Game Development Community

Robert Fritzen's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED Looking forward to 1.1! (should have my shining new custom built desktop by then)... read more 03/03/2011 (4:13 pm)
Interested? Alright, I'll type up a resource for this sometime this weekend.... read more 03/02/2011 (8:20 am)
Newbie: What needs to be done between changing script and seeing updates in game? If you don't have any datablock changes then you can call the exec(); command on the .cs file. ... read more 02/23/2011 (3:11 pm)
Server/Client? or content? Nicely said, my process is pretty similar, but seeing as I work with a smaller group, the process ca... read more 02/22/2011 (7:14 pm)
Periodically Mouse Down Event for Button (GUI) I'm aware of a performClick(); function on some gui controls, you may want to combine a mouse event ... read more 02/22/2011 (4:00 pm)
guiTheoraCtrl problem!! ~help me. That's your job. :) I'd recommend taking a peek at sample code online for how it's done with othe... read more 02/18/2011 (7:48 am)
Jetpack Emitter Yeah, that did it for me, thanks!... read more 02/15/2011 (3:35 pm)
Add a GUI to another GUI? If you're referring to the playGUI being a single gui with multiple objects on it, you simply create... read more 02/13/2011 (5:39 pm)
A couple noob questions.... I can try to answer these. 1. TGE, or Torque Game Engine was the first variant, built on DX 8/9 i... read more 02/12/2011 (3:53 pm)
Signature Verification Issue, PHP or C++? Great news, solved this issue. It's going to take me a bit to get all of my scripts together, but... read more 02/11/2011 (7:08 pm)
Signature Verification Issue, PHP or C++? Added that line, same Not Valid Digital Signature error. and while they have more knowledge on th... read more 02/08/2011 (3:34 pm)
Signature Verification Issue, PHP or C++? Alright, it appears the mailing list isn't going to help me. But, here is where I stand. I decide... read more 02/08/2011 (8:16 am)
Signature Verification Issue, PHP or C++? Asked there, but it seems like a pretty quiet group, if you know what I mean. I'm just going to try ... read more 02/07/2011 (3:20 pm)
A million global script vars @Dan - Where are you getting 1000 script objects from? Wouldn't you only need one and interface it t... read more 02/05/2011 (12:19 pm)
Master Server? you could always write your own master server implementation in PHP, and then have torque interface ... read more 02/05/2011 (12:15 pm)
how do you hash a string using md5 If you want to keep your accounts secure, a high level hashing function would be sufficient (SHA1, S... read more 02/05/2011 (9:19 am)
CryptoPP Auth. System Development Help. Alright, last problem to deal with, and then this system will be ready to go. I need to create th... read more 02/04/2011 (10:02 am)
how do you hash a string using md5 While this is true Andy, I still believe you should provide a decent security whenever account detai... read more 02/04/2011 (7:25 am)
CryptoPP Auth. System Development Help. http://www.phantomdev.net/greatNews.jpg No more help needed. :) Just figured out the AES probl... read more 02/03/2011 (3:27 pm)
CryptoPP Auth. System Development Help. What's weird is if I change the integer value on the memcpy function, if I make it lower than 16 (ie... read more 02/03/2011 (11:37 am)
how do you hash a string using md5 While the method above is nice and easy, it really isn't all that secure: http://en.wikipedia.org... read more 02/03/2011 (10:19 am)
how do you hash a string using md5 You could take a peek at my resource on how to integrate openSSL into torque, and use it's high leve... read more 02/03/2011 (10:03 am)
CryptoPP Auth. System Development Help. Sorry about the triple post. This little issue of mine is standing in my way of completing the AE... read more 02/03/2011 (9:42 am)
T3D newb question Or, magic, could use a simple player eyeVector under a projectile creation function (like I did for ... read more 02/01/2011 (8:33 am)
CryptoPP Auth. System Development Help. Have another update on this: I appear to have gotten Verify working using the PKCS#1 v15 filters. ... read more 02/01/2011 (8:00 am)
Adding Weapons? Even though it's not a "Torque 3D" tutorial, I would recommend looking at some of the old ... read more 01/31/2011 (5:45 pm)
CryptoPP Auth. System Development Help. GetWhat: InvertibleRSAFunction: computational error during private key operation. ErrorType: 6 ... read more 01/30/2011 (5:28 pm)
CryptoPP Auth. System Development Help. Actually, maybe you can help me get this done quicker. It would be nice to have this system working.... read more 01/30/2011 (3:16 pm)
CryptoPP Auth. System Development Help. ouch, well at least I do have some good news, I got CryptoPP compiled as a static library and got my... read more 01/29/2011 (12:12 pm)
CryptoPP Auth. System Development Help. Well, unfortunately I can't seem to figure this out, I went through and tested what you said, and st... read more 01/28/2011 (2:22 pm)
CryptoPP Auth. System Development Help. I'll go ahead and check for those, If I find any, I'll just trim it from the string. If that does... read more 01/28/2011 (7:58 am)
Projectile Types I think I found the "Laser Resource", and what appeared to be an upgrade for it (Continuou... read more 01/27/2011 (4:28 pm)
CryptoPP Auth. System Development Help. I just saw in my email that the post you have there is different, and you mentioned something about ... read more 01/27/2011 (3:40 pm)
CryptoPP Auth. System Development Help. Really, then this makes that issue sound even more confusing. this is the code I'm using for the RSA... read more 01/26/2011 (1:20 pm)
CryptoPP Auth. System Development Help. Interesting, I think I may have been reading the wrong character the whole time, sorry. :( the er... read more 01/25/2011 (7:38 am)
Projectile Types Yeah, you pretty much nailed all of those. The SniperProjectile was a single fired beam used by ... read more 01/25/2011 (7:26 am)
CryptoPP Auth. System Development Help. Uh, I think you might be a little mistaken to what I'm trying to do. I already have the "hex st... read more 01/25/2011 (7:21 am)
Screen Resolution Question Just a quick update, I've gotten my gui function to run just fine out of the game's start up [cod... read more 01/07/2011 (2:16 am)
Is there a way to cycle through the world's objects? I'm assuming you're on TGE/TGEA/T3D. You'll want to cycle through the MissionCleanup group and pe... read more 01/06/2011 (1:26 am)
1s and 10s remember that with torque script, it follows the logic of C++, so index values start at 0, not 1. ... read more 12/13/2010 (10:57 pm)
Turret Resource With Vehicles hahaha, wow, now that's a stupid mistake on my behalf. :D Thanks Daniel, works great now.... read more 12/13/2010 (8:49 pm)
Turret Resource With Vehicles More progress. I can get the player now mounted to the turret correctly, but a new problem has sh... read more 12/13/2010 (7:57 pm)
GUI Skinning Woes... Sorry, I'm not entirely sure what would cause that. I have sort of a similar question, so I thought ... read more 12/11/2010 (5:08 pm)
Turret Resource With Vehicles I'll give the second part a try and see if that works. As for the first part, I'm not quite sure how... read more 12/08/2010 (12:38 am)
Torque Lag Well, I'll try it on my desktop when I get it running again.... read more 12/04/2010 (10:55 pm)
Torque Lag 1. Yes 2. Not at first, I had to edit the prefs file to get it working 3. I'll use the metrics com... read more 12/03/2010 (11:43 pm)
Torque Lag I've set to the lowest lighting, yet I'm still only getting 17.5 - 19.1 FPS (as according to $FPS::r... read more 12/03/2010 (9:34 pm)
Torque Lag Sorry, I'm new to torque 3d, where are the lighting options located?... read more 12/03/2010 (12:29 am)
Torque Lag I too am having lag issues on the FPS. I've changed the pref settings to match above, but it doesn't... read more 12/02/2010 (3:36 pm)
PHP / HTTPObject As a Tribes 2 Modder, I have done this with TCP objects, and I believe you should be using those ins... read more 05/25/2010 (6:35 am)
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