Game Development Community

Olivier Giguère-Durand's Forum Posts

Thread Post Date Posted
Runing the game from Visual Studio 2008 = slow Even then it will have the debugger attached. You should use the run option without the debugger ( I... read more 09/18/2010 (4:08 am)
XNA GS 4.0 is Here! The Editors are also a significant point. I've read their post on it, but having access to them, do ... read more 09/14/2010 (10:28 pm)
Torque X Status Update (8-17-2010) I do believe he was referring to my post. However, since most of said comments where conditional of ... read more 09/13/2010 (11:19 pm)
XNA GS 4.0 is Here! 4.0 XNA is an update. A deep one, but an update all the same. Microsoft knows better than throwing a... read more 09/13/2010 (9:06 pm)
XNA GS 4.0 is Here! Hi guys. Sorry for my long radio silence. I was mulling over the news. I have done my best to conden... read more 09/13/2010 (8:32 pm)
Torque X Status Update (8-17-2010) Sorry, just added thoughts here: XBox has currently a DEEP penetration of the market. Windows Mob... read more 09/13/2010 (8:22 pm)
Torque X Status Update (8-17-2010) Ok. Warning first : I am beyond pissed. However, hopefully I can bring my point in a civil enough ma... read more 09/13/2010 (8:10 pm)
(Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) And a bump since I'm still without a solution and this problem is dire. Thank you for your time.... read more 07/29/2010 (11:32 pm)
(Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) I would, but: "Your account has no more free seats available. You must purchase more seats b... read more 07/28/2010 (11:23 pm)
(Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) Thank you, that is the problem. I DO NOT have that product listed. As you can see, I've purchased T... read more 07/28/2010 (6:06 pm)
how many people can use the licence? Pause and wait! There have been reports of an error in the shop selling licenses for 25$. Also, if... read more 07/17/2010 (8:30 am)
Sprite material in torque project causes Code 3 in Xbox First, try making them powers of 2, like 2048. If that doesn't work, make sure the png depths are 24... read more 07/09/2010 (2:05 pm)
Callback for when collision stops? You can put a trigger on top of your object, if you want, it has a OnLeave status.... read more 07/05/2010 (8:28 pm)
unload / load next level Look at this thread, especially my posts. http://www.torquepowered.com/community/forums/viewthread/... read more 07/04/2010 (7:31 am)
Hiring programer for a Hidden Object game!! Hello Karolis, please contact me at Dargoth@gmail.com Thank you.... read more 06/27/2010 (7:38 am)
Hiring a game designer!!!! Hello Karolis, please contact me at Dargoth@gmail.com Thank you.... read more 06/27/2010 (7:35 am)
making changes to the parallax component Yup, any decent patching tool should be able to give you a shareable patch.... read more 06/22/2010 (6:15 pm)
Torque X 2D 3.1.5 Beta Some, not all.... read more 06/22/2010 (6:13 pm)
Share templates to multiple levels Well... You can trade a bit of safety for ease-of-use. You can use Matthew's trick BUT instead of ... read more 06/18/2010 (1:34 pm)
Particles' Collisions in TX2D: Nice and neat :) First off, thanks, it's great! Now, 2 ideas, if you will: 1: How about an integer value for the ... read more 06/15/2010 (3:12 pm)
How do I change the state of the AiActor? I know, but it entails a lot of attribution. for a standard tick/frame, you'll end up with 7 boo... read more 05/25/2010 (2:29 pm)
How do I change the state of the AiActor? Or you could check the current state before changing it? Calling a set function is usually more c... read more 05/25/2010 (9:43 am)
Torque X huge memory leak - Fixed Talking about that, any chance to create a svn for the Platformer SDK? I'd love to share any fixes I... read more 05/16/2010 (8:20 pm)
Multiple Levels Working Indeed it is, however, I like to give as much leeway to my level designers as possible, thus I thoug... read more 05/05/2010 (10:13 am)
Multiple Levels Working Ah, well, seeing as I was planning to use one scene for the hud and another for the game, I don't th... read more 05/05/2010 (9:41 am)
How to know the player state in some class. ActorComponent player = TorqueObjectDatabase.Instance.FindObject<ActorComponent>("Player&... read more 05/05/2010 (8:55 am)
Multiple Levels Working Now, I have added this component to my game: using System; using System.Collections.Generic; us... read more 05/05/2010 (8:46 am)
Multiple Levels Working Here (warning, not all those steps might be essential, I basically added some until it worked and no... read more 05/05/2010 (8:45 am)
What do you want in a Spawner? Ah, point taken, you do keep references in your array ^^ Silly me and my c++ habits ;)... read more 05/04/2010 (11:17 am)
What do you want in a Spawner? BTW, can you guarantee that in ProcessTick you will see every "MarkForDelete" before they ... read more 05/04/2010 (8:45 am)
Torque X huge memory leak - Fixed Welp, I must say you got me intrigued and I'd very much like to get the Torque X 2D patch from your ... read more 05/03/2010 (8:49 pm)