Game Development Community

Rex's Forum Posts

Thread Post Date Posted
animations and characters Well, from that list you've provided of applications that don't 'fit' your requirements; I'll have t... read more 03/28/2011 (5:06 am)
animations and characters While no standard 'modeling' tools to speak of[vertex/edge/face manipulation], you can still create ... read more 03/27/2011 (7:12 am)
animations and characters There is no direct Poser--DTS exporter available. Animation sequences can be exported via BVH for... read more 03/26/2011 (5:26 am)
Problems with triggers In the stock SDK build of T3D, there are only 2 animations 'triggers'/events coded. These are the L... read more 03/23/2011 (2:46 pm)
Animation trigger help! My apologies,I am not certain how TGB works it's animation system with regards to movement. Perhaps... read more 03/17/2011 (7:18 am)
Animation trigger help! I can't imagine why? Convoluted; will probably need C++ source changes or hack. Movement 'actionTh... read more 03/16/2011 (5:09 pm)
T3D How do I change or swap an objects animations for walk / run ? [resolved] I don't believe that is possible, Jeff, as the sequences are loaded at runtime to memory, kinda like... read more 03/03/2011 (11:10 pm)
T3D ability to run or auto-walk? or swim ? 'Swimming' needs but the properly named sequences, just like 'run', and the proper Ground Transforms... read more 03/02/2011 (11:21 pm)
where is the source code for dts exporter? True, Jameson....that is the beauty of DTS, only one way to construct it....FTW. There are diff... read more 02/26/2011 (4:04 pm)
where is the source code for dts exporter? For me, it's all about the tool that gets the job done, period...I'll use any piece of software to g... read more 02/25/2011 (8:56 pm)
Accessing model nodes You'll have to alter the namingConvention from 'null' to "mountN", where N=integer, 0 to 3... read more 02/22/2011 (3:48 pm)
player spins in seat when mounted!! help?? How is your art setup? With regards to the 'nodes' for mounting...is the mountPoint for the driver ... read more 02/22/2011 (4:40 am)
Loading collada model in Torque Demo It must be the 'Blender' exporter, if your meshes are being crunched into 10,000 Tris. I've used a ... read more 02/19/2011 (8:22 am)
1.1 ETA ? Hey, video not available to my country! What the Hoo Haa?... read more 02/18/2011 (8:41 am)
Loading collada model in Torque Demo [quote]Most folks suggest 9,000 to 10,000 polygon for a DTS object and that's likely because of the ... read more 02/18/2011 (4:46 am)
Dtsplus error message :( Yes, I've been looking at the file you hosted[might want to delete the link], and you could do that;... read more 02/16/2011 (6:12 am)
Dtsplus error message :( Okay, at this point I think it might be quicker and more resourceful to send me the Ms3d file and bi... read more 02/13/2011 (6:16 am)
BVH to DSQ You will have to convert your BVH files to DSQ's....no native BVH support in T3D. The animation M... read more 02/11/2011 (6:46 pm)
Dtsplus error message :( Okay, exporting animations in a DSQ file are you? From that exporter dialog...let me start by ask... read more 02/10/2011 (10:22 pm)
Milkshape Texture Import Problem No the 'sphere map' material setting in Ms3d will not export. It is not supported in the DTS format... read more 02/10/2011 (6:07 am)
Player animation on weapons fire Make sure it's a 'blend' type sequence....! ...and referencing the armThread of the weapon, IE, i... read more 02/06/2011 (2:14 pm)
Make a model fly across the zone and crash into the terrain You could also make it a 'projectile' and then it will definitely have some effects hardcoded....?? ... read more 02/04/2011 (10:10 pm)
Torque3D rigging and animation When loading sequences into a 'shape' with a TSShapeConstructor script......remember to: After yo... read more 01/31/2011 (2:59 pm)
Colliding with mounted objects: solved (I think) Yes, demonstrating the animations of armThread via a cmd thru the State Machine of the ShapeBaseImag... read more 01/28/2011 (7:53 am)
Mountpoints Great to help you get it sorted...for those interested in the solution: The DSQ files contained e... read more 01/26/2011 (2:29 pm)
Animation packs Correct, you do not need Source code to edit/MOD art assets! Good luck! The [url=http://docs.g... read more 01/26/2011 (5:41 am)
Animation packs From your profile, you are a SDK T3D Studo license assignee....the SDK, is the entire Source code, a... read more 01/25/2011 (1:51 pm)
Animation packs 'KORK' is a supplied DTS shape with the SDK.....comes with the engine. 'SpaceKORK' is a supplied DT... read more 01/25/2011 (11:29 am)
Animation packs I believe the UAI kit is a scripting solution to AI player control. The animation Mega Pack is a li... read more 01/25/2011 (9:49 am)
Torque 3D Player animations [url=http://www.garagegames.com/products/anims-megapack]IsThisThePack[/url] ...if it is...yes, mo... read more 01/25/2011 (9:45 am)
Mountpoints I'll check again...dagNabbit, but I saw you Contact request and honored it...at least I think that w... read more 01/24/2011 (2:02 pm)
Mountpoints Haven't seen the mail yet, your address in your profile returns error here....... read more 01/24/2011 (10:13 am)
Player - problems with script driven animations (Resolved) Good question.....Why? You seem to be allowed triggerable ones[armThread:recoil:blend], but not scr... read more 01/24/2011 (7:17 am)
How to establish Parent-Child relationship between objects? [url=http://vimeo.com/7718092]TorquePoweredVideo[/url] [url=http://vimeo.com/7673735]SickheadGamesV... read more 01/24/2011 (3:10 am)
ms2dtsplus exporter Thanks, Chris!... read more 01/24/2011 (3:06 am)
Mountpoints Alright...can you send me the DTS and a few of these offensive DSQ's I'll take a quick lookie my ... read more 01/23/2011 (1:20 pm)
Mountpoints Ah, unless you code[script] in the proper Thread calling for the animation, you won't 'see' it runni... read more 01/23/2011 (11:25 am)
ms2dtsplus exporter I think the 'latest' version I have/use[2.8.2] has the fix for seams between mesh groupings.... f... read more 01/23/2011 (8:07 am)
Can't find any info on how to submit content packs DAZ3D and the Poser market systems may also be examined for example. They seem to have a very large... read more 01/23/2011 (7:12 am)
Mountpoints You can export animation sequences either way, Nathan. Conceptually, there are two objects; the DTS... read more 01/23/2011 (6:57 am)
Mountpoints Careful adding nodes/'joints' in Ms3D, as it will destroy the hierarchy chain and destroy your hard ... read more 01/22/2011 (9:27 pm)
ms2dtsplus exporter Not exactly certain which version it is....that you get with the download, but I think it is def... read more 01/22/2011 (8:57 pm)
where is a complete joystick/gamepad scriptset for 3D sdks ? ...lol, but you do 'have' the Source code, right??!! I hear that's all you need....................... read more 01/18/2011 (11:21 am)
Torque3D rigging and animation @Bryan Oh, I don't animate or do much of anything in Milkshape other than exporting to DTS. Good ... read more 01/16/2011 (9:40 pm)
Torque3D rigging and animation [quote]Would additional bones mess with the animation?[/quote] --Extra nodes in the DTS shape not i... read more 01/16/2011 (12:29 pm)
External References in Collada importer is broken? - NOT A BUG "#" in a path?? That's my guess...............and I don't see "Paris" in your i... read more 01/15/2011 (11:06 am)
Question regarding Animation [quote]PS: using the auto rig.[/quote] /me shakes head slowly....oh no....autoRig NB: before y... read more 01/11/2011 (10:11 pm)
COLLADA or DTS (T3D) [code]function TorqueOrcDae::onPreload(%this) { %this.dumpShape(); } datablock TSShapeCon... read more 01/03/2011 (5:58 pm)
COLLADA or DTS (T3D) Use a TSShapeConstructor singleton to load the shape with animation, just like a DTS shape. Of cour... read more 01/03/2011 (5:46 pm)
COLLADA or DTS (T3D) Hands down: DTS is better than DAE; of course it's only 'this' artist's opinion, won't try to sway y... read more 01/01/2011 (10:31 am)