Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building a moddable file | I have no issues moving datablocks to the server. In fact I did it that way for my projects ( I'm us... read more | 07/06/2013 (12:20 pm) |
| Server/Client | @Richard: You need to be a little cautious of QuerySingleServer though, the issue I presented a whil... read more | 07/06/2013 (12:16 pm) |
| Best way to test if an object is deleted? | Try isObject(). I use that to check for deleted objects inside scripting. It might do the trick for ... read more | 07/06/2013 (12:11 pm) |
| Improving startup | I suggest we make use of that half second popup. You can provide a tutorial on how to change that im... read more | 07/05/2013 (2:14 pm) |
| how to convert String to char* ? | I would generally agree until I looked at the String code and saw that the value is typedef'd to con... read more | 06/28/2013 (6:18 pm) |
| DirectX11 and Windows XP | @Daniel: Isn't DX10 pretty compatible? From what I understand going from DX10 to DX11 is a whole lot... read more | 06/21/2013 (3:26 pm) |
| DirectX11 and Windows XP | I think that getting an OpenGL render inside the engine should be the first priority, if we want to ... read more | 06/20/2013 (4:30 pm) |
| From finished model to torque | So I've discovered I'm horrible at texturing lol, but the good news is I've got a model in game and ... read more | 06/19/2013 (3:03 pm) |
| Any Stumbling Blocks to Improving Torque 2D? | Yeah, GIT also gives me headaches, especially with the current mess my T3D setup is in. My friend ha... read more | 06/16/2013 (6:37 pm) |
| Multiplayer Kit | That might help a bit, lol, seeing as I'm not a really "artsy" person, but I included some... read more | 06/16/2013 (12:19 pm) |
| Integrating recast - rename a source file? | TBH, I really don't know how to approach this problem. My ideas would include trying to combine the ... read more | 06/15/2013 (7:54 pm) |
| From finished model to torque | About that texture thing. I did some digging, and I don't see how this code imposes a strict 9 skin ... read more | 06/11/2013 (7:08 pm) |
| From finished model to torque | Oh, I know. I'm just wondering what all of those are for and how they were made, I haven't actually ... read more | 06/11/2013 (2:46 pm) |
| From finished model to torque | Alright, I'll give that a run and see what happens. But, eventually I'm going to want to do so, are ... read more | 06/11/2013 (1:50 pm) |
| From finished model to torque | @Duion: Yeah, that's all I needed to know there, so you apply the UV in blender and texture it like ... read more | 06/11/2013 (12:50 pm) |
| From finished model to torque | Just a few more weapon questions. I notice the texture already appears on your blender example, b... read more | 06/11/2013 (11:22 am) |
| From finished model to torque | So for example here, would this be better for a third person weapon mesh? http://staff.phantomdev... read more | 06/11/2013 (9:05 am) |
| From finished model to torque | Just going back to something I caught earlier, you said I can create up to 9 skins for an item. Say ... read more | 06/10/2013 (4:47 pm) |
| One major bug keeping me away from T3D | I'm not very knowledgeable on this kind of stuff so someone else will need to answer. But I think it... read more | 06/10/2013 (4:38 pm) |
| From finished model to torque | Ok, so I'm seeing alot about nodes, torque points, mountpoints, ect. Can you give me a general li... read more | 06/08/2013 (1:58 pm) |
| Torque 3D PRO license after MIT | Yeah, I almost feel obligated to do that for my projects as well ;)... read more | 06/07/2013 (6:32 pm) |
| How to get player to push physics objects? | I think there was a thread on this not too long ago in the professional section. Basically you need ... read more | 06/02/2013 (8:28 am) |
| Torque 3D Windows X64 build | Seeing T3D upgrade to 64bit would be extremely beneficial to the entire community. I'm really intere... read more | 06/02/2013 (7:58 am) |
| Making a custom camera shake function - not working... | I do believe there is a %client.getControllingCamera() function, if not then do what Richard said: ... read more | 05/28/2013 (9:01 am) |
| C++ is now ready for Engine API | I have VS 2008 and VS 2010 express on my laptop, only because when I compile libraries for my packs ... read more | 05/28/2013 (8:59 am) |
| From finished model to torque | I'll start with makehuman for now, If there are any resources or tutorials for proper animating, tex... read more | 05/28/2013 (8:55 am) |
| From finished model to torque | Ok, so essentially, I should be starting by making a player model for my game, which I was eventuall... read more | 05/22/2013 (4:45 pm) |
| Anyone interested in making an online 3rd person shooter scifi? | @Duion: Oh really? :D [url=http://www.phantomdev.net/survival/index.html]You might want to restat... read more | 05/05/2013 (9:17 am) |
| A Better Torque? Start with the Editor. | I Agree with Daniel and Richard. We should try to improve the editors for the new users, or at least... read more | 05/05/2013 (9:14 am) |
| Another Question with the Zombie Pack | 0_o... start running.... now? That's pretty crazy. I don't have any issues with mine, and I'm run... read more | 05/03/2013 (1:21 pm) |
| What is the "superclass" used for? | I do believe it's used to define a "parent" class. I'm not 100% sure but some experiments ... read more | 05/02/2013 (11:08 am) |
| Change Camera on EnterTrigger | I'd recommend creating a new trigger datablock. Then define functions ::onEnterTrigger and ::onExitT... read more | 04/30/2013 (3:34 pm) |
| How to best "port" a command line game | So, you're basically trying to expose your C++ code to TorqueScript? This is relatively simple: ... read more | 04/25/2013 (7:20 am) |
| Object IDs don't reset after disconnecting? | @James & @David: Just create a list of object types that can be recycled. IE: ProjectileType, Ve... read more | 04/24/2013 (8:14 am) |
| github command to get only changes from a branch | The way I do this is as follows: [code] git remote set-url upstream https://github.com/user/repo... read more | 04/10/2013 (6:53 am) |
| Make the player invisible in Torque 2.0 | You can use the startFade command on your player object. %object.startFade(time in MS, start dela... read more | 04/03/2013 (1:46 pm) |
| how to make ProxMine to a frag_grenade | Well, we need to look closely at the calls here. %obj is the player throwing the mine, by that lo... read more | 04/03/2013 (1:39 pm) |
| T3D 1.2 Pro - Zoom speed issue, with fix | Nice find, this should make sniper zooming more realistic now.... read more | 03/18/2013 (12:20 pm) |
| Trap trigger | It kind of looks like the object you're sending to your animation function is the trap item itself a... read more | 03/13/2013 (2:17 pm) |
| About Scatter Sky | I'm pretty sure that would require engine changes, but someone might be able to elaborate further on... read more | 02/27/2013 (8:29 am) |
| Second Stand | Oh my mistake, look at Armor::damage. Essentially you want to do this: [code] function Armor::da... read more | 02/02/2013 (3:37 pm) |
| Second Stand | To answer simply: yes. To answer in code: What you want to do is look at the onDamage portion ... read more | 02/02/2013 (2:48 pm) |
| Any good tutorials on a user account system? | I'll be releasing that pack either later tonight or sometime tomorrow (I'm finalizing it now). I ... read more | 02/02/2013 (2:02 pm) |
| after editing game.cs Torque 3D freezes | Can you print your console.log file here?... read more | 01/18/2013 (9:16 am) |
| How can I change the font color of text in the GuiTextCtrl? | It kind of makes me wonder why we have GuiTextCtrl if GuiMLTextCtrl is much more powerful with the e... read more | 01/11/2013 (7:45 am) |
| aiTurrets forget who you are | Interesting... What I would do is to modify the turret to recognize the client instead of the pl... read more | 01/06/2013 (11:09 am) |
| Large Parameters & TCPObjects = Crash? | Sorry for the consistent thread revivals here. A I pointed out in my latest blog regarding my gam... read more | 01/03/2013 (5:07 pm) |
| Rotating A StaticShape to Orient Towards Another | He is defining the rotation numbers from his function in the object creation however.... read more | 12/31/2012 (10:09 am) |
| The master server | One could always use my Resource.. ;) [url=http://www.garagegames.com/community/resources/view/21... read more | 12/28/2012 (12:04 pm) |
| Client Not Starting | Very... Very Odd... It turned out to be a corrupted game.cs.dso file that was generated. I was ab... read more | 12/23/2012 (8:40 pm) |