Game Development Community

Rex's Forum Posts

Thread Post Date Posted
Is Max the only option with Torque?? ...if you do decide to use Ms3d for mesh and animation creation, and build your own skeleton and lin... read more 05/12/2003 (11:26 am)
Death and Land animations Ha, I've discovered the same situation, anyone?... read more 04/29/2003 (11:58 pm)
Max to DTS conversion needed. It would seem you are going to have much trouble with Milkshape3d files importing animatons to the T... read more 04/29/2003 (11:51 pm)
Another Milkshape animation question ...mail on the way, David, sorry to take so long in returning your kindness...I believe your charact... read more 04/08/2003 (9:29 am)
Another Milkshape animation question Thanks David...took a look and noticed other nodes not supported...footsteps, others, thanks again f... read more 04/07/2003 (2:59 pm)
Another Milkshape animation question hmmm....couldn't find the address in on the profile page, but mine Team address is Rex@11Assassins.c... read more 04/07/2003 (7:04 am)
Another Milkshape animation question Affect Selected joints only allows you to move a joint and set it's keyframe without having the rota... read more 04/06/2003 (8:54 am)
Milkshape "look" animation trouble. I've run up against the same problem today...just now,in fact...added those sequences(look, head, et... read more 04/04/2003 (2:30 pm)
Milkshape animation sequence question continued... datablock ShapeBaseImageData(CrossbowImage){ offset = "0 0 0"; rotatation = "0 0 90 1"; ...} ... read more 04/01/2003 (9:57 am)
Milkshape animation sequence question continued... Super Cool, I'll keep that for later...next question: Where can I find the framecount#'s of the var... read more 04/01/2003 (6:59 am)
Milkshape animation sequence question continued... Well, everything is fine now with my running sequence...I believe I had frame #'s repeated for separ... read more 03/31/2003 (6:33 am)
Dragon Model ...now that would make one nice air-vehicle...... read more 03/27/2003 (11:37 pm)
Milkshape animation sequence question continued... ...glad I finally found this post, it would seem to explain what's occuring with my run(Milkshape) s... read more 03/24/2003 (6:38 pm)
My first animation question.... Well, I managed to get some animations attached to my character, he takes the root pose great...but ... read more 03/24/2003 (12:51 am)
Searching for skeleton naming convention for Player.dts Thanks, that helps a lot....that schematic is a good reference, I took an existing skeleton and chan... read more 03/21/2003 (11:36 am)
Searching for skeleton naming convention for Player.dts That's closer to the target...would still be great to have a compiled list instead of having to glea... read more 03/20/2003 (2:57 pm)
problems with the Ms3d2DTS exporter... Thanks all for the quick help...did just as suspected, reversed reference model and relocated all pe... read more 03/19/2003 (9:57 am)
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