Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is Max the only option with Torque?? | ...if you do decide to use Ms3d for mesh and animation creation, and build your own skeleton and lin... read more | 05/12/2003 (11:26 am) |
| Death and Land animations | Ha, I've discovered the same situation, anyone?... read more | 04/29/2003 (11:58 pm) |
| Max to DTS conversion needed. | It would seem you are going to have much trouble with Milkshape3d files importing animatons to the T... read more | 04/29/2003 (11:51 pm) |
| Another Milkshape animation question | ...mail on the way, David, sorry to take so long in returning your kindness...I believe your charact... read more | 04/08/2003 (9:29 am) |
| Another Milkshape animation question | Thanks David...took a look and noticed other nodes not supported...footsteps, others, thanks again f... read more | 04/07/2003 (2:59 pm) |
| Another Milkshape animation question | hmmm....couldn't find the address in on the profile page, but mine Team address is Rex@11Assassins.c... read more | 04/07/2003 (7:04 am) |
| Another Milkshape animation question | Affect Selected joints only allows you to move a joint and set it's keyframe without having the rota... read more | 04/06/2003 (8:54 am) |
| Milkshape "look" animation trouble. | I've run up against the same problem today...just now,in fact...added those sequences(look, head, et... read more | 04/04/2003 (2:30 pm) |
| Milkshape animation sequence question continued... | datablock ShapeBaseImageData(CrossbowImage){ offset = "0 0 0"; rotatation = "0 0 90 1"; ...} ... read more | 04/01/2003 (9:57 am) |
| Milkshape animation sequence question continued... | Super Cool, I'll keep that for later...next question: Where can I find the framecount#'s of the var... read more | 04/01/2003 (6:59 am) |
| Milkshape animation sequence question continued... | Well, everything is fine now with my running sequence...I believe I had frame #'s repeated for separ... read more | 03/31/2003 (6:33 am) |
| Dragon Model | ...now that would make one nice air-vehicle...... read more | 03/27/2003 (11:37 pm) |
| Milkshape animation sequence question continued... | ...glad I finally found this post, it would seem to explain what's occuring with my run(Milkshape) s... read more | 03/24/2003 (6:38 pm) |
| My first animation question.... | Well, I managed to get some animations attached to my character, he takes the root pose great...but ... read more | 03/24/2003 (12:51 am) |
| Searching for skeleton naming convention for Player.dts | Thanks, that helps a lot....that schematic is a good reference, I took an existing skeleton and chan... read more | 03/21/2003 (11:36 am) |
| Searching for skeleton naming convention for Player.dts | That's closer to the target...would still be great to have a compiled list instead of having to glea... read more | 03/20/2003 (2:57 pm) |
| problems with the Ms3d2DTS exporter... | Thanks all for the quick help...did just as suspected, reversed reference model and relocated all pe... read more | 03/19/2003 (9:57 am) |