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Rex's Forum Posts

Thread Post Date Posted
How do I animate a suspension in Torque 3d? If you are building a WheeledVehicle object, I would strongly suggest you first read up on the objec... read more 03/02/2012 (5:44 am)
How do I animate a suspension in Torque 3d? Animate what you want to 'move' during a 'spring' sequence; the 'hub' nodes are moved by code, they ... read more 03/01/2012 (7:24 am)
MACK/FACK Pack question The rig used in the ACK product lines is a BVH based (mocap) skeleton and are in each Milkshape3D so... read more 03/01/2012 (7:15 am)
looking for someone to rig models to soldier skeleton [url]http://www.ikinema.com/[/url] ... read more 02/22/2012 (1:49 pm)
cant set up lod with t3d shape editor !! Seems like the autogenerated scripting is wrong??!! The strings for "shape_filename" and ... read more 02/06/2012 (2:42 pm)
DAZ FREE 3D Software promotion!! Hurry expires at end of FEB. I would expect to NOT be able to use existing 'content' without a license...so just create your own,... read more 02/04/2012 (7:19 am)
T3D: Export Each Separate Animation to DSQ or Collada? Yep, sounds like a 'best' practice for you, Frank. Keep the DAE as a 'library' and just assemble wi... read more 01/23/2012 (12:06 pm)
T3D: Export Each Separate Animation to DSQ or Collada? Wow, you can export a rig thru DAE in the UI?? I thought it was only for interiors...go figure. ... read more 01/23/2012 (8:30 am)
T3D: Export Each Separate Animation to DSQ or Collada? I think you can save out a DTS without mesh data and only animation data....it would still be a DTS ... read more 01/23/2012 (5:13 am)
How do setting rotation on a projectile in T3d1.2? The projectileShapeName points to an art asset. That asset can, or 'used' to be able to contain 2 a... read more 01/18/2012 (8:48 am)
F.A.C.K and 1.2 Hmmmmmm, my bad, extremely bad form....I see the intense interest and we thank you all; however, Chi... read more 01/16/2012 (11:33 am)
trying to add a mesh via the shape editor [quote]Took the model and deleted everything except the collision group, unhide it. renamed it to sh... read more 01/16/2012 (8:01 am)
F.A.C.K and 1.2 Chip, we've gotten a 1.2 build in SVN and it's 99.999999999999% completed. We are still testing, ho... read more 01/12/2012 (4:02 pm)
AI Animations only plays when losing window focus (Kinda fixed?) I have seen a 'similar' behavior, but not limited to AI[?]... I've seen my player avatar stop run... read more 01/09/2012 (11:48 pm)
Having Scaling issue after export from Milkshape You have to add the sequence via the Exporter dialog, and then either check the 'export animation' w... read more 01/08/2012 (8:30 am)
Having Scaling issue after export from Milkshape ah, prolly just means Mete now includes the latest version of it with the install....? Just make su... read more 01/08/2012 (6:34 am)
Having Scaling issue after export from Milkshape T3D compliance for that product is our goal, Robert, we've had to roll back some functionality to ge... read more 01/08/2012 (6:21 am)
Having Scaling issue after export from Milkshape Go ahead and download the 'link', the 'page' hasn't been updated.... Then once on your HDD, unzip i... read more 01/08/2012 (6:17 am)
Having Scaling issue after export from Milkshape Robert, the 'installed' version of DTSPlus! that comes with Ms3D is NOT the latest build. Look for ... read more 01/08/2012 (5:33 am)
Having Scaling issue after export from Milkshape [b]You can't scale or do anything to an existing hierarchy in Ms3D.[/b] All animation will be los... read more 01/08/2012 (5:10 am)
no more torque.abhitw.com uploads! ...when spamBots attack. Burn, baby, burn...... read more 01/06/2012 (5:46 am)
modeler that supports .dsq files Milkshape3D will generate .DSQ files just fine....just don't expect to animate inside the program ve... read more 01/06/2012 (1:52 am)
Why is my model floating? How did you create your 'Bounds' geometry in Ms3d? What exporter did you utilize??? DTSPlus! v 2.8... read more 01/05/2012 (4:26 am)
DSQ Tweaker - didn't get a product key after purchase? Siba, I'm sorry I haven't emailed back; because I am still trying to sort thru your registration iss... read more 01/02/2012 (11:16 am)
DSQ Tweaker - didn't get a product key after purchase? 1. You need to be connected to the internet to register. 2. You need to allow intelliprotector a... read more 12/30/2011 (9:15 am)
DSQ Tweaker - didn't get a product key after purchase? [quote]Subject: License codes for: DSQTweaker Date should sent: 12/30/2011 1:44 AM[/quote] @ sib... read more 12/30/2011 (3:05 am)
Certain keys and mouse moves slow to respond Yes,I get something like this when the T3D app loses focus in the window...tremendous lag; I've even... read more 12/14/2011 (4:18 am)
Need help with automated player movement. Sounds like AiPlayer needs to be the control object, then?? How would you go about that?... read more 12/13/2011 (12:24 am)
Can someone make a .dts importer for milkshape 3d? Does not parse DTS v26 very well at all....based upon v24.... read more 12/13/2011 (12:20 am)
Can someone make a .dts importer for milkshape 3d? What I don't like about the DAE files I've opened to date[or evaluated], or at least when I view the... read more 12/11/2011 (3:38 pm)
Blender 2.60 DTS IMPORT/EXPORT Yes, the ACK product line contains a few flavours of 'source' files. Ms3d is one of them.... read more 12/09/2011 (1:56 am)
setting up LOD for export to toruqe It's been a very long time since I exported with Max to DTS, I think it was a 'helper' object. It m... read more 12/05/2011 (2:05 pm)
setting up LOD for export to toruqe [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Primer/torq... read more 12/05/2011 (1:36 pm)
unable to mount a weapon properly with a new model [resolved] Here is the code block and how it should look: [code]function NinjaDts::onLoad(%this) { %this.... read more 12/01/2011 (4:52 pm)
unable to mount a weapon properly with a new model [resolved] AHA!!! Triumph!! HUZZAH!! Okay, Jeff, I got mesh hiding working on your original DTS binary thr... read more 12/01/2011 (4:50 pm)
unable to mount a weapon properly with a new model [resolved] Yes, went back and did a touch more testing of your original shape. And I see why mesh hiding was n... read more 12/01/2011 (1:35 pm)
unable to mount a weapon properly with a new model [resolved] Yes, I agree, no detail nodes in your sent shape....so I'm not surprised why nothing 'hid' when that... read more 12/01/2011 (12:52 pm)
How to bake in dts changes ? [resolved, was bad DTS export] Let me ask, was the supplied DTS binary, exported thru U3D? If not, let me know how the DTS binary ... read more 12/01/2011 (11:27 am)
How to bake in dts changes ? [resolved, was bad DTS export] Adding nodes after the fact in Milkshape is Verboten, Richard! You will destroy any animation and t... read more 12/01/2011 (10:25 am)
How to bake in dts changes ? [resolved, was bad DTS export] Wow, really strange... I just tried something similar to your above code on the stock 'soldier' a... read more 12/01/2011 (10:07 am)
Dexsoft and LOD yes, it would.... read more 12/01/2011 (8:13 am)
Dexsoft and LOD ....aaaannnnd, if you include just one more line of code; all those changes are exported into a new ... read more 12/01/2011 (7:54 am)
unable to mount a weapon properly with a new model [resolved] HHHmmm....very, very odd. And this is a T3D codeBase, not TGE? Mesh hiding does not work in TGE, o... read more 12/01/2011 (2:55 am)
How to bake in dts changes ? [resolved, was bad DTS export] Do this from the TSShapeConstructor script with the asset in it's folder. Within the onLoad, Jeff. ... read more 11/30/2011 (4:20 pm)
unable to mount a weapon properly with a new model [resolved] Try grabbing the ID of the ninja girl object and try the calling from the console, that should also ... read more 11/30/2011 (3:26 pm)
unable to mount a weapon properly with a new model [resolved] [code]class = "armor"; - - className = Armor;[/code]... can you do that? Use same name... read more 11/30/2011 (2:53 pm)
unable to mount a weapon properly with a new model [resolved] Namespace issue, perhaps? I did my editing to the Armor namespace's onAdd. I see you have a differ... read more 11/30/2011 (2:36 pm)
need help about weapon's rotation on mount0 node You can do this type of editing with the Shape Editor and the TSShapeConstructor object's ::onLoad f... read more 11/30/2011 (4:52 am)
Model Animations vs Morphing ah, thanks Chris, was wondering if it still 'worked'...deprecated in the engine but not the formats.... read more 11/28/2011 (4:29 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG #1. = offer has expired #2. = ??; but BrokeAssGames is ready to help developers of all budgets ... read more 11/28/2011 (3:48 pm)