Olivier Giguère-Durand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Runing the game from Visual Studio 2008 = slow | Even then it will have the debugger attached. You should use the run option without the debugger ( I... read more | 09/18/2010 (4:08 am) |
| XNA GS 4.0 is Here! | The Editors are also a significant point. I've read their post on it, but having access to them, do ... read more | 09/14/2010 (10:28 pm) |
| Torque X Status Update (8-17-2010) | I do believe he was referring to my post. However, since most of said comments where conditional of ... read more | 09/13/2010 (11:19 pm) |
| XNA GS 4.0 is Here! | 4.0 XNA is an update. A deep one, but an update all the same. Microsoft knows better than throwing a... read more | 09/13/2010 (9:06 pm) |
| XNA GS 4.0 is Here! | Hi guys. Sorry for my long radio silence. I was mulling over the news. I have done my best to conden... read more | 09/13/2010 (8:32 pm) |
| Torque X Status Update (8-17-2010) | Sorry, just added thoughts here: XBox has currently a DEEP penetration of the market. Windows Mob... read more | 09/13/2010 (8:22 pm) |
| Torque X Status Update (8-17-2010) | Ok. Warning first : I am beyond pissed. However, hopefully I can bring my point in a civil enough ma... read more | 09/13/2010 (8:10 pm) |
| (Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) | And a bump since I'm still without a solution and this problem is dire. Thank you for your time.... read more | 07/29/2010 (11:32 pm) |
| (Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) | I would, but: "Your account has no more free seats available. You must purchase more seats b... read more | 07/28/2010 (11:23 pm) |
| (Edited)torquepowered.com won't allow me to attribute my seat(Edited to reflect real problem) | Thank you, that is the problem. I DO NOT have that product listed. As you can see, I've purchased T... read more | 07/28/2010 (6:06 pm) |
| how many people can use the licence? | Pause and wait! There have been reports of an error in the shop selling licenses for 25$. Also, if... read more | 07/17/2010 (8:30 am) |
| Sprite material in torque project causes Code 3 in Xbox | First, try making them powers of 2, like 2048. If that doesn't work, make sure the png depths are 24... read more | 07/09/2010 (2:05 pm) |
| Callback for when collision stops? | You can put a trigger on top of your object, if you want, it has a OnLeave status.... read more | 07/05/2010 (8:28 pm) |
| unload / load next level | Look at this thread, especially my posts. http://www.torquepowered.com/community/forums/viewthread/... read more | 07/04/2010 (7:31 am) |
| Hiring programer for a Hidden Object game!! | Hello Karolis, please contact me at Dargoth@gmail.com Thank you.... read more | 06/27/2010 (7:38 am) |
| Hiring a game designer!!!! | Hello Karolis, please contact me at Dargoth@gmail.com Thank you.... read more | 06/27/2010 (7:35 am) |
| making changes to the parallax component | Yup, any decent patching tool should be able to give you a shareable patch.... read more | 06/22/2010 (6:15 pm) |
| Torque X 2D 3.1.5 Beta | Some, not all.... read more | 06/22/2010 (6:13 pm) |
| Share templates to multiple levels | Well... You can trade a bit of safety for ease-of-use. You can use Matthew's trick BUT instead of ... read more | 06/18/2010 (1:34 pm) |
| Particles' Collisions in TX2D: Nice and neat :) | First off, thanks, it's great! Now, 2 ideas, if you will: 1: How about an integer value for the ... read more | 06/15/2010 (3:12 pm) |
| How do I change the state of the AiActor? | I know, but it entails a lot of attribution. for a standard tick/frame, you'll end up with 7 boo... read more | 05/25/2010 (2:29 pm) |
| How do I change the state of the AiActor? | Or you could check the current state before changing it? Calling a set function is usually more c... read more | 05/25/2010 (9:43 am) |
| Torque X huge memory leak - Fixed | Talking about that, any chance to create a svn for the Platformer SDK? I'd love to share any fixes I... read more | 05/16/2010 (8:20 pm) |
| Multiple Levels Working | Indeed it is, however, I like to give as much leeway to my level designers as possible, thus I thoug... read more | 05/05/2010 (10:13 am) |
| Multiple Levels Working | Ah, well, seeing as I was planning to use one scene for the hud and another for the game, I don't th... read more | 05/05/2010 (9:41 am) |
| How to know the player state in some class. | ActorComponent player = TorqueObjectDatabase.Instance.FindObject<ActorComponent>("Player&... read more | 05/05/2010 (8:55 am) |
| Multiple Levels Working | Now, I have added this component to my game: using System; using System.Collections.Generic; us... read more | 05/05/2010 (8:46 am) |
| Multiple Levels Working | Here (warning, not all those steps might be essential, I basically added some until it worked and no... read more | 05/05/2010 (8:45 am) |
| What do you want in a Spawner? | Ah, point taken, you do keep references in your array ^^ Silly me and my c++ habits ;)... read more | 05/04/2010 (11:17 am) |
| What do you want in a Spawner? | BTW, can you guarantee that in ProcessTick you will see every "MarkForDelete" before they ... read more | 05/04/2010 (8:45 am) |
| Torque X huge memory leak - Fixed | Welp, I must say you got me intrigued and I'd very much like to get the Torque X 2D patch from your ... read more | 05/03/2010 (8:49 pm) |