Game Development Community

Robert Fritzen's Forum Posts

Thread Post Date Posted
Minimum Video Card Requirements? I found these relevant threads: [url=http://www.garagegames.com/community/forums/viewthread/11573... read more 08/30/2013 (4:54 pm)
.GIF Images or Animating Images I'm not sure, I've only tried bringing in animated GIF's and they don't even show on the GUI control... read more 08/30/2013 (4:34 pm)
Blender T3D Soldier I've tested it in Blender 2.68 and it looks perfectly fine to me: [url=http://forums.phantomdev.n... read more 08/29/2013 (9:05 pm)
Blender T3D Soldier Yeah, the animations cannot be imported, there simply is no model when you try to import it but all ... read more 08/28/2013 (1:20 pm)
ScriptObject, SimSet / SimGroup, ArrayObject Help Please From my understanding the first three (ScriptObject, SimSet, SimGroup) are identical in terms of scr... read more 08/28/2013 (8:45 am)
GUIContainer onMouseEnter Alright Another Update, I've got the mouse event to work now by removing the GuiContainer and sim... read more 08/26/2013 (10:37 am)
GUIContainer onMouseEnter Quick update. I did some more fiddling around with it, and moved the callback to GuiControl (such th... read more 08/25/2013 (2:27 pm)
Master Server I have very little experience in C#, so I wouldn't be much help there. The solution I'm running uses... read more 08/25/2013 (12:45 pm)
GUIContainer onMouseEnter Changing that had no effect either.... read more 08/25/2013 (12:43 pm)
GUIContainer onMouseEnter They're there, I just didn't post them.... read more 08/25/2013 (10:58 am)
Master Server This seems like a relevant place to ask questions about Master Servers, what would you like to know?... read more 08/25/2013 (10:37 am)
questions about Datablocks .dso files are compiled versions of .cs files (Used in shipping builds of games). You can use the co... read more 08/25/2013 (10:34 am)
MSVCP100.dll missing? ... Lets do a simple checklist here: 1. Have you installed the engine? 2. Do you have all of the req... read more 08/24/2013 (5:32 pm)
Connecting torque3D 3.0 MIT to a MySQL database The way I do this is by means of a TCPObject connection to a php script which can access the MySQL d... read more 08/22/2013 (8:34 am)
Changing the icon I use PSE7 with an icon plugin, and that works great for making icons that look nice.... read more 08/13/2013 (8:10 am)
From finished model to torque @Duion: Question regarding #14. How did you get the texture maps to be like that (IE: Only 3 parts, ... read more 08/12/2013 (1:57 pm)
Transfering String Data from client to server and vice versa in C++ Thanks for posting, This would actually make as a good resource for everyone to understand how to tr... read more 08/12/2013 (9:10 am)
Help with item spawning Just a little FYI, you're probably going to need a datablock at some point for the item in order for... read more 08/11/2013 (8:20 pm)
Help with item spawning Here's some asset functions from my Tribes 2 Days that helped me do things like that. Feel free to u... read more 08/11/2013 (5:26 pm)
Transfering String Data from client to server and vice versa in C++ This is becoming very confusing.. and concerning as well for engine data transmission. [code] vo... read more 08/11/2013 (4:56 pm)
Transfering String Data from client to server and vice versa in C++ ALRIGHT.... so my good old friend Con::printf's 1024 limit is plaguing my existence again, my own de... read more 08/11/2013 (2:29 pm)
Transfering String Data from client to server and vice versa in C++ Any my updated code: [code] #define MaxBuffers (RSA_KEY_SIZE + 256) / 128 class Net_CertificateTr... read more 08/11/2013 (2:25 pm)
Transfering String Data from client to server and vice versa in C++ Ok update, this is going to require two posts so please mind the used space. Here's the console log ... read more 08/11/2013 (2:23 pm)
Transfering String Data from client to server and vice versa in C++ I did some research and it's not very clear if it is or not, however, I did find something that may ... read more 08/11/2013 (1:29 pm)
Transfering String Data from client to server and vice versa in C++ EDIT: Made a quick adjustment, no more junk in my transmit. Now, Access Violations for some reason. ... read more 08/11/2013 (12:09 pm)
Transfering String Data from client to server and vice versa in C++ Probably experiencing a dummy moment here, but can you tell me why I'm getting unlimited spam of unk... read more 08/10/2013 (7:14 pm)
How should we promote T3D? Alright, I'll throw my few cents in here now. This topic has a great cause behind it, so I'll offer ... read more 08/10/2013 (6:13 pm)
Auto Updater I just caught notice of this topic. I don't have the old files for the updated TCPObject, but I have... read more 08/10/2013 (5:46 pm)
Transfering String Data from client to server and vice versa in C++ Scrap my last, forgot the two macros in my class def. I'm wondering however, is there any way to... read more 08/10/2013 (2:03 pm)
Transfering String Data from client to server and vice versa in C++ Reviving here for needed importance. I've been trying this out and it seems like every time the c... read more 08/10/2013 (1:35 pm)
Pick up a proximity mine I'm not exactly sure what you want precisely but I do have some pointers. Create a new item for y... read more 08/10/2013 (8:14 am)
Drop/Throw All Items in Player Inventory Just create an array that contains a list of all of the items your player "could" carry, t... read more 08/09/2013 (8:38 am)
From finished model to torque Got bored and didn't want to bug J0linar to hurry up his character puppet, so I made this: [url=h... read more 08/07/2013 (3:53 pm)
universal character animation Oh now that's cool.... If you could get it into T3D that would probably help out some starting artis... read more 08/07/2013 (3:51 pm)
From finished model to torque Alright, well. I'm still kind of curious to exactly what the normal maps and specular maps are in te... read more 07/31/2013 (5:16 pm)
From finished model to torque Giving a bump to this thread since it's relevant enough to be in the same one. Normal and Specula... read more 07/31/2013 (2:53 pm)
Master Server @smally: Looking forward to that.... read more 07/29/2013 (7:52 pm)
Master Server If you're looking into a PHP/MySQL solution, I just got done coding one up for my [url=http://www.ph... read more 07/29/2013 (4:10 pm)
Ammo Counters @Dan: Yeah, I'm trying to accomplish more of an actual GUI rendered on the weapon as it would grant ... read more 07/28/2013 (7:42 am)
Master Server Query System [url=http://www.garagegames.com/community/blogs/view/22359]My Progress[/url], I figured out what was... read more 07/28/2013 (7:39 am)
Ammo Counters Yeah, I was referring to the counter directly on the model. I'm fairly decent now at understanding t... read more 07/26/2013 (12:43 pm)
Visual Scripting Feature? Wow, loving the feedback so far. I'm going to do a thorough look through the available tools T3D has... read more 07/24/2013 (8:47 am)
Visual Scripting Feature? Thanks for the info so far guys, I'll look into the general concepts behind it before I decide wheth... read more 07/23/2013 (8:21 pm)
Visual Scripting Feature? Well, I know that GMK works with objects with that kind of a feature, but what about standard script... read more 07/23/2013 (4:15 pm)
Creating a Laser Projectile Wasn't there an old LaserProjectile resource out there? I'm sure with some work you could get it int... read more 07/14/2013 (3:22 pm)
Master Server Query System Ok, so what I have so far. The list comes in the proper format: IE: "IP:xxx.xxx.xxx.xxx:x... read more 07/14/2013 (2:21 pm)
Master Server Query System This is helpful information, thanks for that. My current code works for the server -> master c... read more 07/11/2013 (8:26 pm)
A slightly unfortunate attitude.... I love this attitude here. We definitely need to get the community into this mode. I may not be e... read more 07/11/2013 (6:01 pm)
Customise Text in End Game gui The score in the playerListGUI is controlled by a message callback (See gameCore.cs) [code] func... read more 07/09/2013 (3:00 pm)
Who is the Best @ Torque Script Here? * feels respected * lol... I'm alright at doing TS code (mainly from my 8 years of Tribes 1/Tr... read more 07/09/2013 (2:54 pm)