Game Development Community

Robert Fritzen's Forum Posts

Thread Post Date Posted
Building a moddable file I have no issues moving datablocks to the server. In fact I did it that way for my projects ( I'm us... read more 07/06/2013 (12:20 pm)
Server/Client @Richard: You need to be a little cautious of QuerySingleServer though, the issue I presented a whil... read more 07/06/2013 (12:16 pm)
Best way to test if an object is deleted? Try isObject(). I use that to check for deleted objects inside scripting. It might do the trick for ... read more 07/06/2013 (12:11 pm)
Improving startup I suggest we make use of that half second popup. You can provide a tutorial on how to change that im... read more 07/05/2013 (2:14 pm)
how to convert String to char* ? I would generally agree until I looked at the String code and saw that the value is typedef'd to con... read more 06/28/2013 (6:18 pm)
DirectX11 and Windows XP @Daniel: Isn't DX10 pretty compatible? From what I understand going from DX10 to DX11 is a whole lot... read more 06/21/2013 (3:26 pm)
DirectX11 and Windows XP I think that getting an OpenGL render inside the engine should be the first priority, if we want to ... read more 06/20/2013 (4:30 pm)
From finished model to torque So I've discovered I'm horrible at texturing lol, but the good news is I've got a model in game and ... read more 06/19/2013 (3:03 pm)
Any Stumbling Blocks to Improving Torque 2D? Yeah, GIT also gives me headaches, especially with the current mess my T3D setup is in. My friend ha... read more 06/16/2013 (6:37 pm)
Multiplayer Kit That might help a bit, lol, seeing as I'm not a really "artsy" person, but I included some... read more 06/16/2013 (12:19 pm)
Integrating recast - rename a source file? TBH, I really don't know how to approach this problem. My ideas would include trying to combine the ... read more 06/15/2013 (7:54 pm)
From finished model to torque About that texture thing. I did some digging, and I don't see how this code imposes a strict 9 skin ... read more 06/11/2013 (7:08 pm)
From finished model to torque Oh, I know. I'm just wondering what all of those are for and how they were made, I haven't actually ... read more 06/11/2013 (2:46 pm)
From finished model to torque Alright, I'll give that a run and see what happens. But, eventually I'm going to want to do so, are ... read more 06/11/2013 (1:50 pm)
From finished model to torque @Duion: Yeah, that's all I needed to know there, so you apply the UV in blender and texture it like ... read more 06/11/2013 (12:50 pm)
From finished model to torque Just a few more weapon questions. I notice the texture already appears on your blender example, b... read more 06/11/2013 (11:22 am)
From finished model to torque So for example here, would this be better for a third person weapon mesh? http://staff.phantomdev... read more 06/11/2013 (9:05 am)
From finished model to torque Just going back to something I caught earlier, you said I can create up to 9 skins for an item. Say ... read more 06/10/2013 (4:47 pm)
One major bug keeping me away from T3D I'm not very knowledgeable on this kind of stuff so someone else will need to answer. But I think it... read more 06/10/2013 (4:38 pm)
From finished model to torque Ok, so I'm seeing alot about nodes, torque points, mountpoints, ect. Can you give me a general li... read more 06/08/2013 (1:58 pm)
Torque 3D PRO license after MIT Yeah, I almost feel obligated to do that for my projects as well ;)... read more 06/07/2013 (6:32 pm)
How to get player to push physics objects? I think there was a thread on this not too long ago in the professional section. Basically you need ... read more 06/02/2013 (8:28 am)
Torque 3D Windows X64 build Seeing T3D upgrade to 64bit would be extremely beneficial to the entire community. I'm really intere... read more 06/02/2013 (7:58 am)
Making a custom camera shake function - not working... I do believe there is a %client.getControllingCamera() function, if not then do what Richard said: ... read more 05/28/2013 (9:01 am)
C++ is now ready for Engine API I have VS 2008 and VS 2010 express on my laptop, only because when I compile libraries for my packs ... read more 05/28/2013 (8:59 am)
From finished model to torque I'll start with makehuman for now, If there are any resources or tutorials for proper animating, tex... read more 05/28/2013 (8:55 am)
From finished model to torque Ok, so essentially, I should be starting by making a player model for my game, which I was eventuall... read more 05/22/2013 (4:45 pm)
Anyone interested in making an online 3rd person shooter scifi? @Duion: Oh really? :D [url=http://www.phantomdev.net/survival/index.html]You might want to restat... read more 05/05/2013 (9:17 am)
A Better Torque? Start with the Editor. I Agree with Daniel and Richard. We should try to improve the editors for the new users, or at least... read more 05/05/2013 (9:14 am)
Another Question with the Zombie Pack 0_o... start running.... now? That's pretty crazy. I don't have any issues with mine, and I'm run... read more 05/03/2013 (1:21 pm)
What is the "superclass" used for? I do believe it's used to define a "parent" class. I'm not 100% sure but some experiments ... read more 05/02/2013 (11:08 am)
Change Camera on EnterTrigger I'd recommend creating a new trigger datablock. Then define functions ::onEnterTrigger and ::onExitT... read more 04/30/2013 (3:34 pm)
How to best "port" a command line game So, you're basically trying to expose your C++ code to TorqueScript? This is relatively simple: ... read more 04/25/2013 (7:20 am)
Object IDs don't reset after disconnecting? @James & @David: Just create a list of object types that can be recycled. IE: ProjectileType, Ve... read more 04/24/2013 (8:14 am)
github command to get only changes from a branch The way I do this is as follows: [code] git remote set-url upstream https://github.com/user/repo... read more 04/10/2013 (6:53 am)
Make the player invisible in Torque 2.0 You can use the startFade command on your player object. %object.startFade(time in MS, start dela... read more 04/03/2013 (1:46 pm)
how to make ProxMine to a frag_grenade Well, we need to look closely at the calls here. %obj is the player throwing the mine, by that lo... read more 04/03/2013 (1:39 pm)
T3D 1.2 Pro - Zoom speed issue, with fix Nice find, this should make sniper zooming more realistic now.... read more 03/18/2013 (12:20 pm)
Trap trigger It kind of looks like the object you're sending to your animation function is the trap item itself a... read more 03/13/2013 (2:17 pm)
About Scatter Sky I'm pretty sure that would require engine changes, but someone might be able to elaborate further on... read more 02/27/2013 (8:29 am)
Second Stand Oh my mistake, look at Armor::damage. Essentially you want to do this: [code] function Armor::da... read more 02/02/2013 (3:37 pm)
Second Stand To answer simply: yes. To answer in code: What you want to do is look at the onDamage portion ... read more 02/02/2013 (2:48 pm)
Any good tutorials on a user account system? I'll be releasing that pack either later tonight or sometime tomorrow (I'm finalizing it now). I ... read more 02/02/2013 (2:02 pm)
after editing game.cs Torque 3D freezes Can you print your console.log file here?... read more 01/18/2013 (9:16 am)
How can I change the font color of text in the GuiTextCtrl? It kind of makes me wonder why we have GuiTextCtrl if GuiMLTextCtrl is much more powerful with the e... read more 01/11/2013 (7:45 am)
aiTurrets forget who you are Interesting... What I would do is to modify the turret to recognize the client instead of the pl... read more 01/06/2013 (11:09 am)
Large Parameters & TCPObjects = Crash? Sorry for the consistent thread revivals here. A I pointed out in my latest blog regarding my gam... read more 01/03/2013 (5:07 pm)
Rotating A StaticShape to Orient Towards Another He is defining the rotation numbers from his function in the object creation however.... read more 12/31/2012 (10:09 am)
The master server One could always use my Resource.. ;) [url=http://www.garagegames.com/community/resources/view/21... read more 12/28/2012 (12:04 pm)
Client Not Starting Very... Very Odd... It turned out to be a corrupted game.cs.dso file that was generated. I was ab... read more 12/23/2012 (8:40 pm)