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Robert Fritzen's Forum Posts

Thread Post Date Posted
Large Parameters & TCPObjects = Crash? *Bumping* TCPObject derives from SimObject, so the problem could be associated there. I'm hop... read more 12/20/2012 (7:51 pm)
Client Not Starting I honestly think that the toolbox should have the package option re-installed for this reason. I've ... read more 12/19/2012 (2:54 pm)
Client Not Starting According to him the console.log file is never being written, it just hangs up on the T3D Logo, but ... read more 12/17/2012 (2:02 pm)
Client Not Starting Yes, all proceedural shaders and prefs files were removed before packaging, I'll have him send me th... read more 12/15/2012 (12:52 pm)
What's Everyone Up To? (Dec 2012 Edition) Finishing up and releasing my first project: [url=http://www.phantomdev.net/survival/]PGD Surviva... read more 12/09/2012 (6:21 pm)
T3D Potential Uses Sounds very interesting.. I'd definitely like to hear more about this. Keep us posted!... read more 12/09/2012 (4:11 pm)
Basic mo/mmo client/server data base with the Torque 3d Pro @Frank: The challenge behind the hosting on the players is the fact that Torque gives the end user... read more 12/09/2012 (8:08 am)
Large Parameters & TCPObjects = Crash? I am using the onConnected callback to send the request ala: [code] function TCPConnection::onCo... read more 12/03/2012 (8:35 pm)
Large Parameters & TCPObjects = Crash? The function for certificate writing works perfectly as intended (even with the U8 conversion. I onl... read more 12/02/2012 (9:08 am)
Large Parameters & TCPObjects = Crash? For #1: My original method used the SimXMLObject's functioning to assemble the XML file, but it woul... read more 11/30/2012 (10:30 am)
Large Parameters & TCPObjects = Crash? The actual problem for me is when I run it under the VC++ debugger, the stupid thing works like ther... read more 11/29/2012 (5:43 pm)
Large Parameters & TCPObjects = Crash? I'm officially reaching the point of hair pulling here. I've re-written everything for a second time... read more 11/29/2012 (3:14 pm)
Using SimXMLDocument in C++ I agree for the fix for that issue. I only went with the usage of SimXMLDocument because the pre... read more 11/24/2012 (9:11 am)
Using SimXMLDocument in C++ Done. ([url=https://github.com/GarageGames/Torque3D/issues/150]#150[/url]) Hope this helps anyone... read more 11/21/2012 (9:55 am)
Several questions on Torque3D : multiplayer You could use my XXZ568 resource, not only will you get the username/password system you're looking ... read more 11/18/2012 (9:22 pm)
Team Based Games / Multiple Player Classes Not quite sure... Not that I'd want to do that anyways, I still benefit from Projectile::onCollision... read more 11/07/2012 (8:42 pm)
Improving TorqueScript I just live by the if it's numeric, use == logic... Easy and simple :D... read more 11/06/2012 (7:02 am)
Improving TorqueScript Keep up the great work! TorqueScript has been and will likely be a part of this engine for it's time... read more 11/05/2012 (8:01 pm)
Can I increase the number of mount point of an object from 32 to 128? Oh yes, be sure to post here if it worked for you and the changes you made to get it to work in T3D,... read more 11/02/2012 (9:37 am)
experienced 40+ peoples @Jacob, That's pretty much the point I was getting at... but being less.... aggressive to state that... read more 11/02/2012 (9:34 am)
Can I increase the number of mount point of an object from 32 to 128? This old TGE resource might be a step in the right direction. http://www.garagegames.com/communit... read more 11/01/2012 (8:10 pm)
Sugguestions on a good beginnerr C ++ books The interwebs are also a good place to find some good resources. www.cplusplus.com is a wonderfu... read more 10/31/2012 (10:05 pm)
experienced 40+ peoples Ugh, I can't stare at this topic any longer without posting in it... I don't know why you think a... read more 10/31/2012 (9:53 pm)
Control binding You might take a look at how the optionsDlg handles the key to bind functioning. Also, have a loo... read more 10/30/2012 (4:06 pm)
Team Based Games / Multiple Player Classes @Krystian: You could just do a containerRaycast and avoid the projectile all together. A simple bit ... read more 10/26/2012 (10:29 am)
Player and Vehicle controls overriding each other As Kevin has stated I think you need to be pushing the correct maps each time you enter/exit a vehic... read more 10/23/2012 (8:48 am)
TCP Object Help Needed I'm just a little confused how I would reconfigure my PHP script to accept the transfer by this meth... read more 10/21/2012 (6:12 am)
How player can go back to main menu You want to first close your current connection to the server. Disconnect(); will do the first pa... read more 10/16/2012 (7:04 am)
Update Fog Desnity In Realtime I know some previous versions of the engine had a stormFog method where you could update this in rea... read more 10/14/2012 (5:05 pm)
Stringing Images Together It displays a line of images, basically in a straight line (or a string, hence the name) I suppose y... read more 10/10/2012 (4:02 pm)
Heap corruption caused by incorrect Torque Script naming. Good catch.. this will help to resolve some issues..... read more 10/09/2012 (2:05 pm)
Stringing Images Together @Frank: Sorry about that.. I missed that post and didn't see it.. Here's an in-game picture of it. ... read more 10/06/2012 (11:16 am)
Stringing Images Together Thought I'd post an update here, I got this working out to how I need it. Here's the end result: ... read more 10/01/2012 (9:38 am)
Artifice Skill in weekend stress test uhhh... what?... read more 09/27/2012 (9:06 pm)
Making a multiplayer game I'll resource my PHP/MySQL Master Server on Friday (after I free up some time). It should be the mos... read more 09/26/2012 (8:48 pm)
calling a .lib function from torque script? Ok, so let's assume you have a function in myLib.lib under a certain namespace (myNamespace). Wha... read more 09/26/2012 (8:44 pm)
MIT T3D openGL version? The CE project is the community edition that was started recently. It was originally going to be a l... read more 09/23/2012 (8:59 pm)
Shared music across all menu GUI If the music is turning off each time you open a new gui, then there is some control in onWake()/onS... read more 09/17/2012 (1:23 pm)
[C++] File Downloading LOL! Wow it was really just that? Hah, thanks a ton. EDIT: Still crashing due to a heap error th... read more 09/14/2012 (6:16 am)
[C++] File Downloading [image]http://staff.phantomdev.net/phantom139/images/curlProblem.png[/image] It's only downloadin... read more 09/13/2012 (8:34 pm)
[C++] File Downloading I'll try it from the command line to see what happens.... read more 09/13/2012 (6:33 am)
[C++] File Downloading The server works fine without the user agent string. I added one just to be sure with the same resul... read more 09/12/2012 (6:07 am)
[C++] File Downloading ??? You do realize that this code does not work, right? ... read more 09/11/2012 (6:21 am)
Torque 3D Community Edition Discussion Thread @Alfio: I agree with that notion.... read more 09/10/2012 (2:37 pm)
Can a program connect to T3D engine through UDP network? I may be mistaken here (maybe someone who knows more should post), but doesn't T3D already support e... read more 09/10/2012 (6:06 am)
T3D 1.3 coming? Hopefully it involves some engine supercharging to meet the "standard" out there now-a-day... read more 09/07/2012 (10:29 am)
Weapon Attachments Oh yes, that will do nicely... Thanks Michael.... read more 09/06/2012 (4:09 pm)
Post data from t3d game engine to external location http://myserver.etc/myfile.php file .. please help me.. @Scott: The documentation on how to properly use the POST function for the HTTPObject is highly lack... read more 09/06/2012 (7:36 am)
T3D Lobby You can accomplish all of these tasks with two of my [b]Free[/b] resources. I'm not a money gouge... read more 09/05/2012 (2:19 pm)
Anyone Still Looking for T3D Auth? Resource posted, enjoy. ;)... read more 09/01/2012 (3:59 pm)