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Rex's Forum Posts

Thread Post Date Posted
Simple Crossbow Animation Hierarchy? Read up on Exporting a DTS or DSQ from Max....know your pipeline before you start! [url=http://do... read more 08/09/2011 (3:11 am)
There seems to be a problem with images and triggers.... Ah, that probably explains why 'prone' was never fully implemented....as a stock movement.... read more 08/04/2011 (6:30 am)
How do I make a "Mountpoint" exactly? 3DSMax ...the CFG file is the Artist's best friend, ;)!!... read more 07/27/2011 (11:14 am)
Custom Weapons All a 'weapon' object needs in the way of art is some geometry with specific 'nodes'. The 'standa... read more 07/24/2011 (5:16 am)
High lvl detail on gun models? Higher triangle count....more rounded surfaces? Shaders?... read more 07/24/2011 (5:09 am)
Setting up your own character The TSShapeConstructor is an 'object' in the engine that you use to 'assemble' the DTS shape for mem... read more 07/14/2011 (6:32 am)
Character customization I do not believe that 'morphing' of mesh data is supported 'out of box'....it would need to be coded... read more 07/12/2011 (4:19 pm)
Gun files missing from the new Soldier Art Pack I get it now[especially why any Ms3d source be hosted by me, lol]....whew, had to root around to fin... read more 07/12/2011 (6:27 am)
Gun files missing from the new Soldier Art Pack .FBX files...where? I can only find DAE formatted files in the Example folder and the Templates/Ful... read more 07/11/2011 (5:14 pm)
DSQ Tweaker Demo Compiled under XP....I'll do some digging....the demo should run[on XP OS]. DSQTweaker is a stand... read more 07/01/2011 (10:30 pm)
T3D demo soldier - source art - LOGGED (THREED-2035) I'm a little 'leery' of releasing, to the General Public, anything I've converted to Ms3d format unt... read more 06/28/2011 (7:35 pm)
Default soldier gun glitched. I feel it's more of a FOV issue...I can easily construct the two separate objects to perfect scale; ... read more 06/25/2011 (5:36 am)
T3D demo soldier - source art - LOGGED (THREED-2035) @Christopher: ...Rex is here....and willing to do some work on the MilkFarm! Let David Montg... read more 06/25/2011 (5:28 am)
vehicle.cs Bug (can't find datablock) Be careful 'selecting' the vehicle and not the point light; I did the same...thought I'd grabbed/sel... read more 06/19/2011 (5:20 am)
Microsoft SDK Skeletal Viewer And it uninstalls your OpenNI drivers[only wants MS ones working]....so, download, install, evaluate... read more 06/19/2011 (5:07 am)
Get time that a trigger will fire in a sequence Not off the top of my head....triggers are embedded within a DSQ sequence and I don't think there is... read more 06/10/2011 (5:40 am)
Trouble setting new values in a datablock [SOLVED] Yes, you added a dynamic variable[isEnemy] to the datablock, which the engine doesn't 'know' about, ... read more 06/10/2011 (5:31 am)
how to move camera up-down by dragging mouse in shape editor? I use a 2 button w/center scroll wheel mouse....so, I guess you'd call that a 3 button mouse. Rig... read more 06/10/2011 (5:21 am)
what means of "slot" and "offset"?? mountPoint is the 'node'/object in the art asset, the actual 'location' of the mounting. Slot is ... read more 06/10/2011 (5:10 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Contact David Montgomery-Blake....all; let him know Ms3d Source files are wanted! More than happy t... read more 06/09/2011 (5:30 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Update...lol, only took since 6am this morning...but I've got the Cheetah[et al], the 'Soldier' and ... read more 06/07/2011 (9:38 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. I've looked into Ms3D Source files[for current Final build] and have offered to author some from the... read more 06/07/2011 (6:51 am)
dae2dts I used DAE2DTS on the 'Soldier' DAE binary and used the --compat parameter to see how well it worked... read more 06/06/2011 (5:09 am)
Getting Started, 3D Art tool Question/Thought ? If budget is truly a concern, I would really suggest this 2 program low cost pipeline. For creat... read more 06/04/2011 (5:55 am)
01000010 01010100 Hey, hey, hey....let's keep it civil, eh? LOL No reason to use language like that!... read more 06/04/2011 (5:42 am)
Torque 3D 1.1 Change Log (Beta3->1.1 Final) ...lot of 'player' fixes I've been waiting for...... read more 06/03/2011 (7:25 am)
İ Need Help For Export Problem Usually, when you can't collapse a node, it's because there are vertices bound to it[vertex weightin... read more 05/28/2011 (6:57 am)
detail 0 (Collision-1) bounds exceed that of shape If the auto bounds feature hasn't changed, I believe it pads the object 'on ALL sides' with a cushio... read more 05/21/2011 (4:10 pm)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) ...no, just crossDressing, she's still a female, ;)!... read more 05/18/2011 (3:14 am)
Torque Rigging/Animation At BrokeAssGames, we work in all sorts of 3D graphic projects. Just send an email to info@ or sales... read more 05/14/2011 (4:27 am)
Torque Rigging/Animation Whoops....heh-heh[mea culpa]...too much Torque Scripting lately..LOL, I 'tagged' the file...which ma... read more 05/13/2011 (2:57 pm)
Torque Rigging/Animation Open the Shape Editor in T3D and there is a 'hint' listing of what nodes need to be in shapes for th... read more 05/13/2011 (5:41 am)
ACK and T3D, AIPlayer is gliding I've posted some information over at our home site [url=http://www.brokeassgames.com/Community/index... read more 05/10/2011 (12:39 pm)
detail 0 (Collision-1) bounds exceed that of shape I have a working example now, Marton. I got both types of 'collision' meshes exporting and may have... read more 05/10/2011 (12:30 pm)
detail 0 (Collision-1) bounds exceed that of shape ah, 'Strange'/not so much[lol]... Yes...when you export a mesh grouping in Ms3d that has all vert... read more 05/10/2011 (8:05 am)
detail 0 (Collision-1) bounds exceed that of shape Try changing the name your 'collision' mesh to: "Col-1"...and read up on the Exporter; it ... read more 05/10/2011 (6:19 am)
ACK and T3D, AIPlayer is gliding Did you try this flow with the stock SDK 'Gideon' player object turned into a AI object, or is this ... read more 05/08/2011 (7:10 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) I see the 'fix'...some Rex observations on 'addMeshing' I wonder if not having the mesh 'object' ... read more 05/07/2011 (5:45 am)
Current rate of resolved bugs is awesome! Yes, to see the notations on the Threads...is very helpful and encouraging...the 'heads down' approa... read more 05/07/2011 (5:21 am)
Is there anyway to exclude .dts files I don't think that the .DTS formatted files are part of this 'native' format. I think the intenti... read more 05/04/2011 (11:14 pm)
Sketch Tool ...why not just get the Google Sketchup and use it, ;). Keep your scales between the applications ... read more 04/29/2011 (4:10 am)
Error with dsq It would seem those CFG files are for isolating the upper and lower body nodes, makes for easier tim... read more 04/19/2011 (9:03 am)
Error with dsq You don't explain what modeling program you're using, so it's difficult to help out with any exporti... read more 04/19/2011 (8:13 am)
vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED Yay....... read more 04/15/2011 (4:42 am)
Houdini 10 and Torque 3D That's what Houdini is all about; finding the nodes you need to convert your assets into Torque asse... read more 04/10/2011 (1:13 pm)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) and...if I'm not mistaken, that player_debris.dts may be from TribesII...those players exploded if y... read more 04/07/2011 (2:01 pm)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) Thank you very much Guy.....;). There is a bit of 'documentation' on this feature in the Combat S... read more 04/07/2011 (6:39 am)
Hey I'm new To make it nearly foolproof, do as Andy says: have the 'name' of your 'material' when exporting be t... read more 04/06/2011 (3:06 pm)
Torque 3D Status - 9/11/2010 [quote]"Oh, the pain... the pain!"[/quote]... read more 03/29/2011 (6:19 am)
MACK / FACK Private Forums Suggestions I gave Jondo a nudge with this Thread...I'm assuming that was you at the BAG site asking as well...?... read more 03/28/2011 (8:53 pm)