, is the entire Source code, a... read more | 01/25/2011 (1:51 pm) |
| Animation packs | 'KORK' is a supplied DTS shape with the SDK.....comes with the engine. 'SpaceKORK' is a supplied DT... read more | 01/25/2011 (11:29 am) |
| Animation packs | I believe the UAI kit is a scripting solution to AI player control. The animation Mega Pack is a li... read more | 01/25/2011 (9:49 am) |
| Torque 3D Player animations | [url=http://www.garagegames.com/products/anims-megapack]IsThisThePack[/url] ...if it is...yes, mo... read more | 01/25/2011 (9:45 am) |
| Mountpoints | I'll check again...dagNabbit, but I saw you Contact request and honored it...at least I think that w... read more | 01/24/2011 (2:02 pm) |
| Mountpoints | Haven't seen the mail yet, your address in your profile returns error here....... read more | 01/24/2011 (10:13 am) |
| Player - problems with script driven animations (Resolved) | Good question.....Why? You seem to be allowed triggerable ones[armThread:recoil:blend], but not scr... read more | 01/24/2011 (7:17 am) |
| How to establish Parent-Child relationship between objects? | [url=http://vimeo.com/7718092]TorquePoweredVideo[/url] [url=http://vimeo.com/7673735]SickheadGamesV... read more | 01/24/2011 (3:10 am) |
| ms2dtsplus exporter | Thanks, Chris!... read more | 01/24/2011 (3:06 am) |
| Mountpoints | Alright...can you send me the DTS and a few of these offensive DSQ's I'll take a quick lookie my ... read more | 01/23/2011 (1:20 pm) |
| Mountpoints | Ah, unless you code[script] in the proper Thread calling for the animation, you won't 'see' it runni... read more | 01/23/2011 (11:25 am) |
| ms2dtsplus exporter | I think the 'latest' version I have/use[2.8.2] has the fix for seams between mesh groupings.... f... read more | 01/23/2011 (8:07 am) |
| Can't find any info on how to submit content packs | DAZ3D and the Poser market systems may also be examined for example. They seem to have a very large... read more | 01/23/2011 (7:12 am) |
| Mountpoints | You can export animation sequences either way, Nathan. Conceptually, there are two objects; the DTS... read more | 01/23/2011 (6:57 am) |
| Mountpoints | Careful adding nodes/'joints' in Ms3D, as it will destroy the hierarchy chain and destroy your hard ... read more | 01/22/2011 (9:27 pm) |
| ms2dtsplus exporter | Not exactly certain which version it is....that you get with the download, but I think it is def... read more | 01/22/2011 (8:57 pm) |
| where is a complete joystick/gamepad scriptset for 3D sdks ? | ...lol, but you do 'have' the Source code, right??!! I hear that's all you need....................... read more | 01/18/2011 (11:21 am) |
| Torque3D rigging and animation | @Bryan Oh, I don't animate or do much of anything in Milkshape other than exporting to DTS. Good ... read more | 01/16/2011 (9:40 pm) |
| Torque3D rigging and animation | [quote]Would additional bones mess with the animation?[/quote] --Extra nodes in the DTS shape not i... read more | 01/16/2011 (12:29 pm) |
| External References in Collada importer is broken? - NOT A BUG | "#" in a path?? That's my guess...............and I don't see "Paris" in your i... read more | 01/15/2011 (11:06 am) |
| Question regarding Animation | [quote]PS: using the auto rig.[/quote] /me shakes head slowly....oh no....autoRig NB: before y... read more | 01/11/2011 (10:11 pm) |
| COLLADA or DTS (T3D) | [code]function TorqueOrcDae::onPreload(%this) { %this.dumpShape(); } datablock TSShapeCon... read more | 01/03/2011 (5:58 pm) |
| COLLADA or DTS (T3D) | Use a TSShapeConstructor singleton to load the shape with animation, just like a DTS shape. Of cour... read more | 01/03/2011 (5:46 pm) |
| COLLADA or DTS (T3D) | Hands down: DTS is better than DAE; of course it's only 'this' artist's opinion, won't try to sway y... read more | 01/01/2011 (10:31 am) |