Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Large Parameters & TCPObjects = Crash? | *Bumping* TCPObject derives from SimObject, so the problem could be associated there. I'm hop... read more | 12/20/2012 (7:51 pm) |
| Client Not Starting | I honestly think that the toolbox should have the package option re-installed for this reason. I've ... read more | 12/19/2012 (2:54 pm) |
| Client Not Starting | According to him the console.log file is never being written, it just hangs up on the T3D Logo, but ... read more | 12/17/2012 (2:02 pm) |
| Client Not Starting | Yes, all proceedural shaders and prefs files were removed before packaging, I'll have him send me th... read more | 12/15/2012 (12:52 pm) |
| What's Everyone Up To? (Dec 2012 Edition) | Finishing up and releasing my first project: [url=http://www.phantomdev.net/survival/]PGD Surviva... read more | 12/09/2012 (6:21 pm) |
| T3D Potential Uses | Sounds very interesting.. I'd definitely like to hear more about this. Keep us posted!... read more | 12/09/2012 (4:11 pm) |
| Basic mo/mmo client/server data base with the Torque 3d Pro | @Frank: The challenge behind the hosting on the players is the fact that Torque gives the end user... read more | 12/09/2012 (8:08 am) |
| Large Parameters & TCPObjects = Crash? | I am using the onConnected callback to send the request ala: [code] function TCPConnection::onCo... read more | 12/03/2012 (8:35 pm) |
| Large Parameters & TCPObjects = Crash? | The function for certificate writing works perfectly as intended (even with the U8 conversion. I onl... read more | 12/02/2012 (9:08 am) |
| Large Parameters & TCPObjects = Crash? | For #1: My original method used the SimXMLObject's functioning to assemble the XML file, but it woul... read more | 11/30/2012 (10:30 am) |
| Large Parameters & TCPObjects = Crash? | The actual problem for me is when I run it under the VC++ debugger, the stupid thing works like ther... read more | 11/29/2012 (5:43 pm) |
| Large Parameters & TCPObjects = Crash? | I'm officially reaching the point of hair pulling here. I've re-written everything for a second time... read more | 11/29/2012 (3:14 pm) |
| Using SimXMLDocument in C++ | I agree for the fix for that issue. I only went with the usage of SimXMLDocument because the pre... read more | 11/24/2012 (9:11 am) |
| Using SimXMLDocument in C++ | Done. ([url=https://github.com/GarageGames/Torque3D/issues/150]#150[/url]) Hope this helps anyone... read more | 11/21/2012 (9:55 am) |
| Several questions on Torque3D : multiplayer | You could use my XXZ568 resource, not only will you get the username/password system you're looking ... read more | 11/18/2012 (9:22 pm) |
| Team Based Games / Multiple Player Classes | Not quite sure... Not that I'd want to do that anyways, I still benefit from Projectile::onCollision... read more | 11/07/2012 (8:42 pm) |
| Improving TorqueScript | I just live by the if it's numeric, use == logic... Easy and simple :D... read more | 11/06/2012 (7:02 am) |
| Improving TorqueScript | Keep up the great work! TorqueScript has been and will likely be a part of this engine for it's time... read more | 11/05/2012 (8:01 pm) |
| Can I increase the number of mount point of an object from 32 to 128? | Oh yes, be sure to post here if it worked for you and the changes you made to get it to work in T3D,... read more | 11/02/2012 (9:37 am) |
| experienced 40+ peoples | @Jacob, That's pretty much the point I was getting at... but being less.... aggressive to state that... read more | 11/02/2012 (9:34 am) |
| Can I increase the number of mount point of an object from 32 to 128? | This old TGE resource might be a step in the right direction. http://www.garagegames.com/communit... read more | 11/01/2012 (8:10 pm) |
| Sugguestions on a good beginnerr C ++ books | The interwebs are also a good place to find some good resources. www.cplusplus.com is a wonderfu... read more | 10/31/2012 (10:05 pm) |
| experienced 40+ peoples | Ugh, I can't stare at this topic any longer without posting in it... I don't know why you think a... read more | 10/31/2012 (9:53 pm) |
| Control binding | You might take a look at how the optionsDlg handles the key to bind functioning. Also, have a loo... read more | 10/30/2012 (4:06 pm) |
| Team Based Games / Multiple Player Classes | @Krystian: You could just do a containerRaycast and avoid the projectile all together. A simple bit ... read more | 10/26/2012 (10:29 am) |
| Player and Vehicle controls overriding each other | As Kevin has stated I think you need to be pushing the correct maps each time you enter/exit a vehic... read more | 10/23/2012 (8:48 am) |
| TCP Object Help Needed | I'm just a little confused how I would reconfigure my PHP script to accept the transfer by this meth... read more | 10/21/2012 (6:12 am) |
| How player can go back to main menu | You want to first close your current connection to the server. Disconnect(); will do the first pa... read more | 10/16/2012 (7:04 am) |
| Update Fog Desnity In Realtime | I know some previous versions of the engine had a stormFog method where you could update this in rea... read more | 10/14/2012 (5:05 pm) |
| Stringing Images Together | It displays a line of images, basically in a straight line (or a string, hence the name) I suppose y... read more | 10/10/2012 (4:02 pm) |
| Heap corruption caused by incorrect Torque Script naming. | Good catch.. this will help to resolve some issues..... read more | 10/09/2012 (2:05 pm) |
| Stringing Images Together | @Frank: Sorry about that.. I missed that post and didn't see it.. Here's an in-game picture of it. ... read more | 10/06/2012 (11:16 am) |
| Stringing Images Together | Thought I'd post an update here, I got this working out to how I need it. Here's the end result: ... read more | 10/01/2012 (9:38 am) |
| Artifice Skill in weekend stress test | uhhh... what?... read more | 09/27/2012 (9:06 pm) |
| Making a multiplayer game | I'll resource my PHP/MySQL Master Server on Friday (after I free up some time). It should be the mos... read more | 09/26/2012 (8:48 pm) |
| calling a .lib function from torque script? | Ok, so let's assume you have a function in myLib.lib under a certain namespace (myNamespace). Wha... read more | 09/26/2012 (8:44 pm) |
| MIT T3D openGL version? | The CE project is the community edition that was started recently. It was originally going to be a l... read more | 09/23/2012 (8:59 pm) |
| Shared music across all menu GUI | If the music is turning off each time you open a new gui, then there is some control in onWake()/onS... read more | 09/17/2012 (1:23 pm) |
| [C++] File Downloading | LOL! Wow it was really just that? Hah, thanks a ton. EDIT: Still crashing due to a heap error th... read more | 09/14/2012 (6:16 am) |
| [C++] File Downloading | [image]http://staff.phantomdev.net/phantom139/images/curlProblem.png[/image] It's only downloadin... read more | 09/13/2012 (8:34 pm) |
| [C++] File Downloading | I'll try it from the command line to see what happens.... read more | 09/13/2012 (6:33 am) |
| [C++] File Downloading | The server works fine without the user agent string. I added one just to be sure with the same resul... read more | 09/12/2012 (6:07 am) |
| [C++] File Downloading | ??? You do realize that this code does not work, right? ... read more | 09/11/2012 (6:21 am) |
| Torque 3D Community Edition Discussion Thread | @Alfio: I agree with that notion.... read more | 09/10/2012 (2:37 pm) |
| Can a program connect to T3D engine through UDP network? | I may be mistaken here (maybe someone who knows more should post), but doesn't T3D already support e... read more | 09/10/2012 (6:06 am) |
| T3D 1.3 coming? | Hopefully it involves some engine supercharging to meet the "standard" out there now-a-day... read more | 09/07/2012 (10:29 am) |
| Weapon Attachments | Oh yes, that will do nicely... Thanks Michael.... read more | 09/06/2012 (4:09 pm) |
| Post data from t3d game engine to external location http://myserver.etc/myfile.php file .. please help me.. | @Scott: The documentation on how to properly use the POST function for the HTTPObject is highly lack... read more | 09/06/2012 (7:36 am) |
| T3D Lobby | You can accomplish all of these tasks with two of my [b]Free[/b] resources. I'm not a money gouge... read more | 09/05/2012 (2:19 pm) |
| Anyone Still Looking for T3D Auth? | Resource posted, enjoy. ;)... read more | 09/01/2012 (3:59 pm) |