Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | ah.....just did this for someone....hang on a sec. ... read more | 11/28/2011 (3:45 pm) |
| unable to mount a weapon properly with a new model [resolved] | Okay, I just tried this with vanilla T3D Pro 1.2...it works. player.cs after line 44, I inserted... read more | 11/28/2011 (3:20 pm) |
| How to Changing Skin on a Model? | Okay, I just tried this with vanilla T3D Pro 1.2...it works. player.cs after line 44, I inserted... read more | 11/28/2011 (3:16 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | I am getting good results with Ultimate Unwrapped3D....try that if you have it.... read more | 11/28/2011 (3:01 pm) |
| Model Animations vs Morphing | You will need to C++ code in 'morphing' vertices on the fly, me thinks.... DTS and DAE support sk... read more | 11/28/2011 (7:29 am) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | Look in each weapon asset folder....;) [code]Templates\Full\game\art\shapes\weapons\RyderFP_Ryder... read more | 11/27/2011 (7:45 am) |
| Car7Buggy Help Plees | I would first NOT power the front 2 wheels.... Then I would adjust the damping on the springs...w... read more | 11/21/2011 (1:40 pm) |
| New first-person animations | Won't Blender open the DAE file in the FP folder?... read more | 11/19/2011 (1:27 am) |
| DRIVE: Advanced Vehicles Kit thread | Ah, I see now...add them then mount them; Thanks!... read more | 11/14/2011 (9:41 am) |
| DRIVE: Advanced Vehicles Kit thread | I can't seem to get the 'vehicle selection' GUI to work. It seems intuitive enough; you get either ... read more | 11/14/2011 (4:39 am) |
| Torque DTS Plus MilkShape Exporter Welds and Smoothing Groups | Try this: uncheck the auto smoothing feature in Ms3d [i]before[/i] you export...then report back!... read more | 11/04/2011 (10:49 pm) |
| Zombie pack animations | It appears as though you didn't add a sequence to the shape, but rather edited the existing sequence... read more | 10/31/2011 (8:55 am) |
| Zombie pack animations | No, you can do this 'automagically', Shakey. That seems to be an 'older' video series. I got S... read more | 10/31/2011 (7:52 am) |
| Zombie pack animations | [quote]but doesn't create the correct animation in the .cs file[/quote] I don't understand what t... read more | 10/31/2011 (7:15 am) |
| how to replace a player animation sequence with another one? | Yep; do all your 'constructing' of shapes BEFORE the object gets loaded into memory. ...I don't k... read more | 10/29/2011 (4:58 am) |
| spam spam spam spam | ...go away....NOW.... read more | 10/23/2011 (5:46 am) |
| Adding animations to game? | Yes, it is possible to add animations without needing the source code. 'Adding' animations is an ... read more | 10/19/2011 (3:29 am) |
| Issues with new content pack "Temperate Forest" | Heh-heh....'localized' files, it happens.... We package something up and then it goes into a 'van... read more | 10/14/2011 (11:55 am) |
| About TGE 1.52 Import animation files problem | I watched your video link, WuDalong; good job! Glad you got it sorted, :). Keep up the good work... read more | 10/09/2011 (3:44 am) |
| About TGE 1.52 Import animation files problem | [code]%obj.playThread(0,"Action");[/code] What is the actual 'internal' name you have g... read more | 10/04/2011 (2:13 am) |
| TrueBones | The "Truebones" products use a standard namingConvention for it's rigs that do not work wi... read more | 10/03/2011 (3:40 am) |
| About TGE 1.52 Import animation files problem | Because animations do not play during runtime; unless you script the animation to play in some funct... read more | 10/02/2011 (7:00 pm) |
| Worried about the direction the AAA industry is taking. | ...don't worry, directions change; often. Just wait for it. From my observation, this 'social' tre... read more | 09/30/2011 (5:57 am) |
| DSQ Tweak | Not yet, Richard; and I'm now very frustrated.... We've opened a ticket at our DRM and haven't he... read more | 09/21/2011 (12:52 pm) |
| Tourque Constructor Texture Library | Sketchup is also a nice 'construction' program...and it's free. I've used it for a few different th... read more | 09/19/2011 (7:13 pm) |
| DSQ Tweak | Okay, thanks for the update, Richard:....I'll submit a ticket with our DRM folks and see if I can ge... read more | 09/18/2011 (4:29 pm) |
| DSQ Tweak | This is the first time I've heard of the 'Database Error'. Our DRM system is web based, are you con... read more | 09/17/2011 (4:57 pm) |
| AIPlayer not playing Death Animation | Me thinks that 'Soldier' is actually a 'Biped' figure...just needs the underscores stripped from the... read more | 09/17/2011 (5:38 am) |
| DSQ Tweak | @Richard:-- Your email arrived at 12:41pm here on the West Coast[California], and I just now got ... read more | 09/16/2011 (5:21 pm) |
| DSQ Tweak | DSWQTweaker is a DSQ editor. You open a DSQ directly to see it's data and edit it, you cannot creat... read more | 09/15/2011 (7:22 pm) |
| AIPlayer not playing Death Animation | I would say because the DAE/cached.DTS file only has 3 total 'death' animations embedded, or the TSS... read more | 09/14/2011 (9:33 pm) |
| DSQ Tweak | Hi Airianna, Rex here... I have just sent your key in an email with the address linked to your GG... read more | 09/14/2011 (9:22 pm) |
| Want to buy Torque3D but I'm worried about documentation | Don't worry...this is an 'active' place, with folks doing many different things with Torque products... read more | 09/10/2011 (2:19 pm) |
| How do I edit the collision bounds for the Player? | "Player.cs" line 527. [code] boundingBox = "1 1 2"; swimBoundingBox = &... read more | 08/29/2011 (2:33 pm) |
| Sensing if object already exists | Ah yes....commonly referred to at BAG as the 'Sanity check'...lol.... read more | 08/25/2011 (5:15 am) |
| Dynamic propellor on a Plane? Can do in T3D? | Certainly, it's an animated DTS or DAE shape. Both Skeletal and Visibility animation are stock anim... read more | 08/24/2011 (6:14 am) |
| Torque 3D Fatal Error | Does the vehicle shape/object have a 'collision' mesh? Not having one, 'used' to crash Torque, not ... read more | 08/24/2011 (12:40 am) |
| Adding a second mesh | [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/TSShape... read more | 08/23/2011 (9:46 am) |
| Decals and TSStatic Collision Meshes | I found my self walking thru collision meshes in StaticShapes while in First Person...then when I sw... read more | 08/21/2011 (12:09 pm) |
| T3D 1.1 Final - Complex skinned mesh generate a crash [With FIX] - LOGGED (THREED-3168) | 16 bone influences is crazy! Interesting; I had 'thought' that the limit was as many bones as are i... read more | 08/20/2011 (5:22 am) |
| *SOLVED* Nodes Missing on export | There is a definite namingConvention to both animations and nodes for nearly everything in stock Tor... read more | 08/19/2011 (6:30 am) |
| *SOLVED* Nodes Missing on export | That's correct, I do not believe hierarchy 'level' is hardcoded, just the parent/child relationship ... read more | 08/18/2011 (12:28 pm) |
| *SOLVED* Nodes Missing on export | exactly....what I was thinking...bad hierarchy. Glad you caught it. 'Markers' under 'base01'....... read more | 08/18/2011 (9:57 am) |
| *SOLVED* Nodes Missing on export | Did you make 'detail' markers/dummies for each of the nodes/bones[w/mesh]?? If you did, I don't thi... read more | 08/18/2011 (9:37 am) |
| youtube video "So You Want to Work in the Video Game Industry" | I look at it as more of a metaphor for wanting to jump into anything without really doing ANY resear... read more | 08/18/2011 (8:28 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | Thanks, Ivan...why I say WHOO HOO if you can 'script' this functionality, ;). As an artist, I like ... read more | 08/18/2011 (6:27 am) |
| youtube video "So You Want to Work in the Video Game Industry" | ...it's a long way to the top if you want to RockNRoll...lol. Insert 'Show Business' everywhere y... read more | 08/18/2011 (6:18 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | @Ivan: If you can demonstrate how to script that function[getTriggerState],{how do you check a DTS s... read more | 08/17/2011 (8:44 am) |
| Boombot source art | Would you like to see it perhaps in FBX? Let me know...I'll see what I can stir up in Vat#17...... ... read more | 08/16/2011 (6:09 am) |
| T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) | Does the figure/sequence have proper Ground Transforms in the animation? ...just curious. IE< i... read more | 08/09/2011 (3:21 am) |