Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple Crossbow Animation Hierarchy? | Read up on Exporting a DTS or DSQ from Max....know your pipeline before you start! [url=http://do... read more | 08/09/2011 (3:11 am) |
| There seems to be a problem with images and triggers.... | Ah, that probably explains why 'prone' was never fully implemented....as a stock movement.... read more | 08/04/2011 (6:30 am) |
| How do I make a "Mountpoint" exactly? 3DSMax | ...the CFG file is the Artist's best friend, ;)!!... read more | 07/27/2011 (11:14 am) |
| Custom Weapons | All a 'weapon' object needs in the way of art is some geometry with specific 'nodes'. The 'standa... read more | 07/24/2011 (5:16 am) |
| High lvl detail on gun models? | Higher triangle count....more rounded surfaces? Shaders?... read more | 07/24/2011 (5:09 am) |
| Setting up your own character | The TSShapeConstructor is an 'object' in the engine that you use to 'assemble' the DTS shape for mem... read more | 07/14/2011 (6:32 am) |
| Character customization | I do not believe that 'morphing' of mesh data is supported 'out of box'....it would need to be coded... read more | 07/12/2011 (4:19 pm) |
| Gun files missing from the new Soldier Art Pack | I get it now[especially why any Ms3d source be hosted by me, lol]....whew, had to root around to fin... read more | 07/12/2011 (6:27 am) |
| Gun files missing from the new Soldier Art Pack | .FBX files...where? I can only find DAE formatted files in the Example folder and the Templates/Ful... read more | 07/11/2011 (5:14 pm) |
| DSQ Tweaker Demo | Compiled under XP....I'll do some digging....the demo should run[on XP OS]. DSQTweaker is a stand... read more | 07/01/2011 (10:30 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | I'm a little 'leery' of releasing, to the General Public, anything I've converted to Ms3d format unt... read more | 06/28/2011 (7:35 pm) |
| Default soldier gun glitched. | I feel it's more of a FOV issue...I can easily construct the two separate objects to perfect scale; ... read more | 06/25/2011 (5:36 am) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | @Christopher: ...Rex is here....and willing to do some work on the MilkFarm! Let David Montg... read more | 06/25/2011 (5:28 am) |
| vehicle.cs Bug (can't find datablock) | Be careful 'selecting' the vehicle and not the point light; I did the same...thought I'd grabbed/sel... read more | 06/19/2011 (5:20 am) |
| Microsoft SDK Skeletal Viewer | And it uninstalls your OpenNI drivers[only wants MS ones working]....so, download, install, evaluate... read more | 06/19/2011 (5:07 am) |
| Get time that a trigger will fire in a sequence | Not off the top of my head....triggers are embedded within a DSQ sequence and I don't think there is... read more | 06/10/2011 (5:40 am) |
| Trouble setting new values in a datablock [SOLVED] | Yes, you added a dynamic variable[isEnemy] to the datablock, which the engine doesn't 'know' about, ... read more | 06/10/2011 (5:31 am) |
| how to move camera up-down by dragging mouse in shape editor? | I use a 2 button w/center scroll wheel mouse....so, I guess you'd call that a 3 button mouse. Rig... read more | 06/10/2011 (5:21 am) |
| what means of "slot" and "offset"?? | mountPoint is the 'node'/object in the art asset, the actual 'location' of the mounting. Slot is ... read more | 06/10/2011 (5:10 am) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Contact David Montgomery-Blake....all; let him know Ms3d Source files are wanted! More than happy t... read more | 06/09/2011 (5:30 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Update...lol, only took since 6am this morning...but I've got the Cheetah[et al], the 'Soldier' and ... read more | 06/07/2011 (9:38 am) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | I've looked into Ms3D Source files[for current Final build] and have offered to author some from the... read more | 06/07/2011 (6:51 am) |
| dae2dts | I used DAE2DTS on the 'Soldier' DAE binary and used the --compat parameter to see how well it worked... read more | 06/06/2011 (5:09 am) |
| Getting Started, 3D Art tool Question/Thought ? | If budget is truly a concern, I would really suggest this 2 program low cost pipeline. For creat... read more | 06/04/2011 (5:55 am) |
| 01000010 01010100 | Hey, hey, hey....let's keep it civil, eh? LOL No reason to use language like that!... read more | 06/04/2011 (5:42 am) |
| Torque 3D 1.1 Change Log (Beta3->1.1 Final) | ...lot of 'player' fixes I've been waiting for...... read more | 06/03/2011 (7:25 am) |
| İ Need Help For Export Problem | Usually, when you can't collapse a node, it's because there are vertices bound to it[vertex weightin... read more | 05/28/2011 (6:57 am) |
| detail 0 (Collision-1) bounds exceed that of shape | If the auto bounds feature hasn't changed, I believe it pads the object 'on ALL sides' with a cushio... read more | 05/21/2011 (4:10 pm) |
| T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) | ...no, just crossDressing, she's still a female, ;)!... read more | 05/18/2011 (3:14 am) |
| Torque Rigging/Animation | At BrokeAssGames, we work in all sorts of 3D graphic projects. Just send an email to info@ or sales... read more | 05/14/2011 (4:27 am) |
| Torque Rigging/Animation | Whoops....heh-heh[mea culpa]...too much Torque Scripting lately..LOL, I 'tagged' the file...which ma... read more | 05/13/2011 (2:57 pm) |
| Torque Rigging/Animation | Open the Shape Editor in T3D and there is a 'hint' listing of what nodes need to be in shapes for th... read more | 05/13/2011 (5:41 am) |
| ACK and T3D, AIPlayer is gliding | I've posted some information over at our home site [url=http://www.brokeassgames.com/Community/index... read more | 05/10/2011 (12:39 pm) |
| detail 0 (Collision-1) bounds exceed that of shape | I have a working example now, Marton. I got both types of 'collision' meshes exporting and may have... read more | 05/10/2011 (12:30 pm) |
| detail 0 (Collision-1) bounds exceed that of shape | ah, 'Strange'/not so much[lol]... Yes...when you export a mesh grouping in Ms3d that has all vert... read more | 05/10/2011 (8:05 am) |
| detail 0 (Collision-1) bounds exceed that of shape | Try changing the name your 'collision' mesh to: "Col-1"...and read up on the Exporter; it ... read more | 05/10/2011 (6:19 am) |
| ACK and T3D, AIPlayer is gliding | Did you try this flow with the stock SDK 'Gideon' player object turned into a AI object, or is this ... read more | 05/08/2011 (7:10 am) |
| T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) | I see the 'fix'...some Rex observations on 'addMeshing' I wonder if not having the mesh 'object' ... read more | 05/07/2011 (5:45 am) |
| Current rate of resolved bugs is awesome! | Yes, to see the notations on the Threads...is very helpful and encouraging...the 'heads down' approa... read more | 05/07/2011 (5:21 am) |
| Is there anyway to exclude .dts files | I don't think that the .DTS formatted files are part of this 'native' format. I think the intenti... read more | 05/04/2011 (11:14 pm) |
| Sketch Tool | ...why not just get the Google Sketchup and use it, ;). Keep your scales between the applications ... read more | 04/29/2011 (4:10 am) |
| Error with dsq | It would seem those CFG files are for isolating the upper and lower body nodes, makes for easier tim... read more | 04/19/2011 (9:03 am) |
| Error with dsq | You don't explain what modeling program you're using, so it's difficult to help out with any exporti... read more | 04/19/2011 (8:13 am) |
| vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED | Yay....... read more | 04/15/2011 (4:42 am) |
| Houdini 10 and Torque 3D | That's what Houdini is all about; finding the nodes you need to convert your assets into Torque asse... read more | 04/10/2011 (1:13 pm) |
| T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) | and...if I'm not mistaken, that player_debris.dts may be from TribesII...those players exploded if y... read more | 04/07/2011 (2:01 pm) |
| T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) | Thank you very much Guy.....;). There is a bit of 'documentation' on this feature in the Combat S... read more | 04/07/2011 (6:39 am) |
| Hey I'm new | To make it nearly foolproof, do as Andy says: have the 'name' of your 'material' when exporting be t... read more | 04/06/2011 (3:06 pm) |
| Torque 3D Status - 9/11/2010 | [quote]"Oh, the pain... the pain!"[/quote]... read more | 03/29/2011 (6:19 am) |
| MACK / FACK Private Forums Suggestions | I gave Jondo a nudge with this Thread...I'm assuming that was you at the BAG site asking as well...?... read more | 03/28/2011 (8:53 pm) |