Ray Batts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Final - Mission does not start with Camera as DefaultPlayerClass - RESOLVED (THREED-2604) | Hey Jameson. You're not going to love this, but the fact that setting the default player class li... read more | 09/30/2011 (2:31 pm) |
| T3D 1.1 Final - don't stop use looping audio in shapebaseimage state - RESOLVED (THREED-2617) | Good work, Mquaker. Just one little tweak.. You don't want to do it in that "if ( stateData.Sou... read more | 09/30/2011 (12:44 pm) |
| T3D 1.1 Final - GuiTheoraCtrl causes access violations - RESOLVED (THREED-2594) | Michael, is there any way you can e-mail me the video that you were trying to use? I'm attempting to... read more | 09/23/2011 (1:15 pm) |
| T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) | Good catch Steve. Just one nitpick. I don't think this is doing exactly what you want it to do. I... read more | 08/08/2011 (1:46 pm) |
| T3D 1.1 Final - Dead Ai Call onMoveStuck w/Fix - RESOLVED (THREED-1976) | Good catch, Thanks Steve!... read more | 08/08/2011 (12:35 pm) |
| T3D 1.1 Final - Ai Cannot Start AiPath w/Fix - RESOLVED (THREED-1975) | Hey Steve, I looked into the history of the involved files, and it actually looks as if [quote]lo... read more | 08/08/2011 (12:28 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Haha, nice Guy! This issue was never assigned to me, so I didn't know there was a suggested fix out ... read more | 08/04/2011 (1:31 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | You guys ready for a [i]hopeful[/i] fix? This is a really difficult bug to reproduce, which expla... read more | 08/03/2011 (12:57 pm) |
| Incorrect Timer | Assuming you're using stock stuff... you should just be able to push the level select dialog through... read more | 08/03/2011 (10:58 am) |
| World Editor Camera Suggestion | A bit messy of a way to do it is to directly edit the $Camera::movementSpeed variable with a bind fr... read more | 08/02/2011 (1:21 pm) |
| Shoutout for Sickhead Games! (and Torsion) | < 3... read more | 07/26/2011 (5:37 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | ....Yeouch! I did not notice that. When I get into the office on Monday, I will relook into the issu... read more | 07/22/2011 (11:43 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | So, I've looked into the issue, and long story short it's not reeeeally a bug. Even though the gr... read more | 07/22/2011 (2:44 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Oscar, as usual you're the man! Thanks for the files, I'll look into this immediately.... read more | 07/22/2011 (2:20 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | I'm looking into this issue right now, though wasting some time trying to reproduce the issue from m... read more | 07/21/2011 (2:31 pm) |
| T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) | Your fix seems to do the trick, thanks Bank!... read more | 07/21/2011 (2:20 pm) |
| Forest Editor Throws Asset Exception Error If Mis Is Not in the /levels root - RESOLVED (THREED-2059) | Logan - Looking into the issue, the following fix solved it for me. Give it a try and let me know if... read more | 06/29/2011 (4:14 pm) |
| Current rate of resolved bugs is awesome! | : D! < 3... read more | 05/10/2011 (5:57 pm) |
| Custom material shader: light color not being set - RESOLVED | Hey there Sean. I tried to replicate the issue on my build and wasn't able to. This leads me to b... read more | 05/09/2011 (7:12 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | So you're saying that this did fix the issue for you? Just want to get it in stone so we can mark th... read more | 05/09/2011 (6:01 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Took a look at it, make the following changes to [b]\game\art\shapes\groundCover\materials.cs[/b]...... read more | 05/09/2011 (5:28 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | That'll do just fine. Thanks.... read more | 05/09/2011 (4:48 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Andy, this will work best if you can put a camera bookmark at one of the sports you're talking about... read more | 05/09/2011 (12:57 pm) |
| T3D 1.1 Preview - Datablock editor not saving the massCenter attribute for RigidShapes - RESOLVED (THREED-1778) | Hey Lunacy, thanks for reporting this issue. To fix this, remove the following line from [b]Engin... read more | 05/06/2011 (6:17 pm) |
| Documentation - details on shader model for given features - RESOLVED | Ah, I was under the impression that this was a clean build of the Full Template/FPS Example. When... read more | 05/05/2011 (6:36 pm) |
| T3D 1.1 Preview - Mission timer does not work. - LOGGED (THREED-1719) | Hey Michael, thanks for checking up on this! I couldn't get all of the code fixes you had to work... read more | 05/05/2011 (6:23 pm) |
| Documentation - details on shader model for given features - RESOLVED | Hey there, Richard. I'm trying to reproduce your issue, but am having a little trouble.(Note, I u... read more | 05/03/2011 (9:41 pm) |
| T3D 1.1 Beta 3 - ClearControlObject() clears nothing - LOGGED - Resolved | Hey there Steve. This is actually working correctly, though it seems that it's not doing what you... read more | 04/29/2011 (3:30 pm) |
| Physics Crash on Exit (Possible Cause??) Due to PhysicsObject.h - FIXED (THREED-1757) | @Mythic - I see that you're reporting this as a crash on exit, but would you mind providing us a bit... read more | 04/28/2011 (6:02 pm) |
| Flying Vehicle Engine Sound (bug?) - RESOLVED | @Mythic: I will log a feature request for the code segment you've provided. I understand that most p... read more | 04/28/2011 (4:31 pm) |
| Flying Vehicle Engine Sound (bug?) - RESOLVED | Hey there, I'm looking into your issue : ) Can you get me the datablock/art/etc for the FlyingVeh... read more | 04/27/2011 (6:59 pm) |
| T3D 1.1 Preview - Empty Template is non-functional. - LOGGED (THREED-1579) | In [b]game\scripts\server\game.cs[/b]... [code]// These override the values set in core/scripts... read more | 04/22/2011 (6:15 pm) |
| T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED | Hey, Steve. Give this a shot. in [b]Engine\source\console\arrayObject.cpp[/b] [code]void Arra... read more | 04/22/2011 (2:40 pm) |
| T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) | Enel, Could you help me reproduce your bug a bit? You didn't provide any details, so I had to try... read more | 04/22/2011 (1:52 pm) |
| T3D 1.1 Preview - Setting a Marker as ControlObject Causes Crash - LOGGED (THREED-1575) | Hey Steve, do me a favor... Found a fix for it, but want to make sure this fix doesn't trigger an... read more | 04/19/2011 (5:43 pm) |
| where's the water foam? | @Deepscratch - We are not removing shorefoam. We only removed the whole "whitecap" feature... read more | 04/12/2011 (1:05 pm) |
| where's the water foam? | Hey Ladies, I've looked into the issue here... After much tweaking and twiddling, we've decided t... read more | 04/09/2011 (12:30 am) |
| T3D 1.1 Beta 3 - bad GUI render on GFX devices without NPOT tex support [FIXED] - LOGGED | So we looked into this issue a bit and tried a couple of different fixes. In the end, we found that ... read more | 04/06/2011 (5:53 pm) |
| T3D 1.1 Beta 3 - ActionMaps are activated in wrong order in WorldEditor +fix - RESOLVED | Good fix. Thanks Bank!... read more | 04/06/2011 (5:44 pm) |
| T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED | Thanks for this fix, Dusty!... read more | 04/05/2011 (6:54 pm) |
| T3D 1.1 Beta 3 - Loading PostFx profile crashes engine - RESOLVED | Hey Mack, I'm looking into your issue and wasn't able to reproduce it. Could you provide a couple... read more | 04/05/2011 (5:34 pm) |
| T3D 1.1 Beta 3 - bad GUI render on GFX devices without NPOT tex support [FIXED] - LOGGED | Hey Bank, I applied the fix you posted, but it immediately crashed on me. I don't have the correc... read more | 04/01/2011 (6:08 pm) |
| T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED | Cool, thanks for that information. Got the fix checked in, so thanks for that too!... read more | 04/01/2011 (4:35 pm) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Hey everybody. Just wanted to let you know that we have this MLAA checked in for 1.1 final. Big t... read more | 04/01/2011 (1:39 pm) |
| WaterPlane setup crash on T3D 1.0.1 OSX 10.6.6 | @Alfio - Thanks. The more precise information you can give us, the closer we can get to repoing and ... read more | 03/31/2011 (2:52 pm) |
| T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED | @Fyodor - I've tried to repo this case both by creating a single segment decal road, and by loading ... read more | 03/31/2011 (2:03 pm) |
| WaterPlane setup crash on T3D 1.0.1 OSX 10.6.6 | @Alfio - Can you get me a test level with your crash case? I'm on W7 here and wasn't able to get the... read more | 03/29/2011 (5:22 pm) |
| taking a screenshot with no hud | I ended up on this later, so wanted to reply for the lost souls that Google will bring here : P C... read more | 03/29/2011 (4:32 pm) |