Game Development Community

Robert Fritzen's Forum Posts

Thread Post Date Posted
Random Sequence Generator Adjust my second code sample in [url=http://www.garagegames.com/community/resources/view/22512]this ... read more 03/09/2014 (3:33 pm)
[Question]Minimap @Joshua: I can point you in the right direction if you're up for a nice C++ challenge. 1. Create ... read more 03/09/2014 (3:28 pm)
String Concatenation C++ not Torque Script... Yeah for torque's String class the += operator is the way to go. Another EXTREMELY useful tool th... read more 03/06/2014 (12:01 pm)
How do I create a build without releasing script source code? @Richard: I think that would help T3D projects as well seeing as right now it's not really that hard... read more 02/26/2014 (11:39 am)
Visual Scripting Feature? I sort of left this thread here as sort of a discussion at this point (seeing as my coding has been ... read more 02/24/2014 (12:55 pm)
minimap or radar in 3.5? I'm currently working on a minimap / radar for my pack in development. And yes, I do admit, it's rea... read more 02/23/2014 (8:18 am)
Invisible walls Use the convex shape draw tool and check off the box that says isRenderEnabled. That's how I do invi... read more 02/21/2014 (7:28 am)
RectF / Coordinate Nightmare... Ah sweet sweet success, and finally! Still have a few little kinks to iron out but overall, I've got... read more 02/20/2014 (7:12 pm)
RectF / Coordinate Nightmare... Possibly... :x The sad part is it turned out to be a huge and I do mean a huge novice mistake on ... read more 02/20/2014 (1:08 pm)
RectF / Coordinate Nightmare... *sigh* I seriously need a very very long coffee break or something... Obviously I'm not going to ... read more 02/20/2014 (10:43 am)
RectF / Coordinate Nightmare... This still really doesn't help me much other than to re-iterate why this problem is occuring (don't ... read more 02/20/2014 (7:29 am)
RectF / Coordinate Nightmare... I honestly cannot stress how annoying this little revelation was to me in terms of my work I've done... read more 02/19/2014 (7:27 pm)
RectF / Coordinate Nightmare... So, unfortunately I will need to re-do my stuff. A little disappointing, but at least I know what th... read more 02/19/2014 (5:09 pm)
Run server using PHP... Essentially what you want to do is code some form of timer interval where Torque (or even some exter... read more 02/19/2014 (7:43 am)
Can Torque tell me my local IP address? Result: 3422 days It is 3422 days from the start date to the end date, but not including the end da... read more 02/17/2014 (8:29 am)
How did you find garagegames? Tribes 2 modding. Got pretty good at it and checked out this site for the first time 4-6 years ago r... read more 02/13/2014 (9:17 am)
gameTSCtrl - unnecessary code in ::onRender ? Wow, I wonder who did that one... :D The: [code] || true) [/code] is complete unnecessary :... read more 02/12/2014 (10:43 am)
Complex mouse click offset bug... That's a interesting one. Hard to actually pin down any code related problems without any provided c... read more 02/09/2014 (11:23 am)
addGuiControl issue @Howard: Three things strike me as possible here. 1. You're pointing to an invalid image path (be... read more 02/09/2014 (11:20 am)
addGuiControl issue If you're just trying to create GUI elements on the fly, you can just go about it normally by creati... read more 02/09/2014 (10:26 am)
Tank Turret I had the same issue years back when I was doing a tank game. Ultimately I had to give up on it only... read more 02/01/2014 (10:59 am)
Math! Got it. I went back into my old Physics book and found out that I could instead use a Dot product / ... read more 01/31/2014 (1:00 pm)
Math! My problem seems to arise out of the fact when one of the player vector's "sign" switches ... read more 01/31/2014 (12:24 pm)
Final Fantasy-style "Battle Stage" Thoughts? Examples? All of what you want can be accomplished in TorqueScript alone.... read more 01/30/2014 (7:19 pm)
Final Fantasy-style "Battle Stage" Thoughts? Examples? @Rick & James: Just make sure it's very far down, like -1000 if possible, otherwise your play... read more 01/30/2014 (2:10 pm)
Final Fantasy-style "Battle Stage" Thoughts? Examples? This really shouldn't be that hard to accomplish. Create yourself some kind of "arena" mod... read more 01/30/2014 (12:15 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D I also have to agree with Ron here. I'm just a hobby programmer, I've got graduate school and oth... read more 01/29/2014 (6:03 pm)
Positional Audio... Essentially I think you're trying to record voice and then use it as a local sound object on the pla... read more 01/29/2014 (10:25 am)
Rotating Images @Richard: This is not the mini-map resource, It's one I'm writing myself for my new pack, using noth... read more 01/24/2014 (10:45 am)
Rotating Images And it's reasons like this that I just love this community. Thanks a bunch, you saved me a ton of ti... read more 01/24/2014 (8:11 am)
About T3D Steering Committee (01/2014) I'm also keeping a close eye on the "reboot" of the community. I'm liking how things are s... read more 01/23/2014 (8:20 am)
Rotating Images I seem to be having more of a problem with this than I originally imagined. I've got the code writte... read more 01/23/2014 (7:56 am)
Xbox 360, PS3, PS4, Xbox One, Steam, and Mac OS. Even if you managed to get rendering working for the consoles, you'd still need to obtain a DevKit f... read more 01/21/2014 (9:38 am)
Raycast laser dot? A raycast return is actually something like this: [code] %ray = %object %posx %posy %posz %normx... read more 01/21/2014 (8:29 am)
Need help porting to PS2 Unless if you have a PS2 devkit, it's going to be extremely hard, if not impossible to do the job.... read more 01/18/2014 (7:45 pm)
Torque 3D MIT: Codename GREED - FPS Engine @Kory: Editor Camera, Just moved to a spot that I could see the GUI on the scope from.... read more 01/18/2014 (11:51 am)
Torque 3D MIT: Codename GREED - FPS Engine Here's an example of a [url=http://staff.phantomdev.net/phantom139/images/guiOnObject.png]Gui On an ... read more 01/17/2014 (1:54 pm)
Torque 3D MIT: Codename GREED - FPS Engine @NiN: I'll grab a shot tomorrow when I'm able to build my FPS client (working on custom code and try... read more 01/16/2014 (8:10 pm)
Two dedicated server instances, only one shows up I run two tribes 2 servers on a machine and it works fine as long as the ports differ. My guess is y... read more 01/16/2014 (8:09 pm)
Torque 3D MIT: Codename GREED - FPS Engine I noticed a good deal of questions about the gui's on objects thing. I did manage to get it working ... read more 01/16/2014 (1:59 pm)
IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D This looks pretty cool, I'll have to take a peek at this sometime. ;)... read more 01/16/2014 (1:27 pm)
Writing script for items *cough* XML/SQL *cough* ;)... read more 01/15/2014 (11:15 am)
Visual Scripting Feature? And I stated in my last post why this would be a very tedious task for me to handle. Sure, I have 9-... read more 01/15/2014 (11:12 am)
Create login page for keeping track of players entry to the T3D desktop game This is an interesting challenge from both a security and a server vs. client standpoint. And of cou... read more 01/09/2014 (10:34 am)
I need help with my weapon. Hello Jose and welcome to the community. This task may be a little "difficult" for an i... read more 01/09/2014 (10:22 am)
Visual Scripting Feature? That was the exact thing I was thinking of when I first started devising the idea of this pack. :)... read more 01/06/2014 (10:07 am)
Visual Scripting Feature? Missed a good deal of these replies. I'm currently working on a few different things, one of whic... read more 01/06/2014 (7:13 am)
Paper Mario-esque players Well if you're just using 2D images for characters you could use the Bitmap Modulation to modify the... read more 12/15/2013 (9:45 am)
Mouse Functions Ew, don't do that... You can easily accomplish that by modifying the GuiTSCtrl to provide additi... read more 12/01/2013 (8:32 pm)
Networking question You do have the proper callbacks for client connection coded as well, correct? GameConnection::on... read more 12/01/2013 (8:30 pm)