Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Post data from t3d game engine to external location http://myserver.etc/myfile.php file .. please help me.. | Take a peek at my resource on TCPObjects here: http://www.garagegames.com/community/resources/vie... read more | 08/28/2012 (2:42 pm) |
| T3D Lobby | @Sven: Actually, you can do this much more easily. Here's how my lobby system works: I keep a var... read more | 08/28/2012 (2:40 pm) |
| In-Game Image coloration, how? | Chris, would you mind re-posting that link, it appears dead and I need that again. I tried writin... read more | 08/28/2012 (2:35 pm) |
| onMouseMove function not working? | That may be because I don't see any implemented callbacks in the engine for this function. See gu... read more | 08/08/2012 (7:35 am) |
| server connection problems | Yes, my IPs on the local NAT are static, so no issue there. It is forwarded to my local machine. I t... read more | 08/01/2012 (10:04 am) |
| Projectile velocity scripting problem... | @Steve: I think he wants to do something like a guided missile, where the velocity can change every ... read more | 08/01/2012 (10:01 am) |
| server connection problems | Thanks for the reply regarding this. I guess avoiding UPnP is probably a good idea then. But, I s... read more | 08/01/2012 (9:06 am) |
| server connection problems | This is what's confusing, my computer was properly configured (28000) for the game server, but it wa... read more | 08/01/2012 (8:46 am) |
| server connection problems | So this is a port forwarding issue, which shocks me, because I would think that T3D would support th... read more | 08/01/2012 (7:11 am) |
| Creating a Grid Based Game Board/Terrain... | Generating anything in squares and rectangles and then obtaining the information later on is done vi... read more | 07/31/2012 (3:17 pm) |
| server connection problems | Ok update here. My friend tried to ping the server and it failed to reach it.... read more | 07/31/2012 (3:11 pm) |
| server connection problems | Sorry for the long reply, I still play Tribes 2 (it uses the same network port as my project), and i... read more | 07/28/2012 (10:14 am) |
| File Writing on Non-Admin accounts | Thanks, this will make things run more smoothly now.... read more | 07/22/2012 (6:52 pm) |
| I AM SO FRIGGIN' FRUSTRATED!!!!!!!!!!!!!!!!!!!!!!!! | lol.... I love that... ... read more | 07/22/2012 (8:59 am) |
| server connection problems | My setup works a bit like this: 1) Served starts, and calls startHeartbeat(); I have this functio... read more | 07/22/2012 (8:32 am) |
| Lobby system, matchmaker for T3D? | I had a pre-game lobby code working for my old FPS project, and I'm currently working on a new one f... read more | 07/15/2012 (8:26 am) |
| Torque, Windows8 and DX11 | I honestly think T3D needs to step up a little bit... There are some very useful things out there, n... read more | 07/03/2012 (5:52 pm) |
| to communicate or not to communicate | Ah, that was my mistake... I just didn't understand where you were going. I know there are quite ... read more | 06/28/2012 (1:45 pm) |
| to communicate or not to communicate | A little confused on what you're getting at there, but if you're suggesting that T3D is built for Si... read more | 06/27/2012 (10:35 am) |
| SQLite Help | Simple example: [code] function writeDataToFile(%info1, %info2) { if(isFile("test.txt&q... read more | 06/27/2012 (10:28 am) |
| Going Retail.... | http://www.garagegames.com/company/licensing 2.1. General Software License. Subject to Your com... read more | 06/19/2012 (8:52 am) |
| Torque 3D Community Edition Activation | I'd love to be a part of this! <Thanks>... read more | 06/17/2012 (7:46 am) |
| Any good RPG tutorials? | Data storage, depending on how you want to handle that can be handled by my rank/progression resourc... read more | 06/16/2012 (7:35 am) |
| Improved particle system v2.0.0 is live! Now with particle physics! | Purely awesome! Is all I have to say, this opens the doors for a lot of amazing particle effects in ... read more | 06/10/2012 (11:39 am) |
| Changing level after x amount of time | Just remember, doing so will make you need to load the new mission every time the timer does go off.... read more | 06/10/2012 (11:27 am) |
| Define an array in DefineEngineFunction SOLVED !!!! | I'm unable to reproduce this, mainly because of this line: [code] class_name::get()->;example... read more | 06/08/2012 (5:40 am) |
| AI Weirdness | Aha! Now I'm onto it... I added a few more debug calls to see exactly what was going on, and I think... read more | 05/07/2012 (8:57 am) |
| AI Weirdness | Here's the current trace output (with return statement additions): [code] Entering SurvivalGame:... read more | 05/04/2012 (8:01 am) |
| AI Weirdness | I'll give this a shot later... having to iron out some fun Access Violations on one of my engine add... read more | 05/03/2012 (2:20 pm) |
| AI Weirdness | Here it is: [code] function AIPlayer::followPath(%this,%path,%node) { // Start the player f... read more | 05/02/2012 (5:41 pm) |
| AI Weirdness | And this just got even more interesting... I decided to write a centralized move control function to... read more | 05/01/2012 (7:25 pm) |
| AI Weirdness | Here's the current trace output, nothing's jumping off the page to me. [code] Entering SurvivalG... read more | 04/30/2012 (12:28 pm) |
| AI Weirdness | Ok, I made some modifications, but unfortunately no luck. The modification of the path statements an... read more | 04/27/2012 (2:00 pm) |
| AI Weirdness | I'll give those a try and report back.... read more | 04/27/2012 (12:12 pm) |
| AI Weirdness | Good news, I got them to move. Bad news... Only a few of the zombies actually follow the player, ... read more | 04/27/2012 (10:41 am) |
| I need hlep with the Zombie pack | Yeah Richard, I think it may be a different walk animation because my zombies do the same funny moon... read more | 04/21/2012 (12:00 pm) |
| Help with health script | From my days in tribes scripting, I accomplished this by using a translational function which would ... read more | 04/17/2012 (3:10 pm) |
| AI Weirdness | I modified my AI code a little, and still nothing. Anything setting off a red flag on why they won't... read more | 04/17/2012 (3:05 pm) |
| I need hlep with the Zombie pack | The size thing sounds to me like you're applying some funky scale parameter on your datablock. You d... read more | 04/17/2012 (1:34 pm) |
| I need hlep with the Zombie pack | I don't use UAISK, so I can't help you with the first issue, however I would recommend not using a w... read more | 04/16/2012 (12:05 pm) |
| Issue adding PSD reader resource | The compiler is telling you that it cannot find information for stream (hence the error C2143: synta... read more | 04/10/2012 (5:18 pm) |
| Is Torque3D appropriate? | I suggest you run the generateEngineReference.bat and generateScriptManual.bat to obtain the module ... read more | 04/10/2012 (5:16 pm) |
| Health GUI | You may also want to give horizSizing = relative; vertSizing = relative; a go as well. Set the p... read more | 04/10/2012 (2:55 pm) |
| Need someone to review the following C++ | reinterpret Casting / Const Casting might be a better route...... read more | 04/08/2012 (6:36 pm) |
| Particle System on player When achieving something. | Simple process here. 1) Create your particle effects, or any other effects you want to add. 2)... read more | 03/31/2012 (9:19 pm) |
| Torque 3D's Achilles heel | I think this is an excellent move. You never know when one of these little issues can turn into some... read more | 03/29/2012 (9:42 am) |
| RPG Type Shop System | Well, I have some experience with these kind of systems, so let me give you a list of things you wil... read more | 03/01/2012 (12:50 pm) |
| T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) | @Scott, this may be a little off the beaten path here, but how hard would it be to modify Constructo... read more | 03/01/2012 (11:22 am) |
| Exiting Cheetah causes player to fall through world | Kinda old, but I believe you can also fix with getTerrainHeight(); :P [code] %oPos = getWords(%o... read more | 02/29/2012 (4:11 pm) |
| Little Weather Challenge | .... really? that simple... wow.... read more | 02/25/2012 (7:01 pm) |