Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D MIT: Codename GREED - FPS Engine | I think the main part of getting a "modern" FPS engine is actually revamping the engine it... read more | 12/01/2013 (8:15 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Find a way to get a mini-map and some fog of war in there and you'll have yourself a very impressive... read more | 11/25/2013 (6:06 pm) |
| replacing default menu | Or edit scripts/gui/startupGui.cs... read more | 11/24/2013 (6:50 pm) |
| "BitStream::readClassId - unexpected class ID!" | Well as long as you got it working to your needs, that's what matters. :)... read more | 11/23/2013 (4:52 pm) |
| "BitStream::readClassId - unexpected class ID!" | Where is mTorqueName and mTorqueValue defined? My guess is that you're having something missing in t... read more | 11/21/2013 (12:56 pm) |
| purchase high quality fake passports,id cards,driver's license ,visas etc (skype)..quality.document | Why are these people even allowed on here...... read more | 10/27/2013 (11:19 am) |
| Multi-Button Panel | While I hope we can find a variable solution for this, I just re-modeled my button and have four dif... read more | 10/15/2013 (7:07 pm) |
| Crypto and MAP Compile Under Linux... | As I mentioned over on my site, I handed that task to two people here. I'm not going to hurry them o... read more | 10/11/2013 (11:43 am) |
| HELP with teams and classes | Personally I'd write my own code for both of those. Teams are easy, it's just an assigned number ... read more | 10/09/2013 (5:42 pm) |
| IS IT POSSIBLE | Sounds like you've got a ton of work coming up there. T3D supports some of that stuff out of the box... read more | 10/09/2013 (5:39 pm) |
| Blender T3D Soldier | You cannot use the original animations with the new model, you'll need to make your own sequences.... read more | 09/26/2013 (12:59 pm) |
| Is there a way to disable the X and Y on the mouse | You should be able to accomplish this by messing around with Player::updateMove(). Just remember if ... read more | 09/24/2013 (11:41 am) |
| What games can Torque 3D make? | Torque 3D is a "game" engine, and can be used to generate pretty much any type of game you... read more | 09/21/2013 (3:07 pm) |
| Projectiles won't fly straight | Well, I'm just placing that there because it sounded like a potential rotation error of your model's... read more | 09/19/2013 (7:49 pm) |
| Projectiles won't fly straight | I'd recommend swapping out "%muzzleVector = %obj.getEyeVector();" with "%muzzleVector... read more | 09/19/2013 (5:33 pm) |
| Dynamic object placement | "Anything is possible"... no really.. it is :) Just use some vector math from where the... read more | 09/19/2013 (2:22 pm) |
| Projectiles won't fly straight | Does your model have a mount0 slot for the weapon? Does the weapon have the proper nodes? I'm just t... read more | 09/19/2013 (2:17 pm) |
| FP Particles? | Actually, I like that idea even better seeing as the player model only has "spell casting"... read more | 09/18/2013 (1:10 pm) |
| Torque3d.net? | [url=http://forums.phantomdev.net/viewforum.php?f=20&sid=9fe2c29cbd8980a91c5588ce9b462219]Meh[/u... read more | 09/18/2013 (12:31 pm) |
| FP Particles? | Interesting, I'll see what I can do with that. I'll also take a look at the C++ to see how exactly t... read more | 09/18/2013 (12:29 pm) |
| FP Particles? | I know that would work, but as much as I really don't want to say this or turn down anyone, I can't ... read more | 09/17/2013 (2:39 pm) |
| What are some really good effective was of keeping hackers from ruining the game? | @Stefan: I must have misunderstood there. Obviously the client doesn't run SQL directly on the datab... read more | 09/16/2013 (1:56 pm) |
| Connecting torque3D 3.0 MIT to a MySQL database | @Jeff: I use the TCP objects for that as well, but a word of caution for the TCPObject. It's got a v... read more | 09/16/2013 (1:51 pm) |
| Performance: how to improve? | I think what would benefit everyone here is if we compiled a list of optimizations for what we curre... read more | 09/16/2013 (1:45 pm) |
| Performance: how to improve? | That seems like a big source of performance issues to me (why aren't more people testing the TS fixe... read more | 09/16/2013 (11:56 am) |
| Blender T3D Soldier | Ok, I think I'm onto the problem. I went ahead and opened the model (unanimated), and in edit mode, ... read more | 09/16/2013 (10:13 am) |
| How should a Game Admin deal with badly behaved players? | How you define your game's licensing agreement is your own decision to make, you just need to be car... read more | 09/13/2013 (2:20 pm) |
| What exactly does it take to be a Pro Game Developer vs. an Indie Developer | "Indie" game developers are usually very small or solo operated development studios that o... read more | 09/13/2013 (12:45 pm) |
| Blender T3D Soldier | Alright, so the first problem is a little silly. Apparently the "base" model needs to be r... read more | 09/13/2013 (8:15 am) |
| What are some really good effective was of keeping hackers from ruining the game? | @Demo: Lots of good points there, I'm using the beta tester model there for my own projects. I give ... read more | 09/12/2013 (4:53 pm) |
| Blender T3D Soldier | Just a heads up, I've finally gotten around to actually fully animating this model, and there were a... read more | 09/12/2013 (2:54 pm) |
| What are some really good effective was of keeping hackers from ruining the game? | One word: Encryption. Implement a strong encryption method such as AES-256-CBC, RSA-1024 (or high... read more | 09/12/2013 (11:25 am) |
| Database / Writing to file | Personally, when I write data to files, I make use of two very neat functions for String data, getWo... read more | 09/12/2013 (11:20 am) |
| Different Player Colors | That one has remained quite unexplained to me in my previous attempts at asking how to use it & ... read more | 09/11/2013 (5:17 pm) |
| Committee Meeting Notes: 09/09/2013 | Thanks for the update. Curious here, is Harrison still working on the compiler warning fixes, or has... read more | 09/10/2013 (5:29 pm) |
| .GIF Images or Animating Images | I've been looking more into this and apparently the reason we can't do it is, well quite simply ther... read more | 09/10/2013 (3:47 pm) |
| Would you pay for a new version of T3D? (Details inside) | If this were all part of a huge community purchase pack (including all of the above), then I would c... read more | 09/09/2013 (12:33 pm) |
| Torque3D OpenGL Status | This is looking great, keep it up, I think this is one of those "big" factors for getting ... read more | 09/06/2013 (8:48 am) |
| Help on Destructible Objects | Maybe [url=http://www.garagegames.com/community/forums/viewthread/78535]this[/url] can help?... read more | 09/06/2013 (8:45 am) |
| Some thoughts on the T3D community size | @Lukas: Sort of the way I feel about the performance of MAP/DWP. The concept behind those two packs ... read more | 09/04/2013 (2:43 pm) |
| GuiBitmapCtrl Color Overlay/Transparency | I did [url=http://www.garagegames.com/community/blogs/view/21905]that[/url] a while back, feel free ... read more | 09/03/2013 (6:06 pm) |
| Getting the screen resolution in T3D | Here are two useful TS functions for you: [code] %screenPosition = Canvas.getWindowPosition(); ... read more | 09/03/2013 (10:00 am) |
| How do i do a timed respawn, and have team assingment | Use a flag and a schedule Example: [code] function GameConnection::SetFlag(%this, %flagName, %v... read more | 09/01/2013 (8:07 pm) |
| port games? | As far as I'm aware, the code is there to port to the current generation of consoles, but you'll nee... read more | 09/01/2013 (8:03 pm) |
| .GIF Images or Animating Images | I have no idea where the Image Sequence Animation code is even located for starters, and then that w... read more | 09/01/2013 (8:00 pm) |
| .GIF Images or Animating Images | Either the .mng is broken or T3D doesn't support animations (it was black). This is quite disappo... read more | 08/31/2013 (5:51 pm) |
| .GIF Images or Animating Images | Well, either my copy of Photoshop Elements cannot produce the animation sequence for the specific fi... read more | 08/31/2013 (3:51 pm) |
| GUIContainer onMouseEnter | @J0: I already got the mouse events working. I'm having an issue with one dialog "covering"... read more | 08/31/2013 (3:19 pm) |
| .GIF Images or Animating Images | Well, the good news is it looks like T3D is already loaded with MNG support: bitmapMng.cpp [code... read more | 08/31/2013 (3:15 pm) |
| Custom Player: How do you setup the animations? | This tutorial might help you out: [url=http://www.youtube.com/watch?v=k04FvCWP-q0]http://www.yout... read more | 08/30/2013 (4:56 pm) |