Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I animate a suspension in Torque 3d? | If you are building a WheeledVehicle object, I would strongly suggest you first read up on the objec... read more | 03/02/2012 (5:44 am) |
| How do I animate a suspension in Torque 3d? | Animate what you want to 'move' during a 'spring' sequence; the 'hub' nodes are moved by code, they ... read more | 03/01/2012 (7:24 am) |
| MACK/FACK Pack question | The rig used in the ACK product lines is a BVH based (mocap) skeleton and are in each Milkshape3D so... read more | 03/01/2012 (7:15 am) |
| looking for someone to rig models to soldier skeleton | [url]http://www.ikinema.com/[/url] ... read more | 02/22/2012 (1:49 pm) |
| cant set up lod with t3d shape editor !! | Seems like the autogenerated scripting is wrong??!! The strings for "shape_filename" and ... read more | 02/06/2012 (2:42 pm) |
| DAZ FREE 3D Software promotion!! Hurry expires at end of FEB. | I would expect to NOT be able to use existing 'content' without a license...so just create your own,... read more | 02/04/2012 (7:19 am) |
| T3D: Export Each Separate Animation to DSQ or Collada? | Yep, sounds like a 'best' practice for you, Frank. Keep the DAE as a 'library' and just assemble wi... read more | 01/23/2012 (12:06 pm) |
| T3D: Export Each Separate Animation to DSQ or Collada? | Wow, you can export a rig thru DAE in the UI?? I thought it was only for interiors...go figure. ... read more | 01/23/2012 (8:30 am) |
| T3D: Export Each Separate Animation to DSQ or Collada? | I think you can save out a DTS without mesh data and only animation data....it would still be a DTS ... read more | 01/23/2012 (5:13 am) |
| How do setting rotation on a projectile in T3d1.2? | The projectileShapeName points to an art asset. That asset can, or 'used' to be able to contain 2 a... read more | 01/18/2012 (8:48 am) |
| F.A.C.K and 1.2 | Hmmmmmm, my bad, extremely bad form....I see the intense interest and we thank you all; however, Chi... read more | 01/16/2012 (11:33 am) |
| trying to add a mesh via the shape editor | [quote]Took the model and deleted everything except the collision group, unhide it. renamed it to sh... read more | 01/16/2012 (8:01 am) |
| F.A.C.K and 1.2 | Chip, we've gotten a 1.2 build in SVN and it's 99.999999999999% completed. We are still testing, ho... read more | 01/12/2012 (4:02 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | I have seen a 'similar' behavior, but not limited to AI[?]... I've seen my player avatar stop run... read more | 01/09/2012 (11:48 pm) |
| Having Scaling issue after export from Milkshape | You have to add the sequence via the Exporter dialog, and then either check the 'export animation' w... read more | 01/08/2012 (8:30 am) |
| Having Scaling issue after export from Milkshape | ah, prolly just means Mete now includes the latest version of it with the install....? Just make su... read more | 01/08/2012 (6:34 am) |
| Having Scaling issue after export from Milkshape | T3D compliance for that product is our goal, Robert, we've had to roll back some functionality to ge... read more | 01/08/2012 (6:21 am) |
| Having Scaling issue after export from Milkshape | Go ahead and download the 'link', the 'page' hasn't been updated.... Then once on your HDD, unzip i... read more | 01/08/2012 (6:17 am) |
| Having Scaling issue after export from Milkshape | Robert, the 'installed' version of DTSPlus! that comes with Ms3D is NOT the latest build. Look for ... read more | 01/08/2012 (5:33 am) |
| Having Scaling issue after export from Milkshape | [b]You can't scale or do anything to an existing hierarchy in Ms3D.[/b] All animation will be los... read more | 01/08/2012 (5:10 am) |
| no more torque.abhitw.com uploads! | ...when spamBots attack. Burn, baby, burn...... read more | 01/06/2012 (5:46 am) |
| modeler that supports .dsq files | Milkshape3D will generate .DSQ files just fine....just don't expect to animate inside the program ve... read more | 01/06/2012 (1:52 am) |
| Why is my model floating? | How did you create your 'Bounds' geometry in Ms3d? What exporter did you utilize??? DTSPlus! v 2.8... read more | 01/05/2012 (4:26 am) |
| DSQ Tweaker - didn't get a product key after purchase? | Siba, I'm sorry I haven't emailed back; because I am still trying to sort thru your registration iss... read more | 01/02/2012 (11:16 am) |
| DSQ Tweaker - didn't get a product key after purchase? | 1. You need to be connected to the internet to register. 2. You need to allow intelliprotector a... read more | 12/30/2011 (9:15 am) |
| DSQ Tweaker - didn't get a product key after purchase? | [quote]Subject: License codes for: DSQTweaker Date should sent: 12/30/2011 1:44 AM[/quote] @ sib... read more | 12/30/2011 (3:05 am) |
| Certain keys and mouse moves slow to respond | Yes,I get something like this when the T3D app loses focus in the window...tremendous lag; I've even... read more | 12/14/2011 (4:18 am) |
| Need help with automated player movement. | Sounds like AiPlayer needs to be the control object, then?? How would you go about that?... read more | 12/13/2011 (12:24 am) |
| Can someone make a .dts importer for milkshape 3d? | Does not parse DTS v26 very well at all....based upon v24.... read more | 12/13/2011 (12:20 am) |
| Can someone make a .dts importer for milkshape 3d? | What I don't like about the DAE files I've opened to date[or evaluated], or at least when I view the... read more | 12/11/2011 (3:38 pm) |
| Blender 2.60 DTS IMPORT/EXPORT | Yes, the ACK product line contains a few flavours of 'source' files. Ms3d is one of them.... read more | 12/09/2011 (1:56 am) |
| setting up LOD for export to toruqe | It's been a very long time since I exported with Max to DTS, I think it was a 'helper' object. It m... read more | 12/05/2011 (2:05 pm) |
| setting up LOD for export to toruqe | [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Primer/torq... read more | 12/05/2011 (1:36 pm) |
| unable to mount a weapon properly with a new model [resolved] | Here is the code block and how it should look: [code]function NinjaDts::onLoad(%this) { %this.... read more | 12/01/2011 (4:52 pm) |
| unable to mount a weapon properly with a new model [resolved] | AHA!!! Triumph!! HUZZAH!! Okay, Jeff, I got mesh hiding working on your original DTS binary thr... read more | 12/01/2011 (4:50 pm) |
| unable to mount a weapon properly with a new model [resolved] | Yes, went back and did a touch more testing of your original shape. And I see why mesh hiding was n... read more | 12/01/2011 (1:35 pm) |
| unable to mount a weapon properly with a new model [resolved] | Yes, I agree, no detail nodes in your sent shape....so I'm not surprised why nothing 'hid' when that... read more | 12/01/2011 (12:52 pm) |
| How to bake in dts changes ? [resolved, was bad DTS export] | Let me ask, was the supplied DTS binary, exported thru U3D? If not, let me know how the DTS binary ... read more | 12/01/2011 (11:27 am) |
| How to bake in dts changes ? [resolved, was bad DTS export] | Adding nodes after the fact in Milkshape is Verboten, Richard! You will destroy any animation and t... read more | 12/01/2011 (10:25 am) |
| How to bake in dts changes ? [resolved, was bad DTS export] | Wow, really strange... I just tried something similar to your above code on the stock 'soldier' a... read more | 12/01/2011 (10:07 am) |
| Dexsoft and LOD | yes, it would.... read more | 12/01/2011 (8:13 am) |
| Dexsoft and LOD | ....aaaannnnd, if you include just one more line of code; all those changes are exported into a new ... read more | 12/01/2011 (7:54 am) |
| unable to mount a weapon properly with a new model [resolved] | HHHmmm....very, very odd. And this is a T3D codeBase, not TGE? Mesh hiding does not work in TGE, o... read more | 12/01/2011 (2:55 am) |
| How to bake in dts changes ? [resolved, was bad DTS export] | Do this from the TSShapeConstructor script with the asset in it's folder. Within the onLoad, Jeff. ... read more | 11/30/2011 (4:20 pm) |
| unable to mount a weapon properly with a new model [resolved] | Try grabbing the ID of the ninja girl object and try the calling from the console, that should also ... read more | 11/30/2011 (3:26 pm) |
| unable to mount a weapon properly with a new model [resolved] | [code]class = "armor"; - - className = Armor;[/code]... can you do that? Use same name... read more | 11/30/2011 (2:53 pm) |
| unable to mount a weapon properly with a new model [resolved] | Namespace issue, perhaps? I did my editing to the Armor namespace's onAdd. I see you have a differ... read more | 11/30/2011 (2:36 pm) |
| need help about weapon's rotation on mount0 node | You can do this type of editing with the Shape Editor and the TSShapeConstructor object's ::onLoad f... read more | 11/30/2011 (4:52 am) |
| Model Animations vs Morphing | ah, thanks Chris, was wondering if it still 'worked'...deprecated in the engine but not the formats.... read more | 11/28/2011 (4:29 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | #1. = offer has expired #2. = ??; but BrokeAssGames is ready to help developers of all budgets ... read more | 11/28/2011 (3:48 pm) |