Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Minimum Video Card Requirements? | I found these relevant threads: [url=http://www.garagegames.com/community/forums/viewthread/11573... read more | 08/30/2013 (4:54 pm) |
| .GIF Images or Animating Images | I'm not sure, I've only tried bringing in animated GIF's and they don't even show on the GUI control... read more | 08/30/2013 (4:34 pm) |
| Blender T3D Soldier | I've tested it in Blender 2.68 and it looks perfectly fine to me: [url=http://forums.phantomdev.n... read more | 08/29/2013 (9:05 pm) |
| Blender T3D Soldier | Yeah, the animations cannot be imported, there simply is no model when you try to import it but all ... read more | 08/28/2013 (1:20 pm) |
| ScriptObject, SimSet / SimGroup, ArrayObject Help Please | From my understanding the first three (ScriptObject, SimSet, SimGroup) are identical in terms of scr... read more | 08/28/2013 (8:45 am) |
| GUIContainer onMouseEnter | Alright Another Update, I've got the mouse event to work now by removing the GuiContainer and sim... read more | 08/26/2013 (10:37 am) |
| GUIContainer onMouseEnter | Quick update. I did some more fiddling around with it, and moved the callback to GuiControl (such th... read more | 08/25/2013 (2:27 pm) |
| Master Server | I have very little experience in C#, so I wouldn't be much help there. The solution I'm running uses... read more | 08/25/2013 (12:45 pm) |
| GUIContainer onMouseEnter | Changing that had no effect either.... read more | 08/25/2013 (12:43 pm) |
| GUIContainer onMouseEnter | They're there, I just didn't post them.... read more | 08/25/2013 (10:58 am) |
| Master Server | This seems like a relevant place to ask questions about Master Servers, what would you like to know?... read more | 08/25/2013 (10:37 am) |
| questions about Datablocks | .dso files are compiled versions of .cs files (Used in shipping builds of games). You can use the co... read more | 08/25/2013 (10:34 am) |
| MSVCP100.dll missing? ... | Lets do a simple checklist here: 1. Have you installed the engine? 2. Do you have all of the req... read more | 08/24/2013 (5:32 pm) |
| Connecting torque3D 3.0 MIT to a MySQL database | The way I do this is by means of a TCPObject connection to a php script which can access the MySQL d... read more | 08/22/2013 (8:34 am) |
| Changing the icon | I use PSE7 with an icon plugin, and that works great for making icons that look nice.... read more | 08/13/2013 (8:10 am) |
| From finished model to torque | @Duion: Question regarding #14. How did you get the texture maps to be like that (IE: Only 3 parts, ... read more | 08/12/2013 (1:57 pm) |
| Transfering String Data from client to server and vice versa in C++ | Thanks for posting, This would actually make as a good resource for everyone to understand how to tr... read more | 08/12/2013 (9:10 am) |
| Help with item spawning | Just a little FYI, you're probably going to need a datablock at some point for the item in order for... read more | 08/11/2013 (8:20 pm) |
| Help with item spawning | Here's some asset functions from my Tribes 2 Days that helped me do things like that. Feel free to u... read more | 08/11/2013 (5:26 pm) |
| Transfering String Data from client to server and vice versa in C++ | This is becoming very confusing.. and concerning as well for engine data transmission. [code] vo... read more | 08/11/2013 (4:56 pm) |
| Transfering String Data from client to server and vice versa in C++ | ALRIGHT.... so my good old friend Con::printf's 1024 limit is plaguing my existence again, my own de... read more | 08/11/2013 (2:29 pm) |
| Transfering String Data from client to server and vice versa in C++ | Any my updated code: [code] #define MaxBuffers (RSA_KEY_SIZE + 256) / 128 class Net_CertificateTr... read more | 08/11/2013 (2:25 pm) |
| Transfering String Data from client to server and vice versa in C++ | Ok update, this is going to require two posts so please mind the used space. Here's the console log ... read more | 08/11/2013 (2:23 pm) |
| Transfering String Data from client to server and vice versa in C++ | I did some research and it's not very clear if it is or not, however, I did find something that may ... read more | 08/11/2013 (1:29 pm) |
| Transfering String Data from client to server and vice versa in C++ | EDIT: Made a quick adjustment, no more junk in my transmit. Now, Access Violations for some reason. ... read more | 08/11/2013 (12:09 pm) |
| Transfering String Data from client to server and vice versa in C++ | Probably experiencing a dummy moment here, but can you tell me why I'm getting unlimited spam of unk... read more | 08/10/2013 (7:14 pm) |
| How should we promote T3D? | Alright, I'll throw my few cents in here now. This topic has a great cause behind it, so I'll offer ... read more | 08/10/2013 (6:13 pm) |
| Auto Updater | I just caught notice of this topic. I don't have the old files for the updated TCPObject, but I have... read more | 08/10/2013 (5:46 pm) |
| Transfering String Data from client to server and vice versa in C++ | Scrap my last, forgot the two macros in my class def. I'm wondering however, is there any way to... read more | 08/10/2013 (2:03 pm) |
| Transfering String Data from client to server and vice versa in C++ | Reviving here for needed importance. I've been trying this out and it seems like every time the c... read more | 08/10/2013 (1:35 pm) |
| Pick up a proximity mine | I'm not exactly sure what you want precisely but I do have some pointers. Create a new item for y... read more | 08/10/2013 (8:14 am) |
| Drop/Throw All Items in Player Inventory | Just create an array that contains a list of all of the items your player "could" carry, t... read more | 08/09/2013 (8:38 am) |
| From finished model to torque | Got bored and didn't want to bug J0linar to hurry up his character puppet, so I made this: [url=h... read more | 08/07/2013 (3:53 pm) |
| universal character animation | Oh now that's cool.... If you could get it into T3D that would probably help out some starting artis... read more | 08/07/2013 (3:51 pm) |
| From finished model to torque | Alright, well. I'm still kind of curious to exactly what the normal maps and specular maps are in te... read more | 07/31/2013 (5:16 pm) |
| From finished model to torque | Giving a bump to this thread since it's relevant enough to be in the same one. Normal and Specula... read more | 07/31/2013 (2:53 pm) |
| Master Server | @smally: Looking forward to that.... read more | 07/29/2013 (7:52 pm) |
| Master Server | If you're looking into a PHP/MySQL solution, I just got done coding one up for my [url=http://www.ph... read more | 07/29/2013 (4:10 pm) |
| Ammo Counters | @Dan: Yeah, I'm trying to accomplish more of an actual GUI rendered on the weapon as it would grant ... read more | 07/28/2013 (7:42 am) |
| Master Server Query System | [url=http://www.garagegames.com/community/blogs/view/22359]My Progress[/url], I figured out what was... read more | 07/28/2013 (7:39 am) |
| Ammo Counters | Yeah, I was referring to the counter directly on the model. I'm fairly decent now at understanding t... read more | 07/26/2013 (12:43 pm) |
| Visual Scripting Feature? | Wow, loving the feedback so far. I'm going to do a thorough look through the available tools T3D has... read more | 07/24/2013 (8:47 am) |
| Visual Scripting Feature? | Thanks for the info so far guys, I'll look into the general concepts behind it before I decide wheth... read more | 07/23/2013 (8:21 pm) |
| Visual Scripting Feature? | Well, I know that GMK works with objects with that kind of a feature, but what about standard script... read more | 07/23/2013 (4:15 pm) |
| Creating a Laser Projectile | Wasn't there an old LaserProjectile resource out there? I'm sure with some work you could get it int... read more | 07/14/2013 (3:22 pm) |
| Master Server Query System | Ok, so what I have so far. The list comes in the proper format: IE: "IP:xxx.xxx.xxx.xxx:x... read more | 07/14/2013 (2:21 pm) |
| Master Server Query System | This is helpful information, thanks for that. My current code works for the server -> master c... read more | 07/11/2013 (8:26 pm) |
| A slightly unfortunate attitude.... | I love this attitude here. We definitely need to get the community into this mode. I may not be e... read more | 07/11/2013 (6:01 pm) |
| Customise Text in End Game gui | The score in the playerListGUI is controlled by a message callback (See gameCore.cs) [code] func... read more | 07/09/2013 (3:00 pm) |
| Who is the Best @ Torque Script Here? | * feels respected * lol... I'm alright at doing TS code (mainly from my 8 years of Tribes 1/Tr... read more | 07/09/2013 (2:54 pm) |